Back in the late seventies, when a computer was something out of a sci-fi movie and RPG was associated with pen-and-paper geeky games like Dungeons & Dragons a couple of British writers got together and started one of the most famous series of interactive gamebooks ever – Fighting Fantasy. These gamebooks allowed the reader to take part in the story that affected the course of it. And now the first one of the series – The Warlock of Firetop Mountain – has found its way to the iDevice.
Glyder 2, the highly anticipated sequel to GluMobile hit, Glyder, has finally landed! The big question on everyone’s minds is: does Glyder2 deliver a bigger and even better flying experience on the iPhone and iPod Touch? Various App Store reviews have pointed out that Glyder2 does not bring anything new or different from Glyder, – nevertheless, it can’t be denied that Glyder2 offers the same exhilirating flying experience just like its predecessor.
I feel like I’ve been saying this a lot lately, but I didn’t know what to expect with James Cameron’s Avatar. I’m always nervous when it comes to movie related tie-ins as it is, but Avatar is probably going to be the biggest movie of the decade, regardless of whether it’s a phenomenal success or a cosmic flop. So what does that mean for the game? Well, for starters, I’m not sure anyone told these guys there was a movie related to this material. I don’t know what the movie is like, but after playing this game I actually want to go see the it. Normally, that’s not the case if I play the movie based game first.
As a child I simply adored Sherlock Holmes. I had the complete collection of works by Arthur Conan Doyle and later even read some of the spin-offs, though they were never half-as-good. The genius detective has been a hero of mine ad it always amazed me how he always managed to crack even the most bizarre of cases. And now, just in time for the release of the latest movie about the great Sherlock, Warner Brothers invite you to test your intellect in the Sherlock Holmes Mysteries.
Adventure games have always been my favourite genre. Yeah, yeah, I start almost any adventure games review this way. But what can I do if it is true? Sadly I was too late for the Interactive Fiction era. When I entered the conscious gaming stage of my life at about 6 (I was an avid gamer even before that but have few memories about that) I fell smack in the dawn of the point-and-click games with such legendary games as King’s Quest 1, other Sierra series, The Secret of Monkey Island and others. The casual pace of the games and the devious puzzles that make the grey matter really earn it’s keep always appealed to me. For a long time I have shunned first-person adventure games for various reasons and have only grown to appreciate them on the iDevice which is simply perfect for them.
Today is indeed a grand day for all fans of adventure games on the iPhone. Tony Warriner – one of the founders of Revolution Software – has let it slip on the official forums that the Directors Cut of one of the best adventure games of all time – Broken Sword – is coming to the iPhone early next year. What’s even more interesting is that the iDevice platform will see this remake of the classic game before the PC release.
Blood everywhere, blurred vision, mutilated corpses and only a steel bar in your hand. Where is everybody? Why do the dogs look like they’ve been turned inside out? What are these ugly pods hanging from the ceiling everywhere? What are there strange symbols drawn everywhere? Can escape this prison intact?
Any gamer that grew up in the 80s knows, you have to approach movie-based games with a lot of caution. After all, they generally tend to suck (and yes, that is a “professional” opinion). I have to admit that I was actually kind of excited when I heard about Ice Age, though. What could go wrong when you take one of the most endearing casts of an animated movie in recent years, toss it in the hands of the guys who brought us the fabulous Toki-Tori, and then center the game around the character who says so much by saying nothing at all? Well, Ice Age is certainly far from a disaster, but I’m not 100% sure I like the direction they went with it, either.
The early nineties left me a lot of wonderful wee memories for a wonderful wee lad. One of my fondest places to incessantly visit was the arcade. And of my favourite games was, of course, Dragon’s Lair – you know, the one where you feel like you’re making your own cartoon! Well, now you can enjoy the adventures of Dirk the Daring on the Jesus phone!
One of my favourite game genres is open-space exploration. In the early 1990s, I fell in love with Origin’s Privateer and up a logical progressive ladder through the X series. The freedom to go anywhere, to do anything, and to be anyone is appealing. Imagine my excitement when I noticed that finally an open world space faring game has come to the iPhone! Now double it and read on!