Adobe’s official ‘Adobe Reader’ app finds home on iOS

Adobe has finally released Adobe Reader for iOS, an app that has was first introduced to Android phones nearly a year and a half ago. But as the saying goes, better late than never. As the name suggests, it’s predominantly a PDF reader without all the thrills; you won’t have the boat load of features that’s found in other apps, namely Goodreader and PDF Expert (both of which I use extensively). What is unique to Adobe’s app is its ability to open and view password protected PDF files, access Adobe LiveCycle Rights Management files, as well as encrypted PDFs, up to AES256. If you are already using some of the more robust PDF readers/annotators out there, you’ll probably want to skip Adobe Reader, but for Free, it may still be worth checking out.

Adobe Reader Adobe Systems Incorporated, Adobe Reader, – Free

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It’s time to Frash your iPhone 4 (tutorial included)

Probably the most advertised “flaw” of the iPhone is, of course, Flash (or lack thereof). Well, at least until the recent Antennagate :) Anyhow, after the whole Apple vs Adobe saga over the last year or so, one would be safe to assume that hell will freeze over before the infamously resource-hungry platform finds it’s way onto the iOS. Well, it seems it’s time for the Devil to start shopping for a new pair of wooly underwear because Comex, the developer responsible for the most recent iDevice jailbreak, has just updated Frash – the port of the Android flash player for the iOS.

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Memory usage: Flash VS Safari

Flash 10.1 using more memory than Safari

A picture is worth a thousand blog posts. I have no love for Adobe’s Flash -for any plug-in that uses more memory than the web browser it “plugs” already. It’s 2010. We’ve no need for dinky, proprietary plug ins maintained by insular software houses. Part of me thinks industry standards, too, are complete wastes of time and effort, but that’s another 話.

Flash doesn’t belong in mobile phones or tablet computers. And for months, I’ve had the oily inkling that Flash 10 doesn’t belong in desktop computers.

Adobe, 1999 called and wants its plug in back.

Unity and other 3d-party engines safe from the Great Flash War of 2010

With all of the hype surrounding the magnificent iPhone 4 and the imminent release of the iOS 4.0, Apple has snuck in an amendment to their infamous and controversial ToS 3.3.1 that made it seem no code interpreters, other than Apple’s are allowed. What this did originally was bar all of the would be Flash-to-native-iOS apps created using the Adobe CS5 suite from ever hitting the AppStore.

At the same time this paragraph technically made all of the widely distributed multi-platform engines, like Unity as the most widely known example, illegal. Despite this, the extent to which Apple was going to enforce this rule was uncertain. Thankfully, with the latest change it is obvious Apple was a bit harsh in their original implementation of the rule and have appended ToS 3.3.2, stating that with Apple’s prior written consent an app may use embedded interpreted code in a limited way if such use is solely for providing minor features or functionality (full wording after the gap).

Whether this will truly exclude the developers using tools such as Unity remains to be seen, but it is definitely an indication that the big A wants to calm the community down a bit.

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Apple vs Adobe – Unity safe from the crossfire with a major update on the way?

With the recent update to the developer’s agreement and the dreaded ToS 3.3.1, which restricts the devs to compile their application to Apple’s tools, the immediate target was obvious – Adobe and their Flash CS5 with the export to iPhone native app feature. I will not go into the whole shamole, but just FYI – thank God they did this. We have enough crappy apps flooding the App Store already and my heart shudders at the thought of the onslaught of the terrible, resource hogging and simply silly Flash ports if Apple was to let this go.

But, unfortunately, a bunch of other companies and their products got caught in the crossfire. It’s still not clear the extent to which Apple is going to enforce the ToS 3.3.1 rule, since stretching a bit it could even apply to any in-house engine any developer could brew up. But for the moment products like Unity (a popular 3D game engine), it seems, are safe from the app-police with Apple not only not pulling the Unity-engine powered apps from the store, but accepting new ones and even promoting them in the various featured sections of the store.

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Adobe: Flash, it’s Apple’s issue

If Apple and Google are having it out, Adobe and Apple, who have had rough hits regarding Adobe’s proprietary Flahs, are having it out too. Steve Jobs (cue heavenly fanfare) has said Adobe’s software isn’t stable on OSX, but now Adobe are at Apple’s neck, saying it is an Apple problem. When will this silliness ever end? According to Zdnet, Adobe’s CEO, Shantanu Narayen, has this to say of the situation:

“We’ve been fairly transparent,” said Narayen. “We’re committed to bringing flash to any platform with a screen. This has nothing to do with technology. It’s an apple issue and you’ll have to check in with them.”

More Flash goodness/badness after the gap:

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Microsoft on standards and interoperability – Silverlight install prompted


Quite classic really: Microsoft have uploaded a video of IE developer, Dean Hachamovitch, explaining the team’s strides in preparing IE9 for public release. The focus? Standards and interoperability. The crux of the joke is that Silverlight is Microsoft’s proprietary answer to Adobe Flash; and in order to watch the video, you must download compatibility component for Silverlight.

Still interested? Click here for the non-proprietary version (dubbed “PSP” MP4).

Thanks John Gruber.