I first tasted of the intrigue that Phosphor Games could produce as I wandered the creepy halls of Dark Meadow. It had its issues, but overall it was a captivating game with wild creatures and a unique control scheme. That was, of course, until I played Infinity Blade and realized that I had suffered Déjà Vu in reverse. Now Phosphor Games has released Horn, and while the fantasy theme is reminiscent of Infinity Blade, it actually has a lot more to it then either of the aforementioned games in terms of things to do besides combat. At first I was a bit skeptical about it just because I was afraid it would be a clone of the Chair Entertainment Group’s franchise, but every time I load up Horn I manage to get lost in its mystery and grandeur.
The week that DARIUSBURST SP came out I included it in my weekly “10 App Store Games To Watch” list and hoped that it would be half as good as another Taito “retread” called RayForce (TMA Review) . Well, after spending some time with the game I’d wager to say it’s actually better. At the very least they’ve handled the “too easy” issue amicably, but Dariusburst has a third game play mode, two fighters which need to be unlocked before use and a branching level system – all of which greatly extend the replay value. Sure the initial run through can still be fairly short, but there’s a lot more reason to keep playing this one after you’ve beaten it.
At times it seems developers just miss that creative spark in terms of writing, leaving us stuck with stories full of cardboard characters and clichés. But every once in a while a streak of genius may turn such a seemingly boring tale into something new and original. And depending on the viewpoint EPOCH falls neatly into the latter category. Or not.
There’s no question Super Crate Box is a silly game. You basically run around one of three levels collecting crates and killing monsters to stay alive. It’s like a side view FPS with no fancy graphics and no point. The funny thing is that it is also one of the most addictive games I’ve played in quite a while, and that says a lot since I’ve spent almost every day for the past week playing Treasures of Montezuma 3. There’s something about the simplicity of the game combined with the retro pixel graphics that to me makes it a whole lot more interesting than the previously released Muffin Knight, a game clearly inspired by this one. All I know is I’m glad to be part of the crate collecting revolution.
Superman, while not the first superhero ever, is arguably the most well-known and iconic one. Created back in the 30’s he was instrumental to establishing the superhero genre. On the iOS however, Superman came quite late in the game long after Chillingo’s The Hero (TMA Review) showed its tight-fitting brightly coloured behind on the App Store. It’s time to see how the legendary “man of steel” holds up to the older and more satirical rival.
I never thought I’d care much for games about growing plants, but like a lot of other things iOS devices have convinced me that such endeavors aren’t so bad. The latest such game to catch me attention is Drawin’ Growin’ by Taito, and this game is certainly different than the others I’ve played. Your task is “simply” to make sure the plants get the right amount of water or sunlight, depending on the color of their pots. However, your job is not as placid as it seems. Many things will get in the way of your success, and how well and quickly you deal with them will determine your ultimate rewards. There are times where the action can get a little overwhelming, but for the most part so far it’s been a pretty relaxed and interesting adventure.
Unlike my wife, I’m not a huge fan of seafood. All those tentacles and scales – yuck. But what I do like is tactical strategy games, especially if there’s a bit of RPG element tucked in. Well it just so happens that an indie dev by the name of The Game Bakers have cooked up something for me to make even all the slimy creatures quite acceptable, at least in digital form. I’m talking about the unique iOS action strategy game Squids.
Long before there were glorious multi-screen scrolling shooters, games like Space Invaders and Asteroids blazed a trail of their own by making single screen shooters with simple mechanics addictive. From time to time modern developers have tried to recapture that magic with varying degrees of success, but for me none have really done the concept justice. That is, of course, until Super Crossfire HD came around. The mechanics and visuals are old school, but things like particle effects and adjustable stats give it a modern flare. Even if you resigned yourself to believing that there is no going back once you tasted the “freedom” of a scrolling shooter, you need to give this one screen wonder a try.
Picture it: Roswell, New Mexico, some time in the 1950’s. Aliens have crash landed and they just want to get home. Sophia Petrillo might tell a more fanciful tale, but you get the idea (though you might not get the reference). Anyway, The Marbians is a cute little marble puzzle game with an alien theme that’s actually both fun and challenging, especially if you want to get top scores, walk away with all the moon rocks, or both. Besides, this has one of the best soundtracks for this type of game I’ve heard.
When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many ways the arcade fighting arena on the platform. Granted, we did have some quality titles before that, like Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. But one thing was missing, and a crucial thing for any arcade fighting at that. I’m talking of course, about multiplayer. Well, fans of beating your friends to a pulp, rejoice, as this has been remedied with the release of STREET FIGHTER IV VOLT.