TouchMyApps » Risk http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Fri, 03 Jul 2015 01:57:21 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.8 RISK: The Official Game in Review – Ukraine is back in full scanline glory! http://www.touchmyapps.com/2010/08/05/risk-the-official-game-in-review/ http://www.touchmyapps.com/2010/08/05/risk-the-official-game-in-review/#comments Thu, 05 Aug 2010 17:13:17 +0000 http://www.touchmyapps.com/?p=37154 Back in my review of Conquest, I was quite sure that the perfect RISK game had been created. Simple, but loaded with extras, its gameplay is pointed and excellent. But Conquest isn’t an official game. Instead, Ukraine-smashing fans have looked forward to this summer’s release of EA’s RISK. Out it is and for better or … Read more]]>

Back in my review of Conquest, I was quite sure that the perfect RISK game had been created. Simple, but loaded with extras, its gameplay is pointed and excellent. But Conquest isn’t an official game. Instead, Ukraine-smashing fans have looked forward to this summer’s release of EA’s RISK. Out it is and for better or worse, it is thrashing my good hard free time.

After playing my way through easy, medium and hard levels, I have this to say: RISK: The Official Game doesn’t seem to be made for board gamers. If anything, EA had video gamers in mind when they created this game. RISK is flashy, loud, and full of enough noisome screens and turn animation to make hardened iDevice gamers feel at home.

So, is that a good thing? Yes and No.

RISK has been out for a long time and is a party favourite among strategy fans primarily because it can be started and finished quickly and without much fuss. It is easy to learn, quick to master and fun to play.

Fear not, these elements are preserved perfectly by EA. RISK is easy to play. There is a tutorial, but I’ll be damned if anyone needs it. And everything from the menu system to turn divisions is smooth and accessible. Attacking is as simple as selecting the deploying territory and then finding an adjacent territory to attack. Boom boom.

As everyone knows, strategy games generally take a while to finish. EA have programmed a few tweaks into RISK to help reduce waiting. Tap the screen during a computer turn and the game speeds through each player tap by tap. The map can also be set up automatically. But perhaps the most speedy tweak is the nuke command that sends an entire army in until: A. it is victorious, taking a territory; or B. it is reduced to a burning mound of flesh. RISK has also done away with single or double dice attacks. You only attack with the maximum number of dice available. While it means you spend less time in itsy bitsy battles, it also means that finesse prod-attacks just don’t work.

Multiplayer games are handled over wifi or via pass’n play. Both work well. If you’re at a coffee shop or waiting for a train (or waiting in one), you can play away, shaving minutes from otherwise boring spaces of time. Great. Unfortunately, EA’s RISK preserves none of the feel of the board game. There is an excess of special effects, some that are unnerving, others that are almost rude. Your territories are coloured in scanlines (for some reason) and when you select a colour, you get a commando avatar who annoyingly shouts and screams at the other avatars throughout every single battle. Then, every time a territory is captured, the screen flashes and during fights, it gets more excited than a 90′s style action game. The sounds are overdone and loud. Cute, though they may be for newcomers to the genre, or casual players, they detract from the fun after just a few short turns. RISK, you see, doesn’t feel like RISK. It feels more like a Hulk-smashed progeny of Contra and Wargame and it just doesn’t sit right.

Sure, all the dicing and slicing of the enemy is preserved. You can still build up armies and play against up to five enemies. But where Conquest added new gameplay options and maps, EA’s RISK adds unneeded sound and graphic effects. It is fun, but in its effort to please younger players and newcomers, this official game loses the feel of the classic board game. It also doesn’t have a REAL hard mode. RISK is fun, yes, but not the same classic and tweaked fun that is dished by Conquest.

App Summary
Title: RISK : The Official Game Developer: Electronic Arts
Reviewed Ver: 1.4.88 Min OS Req:
Price: $4.99 App Size: 8.30MB
  • Official RISK port
  • Exciting graphics
  • Easy to learn
  • No nonsense interface
  • Redundant animations
  • Obnoxious screen flashes
  • No extra gamestyles
  • Only option to roll 3 dice or attack till dead
  • Big departure from semi-stodgy feel of the board game

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Take a look at some of our other board game reviews here at TMA:

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EA’s Risk to pound weak Ukraine this summer http://www.touchmyapps.com/2010/06/09/eas-risk-to-pound-weak-ukraine-this-summer/ http://www.touchmyapps.com/2010/06/09/eas-risk-to-pound-weak-ukraine-this-summer/#comments Wed, 09 Jun 2010 11:35:18 +0000 http://www.touchmyapps.com/?p=34285 As if the glorious Conquest wasn’t enough, board-game mongering EA will bring out an official RISK strategy game this summer. Its name? (cue drumroll) RISK (end drumroll… I said end it dammit!). In case you were wondering, you’ll be able to demolish Ukraine with up to 5 other players in WiFi, Bluetooth and everyone’s finger-print smudging … Read more]]>

As if the glorious Conquest wasn’t enough, board-game mongering EA will bring out an official RISK strategy game this summer. Its name? (cue drumroll) RISK (end drumroll… I said end it dammit!). In case you were wondering, you’ll be able to demolish Ukraine with up to 5 other players in WiFi, Bluetooth and everyone’s finger-print smudging favourite: pass ‘n play. EA reckon they’ve got a great soundtrack to accompany the entire thing, something I look forward to testing myself. The release date is somewhat of a secret unless you can suss its debut by the word ‘summer’.

Need pics and info? Just pass the gap:

Product Description

THE REAL RISK EXPERIENCE! Soon on iPhone® & iPod touch®, pursue world domination with THE ORIGINAL game of strategic conquest. Mobilize against realistic AI adversaries or challenge up to 6 multiplayer opponents. Play the game that has fired dreams of global conquest for generations!

Key Features

THE ORIGINAL WAR GAME TRADITION LIVES ON IN AN EXPLOSIVE NEW WAY
The updated look and feel also captures the powerful tradition of the authentic RISK experience. Strategize over the world map, attack with a “roll” of the dice, and fortify your advances with the same rule set as the classic board game.

ENGAGE IN MULTIPLE MODES OF BATTLE
Test your power against strong AI opponents, each featuring unique strategies and even emotional responses. Escalate the action in two Multiplayer modes. Challenge up to 4 of your greatest rivals via WiFi or Bluetooth, or up to 6 with Pass ‘n Play.

CRUSH YOUR OPPONENTS AND ACHIEVE HONOR
Attack enemy forces, and transfer and fortify your armies in phase-based warfare. Track the progress and relative strength of opponents with easily accessible in-game statistics. Earn an extensive list of achievements as your armies dominate territory after territory.

STAY ON THE MARCH BACKED BY AN INSPIRING SOUNDTRACK
Stirring sound effects and morale-boosting music enhance the feelings of struggle – and triumph!

Product Specifications
Publisher: Electronic Arts Inc.
Ship Date: Summer 2010
Genre: Strategy

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Conquest (Risk Style Game) in Review – Ukraine is weak! http://www.touchmyapps.com/2009/09/18/conquest-in-review-ukraine-is-weak/ http://www.touchmyapps.com/2009/09/18/conquest-in-review-ukraine-is-weak/#comments Fri, 18 Sep 2009 08:27:40 +0000 http://www.touchmyapps.com/?p=20125 Okay, I will tell you a story, and I want you to reply with, ‘TMI’, or ‘too much information’, okay? When I was in grades 11-13, I was in many ways a bigger nerd I am than now. Apart from starting the pen-twirling club at my school and leading the floor-sliding club for best distance, … Read more]]>
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You can even Conquest sideways

Okay, I will tell you a story, and I want you to reply with, ‘TMI’, or ‘too much information’, okay? When I was in grades 11-13, I was in many ways a bigger nerd I am than now. Apart from starting the pen-twirling club at my school and leading the floor-sliding club for best distance, I played Risk or Diplomacy every lunch period. That meant never finishing a game, but carefully packing, unpacking, and then tallying up pieces at the end. I’m a good sport, but as in all things gaming, a loser. In truth, after no fewer than 30 tries of taking over the world (RISK), or Europe (Diplomacy), my score card was litteredwith fewer check marks than I have thumbs. TMI, right? Conquest brings back those hazy secondary school days of so long ago. While developer Seon O’Connor swears that Conquest isn’t associated with Hasbro or RISK in any way, Conquest is one of the best RISK clones I have ever played and a great port of the Windows app.

The original is a great board game because it is simple, relies in silly tactics, and is above all, is complete fantasy. But, outrageous games are fun because they are outrageous. Conquest does traditional RISK, complete with geometrically increasing sets, continent bonuses and a damn near perfect rendition of the old map. But, it offers much more.

Firstly, if you get tired of taking over the world, you can wreck havoc on Atlantis, England, Esterbrook, and six other tailored maps, each with unique graphical styles. There’s even a Starquest map, though I will have to admit ignorance as to its legitimacy and/or relation to the original; my brain, you see, has completely farted after so many years of disuse (my brain, not Starquest).

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Conquest is a rich RISK clone, but not exuberantly so. You can choose from 10 maps, a mix of up to 8 computer/human players, 5 levels of difficulty, card set bonuses, and an array of initial army placement rules. In other words RISK fans will rejoice, but geeks who love mission risk, political treaties, and capitol rush, may be crushed. On the bright side, within a lean deviance of orthodox RISK, Conquest has about everything a person could want. Well, almost.

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From Alaska with love...

If you are not familiar, RISK is simply a power mongering board game. You place armies, roll dice and attack neighbouring countries. Assimilating a continent will get garner your army with more pawns to expend in death and destruction and fuel your campaign for world domination. You collect cards after successfully killing a neighbour, and in Conquest’s gentle twisting of the rules, you can choose from the following 4 bonuses:

  1. Depends – # of army depends on face value of card, and its combination
  2. Increases – # constantly per cashes in card set
  3. Limit – # increases until 16
  4. Same – sets are statically set at 5

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Conquest makes good use of the touch-screen. All you need is your thumbs for placement of armies, attacks, and cashing in sets. To embark on a mission, you merely slide your thumb from the attacking territory (make sure there is at least one army inside) toward the poor sods who are about to be rained upon by your lethal fury. The game will then decide how many “dice” you than throw, and of course, as in the board game, Conquest is replete with cheating throws — of course, sometimes you get lucky too, but this is RISK – I am supposed to complain — where a strong army of 21 will lose against 3. The only real interface issue is whilst attacking: sometimes you may press attack in quick succession and ‘overfire’ so to speak, and inadvertently deploy your army. This issue alone makes me wish the final deploy/end attack button had a different home on the screen.

As for AI difficulty: I could not win on easy or very easy, but as soon as I stepped up to ‘very hard’, the board was mine even though I usually find it very hard to win any game on any setting. In fact, in the span of an afternoon, I have fully beaten six maps on the setting. The other caveat is an issue with movement: some of the pieces have a mind of their own. For instance, several times, my army buzzed off to some remote, backward place like Norway for lutefisk when I specifically sent them to the weak Ukraine. Issues with movement are about half solved by the blessed ability to zoom and pan into the map using pinch and spread gestures, but not all.

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like a campaign promise...

There isn’t much else to RISK, or its clones, and that is precisely why Conquest is both good and bad. It perfectly re-creates the board game — if a board game can be re-created on a hodgepodge of glass and plastic/metal — but may not add all that it needs to be be THE RISK clone. Map selection is great, you can choose from a good mix of starting positions and attributes, and iTunes music can play in the background. Even so, crushing the enemy is ever so much more fun when accompanied by the gay piping of the imperial army musicians.

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Conquest can be played against a melange of silicon and flesh for up to 8 players on the same machine. But, where passing the glass is a fun, cheap form of entertainment, it does not substitute for WiFi, Bluetooth, or internet play. My wife enjoys beating me at any game on any medium, but both of us prefer to win and lose with others in full geek across a table top of a Coke-spotted RISK board.

For 5.99$, it is a good romp, but it begs for some sort of mutli-machine multiplayer, and maybe an all-nighter!

Conquest assumes control of my high school memories, beating the peaceful side of me into submission, but only just enough. A little more pulp and it would be worth more than a GRAB.

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App Summary
Title: Conquest (v2.0) Developer: Sean O’Connor
Price: $5.99 App Size: 2.9 MB
  • Easy to get into the action
  • Perfect RISK clone
  • Good selection of maps
  • Decent array of multiplayer options
  • This is total pocket-geek!
  • many AI settings
  • No multi-machine multiplayer
  • Confusing AI settings
  • Scoreboard?
  • Some movement issues

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Check out our strategy and board game sections for more games like Conquest and those listed below:
Game of Life in ReviewClue in ReviewMonopoly in Review

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