Up until now, Fox Vs Duck (TMA Review) has held the number one position in my mind as far as artistic awesomeness goes. It seems we have a contender in the form of Last Fish. In fact, if it weren’t for the fact that they came from different developers, I’d be inclined to consider Last Fish the “spiritual” successor to Fox Vs. Duck. Regardless, Last Fish is proof that games can be artistic, and more importantly that artistic games can be fun.
One of the relatively new genres, brought about by the explosion of all sorts of casual games, both on the iDevice and PC, is Action Strategy. Though it seems the two genres are so different that it should be impossible even to imagine such a perverted marriage, developers prove time and time again that nothing is impossible. Quite some time ago I reviewed Avatar of War (TMA Review) – one offspring of this unholy union and was left thoroughly satisfied by the casual but fun experience it provided. And today we’ll take a look at Stenches: A Zombie Tale of Trenches, an original re-imagination of World War 2 as the fight against Nazi zombies.
Ever since the original Dungeon Hunter (TMA Review) came out more than a year ago, it immediately became the undisputed king of iPhone Hack’n’Slash RPGs. Obviously inspired by the great Diablo, it still had quite a way to go to reach its full potential. With the recent release of the anticipated sequel, Dungeon Hunter 2, I had high hopes that it would finally make all things right. And having spent about a week with it, I can say that it did… at least for some things.
LEGO Harry Potter: Years 1-4 joins a long line of LEGO themed games, available on PC and consoles for years, that you can now play on your iDevice. Those new to LEGO gaming are in for a treat. This is a very accessible game that is very careful to explain what’s going on every step of the way. There are puzzles to solve, mini-games to play, quests to complete, and spells to cast, and it’s all very engagingly overlaid on the plots from the first four Harry Potter books.
Whether it’s been through emulation or truly porting the game to run natively on the iOS platform, there has been a lot of old titles headed to Apple’s handheld juggernaut, Avenging Spirit being no exception to this trend. I was not actually familiar with this particular game, but having spent some time with it on my iPod Touch I can definitely feel the early 90s platform nostalgia kick in. Conceptually the game is actually pretty interesting, but in practice it makes me realize why I both loved the 90s for gaming and am glad that games have advanced since then.
One of the unexpected tentpoles of Apple’s September 1st event was the demo of Epic’s new game running on the iPhone 4 in the full glory of the Unreal 3 engine. The graphics quality was such that many wondered if it was completely pre-rendered. As a response Epic released Epic Citadel, a tech demo of the capabilities of the engine that proved they were not fooling around. And roughly 3 months later - Infinity Blade - Epic’s first true entry onto the App Store arena has seen the light.
Gameloft, infamous for its array of games “inspired” by various successful PC titles has lately been on a roll, releasing games under licensed franchises. Some are better, some are worse, but a surprise hit has been the adaptation of one of the most popular comics ever – Spider-Man as a 3rd person Brawler in Spider-Man: Total Mayhem. Comic game adaptation have suffered a fate similar to many movie-inspired titles with below par releases across all platforms. How is this one different?
With the horrendous amount of various Action/Shooter titles on the App Store, it is increasingly more difficult to find something that jumps out at you. Sure, there are loads of dual-stick and side/vertical-scrolling shooters, but to find anything truly original you’ll have to dig really deep. The most recent entry by Gaijin Entertainment however, brings a refreshing look on how an action title could be done on the iDevice in Braveheart.
It’s amazing how little we think of the technology around us and how much we’ve learned to rely upon it. All those huge automated production lines and supercomputers, which essentially make the parts required to be built by themselves with little or no ultimate intervention by a human being. No wonder the vision of the future, ruled by an elite few commanding such technology is a popular theme in Science-Fiction. And of course there are always those who oppose them! Viva la Resistance in Revolt!
I remember walking into my local arcade and laying eyes on SPLATTERHOUSE for the first time. The visual joy of a hockey mask wearing protagonist who strolls through a monster house full of nasty creatures was a sight to behold; and when he proceeds to bash them in with a 2×4 that gives off this amazing “pop” sound as it connects, well, that just had me hooked. After sinking my entire $5 allowance into the machine, I ran over and told my friends I had just played the greatest Friday the 13th game ever!