Superman, while not the first superhero ever, is arguably the most well-known and iconic one. Created back in the 30′s he was instrumental to establishing the superhero genre. On the iOS however, Superman came quite late in the game long after Chillingo’s The Hero (TMA Review) showed its tight-fitting brightly coloured behind on the App Store. It’s time to see how the legendary “man of steel” holds up to the older and more satirical rival.
I never thought I’d care much for games about growing plants, but like a lot of other things iOS devices have convinced me that such endeavors aren’t so bad. The latest such game to catch me attention is Drawin’ Growin’ by Taito, and this game is certainly different than the others I’ve played. Your task is “simply” to make sure the plants get the right amount of water or sunlight, depending on the color of their pots. However, your job is not as placid as it seems. Many things will get in the way of your success, and how well and quickly you deal with them will determine your ultimate rewards. There are times where the action can get a little overwhelming, but for the most part so far it’s been a pretty relaxed and interesting adventure.
Unlike my wife, I’m not a huge fan of seafood. All those tentacles and scales – yuck. But what I do like is tactical strategy games, especially if there’s a bit of RPG element tucked in. Well it just so happens that an indie dev by the name of The Game Bakers have cooked up something for me to make even all the slimy creatures quite acceptable, at least in digital form. I’m talking about the unique iOS action strategy game Squids.
Long before there were glorious multi-screen scrolling shooters, games like Space Invaders and Asteroids blazed a trail of their own by making single screen shooters with simple mechanics addictive. From time to time modern developers have tried to recapture that magic with varying degrees of success, but for me none have really done the concept justice. That is, of course, until Super Crossfire HD came around. The mechanics and visuals are old school, but things like particle effects and adjustable stats give it a modern flare. Even if you resigned yourself to believing that there is no going back once you tasted the “freedom” of a scrolling shooter, you need to give this one screen wonder a try.
Picture it: Roswell, New Mexico, some time in the 1950’s. Aliens have crash landed and they just want to get home. Sophia Petrillo might tell a more fanciful tale, but you get the idea (though you might not get the reference). Anyway, The Marbians is a cute little marble puzzle game with an alien theme that’s actually both fun and challenging, especially if you want to get top scores, walk away with all the moon rocks, or both. Besides, this has one of the best soundtracks for this type of game I’ve heard.
When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many ways the arcade fighting arena on the platform. Granted, we did have some quality titles before that, like Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. But one thing was missing, and a crucial thing for any arcade fighting at that. I’m talking of course, about multiplayer. Well, fans of beating your friends to a pulp, rejoice, as this has been remedied with the release of STREET FIGHTER IV VOLT.
One of the more popular genres on the iDevices is Castle Defence. Available in a number of varieties, it always features a side-view of the action. But creative people are here to start traditions of their own, right? Well as least subzero.eu are. In their recent take on the genre with Zen Wars, they decided to freshen things up and offer a bird’s eye view of the events instead.
Every once in a while, a game along and makes me truly admire the deviousness of the mind of its creator. The Tower Defense genre, though still relatively young, has probably seen everything but the kitchen sink in terms of gameplay variations. Top and side-view, fixed and open path, lacking in anything but the pure tactical placement of towers and the complete RPG package, rivalling some desktop roleplaying titles. We’ve even had elements of CCG thrown in. Well, Anomaly Warzone Earth HD is the proverbial kitchen sink, turning the genre upside down and inside out.
I’ve been playing electronic games for a long time, but it’s really taken me until my iPod Touch to appreciate what the first / third person shooter genre had to offer. Up until now my favorites have been Dead Space (TMA Review) and Modern Combat: Sandstorm (TMA Review), but now I’m adding Shadowgun to that list (I just haven’t figured out where yet). There’s enough depth to keep the game interesting, and at the same time it’s simple enough that people like me who aren’t very good at FPS games can still enjoy it. Don’t get me wrong – even on the easy setting I still repeat my share of sections before getting them right. It’s just that it’s not all that bad having to do so.
Don’t get me wrong when I say this, because I still love the scrolling shooter genre, but even the good ones are becoming a bit of a routine these days. Thankfully, Carrot War has decided to shake up that routine a bit. Sure you still fight wave after wave of bad guys to get to the big bad boss of each world. But the control mechanics are different than anything I’ve ever played before. That’s good… and sometimes bad. Mostly good, though.