Lara Croft is one of the most widely known game characters ever, in many ways revolutionizing the way females were perceived in the industry in the mid-90s. She has seen numerous appearances in games on almost every console imaginable and even has a couple of movies of her own to boot, starring the luscious Angelina Jolie. So you can imagine my surprise when without any kind of fanfare or publicity Square Enix released the first Lara Croft game for the iDevice platform late last year – Lara Croft and the Guardian of Light.
EA is one of the few major publishers that have truly embraced the App Store. Even better, many of their titles truly set a quality benchmark for others to follow, from the classic boarding goodness of SCRABBLE to becoming the mayor in SimCity Deluxe to the parkour action of Mirror’s Edge. And now they’ve has set out to redefine the 3rd Person Shooter genre with the highly anticipated release of Dead Space. Continue reading…
I love shooting gallery games, and the prospect of one that takes place on a moving train seemed like a cool no-brainer. Conceptually it is, and I think this game was on its way to being ‘one of the IT crowd”. Unfortunately the devil’s in the details, as they say, and BulleTrain .22′s details are a bit shaky. What might have been evolutionary features for this sort of game instead end up hindering the game play, and the overall experience just doesn’t feel right.
Up until now, Fox Vs Duck (TMA Review) has held the number one position in my mind as far as artistic awesomeness goes. It seems we have a contender in the form of Last Fish. In fact, if it weren’t for the fact that they came from different developers, I’d be inclined to consider Last Fish the “spiritual” successor to Fox Vs. Duck. Regardless, Last Fish is proof that games can be artistic, and more importantly that artistic games can be fun.
One of the relatively new genres, brought about by the explosion of all sorts of casual games, both on the iDevice and PC, is Action Strategy. Though it seems the two genres are so different that it should be impossible even to imagine such a perverted marriage, developers prove time and time again that nothing is impossible. Quite some time ago I reviewed Avatar of War (TMA Review) – one offspring of this unholy union and was left thoroughly satisfied by the casual but fun experience it provided. And today we’ll take a look at Stenches: A Zombie Tale of Trenches, an original re-imagination of World War 2 as the fight against Nazi zombies.
Ever since the original Dungeon Hunter (TMA Review) came out more than a year ago, it immediately became the undisputed king of iPhone Hack’n’Slash RPGs. Obviously inspired by the great Diablo, it still had quite a way to go to reach its full potential. With the recent release of the anticipated sequel, Dungeon Hunter 2, I had high hopes that it would finally make all things right. And having spent about a week with it, I can say that it did… at least for some things.
LEGO Harry Potter: Years 1-4 joins a long line of LEGO themed games, available on PC and consoles for years, that you can now play on your iDevice. Those new to LEGO gaming are in for a treat. This is a very accessible game that is very careful to explain what’s going on every step of the way. There are puzzles to solve, mini-games to play, quests to complete, and spells to cast, and it’s all very engagingly overlaid on the plots from the first four Harry Potter books.
Whether it’s been through emulation or truly porting the game to run natively on the iOS platform, there has been a lot of old titles headed to Apple’s handheld juggernaut, Avenging Spirit being no exception to this trend. I was not actually familiar with this particular game, but having spent some time with it on my iPod Touch I can definitely feel the early 90s platform nostalgia kick in. Conceptually the game is actually pretty interesting, but in practice it makes me realize why I both loved the 90s for gaming and am glad that games have advanced since then.
One of the unexpected tentpoles of Apple’s September 1st event was the demo of Epic’s new game running on the iPhone 4 in the full glory of the Unreal 3 engine. The graphics quality was such that many wondered if it was completely pre-rendered. As a response Epic released Epic Citadel, a tech demo of the capabilities of the engine that proved they were not fooling around. And roughly 3 months later - Infinity Blade - Epic’s first true entry onto the App Store arena has seen the light.
Gameloft, infamous for its array of games “inspired” by various successful PC titles has lately been on a roll, releasing games under licensed franchises. Some are better, some are worse, but a surprise hit has been the adaptation of one of the most popular comics ever – Spider-Man as a 3rd person Brawler in Spider-Man: Total Mayhem. Comic game adaptation have suffered a fate similar to many movie-inspired titles with below par releases across all platforms. How is this one different?