Devoid of a console for most of my life, one of the franchises I never had the chance to truly dive into was the (pardon the pun) legendary Legend of Zelda. As one of the grandfathers of the Action RPGÂ genre, it has always been renowned for the perfect blending of Action, Adventure, light puzzle-solving and even lighter RPG elements. Considering this classic series has still not graced the App Store, itâ€™s not much of a surprise that Gameloft has attempted to fill the void by releasingÂ Sacred Odyssey – Rise of Ayden, a title almost bursting with a certain Z-quality.
I have to admit that I thought the X-Men arcade game came out before 1992, but apparently my memory is already starting to fail me (I thought this mainly because I didnâ€™t think I frequented arcades so much when I was in college).Â Whatever the case, I played this game any chance I got, and I always longed for a nice home version â€“ or any home version â€“ to be released.Â Alas, it wasnâ€™t meant to happen until 18 years later when the game arrived on XBLA and PSN, neither of which I had access to.Â Finally, however, Konami must have caught drift of how badly I wanted this game, and they released an iOS port of the arcade classic.Â It was so totally worth the wait.
It seems in the last few years the genre of Tower Defense has been milked for almost all it’s worth. From the traditional ports of well known Flash titles on the App Store to some quite interesting and original ones developed specifically for the platform, you can find almost anything out there. The latest addition to jump into the fray is Vampire Rush – an original blend of Hero and TD gameplays.
It seems the Gauntlet fame just canâ€™t let some developers sleep peacefully at night and occasionally we get a title that screams for attention. Sometimes, though, these screams are more like moans, depending on the time, effort and, most importantly, thought put into development process. The Relic, being one of the latest attempts, tries and succeeds to look good on the screenshots. But how does it feel hands-on?
Despite all my parentsâ€™ warnings, Iâ€™ve always loved playing with fire. The way the flames dance fascinates me and burning stuff is always fun. Verrry fun. And thanks to BulkyPix I can now do so on-the-go on my iPhone with Burn it All – Journey to the Sun â€“ one of the most recent and highly acclaimed additions to the casual puzzle genre on the App Store.
About a year ago,Â Plants vs. Zombies (TMA Review) made its way onto the App Store with much fanfare and it was highly acclaimed across the board by both critics and the general public. With its mind-boggling success, it was only a matter of time that look-alikes would popup. Â If anything, Iâ€™m a bit surprised that it took as long as it did. Nevertheless, regardless of how KillingZone Defense may resemble PopCapâ€™s famous twist on the tower defense genre at first glance, it turns out to be a ratherÂ different game altogether.
At a time when home computers had less memory than the average modern video card, â€œsprawlingâ€ CRPGs consisted of randomly generated dungeons rendered with standard characters from your typical keyboard.Â The challenge came from a combination of a myriad of commands to learn and the fact that once you died your save game was deleted â€“ there were no second chances here.Â The leader of the pack at one time was Rogue, hence the modern label â€œrogue like gameâ€.Â While I still enjoy some of the concepts behind the generic dungeon crawling, I never was good at remembering all the keystrokes.Â Thatâ€™s where modern interpretations like Sword of Fargoal come in.
Action RPGs are a tricky lot to get right.Â You have to have the perfect balance between RPG and action in order to appease both types of players.Â On top of that you have to be careful to avoid a common feature that plagues both style of game: repetitiveness.Â Forcing the genre into a side scrolling perspective adds additional burden, because you all but lose one facet of the RPG side, which is puzzle solving.Â Unfortunately, ILLUSIA tends to weigh more heavily on the action side of things, and quite frankly that action is starting to get rather boring.Â Iâ€™ve put at least 3-4 hours into the game, it feels like Iâ€™ve been playing for days, and I donâ€™t feel like Iâ€™ve accomplished much.
With all the major (hardcore) releases lately from big publishers, itâ€™s easy to forget that not everybody looks for something that complicated in terms of gameplay on the iOS. While creating a runaway hit game that is wholeheartedly embraced by the masses is often difficult to achieve, the ones that do become a screaming success, like Doodle Jump or Cut the Rope. And almost out of the blue, a new star has risen on the horizon with the simple name – Tiny Wings.
Deer hunting simulators have always seemed kind of silly to me.Â I canâ€™t believe real hunters would find any exhilaration in simulated game, and people who donâ€™t normally hunt wonâ€™t get anything near the real experience on a computer.Â Thatâ€™s why I think Tatem Games is on the right track with their Carnivores series, since itâ€™s not like Iâ€™m going to be able to step out my door any time soon and hunt real life dinosaurs.Â The game has held my attention much better than any deer hunting affair to date, but the extreme difficulty winds up frustrating me more often than not.