Open-world space shooting/trading games have not had much of a track record on the iDevice. On the upside there are the excellent Warpgate (TMA Review) and Space Miner: Space Ore Bust (TMA Review), though the former can’t really be called a space shooter and the latter isn’t quite open world. The title that could most closely fit the bill is Flatspace (TMA Review) but the poor interface pushes the game under. And now Sad Cat Software, authors of the highly acclaimed Project Phoenix (TMA Review) have released Ultraviolet Dawn to claim the genre for their own. Can they succeed?
I don’t do it every time, but more often than not when I’m reviewing a vertical scroller I’ll reference 1942. After all, this was one of my favorites in the genre when I was growing up, and it’s still fun to play today when I come across it in an arcade. With such fond memories of this game I was nervous about playing the iPhone version, afraid that it might not live up to my expectations, especially from what I read about the controls. Turns out the controls seem to work just fine. Unfortunately, I’m not sure the game behind it is worth controlling. Continue reading…
Anyone that’s been gaming for a reasonable amount of time knows that this is just about fact – developers can’t make good video game tie-ins for movies. The trend began with E.T. for the Atari 2600 (if not sooner), and still continues today. From time to time a gem emerges, however, and Robert Rodriguez presents PREDATORS™ is one such gem. While it doesn’t quite have the “wow” factor that James Cameron’s Avatar did for me, it’s still an engaging and fun game, and Predators are just about the coolest aliens around when it comes to intense combat games. The main down side is that you loose one of the biggest Predator qualities in the way the game is laid out.
MADFINGER Games’ Samurai: Way of the Warrior, one of the most unique and visually impressive hack and slash titles for the iPhone/iPod Touch, has been completely re-written from the ground up for the iPad and makes its way to the App Store today as an “HD” release. We reviewed the game last year and found it to be highly enjoyable (and bloody) experience:
There’s nothing better than literally splitting your enemy in half, like right out of a Tom and Jerry cartoon, or slashing his head off like popping the head off a daisy – blood splattering all over, even up onto your screen. Really there’s nothing not to dislike about Samurai: Way of the Warrior, and I can’t help but give it a Kiss It rating.
The HD version of Samurai not only sports high-resolution graphics, combination attacks, fatal dismemberments and enhanced AI, but also an iPad exclusive “Deadly Dojo” survival mode. Needless to say, for iPad owners out there who missed out on the iPhone version (not to mention those who have an affinity for “bloody” good games), I recommend you give the newly minted HD version a go. Slicing and dicing enemies has never been more fun. Video trailers after the break!
MADFINGER Games, Samurai: Way of the Warrior HD – $4.99
From Foursaken Media comes N.Y. Zombies, another 3D over the shoulder zombie killing fest. This one takes more of the Zombieland approach to storytelling and game play, where a strange something is turning everyone into zombies and you set out to discover what’s going on. I like the fact that even though you play the game from a fixed position you still progress through different areas so it feels like the situation is always changing. I’m not very good at this type of game, so the 360 degree playing field can be a bit much for me at times, but overall this is quite an enjoyable romp and further cements my desires to be a zombie slayer when I grow up (just kidding, because zombies were people once too, you know).
One thing I like about the App Store is that it gives developers room to experiment without a sizable budget, unlike on consoles where it might costs thousands of dollars just to get development software. As a result we get cool little games like RollOut, a puzzle platformer with a unique premise and an old school look and sound. The game “only” has 50 levels at the moment, but getting through it and beating the “standard” time for each level will be two entirely different challenges.
Ahoy, landlubbers! In the game for some booty? Me and some fellow gentlemen o’ fortune found this ole treasure map lying around and are planning to go hunting for it! And a couple of me hearties – Guerrilla Bob and John Gore – have recommended you as a reliable mate to accompany us. Beware, though, some lily-livered sprogs say there’s a curse be placed on said booty. But those child’s tales are not going to stop such swashbuckling buccaneers like us, right? Arrrgh!
As I was playing this I thought to myself “maybe I should have read the game’s description better.” Blaaast sure looks good, but it basically amounts to Whack A Mole in space with a few ultimately annoying extras thrown in. Upon reviewing the iTunes description, though, I realize that it really doesn’t do a good job of explaining what type of game this is, so that makes me feel a bit better. It doesn’t make me enjoy the game any more, however. I’m all for tap shooter, and an alien setting is not nearly as overdone as you’d think, but I’ve played many efforts that are much more fun than this one.
Zombie games are in abundance on the AppStore and vary from simple shooters and other types of casual madness to Action/RPGs to the quite complex tower defence genre. At the same time few of the lot are really worth noting with a lot of developers using the theme to disguise poor artistry or simply a lack of imagination. Is the latest addition to the genre – Zombie Shock worth any special attention? Let’s find out…
I’m still on a quest to find the ultimate scrolling shooter for the iPhone, and so far my top choice doesn’t even have a full version available! So the real question is – where does Assault Squadron rank in my search? Well, it’s definitely not the ultimate shooter. It’s fun, but a bit too short. It also doesn’t push some of it’s concepts as far as it could. I think there’s a lot of potential for the game, but at the moment it rises above but doesn’t tower over mediocrity.