One genre of games that seems to have seamlessly found its place on the iDevice platform is the puzzler. The blend of portability, touch interface, screen size, and processing power on both the iPhone and iTouch gives developers an amazing canvas in which to showcase their creative programming. Take the case of Toki Tori, a recent offering from publisher Chillingo; this game is a great statement to the level of polish and ingenuity that the App Store can offer.
When I was a little girl, my mother fueled my interest in old B&W science fiction movies that weren’t very good at all. They were entertaining though and many laughable. These types of movies are commonly known as “B-Movies” and many a Saturday I spent watching them totally transfixed. I would also freak out over movies like “My husband is a monster from outer space” or “Giant Brains” which threatened to take over the world. As I got older, watching giant spiders made me shudder but also laugh at the same time at the terrible special effects. I grew to really enjoy these bad B-movies, so if you are a sci-fi aficionado, you’ll want to give Otto Matic: Alien Invasion a very close look.
Billy Garretsen, the president of Perfect Dork Studios has said its taken 6 years for the retro platformer game Blade of Betrayal to be the game it is today and to get to the idevice. Garretson was heavily influenced by games such as Castlevania, Mega Man and Metroid when he first went about creating Blades of Betrayal. The NES reminiscent action sidescroller began its journey in 2002, first finding itself on the Pocket PC. BoB even won Action Game of 2003 from a pocket game publication, but how does it hold up on the mighty iPhone/iPod touch?
I was looking forward to playing Oregon Trail, simply based on everyone’s nostalgia of playing this classic title on their Apple II. I can admit I never played the game (at least I don’t remember playing it when I was younger). It seems it was an educational game played in many elementary schools and was also an extremely difficult game. This doesn’t seem to be the case here. It seems to be a very polished, but an extremely forgiving game.
I’ll be honest. I had a very hard time playing Rasta Monkey, without instantly comparing it to Sway. Both are platformers that use “physics” to swing/move your character from the starting line to the finish line. I will try to keep my focus however on the game at hand, Rasta Monkey…
How can a game that is so simple, be so challenging and fun at the same time? I mean really? I have never played a game where the instructions were so short and simple. I watched the tutorial video and thought to myself this was going to be simplest and easiest game I’ve ever played. There must be something more to it than that right??? Maybe I should stop asking so many questions and give a few answers.
It’s been a while since I’ve played any new games on the iPhone/ iPod Touch, mainly because I was still stuck with a few older games on the platform. That’s why I really didn’t know what to expect with Bobby Carrot Forever initially; I haven’t even heard of it before…
Matt here, your newest TouchMyApps writer. For my first review (of which there will be many!), I’m reviewing Toy Bot Diaries 3. Having not played Toy Bot Diaries 1 & 2, the series is new to me. If Toy Bot Diaries is new to you, here’s a little back story. In the first Toy Bot Diaries, there is a strange machine which plagues Toy Bot. In Entry 2, Toy Bot climbs out of the sewers and into the skies! In Entry 3, Toy Bot has gone outer space; it’s the next frontier for our little metal friend. He’s off to rescue King Bot from the clutches of the evil War Bot who is bent on destroying the earth!