When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many waysÂ the arcade fighting arena on the platform. Granted, we did have some quality titles before that, likeÂ Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. But one thing was missing, and a crucial thing for any arcade fighting at that. Iâ€™m talking of course, about multiplayer. Well, fans of beating your friends to a pulp, rejoice, as this has been remedied with the release of STREET FIGHTER IV VOLT.
One of the more popular genres on the iDevices is Castle Defence. Available in a number of varieties, it always features a side-view of the action. But creative people are here to start traditions of their own, right? Well as least subzero.eu are. In their recent take on the genre withÂ Zen Wars,Â they decided to freshen things up and offer a birdâ€™s eye view of the events instead.
Every once in a while, a game along and makes me truly admire the deviousness of the mind of its creator. The Tower Defense genre, though still relatively young, has probably seen everything but the kitchen sink in terms of gameplay variations. Top and side-view, fixed and open path, lacking in anything but the pure tactical placement of towers and the complete RPG package, rivalling some desktop roleplaying titles. Weâ€™ve even had elements of CCG thrown in. Well, Anomaly Warzone Earth HD is the proverbial kitchen sink, turning the genre upside down and inside out.
Iâ€™ve been playing electronic games for a long time, but itâ€™s really taken me until my iPod Touch to appreciate what the first / third person shooter genre had to offer.Â Up until now my favorites have been Dead SpaceÂ (TMA Review) and Modern Combat: SandstormÂ (TMA Review), but now Iâ€™m adding ShadowgunÂ to that list (I just havenâ€™t figured out where yet).Â Thereâ€™s enough depth to keep the game interesting, and at the same time itâ€™s simple enough that people like me who arenâ€™t very good at FPS games can still enjoy it.Â Donâ€™t get me wrong â€“ even on the easy setting I still repeat my share of sections before getting them right.Â Itâ€™s just that itâ€™s not all that bad having to do so.
Donâ€™t get me wrong when I say this, because I still love the scrolling shooter genre, but even the good ones are becoming a bit of a routine these days.Â Thankfully, Carrot War has decided to shake up that routine a bit.Â Sure you still fight wave after wave of bad guys to get to the big bad boss of each world.Â But the control mechanics are different than anything Iâ€™ve ever played before.Â Thatâ€™s goodâ€¦ and sometimes bad.Â Mostly good, though.
Not long after the triumphant march of Command & Conquer and Warcraft across the video games battlefield, one of the iconic developers of the era — Bitmap Brothers — released a unique spin on the RTS genre. Letting go of such traditional constraints as resource management and building construction, it pioneered the Action/Strategy genre with the unique and witty Z The Game.
When the iPad first arrived on the scene many called it â€œjust a big iPod Touchâ€. To which others often replied â€œWell, yeah!â€ Indeed even if in principal it IS just a big iPod Touch, the real estate of 9.7 inches is much much more comfortable to play with than that of the iPhoneâ€™s 3.5″. And it makes such games as Companions â€“ a real-time tactical strategy/RPG game â€“ possible.
When Cut the Rope (TMA Review) was first released in late 2010, it was simply out of this world, if only becauseÂ Angry Birds finally had its hegemony challenged. And the game wasnâ€™t all that bad either. Of course it couldnâ€™t help but inspire competition; some have been downright clones, while others were of the more creative variety. The latter has just spawned an interesting concept, something like an anti-cut the rope in Save Yammi.
The recent reboot of the Transformers franchiseÂ left me with mixed feelings. On one hand I definitely enjoy the new look and feel of the robots themselves. On the other, while the first movie was at least half-decent, it pretty much went downhill thereafter. And what to expect from the licensed game accompanying the latest movie –TRANSFORMERS: DARK OF THE MOON – was a mystery for me.
Thereâ€™s been a lot of positive buzz about Storm in a Teacup, both before and after the first time I attempted to play it.Â After muddling through the first 2 levels I just didnâ€™t get the appeal of the game.Â Luckily I had committed to reviewing it, so I forced myself to pick it back up and move on to level 3.Â It didnâ€™t take long for me to realize that this is one of the best platform games Iâ€™ve got on my device right now.Â I think the visuals sometimes border on amateurish, and Iâ€™ll get to the music later, but overall I am so glad I stuck with it to see what the game had to offer.