TouchMyApps » Zenonia http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Fri, 03 Jul 2015 14:41:40 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.8 Fantasy Warrior: Good & Evil in Review – Is it good or evil? http://www.touchmyapps.com/2009/11/11/fantasy-warrior-good-evil-in-review/ http://www.touchmyapps.com/2009/11/11/fantasy-warrior-good-evil-in-review/#comments Wed, 11 Nov 2009 15:36:51 +0000 http://www.touchmyapps.com/?p=22947 Zenonia is widely accepted as one of the most successful RPGs on the AppStore and, as any successful game, it is bound to have followers. Well, Digital Chocolate, one of the better developers on the market, has recently released their view on the concept – Fantasy Warrior: A Tale of Good And Evil. I’m not … Read more]]>

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Zenonia is widely accepted as one of the most successful RPGs on the AppStore and, as any successful game, it is bound to have followers. Well, Digital Chocolate, one of the better developers on the market, has recently released their view on the concept – Fantasy Warrior: A Tale of Good And Evil.

I’m not sure how fair it would be to call Fantasy Warrior a full-fledged RPG. I would call it more of an arcade/action game with some RPG elements thrown in. A simple and no too bright warrior was tricked to unleash an ancient evil, trapped beneath the land. And the Demonlord has risen to the occasion (of course) and taken over the kingdom. But the warrior, desperate to make up for his mistake, has set off in search of the legendary crystals, the only things that can stop the evil lord. The Demonlord, aware of this threat, has summoned a vampiress to destroy the crystals. Who will prevail? It’s up to you to decide!

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As you can gather from this introduction, the game features two sides to choose from. Whether you prefer the good and simple warrior, or the evil, but beautiful vampiress, it’s up to you to decide. Each side has not only distinct skills, but a completely different, although parallel, storyline.

A bit on the gameplay… The game is split into two main parts: the adventure map and tactical map fighting. That is as you come in contact with the enemy, you are whisked off to a sealed area to fight the monsters in real time. There you have your main weapon or skills to use along with quick thinking and reflexes to gain the upper hand. The skills have a cooldown period, or rather a warm up one, since they start empty and are charged up. Skills are acquired automatically as the storyline progresses, so don’t expect any character customization. Weapons are upgradable for cash from special NPCs.

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Experience joins gold when slaying monsters and completing quests.  I would note that the monsters do not respawn, meaning that there is only a limited and regulated amount of it in the game leading to the character progression being closely related to the storyline. On levelup, the HP and mana go up automatically – you DON’T get to choose any stats or new skills. As I said, it is more of an arcade game than an RPG. The missing inventory ties in nicely with that concept.

Fantasy Warrior is very much oriented at the really casual player. You simply can’t die in it. If you do, you get respawned with half (yes, half!) your life at the beginning of the level and no other penalties. And dead monsters remain dead. The potion system too is simplified – there is only one potion type, purchasable from a merchant or found during the story and it is used automatically in the heat battle if your health bar goes down to a critical level. For best effect (read full life restore) it is recommended to drink it whilst in the overall map.

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The interface is well thought-out and so too are the ergonomic controls, though the virtual direction stick might work better if it could be switched to a d-pad. You can also control your movement by tapping on the play area itself, which is often useful on the overall map. The graphics are quite nice and stylized and, while not being exactly state of the art, do an excellent job of transmitting the atmosphere of the game. I would note the excellent performance of the game on my 3G, which is increasingly a rare thing with the latest blockbuster releases.

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To sum it up, Fantasy Warrior is a much much simplified iteration of the Zenonia concept. It really can’t be called an RPG, but it is a damn fine arcade game for the casual player. The ability to look at the story from two completely different perspectives is a very nice touch and literally doubles the gameplay value. It would is a great way for newcomers to the RPG genre to start with, since at least some concepts of it are implemented, although I would recommend hard-core gamers to skip over it, since it is too watered down for any true fan of the genre. If you are unsure of what to do, why not try out the free version?

With this I declare Fantasy Warrior: Good & Evil officially touched.

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App Summary
Title: Fantasy Warrior: Good & Evil (v.1.0.3) Developer: Digital Chocolate, Inc.
Price: $4.99 App Size: 9.0 MB
  • Easy to learn
  • Very strong story
  • Two distinct sides to choose from
  • Oversimplified gameplay
  • No character customization or development
  • Linear

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TMA is a haven for RPG junkies – go ahead, we don’t hide the evidence.
The Isle of 8-Bit Treasures – Fuzion: Lands of Fate Preview – Undercroft in Review – MageStory in Review — Tower of Souls in Review — Dungeon Hunter in ReviewElven Chronicles in Review — Palm Heroes in Review

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Zenonia Promo Code Giveaway! (Closed) http://www.touchmyapps.com/2009/06/30/zenonia-promo-code-giveaway/ http://www.touchmyapps.com/2009/06/30/zenonia-promo-code-giveaway/#comments Tue, 30 Jun 2009 14:54:15 +0000 http://www.touchmyapps.com/?p=14648 TouchMyApps is giving away 5 copies of Gamevil’s Zenonia, a premier iDevice RGP that needs no introduction. Since its release back in May, Zenonia has been one of the most sought after and well-liked titles at the App Store, with plenty of review sites and gamers alike proclaiming it a “must buy”. Young, TMA’s review … Read more]]>

update-zenonia11-05TouchMyApps is giving away 5 copies of Gamevil’s Zenonia, a premier iDevice RGP that needs no introduction. Since its release back in May, Zenonia has been one of the most sought after and well-liked titles at the App Store, with plenty of review sites and gamers alike proclaiming it a “must buy”. Young, TMA’s review guru had this to say about Zenonia:

Zenonia is a must-not-miss game that deserves a space on everyone’s iDevice front page. Gamevil surprised me at how much they can pack into one game in such a small device. I’ll say it here and now, Zenonia is definitely worth its price.

If you’re one of the few who’ve yet to try this awesome ARPG out, let TouchMyApps help. For a chance to win 1 of 5 codes, simply submit a comment and list your top 5 iDevice games/apps of all time. Winners will be selected randomly and the contest will close July 3rd.

To double your chances of winning,  follow us on Twitter and tweet: RT & Follow @TouchMyApps to win 1 of 5 Zenonia Promo Codes! http://bit.ly/Hgg1O

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Many thanks to all who commented their top 5 games/apps as well as RTs on Twitter (not to mention special thanks to Gamevil for the codes).

Without further ado, the results are in from the random generator…the winners are:

Daniel, @RandDuren, Kent, Joash Chee and @Raopp

Hope you all enjoy this great iDevice RPG in Zenonia!

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Zenonia Update 1.1 – Tweaks aplenty http://www.touchmyapps.com/2009/06/30/zenonia-update-11-tweaks-aplenty/ http://www.touchmyapps.com/2009/06/30/zenonia-update-11-tweaks-aplenty/#comments Tue, 30 Jun 2009 07:32:22 +0000 http://www.touchmyapps.com/?p=14612 If you are a fan of the hugely popular Zenonia, you will undoubtedly enjoy the 1.1 update which was just released yesterday. As testament to the RPG’s popularity, there is already a growing number of reviews for the update at the App Store that praise the game and its much-needed updates. Check out Young’s great … Read more]]>

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If you are a fan of the hugely popular Zenonia, you will undoubtedly enjoy the 1.1 update which was just released yesterday. As testament to the RPG’s popularity, there is already a growing number of reviews for the update at the App Store that praise the game and its much-needed updates. Check out Young’s great review of Zenonia if you have not had a chance to play yet and our interview with a Gamevil assasin. Of course I am already tooling around the world listening to Armin van Buuren rather than the somewhat repetitive tunes of Zenonia’s world thanks to their BGM updates and iTunes playback, but some of the other updates are just as good.

  • D-Pad Control updated (wider touch area and transparencies added)
  • Inventory navigation improved
  • Sound – optional BGM on/off and playback of iTunes content
  • Balancing durability/hunger time adjusted
  • Typos and minor glitches

Gamevil, Zenonia, 5.99$, 9.5MB
ZENONIA

In future updates, I look forward to iTunes library control which will enhance certain RPG environments. As an assassin who supports the Dragon Clan, Nick Cave could also come in handy for a bit of mood music. This time, I am stuck at the beginning as I stupidly forgot to back up my iPod touch before suffering a catastrophe. Oh well, those 17 hours may never come back, but at least they will be fun.

In any case, if you cannot get enough of Zenonia, then look below for all of our articles on this gem of an RPG:
Interview at Gamevil – TMA VS Assassins! — The App Store’s Best RPG — Zenonia in Review — Zenonia Video Walkthrough — Zenonia Hands-On — Baseball Superstars 2009 in Review

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Interview with Gamevil’s Eusoon Han of Global Marketing http://www.touchmyapps.com/2009/06/24/interview-with-gamevils-mr-eusoon-han-of-global-marketing/ http://www.touchmyapps.com/2009/06/24/interview-with-gamevils-mr-eusoon-han-of-global-marketing/#comments Wed, 24 Jun 2009 19:26:36 +0000 http://www.touchmyapps.com/?p=14153 Gamevil, a virtual mogul in the Korean mobile gaming arena, service three Korean carriers and boast an award-winning library with over 50 games. Yet, despite their size and influence, the software company is at heart, a group of friends. They geek out at lunch with PS3 tourneys of Winning Eleven, strategise over Crispy Creme at … Read more]]>
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Yes, it really is that green. Thanks guys!

Gamevil, a virtual mogul in the Korean mobile gaming arena, service three Korean carriers and boast an award-winning library with over 50 games. Yet, despite their size and influence, the software company is at heart, a group of friends. They geek out at lunch with PS3 tourneys of Winning Eleven, strategise over Crispy Creme at work, and at the end of the day, enjoy pints at the pub. It’s no wonder Gamevil could carry off the successful introduction of two high-profile games: Zenonia and Baseball Superstars 2009 and so quickly establish firm grounding on the iPhone’s turf. Despite the near gobsmacking success, I was quickly assured that the best is yet to come.

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The Young Face of Gamevil

I sat opposite the chief officer of Global Marketing, Mr. Han, a soft-spoken 20-something (26) who happens to be a huge video game buff and gambling fan. In a Gamevil-green conference room with nothing but a steaming tea, my laptop, recording implements, a camera, notebooks, writing instruments and Han’s phones to clutter the table, our meeting was underway. After my awkward introduction, it was down to business.

The first matter was a friendly request: would Mr. Han kindly label his co-workers in strict Zenonia fashion for TMA? After a searching look, he seemed to consider my question. To him, the marketers are assassins and the iPhone coders are paladins. We laughed. I got the assassin bit, but the paladin association was harder to grasp. His amusing explanation: “You don’t look like the assassin type”, caused me to rethink the 3 classes. Surprised to say the least, I indicated the self-installed pin-hole camera at the edge of my steel glasses, my finger-nail 5 calibre pistol and my suave smile – I rather think I look at least an undercover operative.

Well evidently, Han is an assassin, but started out as a Zenonian Paladin. Paladins are the stolid, Jacks of all trade who can take intense heat and still stay standing. But, as he explained, they moved a bit slower than the assassins. Like Zenonia’s biggest fans, Han has beaten the game 6 or 7 times, but for him, it is not all fun and games. He hunts the world for bugs in code, grammar, spelling – anything that could become an issue for fans. Even if just fractionally faster, the assassin allows him to more effectivelly search the hidden matrix of Zenonia. He has done the same for Baseball Superstars, which is now at least 6 updates old and ready for iPhone OS 3.0.

Han admitted that in the course of playing, users have found bugs that even existed in the original Korean software. “It’s amazing how much our users find out!” he laughed. Evidently, iPhone gamers are quite vocal. “We’ve gotten to know our users quite a bit”, he said with a grin. It is this sort of dedication to customer satisfaction that will continue to set Gamevil in good stead as they pursue new courses and new markets.

Assassins, Paladins, whatever – somebody runs the show. Gamevil’s multiple awards, 120+ staff and ubiquity in Korea did not grow from nothing. They have worked very hard in the last 10 years to secure a position of dominance in the mobile market and are not the sort of company to bring a knife to a gun fight; their team is prepared and able, or in Han’s words, “we have our own know-how and way around the market”.

Breakfast of Assassins: Crispy Cream!

Breakfast of Assassins: Crispy Cream!

He hinted that this year, gamers can look forward to a further 2-3 gaming titles from the company. He also said that their production quality will surpass that of both Zenonia and Baseball Superstars 2009. As they are scheduled for autumn releases, signs of their existence should appear soon. Needless to say, news of any sort is good news.

Regarding Gamevil’s current iPhone titles, Han said, “Both games have performed better than we expected. Our initial goals were met, but we know there is room for improvement”.  I thought about it. What can improve upon baseball? On the American pastime? The English (and world’s) pastime okf course! To my question of whether Gamevil had plans of challenging X2 Games’ excellent football simulator with a game of their own, I got the distinct feeling that it wouldn’t be any time soon:  “Maybe in the future”, replied Han. Undaunted, I ventured to ask if the software company were working on any iPhone-only titles. The answer was a definite shrugged, “maybe”.

We began to discuss the future of the company who are busy establishing themselves on new platforms and in foreign lands. Gamevil endeavour to develop a strong brand outside of Korea. In order to do so, they are keenly following their hitherto plan of quality production and design whilst challenging the established American and European giants for greater portions of the market.

And, Gamevil, I think,  are ready for the challenge. OS 3.0 for instance, and many of its features are “familiar territory” for the company; a territory that they expect to adroitly cover in further software releases. In particular, Gamevil were a pioneering force in Korea for mobile microtransactions – in app purchasing – that has netted them 50-100% extra revenues in certain software. From a developer’s point of view, they are ready. But, as TouchMyApps have noticed, iPhone OS 3.0 and the new 3GS hardware are bringing issues of their own. We could call it App Store fragmentation or Split personality – whatever – which suddenly pits the haves: those with the 3GS or 3.0 with the have nots – those who cannot or will not upgrade. At the moment, it is fair to say that there is a large split among iDevice owners and that it will exact its influence on the App Store market.

Han expressed Gamevils concern over the split market. New bugs, code errors and OS disparities will likely force users and developers into a more precarious relationship than ever before. Han’s close relationship with customers gives him a special outlook on this issue which is likely to become more pronounced in the near future. Unfortunately, post-3.0, all newly released software at the App Store must be 3.0 compatible, forcing OS 2 users to upgrade, a fact that I too have expressed serious concerns about.

Problems aside, 3.0 is exciting though Han and I agreed that much of the functionality in the new software should have been in place from the beginning. While I was soberly discussing the merits of landscape typing, Han pointed out copy and paste. But, he praised Apple’s own development team, saying, “it’s amazing the things that can be done just by firmware”. All I could do was agree and hope that an amazing unravelling of uniformity would not also “be done”.

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While a large company, Gamevil are setting the bar for concise marketing accentuated by quality releases and a daring focus on the mobile market and clearly, on the customer. Even as Steve Jobs markets the iPhone as a ‘real internet’ machine, the platform will need companies like Gamevil who spend their R&D wholly on the mobile market which is clearly the future of gaming.

It was refreshing talking with reps who don’t operate in the same environment as we in Canada do. The Korean handset market, like that of Japan, is quite different to that of the West. The mobile phone is not just a tool for making calls, a few spreadsheets, emails and the odd game. It can be a mobile powerhouse that replaces wallets, keys, pass cards, banking hours – it can exist outside the stodgy lines of the ‘real internet’ and better represent convergence than what has been envisioned by Apple.

Han mentioned that though much of the Korean market use phones for transactions and daily life in ways that the iPhone simply cannot follow, the phone would nevertheless,  be a smash success if released. Korea is waiting. Sadly, news of release was squashed at WWDC when again, Korea was not mentioned. For now, this vast and important Asian market will have to live the iPhone life vicariously through news and rumour sites.

“Keep enjoying our games”, Han encouraged as I left. “It is great that your readers know what we are doing and how we do it”.

Though I came rather empty-handed, Gamevil supplied us with last weeks giveaway – 5 promo codes for Baseball Superstars 2009. Thank you Gamevil!

Interested in Gamevil articles? Check below.
TMA VS Assassins!The App Store’s Best RPGZenonia in ReviewZenonia Video WalkthroughZenonia Hands-OnBaseball Superstars 2009 in Review

Our other interviews can be followed below:
Interview with Artist Jorge Colombo – Interview with StormBASIC – 7 Days ApocalypseGiggles with iJiggles – Interview with Tod BaudaisInterview with 7 Cities DevZerogate InterviewInterview with the Monster – Monster Cable’s David Leung

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TMA vs Gamevil – Assassins Win! http://www.touchmyapps.com/2009/06/10/tma-vs-gamevil-assassins-win/ http://www.touchmyapps.com/2009/06/10/tma-vs-gamevil-assassins-win/#comments Wed, 10 Jun 2009 13:40:54 +0000 http://www.touchmyapps.com/?p=12762 These lads have at least two big reasons to smile: their company, are stomping all over the App Store with games like Zenonia and Baseball Superstars 2009 and have been stomping all over the Korean handset market for years with over 50 games. Dedicated to mobile gaming since inception, Gamevil have a unique, storied and urbane … Read more]]>

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These lads have at least two big reasons to smile: their company, are stomping all over the App Store with games like Zenonia and Baseball Superstars 2009 and have been stomping all over the Korean handset market for years with over 50 games. Dedicated to mobile gaming since inception, Gamevil have a unique, storied and urbane approach to the market which has garnished their corporate resume with top sellers and awards.

And today, I set foot into their Holy of Holies.

But their successes in the market hinge not only on a great business model, but on a tightly-knit group of hand-selected individuals, each who are incredible visionaries and even bigger geeks than we aspire to be! Unfortunately, I went in empty-handed. But the chivalrous Gamevil did not let me leave without a few goodies to pass around at one of our pow-wows – so stay tuned for some great announcements!

Our reviews of Gamevil‘s games:
Zenonia in ReviewZenonia Hands-on ImpressionsBaseball Superstars 2009

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You can almost see me in the reflection.

 

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Zenonia in Review – THE RETURN OF CLASSIC ACTION RPG http://www.touchmyapps.com/2009/05/25/zenonia-in-review-the-return-of-classic-action-rpg/ http://www.touchmyapps.com/2009/05/25/zenonia-in-review-the-return-of-classic-action-rpg/#comments Mon, 25 May 2009 13:48:04 +0000 http://www.touchmyapps.com/?p=11426 The heading of Zenonia’s App Store page hails it as the return of classic action RPG[s]. While this is a lofty statement to make, GAMEVIL put their money where their mouths are and brought us a game that fulfills this statement. After a few hours under my belt, I can safely say that there is … Read more]]>

The heading of Zenonia’s App Store page hails it as the return of classic action RPG[s]. While this is a lofty statement to make, GAMEVIL put their money where their mouths are and brought us a game that fulfills this statement. After a few hours under my belt, I can safely say that there is nothing to adequately compare Zenonia with that is offered in Apple’s App Store.

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The first thing I realized as I delved into the role of Regret, the main protagonist, is how expansive the game is. This is in direct contrast to most iDevice games. I can recount how, app after app, I felt the shortness or limited scope of the game, whether it is through sheer hours of playability, replayability, or even in the various aspects of customization.

Zenonia, on the other hand, does much to show you just how expansive it is. This game boasts:

  • Numerous quests following an epic storyline
  • Hundreds of unique items for each character
  • Long play time (packed with over 40 hours of game-play)
  • Good-and-Evil decision tree with a different storyline depending on the path you choose

zenonia_review2What starts off as a simple quest to see who killed Regret’s father turns into a story in which you choose to be on the side of good or evil as either a Paladin, Warrior, or Assassin. While the story may seem cookie cutter in so many ways, I realized how it subtly pulled me in. I honestly wanted to find out who killed my… sorry… Regret’s father. I really struggled with the temptation to go down the dark road instead of the road o’ light. Knowing that I can finish and play again to satiate my dark cravings made me smile. This is no small thing because once you finish all 40+ hours of Zenonia, you can play again with different outcomes and experiences.

zenonia_review3The graphics and the sound are definitely a highlight. There’s an blend of 16-bit Zelda mixed in with anime influences that fit well with the iDevice platform. This is a difficult accomplishment. There are so many game that would benefit from a closer or further zoom. Yet, with Zenonia, what you view on screen is adequate. The only place that seems a bit cramped is the in quick slots.

On the middle bottom of the screen are four quick slots. You can assign magic spells to one row and items in the next. By pressing the button with the left arrow next to the slots, you switch between the two rows. If you have bigger, clumsier fingers like me, you’ll find that it takes you a second longer to hit the right slot. This can have negative effects, such as not being able to heal properly if you’re close to the maws of death.

zenonia_review4The big question that needs to yet be answered is, “Is Zenonia a fun game?” I would say yes on most accounts. If you’re looking for a graphically excellent game, then get Zenonia. If you’re looking for a game with a true storyline that you can follow for hours long, then this is the game for you. If you’re looking for depth in terms of customization, upgradability, and weapons/equipment buying, this is a great game.

Yet, I will admit that the actual fighting mechanics get routine. In terms of the specific aspect of the game, Zenonia is little more than a standard hack-and-slash affair. While this is not a drawback for most people (and honestly to be expected from a game within the ARPG genre) for those that are not prepared for this, it may seem a bit simplistic. Other than this one aspect of gameplay, Zenonia excels far and above the iDevice RPG herd.

zenonia_review5Zenonia is a must-not-miss game that deserves a space on everyone’s iDevice front page. Gamevil surprised me at how much they can pack into one game in such a small device. I’ll say it here and now, Zenonia is definitely worth its price.

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App Summary
Title: Zenonia (v1.0) Developer: Gamevil Inc.
Price: $5.99 App Size: 9.6 mb
  • Expansive Gaming Experience
  • Replayability
  • Good Story Line
  • Play as a Paladin, Warrior, or Assassin
  • Simplistic Action
  • Quick-Slots May Be Too Small

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Zenonia Almost Upon Us + Video Walkthrough http://www.touchmyapps.com/2009/05/19/zenonia-almost-upon-us-video-walkthrough/ http://www.touchmyapps.com/2009/05/19/zenonia-almost-upon-us-video-walkthrough/#comments Tue, 19 May 2009 23:46:42 +0000 http://www.touchmyapps.com/?p=11154 While some developers like to churn out apps like there’s no tomorrow, Gamevil has taken the “quality over quantity” approach. Their first release was Baseball Superstars, a well made baseball game that was a blast to play. In the coming days, their second iDevice offering will finally arrive in the form of Zenonia, an action … Read more]]>

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While some developers like to churn out apps like there’s no tomorrow, Gamevil has taken the “quality over quantity” approach. Their first release was Baseball Superstars, a well made baseball game that was a blast to play. In the coming days, their second iDevice offering will finally arrive in the form of Zenonia, an action RPG that could very well trounce the competition. Gamevil has sent us word that Zenonia was submitted to Apple on the 15th, meaning that if there are no unexpected delays (though you never know nowadays with the App Store approval process), this fantastic RPG could make its debut as early as Friday. If you’ve missed Young’s excellent hands on preview, be sure to read it here. In the meantime, the developer’s video walkthrough detailing the game’s quests, items, battlefields, skills and more await you after the jump.

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Zenonia Hands on Impressions – An iDevice Milestone http://www.touchmyapps.com/2009/04/16/zenonia-hands-on-impressions-an-idevice-milestone/ http://www.touchmyapps.com/2009/04/16/zenonia-hands-on-impressions-an-idevice-milestone/#comments Thu, 16 Apr 2009 14:58:44 +0000 http://www.touchmyapps.com/?p=9479 Zenonia, created and published by Gamevil, makes me proud to be a Korean. With their headquarters in Seoul, Korea, they helped solidify both the iPhone and iTouch as serious handheld gaming devices with their masterful port of Baseball Superstars 2009. They are seeking to set the standard of excellence in another fledgling iDevice genre: RPGs. … Read more]]>

zenonia_preview1Zenonia, created and published by Gamevil, makes me proud to be a Korean. With their headquarters in Seoul, Korea, they helped solidify both the iPhone and iTouch as serious handheld gaming devices with their masterful port of Baseball Superstars 2009. They are seeking to set the standard of excellence in another fledgling iDevice genre: RPGs.

Even in this alpha build state, Zenonia is shaping up to be the RPG that your iDevice has been waiting for. It has amazing graphics and sound. Although cartoonish, it fits the game. Clocking in a few good solid hours in it has me convinced of its quality. Simply put, Zenonia will shame the other games within the RPG genre and even show up many others outside of this genre.

zenonia_preview2It’s unfortunate that my understanding of the Korean language isn’t as advanced as my taste for Korean food because the game is still undergoing translation. Despite this, the story and decisions made will be a huge impact as to the progression of the game.

Before you begin the game, you choose between three character classes for the protagonist, Regrett, to embody: the paladin, the assassin, and the warrior. Each class can equip their own type of weapons and armor and helps with the replayability factor. Also, as you progress in the game, you will be faced with a variety of choices that will determine if you follow the path of light or the path of darkness.

In a practical way, the option of 3 character classes and a morality meter that changes the game means that Zenonia can be played multiple times with different outcomes. It promises multiple gaming experiences with each run through.

zenonia_preview3The beauty, though, of Zenonia comes with the actual gameplay. I know much has been said in comparing Zenonia with The Legend of Zelda: A Link to the Past… and while The Legend of Zelda is an amazing game and a true classic in every sense of the word, it is not a true RPG.

Zenonia plays more like another classic SNES game, The Secret of Mana. The onscreen virtual control pad is sufficient to handle the game. It is easy to navigate and having one button as both the action button and the attack button works well. Zenonia has the feel of Zelda, running around and actively hacking and slashing your opponents, but like a true RPG should have, there is a leveling up system.

Leveling up occurs in two areas, status and skill. You are given a certain amount of points to upgrade your strength, agility, constitution, or spirit level. You are also able to upgrade your active and passive skills. The active skills can be assigned one of the four empty spots on your menu bar. The end result will be a character that matches your playing style.

zenonia_preview4On top of all this, there is a hunger meter and equipment fatigue to worry about. As you continue on your travels, your hunger meter decreases… which means you get more hungry. You have to eat the various food items your enemies drop. Also, both your weapon and your shield experiences the decrease of durability. After significant usage, you need to search or buy more. There are options to fix your equipment at shops, so keep a close eye on the durability level.

There may be the temptation to be a pack-rat and just store as much equipment as possible. This is mitigated by the fact that there is a limit to ho much you can carry. This limit is directly related to how strong you are. The stronger you are the more you can carry. If you go over the threshold, your movement will be severely hindered.

With the ability to save where ever you are and three slots to do so, the mobility of this game becomes a non-issue. Play for five minutes, save the game, and then get out of that bathroom and back to work.

zenonia_preview5All this helps to make Zenonia the most, in my opinion, the best RPG currently slated for the iDevice. It is a full gaming experience with over 40 hours promised. It has features and mechanisms found in other RPGs. The virtual gamepad makes playing a breeze.

To put all of this succinctly: When the game comes out, GET IT.

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