TouchMyApps » RTS http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Fri, 17 Oct 2014 21:42:18 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.4 Starfront – Collision in Review – Craft-ing the Star of portable RTS http://www.touchmyapps.com/2011/06/22/starfront-collision%e2%84%a2-in-review/ http://www.touchmyapps.com/2011/06/22/starfront-collision%e2%84%a2-in-review/#comments Wed, 22 Jun 2011 13:05:36 +0000 http://www.touchmyapps.com/?p=54001 Every once in a while, a game comes along and literally tears down a genre and builds it anew, usually with a bar that is almost impossible to attain. In the genre of RTS that game was Starcraft, released by Blizzard in 1998 and still regarded as one the best strategy games of all time. … Read more]]>

Every once in a while, a game comes along and literally tears down a genre and builds it anew, usually with a bar that is almost impossible to attain. In the genre of RTS that game was Starcraft, released by Blizzard in 1998 and still regarded as one the best strategy games of all time. Sadly, the great Blizzard has not yet graced the iOS with their attention, leaving the gap wide open for would-be upstarts to claim the Starcraft-shaped piece of pie. And unsurprisingly, the first one at it is the prolific Gameloft with Starfront – Collision™.

Starfront – Collision takes all the features of a full-blown desktop RTS and tries to fit them into your iPhone or iPod. The Consortium has just begun exploring a new planet that is riddled with meteors containing a unique and precious element, when they are faced with a problem. The natives, if the sprawling hive-mind Myriad can be called that, aren’t too happy and are determined to put a stop to the invaders. To make matters worse, an ancient race of watcher Wardens is awoken as a result of the raging battles and is now following a sinister plan of its own. Want some popcorn?

Starfront offers 20 missions split across 3 campaigns unlocked progressively, each centered around a specific race. The missions don’t offer any surprises and come in both the standard kill’em’all style and the solo stealth ones, originated back to the first Command & Conquer. The economy centers around 2 resources – Xenodium (mined from meteors) and Energy (produced by power plants, built on land like hot springs). Using the resources you can construct buildings, research and manufacture units with the ultimate goal of wiping out the opposition.

The three races strive to recapture the unique balance of Starcraft, and it is apparent that Gameloft has attempted to mimic Blizzard’s winning formula. The parallels are immediately visible, but whether because of the simplifications required by the platform or something else, the races lose all the unique gameplay elements that made them truly different, keeping only the visual differences. Each has the same structures (save for the look) with similar tech trees and almost back-to-back units. A good feature is the capping of the total maximum amount of units a faction may have, nudging the players to be at least a bit more careful in their army build-up.

Now we come to the fun part: the graphics and interface section. Let’s start with the former; the visuals are truly stunning. The environment is lush and colorful, the units are excellently modeled and the visual effects are on par with many of later desktop RTS games. The controls… not so much. First of all, there is no pause function that will allow players to pan around the map to manage their unit. I would understand removing it for multiplayer, but for single games it’s absolutely essential for any RTS on the iPhone (especially considering how much scrolling around you have to do due to smaller screen). And forget about the idea of keeping even the remotest control on the battles – your best bet is to construct a decently balanced army and hope they will overcome the opposition.

If you were hoping for iStarcraft – think again. And it’s not even the gameplay, as for sure concessions had to be made both to adapt the genre to the iDevice and avoid infringement lawsuits. Without such a simple feature as a pause button to help  manage skirmishes more effectively, there is absolutely no way an RTS game would work satisfactory on an iPhone. But if you’re determined to play one, Starfront – Collision is undisputedly the best real-time strategy game on the App Store, complete with a full campaign, three visually distinct races, gorgeous graphics and online multiplayer.

With this I declare Starfront – Collision™ officially touched!

Grab It Rating - 4/5

App Summary
Title: Starfront – Collision™ Developer: Gameloft
Reviewed Ver: 1.0.0 Min OS Req: 3.1.3
Price: $2.99 App Size: 681.83MB
  • Gorgeous graphics
  • Workable interface
  • Online multiplayer
  • Full campaign mode
  • The interface is still not there yet
  • Similar structures and units for all races
  • No pause button

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Warfare Incorporated in Review – Battle is its business…and business is GOOD http://www.touchmyapps.com/2010/03/20/warfare-incorporated-in-review/ http://www.touchmyapps.com/2010/03/20/warfare-incorporated-in-review/#comments Sat, 20 Mar 2010 19:05:31 +0000 http://www.touchmyapps.com/?p=29432 There is something to be said for a game that withstands the test of time. Originally making its debut in 2003, Warfare Incorporated is among the oldest games in the appstore designed for portable devices. Let’s not mince words – it’s ancient. However, like a fine wine, age is not necessarily a bad thing. Feel free … Read more]]>

There is something to be said for a game that withstands the test of time. Originally making its debut in 2003, Warfare Incorporated is among the oldest games in the appstore designed for portable devices. Let’s not mince words – it’s ancient. However, like a fine wine, age is not necessarily a bad thing. Feel free to discuss this review of Warfare Incorporated in our forums.

Indeed, WarfareIncorporated has only improved with age. Rather than stagnating, the game has grown and evolved, due to its devoted player base. A large and vibrant multiplayer community ensures that there are always matches waiting for you, and a brilliantly incorporated map-editing feature enables you to ensure that the fun never stops – players can upload and share custom maps for both single player campaigns as well as multiplayer deathmatches and team battles.

…But the almost infinite amount of FREE DLC supported into the game isn’t even its best selling feature. Yes, it provides an endless amount of playtime and new missions, but if the mechanics of the game were terrible, it would still fall flat.

Luckily, the quality of the game is unsurpassed. It is the ONLY RTS on the iDevice that I have encountered (and I’ve played tons) that captures the FEEL of Starcraft / Command and Conquer without sacrificing interface functionality. Every other RTS has been dumbed down and simplified to compensate for the smaller screen and lack of mouse and hotkey interface. Warfare Inc. snorts in righteous indignation at these poser-RTS’s. You can tell that it is offended when it’s even mentioned in the same sentence as them – and it has every right to be. It has a fully functional RTS interface that stands up to anything on the PC or console. It has ingeniously utilized the “touch-and-hold” detection of the idevice to open up extra menus, practically pioneered the “pinch-box” unit selection into more mainstream use, and did it all seven years ago. Warfare Inc. has forgotten more about RTS gaming than most of its newer challengers will ever know.

Now, no game is perfect, and Warfare Inc. was certainly designed by people, not gods. As such, it has flaws. I hesitate to call them “mistakes,” or even say that these things are “wrong,” because they are not the sort of complaints that a gamer usually encounters. For one thing, the campaign mode lacks multiple races or factions with distinctive units. It has to: there simply wasn’t enough space to code all of that in. However, it should be doable now that we are 7 years down the road and dealing with the next-generation Ipods/Iphones/Ipads, rather than PDAs. Having multiple factions and distinctive units really gives an RTS its flavor. Another “gripe” is that the unit sprites are not very detailed. This may seem like an easily solvable problem, but in fact, it is a necessary evil. If the units were more detailed, the game would freeze or slowdown (and currently it runs as smooth as silk even in frenzied multiplayer). Aesthetics take a backseat here to gameplay and I for one think it was the right decision. People don’t play Starcraft because it still looks amazing after all these years; they play it for the great mechanics and experience. They play it for the competition. They play it for the massive versatility of content. Warfare Inc. has all these things, in spades.

Saying Warfare Inc. is the best RTS on the appstore is like saying birds fly or fish swim – It’s a given. But because RTS is such a niche genre, I cannot give a sweeping 100% endorsement to all gamers. If you liked Command and Conquer, Starcraft or Age of Empires, then Warfare Inc. is your crack. In such a case, I would upgrade it past “Kiss it,” beyond “Marry it” and into the realm of “assimilate it into your DNA.” For the average joe, this is a solid game with “meh” graphics and some of the deepest multiplayer and replay value around.

At the almost tragically undervalued price of $0.99, the game may just be the best app-buy you’ve ever made. Final Rating: Grab it.
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App Summary
Title: Warfare Incorporated Developer: Spiffcode, Inc.
Reviewed Ver: 1.6 Min OS Req: 2.2
Price: $0.99 App Size: 3.1 MB
  • Massive playerbase ensures for varied and exciting multiplayer
  • Nearly unlimited DLC maps for both single and multiplayer campaigns
  • Brilliant interface that conserves the depth of gameplay
  • Graphics and lack of alternate factions reveal the shortcomings of a game far ahead of it’s time

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More RTS coverage here at TMA:

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Red Conquest! in Review – The redskins are coming, the redskins are coming! http://www.touchmyapps.com/2009/12/17/red-conquest-in-review/ http://www.touchmyapps.com/2009/12/17/red-conquest-in-review/#comments Thu, 17 Dec 2009 21:44:26 +0000 http://www.touchmyapps.com/?p=24926 Blue Defense and Blue Attack! have already earned their rightful place in the iPhone games Hall of Fame. Having been brought to the platform by a small dev team which featured original graphics style and excellent gameplay, they have quickly found their fans and have even seen their games shoot up the best-seller charts. And … Read more]]>

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Blue Defense and Blue Attack! have already earned their rightful place in the iPhone games Hall of Fame. Having been brought to the platform by a small dev team which featured original graphics style and excellent gameplay, they have quickly found their fans and have even seen their games shoot up the best-seller charts. And now Cat in a Box Games have released a sequel/prequel to their earlier titles, one that allows us to look at the conflict from the other side – and in the form of an RTS no less!

Red Conquest is not exactly a classic RTS game. While it has most of the basic features, it has quite a number of its own perks, starting with an original interface. The story follows the conflict as seen from the side of the Red, a race of telepathically enabled aliens with a hive mind. Kind of like space bugs. Though the story is slightly confusing, it seems the Red have actually started to advance on the Blue thanks to a Blue character in a coma, who unconsciously called to them telepathically.

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But it’s an RTS game, right? So we’re not exactly here to talk about the story! We’re here to talk about waging war! Red Conquest offers us a full list of features – from collecting resources to building units to destroying the enemy. You start of each level with a base ship and a few others. The base ship can build a foundry (unit to produce other units), harvester (gathers resources), carrier, cruiser or fighters. One of the more interesting aspects of Red Conquest are the fighters – each and every ship has an escort with them, though only the base, foundry and carrier units can build them. They can later transfer them to other units to complement their squadrons. The only units with direct attack capabilities are cruisers and battleships (the latter can only be built in a foundry). And the resources are collected by the base ship and harvesters from asteroids.

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So, we’ve covered the pre-war basics. Now on to defeating the enemy! And here Red Conquest is a bit of a disappointment. There is little tactical depth in here. The fighting boils down to building as many ships as possible, outfitting them to the max and advancing on the enemy. You can’t even manually assign a target – the ships automatically choose one of the nearby Blues to attack. With just 3 types of combat units available – there’s little else you can do.

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One of the most advertised features of Red Conquest is the interface. And it indeed is original. All events are highlighted on the top left and buttons with commands like build-all and select-all are found on the bottom. If you tap-hold a unit it will display a circular menu with commands specific to it. All of this intends to make controls easy and intuitive. Unfortunately the developers may have been over ambitious in this regard. If you think you can just tap and drag a unit to move it – forget it, you’ve got to enter a special mode first. The select-all icon is great, but to get to the point where you actually can order them to move requires 3 additional taps. And in the heat of battle it’s almost impossible. I agree that if you are able to master the controls they end up to be very useful, but being so unlike any we’ve grown accustomed to in the past, I personally found them at times counter-intuitive.

The graphics in Red Conquest follow the same style as in their previous games and look very nice, though it’s quite hard to understand which of the Blue units is which. The performance is flawless on my 3G and that’s the most I can say about it.

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As a whole package, Red Conquest is a solid and fun full-featured RTS. Cat in a Box Games have done their best to squeeze a full-blown game in the itty-bitty iPhone and it works well for the most part. Despite the issues I have with the controls/interface, it is still one of the better Real Time Strategy games on the iPhone. Provided you manage to master the controls, it will bring you hours of enjoyment, both in singleplayer with the campaign and challenge modes and in multiplayer over Bluetooth or Wi-Fi. And if you’re a fan of Blue Defense and Blue Attack! as well as RTS games in general, you should definitely consider adding Red Conquest to your app collection.

With this I declare Red Conquest officially touched!

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App Summary
Title: Red Conquest! Developer: Cat in a Box Games
Reviewed Ver: 1.0 Min OS Req: 3.0
Price: $3.99 App Size: 9.2 MB
  • The missing link between Blue Defense and Blue Attack!
  • Original stylish graphics
  • Multiplayer
  • Powerful original controls
  • Easy-to-get-lost-in controls
  • Short campaign
  • Only local multipayer

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The Settlers now available for iPhone/iPod Touch http://www.touchmyapps.com/2009/11/09/the-settlers-now-available-for-iphone-ipod-touch/ http://www.touchmyapps.com/2009/11/09/the-settlers-now-available-for-iphone-ipod-touch/#comments Mon, 09 Nov 2009 20:36:25 +0000 http://www.touchmyapps.com/?p=22873 Last week, we touched on some of Gameloft’s upcoming iDevice games. One of them was a completely rebuilt port of the critically acclaimed RTS classic ‘The Settlers’ and the good news is that it has arrived at the App Store sooner than expected. Unlike some of the other well established genres (TDs, puzzlers etc), we … Read more]]>

The-Settlers-Preview-2Last week, we touched on some of Gameloft’s upcoming iDevice games. One of them was a completely rebuilt port of the critically acclaimed RTS classic ‘The Settlers’ and the good news is that it has arrived at the App Store sooner than expected. Unlike some of the other well established genres (TDs, puzzlers etc), we have yet to see a steady flow of quality and must-have RTSes on the iPhone.

Gameloft, The Settlers, $6.99, 227 MB
The Settlers

Welcome to the world of The Settlers! You’ve arrived in a wondrous place populated by Romans, Vikings and Mayans competing or cooperating to reach a variety of goals. These goals include occupying land, ensuring the supply of raw materials, or simply trying to create the most beautiful settlement. There is more than one path which leads to success – you can engage in trade, forge alliances, or lead your army into battle.

  • Gather resources and build a lively and bustling town in an ancient world. Your decisions and skill in managing and protecting your settlement will determine its fate.
  • The strength of your units depends on how effectively you have built up your settlement and paid attention to the economic relationships within it.
  • Three nations to govern: Conquer new territories, defeat rival armies, and establish an empire with your warriors that encompasses lands and continents.
  • A huge number of parameters to manage: Dozens of building’s types, settlements, soldiers, raw materials, and much more.
  • An accessible game for everybody, thanks to extensive tutorial missions and multi-touch gameplay, ideal for strategy games.

By the looks of it, Gameloft’s The Settlers is a surprisingly deep RTS with loads of resources to gather and more than enough units and buildings to build. If the gameplay and strategic balance comes through in this small screen adaptation, this could very well be a title no fans of the original series (and genre) will want to miss. TMA’s ChiffaN will be working on the review shortly, so stay tuned to see what he thinks of this great looking RTS. In the mean time, feast your eyes on a new tutorial video that explains some of the controls and gameplay elements below.

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Command & Conquer™ Red Alert™ – Guns blazing at the App Store http://www.touchmyapps.com/2009/11/02/command-conquer-red-alert-guns-blazing-at-the-app-store/ http://www.touchmyapps.com/2009/11/02/command-conquer-red-alert-guns-blazing-at-the-app-store/#comments Mon, 02 Nov 2009 12:00:53 +0000 http://www.touchmyapps.com/?p=22498 In 1992, Westwood’s RTS fascination began with the humble Dune 2 on the MegaDrive which later exploded into the Command & Conquer franchise. Contemporary RTS games look back at Westwood’s re-imagining of the genre, and today, EA debuted Command and Conquer™ Red Alert™ in an iPhone-friendly format complete with a mobile-friendly perspective and tailored HUD … Read more]]>

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In 1992, Westwood’s RTS fascination began with the humble Dune 2 on the MegaDrive which later exploded into the Command & Conquer franchise. Contemporary RTS games look back at Westwood’s re-imagining of the genre, and today, EA debuted Command and Conquer™ Red Alert™ in an iPhone-friendly format complete with a mobile-friendly perspective and tailored HUD menus.

EA, Command & Conquer™ Red Alert™, 9.99$, 64.7 MB
COMMAND & CONQUER? RED ALERT?

App Description
ACHIEVE VICTORY WITH TOUCHSCREEN POWER
Drag and scroll to gauge the battlefield. Pinch-zoom in and out of the action. Select and move units with a tap. Control multiple units at once!

CHOOSE YOUR FAVORITE FACTION
Fight for Soviet domination or battle to restore peace with the Allies. Deploy military might unique to each side and engage in different campaign storylines.

BATTLE THROUGH 12 COMBAT LEVELS
Fight in Skirmish Mode on two different battlefield maps with war squads you create and control.

MANAGE TROOPS ON REALISTIC BATTLEFIELDS
Command units in different environmental conditions. Build your base and manage supplies with a new easy-to-use combat system.

ARM YOURSELF FOR ALL-OUT WAR
Employ classic units like Kirov Air Ships and new units like the Paladin Tank. Or R&D new technologies to destroy your enemies.
_____________________________________

READY FOR MORE ACTION?
Add our Map Pack containing SIX MORE skirmish maps for an additional low price. Playable in both single and multiplayer modes!
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UPCOMING FEATURES…

FREE MULTIPLAYER: Download the FREE multiplayer function to go head-to-head against your opponents via Wi-Fi and Bluetooth.

“EMPIRE OF THE RISING SUN” EXPANSION PACK: Expand the action with a third faction with its own story, units, and buildings for an additional low price. Get extra elite Soviet and Ally units for even more battlefield intensity.
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Command & Conquer Red Alert making its way to iPhone and iPod Touch http://www.touchmyapps.com/2009/10/09/command-conquer-red-alert-coming-to-iphone-ipod/ http://www.touchmyapps.com/2009/10/09/command-conquer-red-alert-coming-to-iphone-ipod/#comments Fri, 09 Oct 2009 22:24:11 +0000 http://www.touchmyapps.com/?p=21347 RTS fans rejoice! EA has just sent us word that Command & Conquer Red Alert will be coming to the iDevice, with the expected release date to be in October. In the world of RTS games, Command & Conquer is certainly one of the most influential and popular franchises around, right up there with the … Read more]]>

red-alert-preview9RTS fans rejoice! EA has just sent us word that Command & Conquer Red Alert will be coming to the iDevice, with the expected release date to be in October. In the world of RTS games, Command & Conquer is certainly one of the most influential and popular franchises around, right up there with the ageless classics like Warcraft and Ages of Empires.

Experience real-time COMMAND & CONQUER strategy as the Soviet or Ally factions. Control the battlefield with touch-screen power in up to 12 combat levels. Create and command war squads in realistic environments. Manage supplies with an intuitive combat system, and escalate the game with hi-tech weapons you develop.

While quality RTSes are slowly (but surely) making their way to the iPlatform, I have yet to play an RTS on the iPhone that I would consider a must have for the genre. There’s no doubt that if EA have covered their bases and done a good job in the controls and gameplay department, Red Alert will be a massive hit at the App Store. For now, check out the in-game screenshots and more info after the break!

Key Features
ACHIEVE VICTORY WITH TOUCH-SCREEN POWER
Drag and scroll to gauge the battlefield. Pinch-zoom in and out of the action. Select and move units with a tap. Control multiple units at once!

CHOOSE YOUR FAVORITE FACTION
Fight for Soviet domination or battle to restore peace with the Allies. Deploy military might unique to each side and engage in different campaign storylines.

BATTLE THROUGH 12 COMBAT LEVELS
Fight in Skirmish Mode on two different battlefield maps with war squads you create and control.

MANAGE TROOPS ON REALISTIC BATTLEFIELDS
Command units in different environmental conditions. Build your base and manage supplies with a new easy-to-use combat system.

ARM YOURSELF FOR TOTAL WAR
Employ classic units like Kirov Air Ships and new units like the Paladin Tank. Or R&D new technologies to destroy your enemies.

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Quantum Collapse RTS in Review – Wiping the Haha from the face of humanity http://www.touchmyapps.com/2009/07/31/quantum-collapse-rts-in-review/ http://www.touchmyapps.com/2009/07/31/quantum-collapse-rts-in-review/#comments Fri, 31 Jul 2009 16:38:52 +0000 http://www.touchmyapps.com/?p=16865 Quantum Collapse is humbly dubbed by its creator, “the best RTS game for Iphone”, and it may well be, depending on how well-done you like your war games. Rather than the mystical RTS championed by Warcraft and others of its ilk, Quantum Collapse is characterised by hard machined lines: guns, missiles and explosions which were … Read more]]>

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Quantum Collapse is humbly dubbed by its creator, “the best RTS game for Iphone”, and it may well be, depending on how well-done you like your war games. Rather than the mystical RTS championed by Warcraft and others of its ilk, Quantum Collapse is characterised by hard machined lines: guns, missiles and explosions which were pioneered in the genre’s most prolific forefather of them all: Dune II, and its clone, Command and Conquer. Owing more to Grand-dad, Quantum Collapse faces you, the Administrator, with the challenge of saving humanity from the fearsome alien race, the Haha.

Real Time Strategy games, unlike turn-based games like Civilisation have no other purpose than war. Thus, each mission in Quantum Collapse depends on a fight of some sort. Whether escorting a unit, holding the fort, or supplying a massive invasion force, your job is to fight.

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At your disposal are a host of military units, buildings, commands, ‘spells’ – in fact, this iPhone title gives some miserly RTS games from yesteryear a run for their money. But great units are nothing without a great gameplay system to back it up. Unfortunately, that is where Quantum Collapse fails; its controls, AI, deployment, and a host of navigation actions are just short of optimal, and sometimes, horrid.

Presentation
Quantum Collapse has some very good graphics; and it has some very bad graphics. Where its engine excels is in rendering explosions, firepower and particle effects. Xeron, your fuel and one of the only two manageable resources (the other is power) is an intense blue-white dynamic blob. But, it is bettered by the wild explosions and ‘spell’ effects which are triggered by easter eggs, military buildings such as turrets, and attack units, the best of which is the ponderous Atlas. While properly strategising is preferable, zooming in to watch first hand as your pieces are torn apart is great fun. Afterwards, the carnage is clearly visible as ‘bodies’ don’t disappear, but become a part of the environment.

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However, apart from explosions, Quantum Collapse is quite plain. Buildings and units are typical utilitarian fare, but are highly pixelised when zooming in. Since I’ve played the RTS genre since Dune II, I am not worried blocky units; what does bother me is the landscape. Mountains, fissures, beds and plains – Quantum Collapse is a melange of differing terrain for the user. The problem is that much of it is indistinguishable. Mountains and fissures are especially hard to suss out, but plains’ elevation differences are sometimes impossible to spot. Since the graphics are completely sprite-based, zooming in will not really help you. You might just figure out that what you thought was a mountain, is actually a ‘lake’ as your unit suddenly drops in and slowly wades about.

Purdy, ain't it?

Purdy, ain't it?

Quantum Collapse features a hand-drawn back story which will appeal to some players and annoy others. It is a tad juvenile, but when combined with a ‘meh’ text, it is something to skip. In the same strain, any text in the game is tiny – enough so, that reading the story, mission debriefs and in-game easter eggs is tiring. Buttons too, are small and sometimes hard to ‘push’.

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Doesn’t sound too bad does it? Not really. Shoddy puns aside, both what I like and dislike about Quantum’s sound is that there isn’t any. Effects? Sure, many. But, no music. This means that users can bop to Aha as they blast the Haha through the game’s campaign. But, the Norwegians don’t fit the mood; at least, not exactly. Neither does Armin or Madeleine Peyroux. Changing tracks in the middle of the game is also not yet possible, so be prepared to enjoy silent running.

Gameplay
While the above is just a commentary on the game’s cosmetics, the backbone of any RTS is how it plays. Quantum is surprisingly better than I thought it could be. Though not beautiful, a positive consequence of the simply tattooed environments and units is fluidity. This RTS cuts through mechanical problems which the iDevice might be up against with a better-looking graphics engine. You can zoom in and out, further than any other game I have played on any platform. Carnage from on high or from the blocky feet of your fallen soldier, any perspective is possible, and in the end, smoothly rendered.

You can get closer, but why?

You can get closer, but why?

In a few other reviews, Quantum’s tap interface has received some knocks, but I would like to show my support for what I reckon is a truly innovative control scheme. Every unit is selected by a single tap, or in the case of group, via gestures. On the iPhone’s 3,5 inch screen, I can see no better method for selection and deployment; Javier’s system just works. However, it suffers several hiccoughs: when deploying a unit in a crowded venue, your command may be mistaken for the selection of a different unit. Thus, it is necessary to zoom in and out of the map to accurately deploy a unit to a free zone.

The other hiccough is with AI. Units which move to a populated area can ‘push’ other units out of the way. Imagine a small human engineer pushing the monstrous armoured Atlas vehicle across a screen. It happens often with every mobile unit and can be disastrously effective in wiping out large portions of an army who are strategically placed.

The final hiccough is with pathfinding. Units’ AI is at times, atrocious. Units often move past their intended destinations, or head in the opposite direction. While the latter can be understood if there is an environmental block, its occurrence is not accompanied by any obstacles. When many units are in a built-up area, they get lost or ‘stuck’ and become redundant far too easily. Pathfinding is just poorly implemented.

Fortunately, interacting with units, including queuing and activating special commands is generally great. A single tap will reveal what extra commands are available and then, a pop-up menu will allow you to do some smart attacking, researching, or whatever diabolical thing you have up your sleeve. Sometimes however, ‘buttons’ don’t activate, so it may be necessary to repeat the same process over and over.

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Difficulty
I start most games in the easiest mode available, unless there is no learning curve. Again, inept gaming on my part has kept me from moving exploring too much. Medium is playable, but I would advise in testing the waters of Quantum before settling on a difficulty for your campaign.

Quantum’s tutorial section is great! Basically, you will be run through a handful of missions, some of which take an hour or so to complete, in order to learn the basics of the game. In that time, you will receive a brilliant crash-course in units, buildings, mission types and gestures. It is one of the better tutorial systems I have encountered among RTS games, and especially on portable platforms.

Capturing the RTS feel
Suffering through poor AI and frustrating pathfinding may down your spirits, but, an RTS game is also built upon the frantic pillars of pace, frenetic building, attack and balance. Quantum deals all in spades to its customers. Building units is done in a couple of clicks and you can set buildings to produce offspring to be sent anywhere. Targeting is great, fighting rocks, and pace is nearly perfect. The builder units are a tad expensive and slow the game down a bit. You are also not really able to establish more than one base – an item which forestalls quick-conquering the enemy, but in the end, is forgivable.

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Conclusion
So how does Quantum Collapse compare to other iPhone RTS games? Quite well, to say the least. But, it will depend more on your expectations than its own merits whether it is the platform’s best RTS. My own vote is yes, but that does not mean that in its present state, Quantum Collapse is a grab. No matter how good the tutorial is and its great selection of units, Quantum is a fun, but frustrating experience. Why do units sometimes run in the opposite direction? Why do they go past their instructed stop-zone? In the same vein, pathfinding is disastrous, especially when coupled with the ‘pushing’ bug. Add to that an uninspiring graphical topography and unit-design, Quantum Solace is a frustrating mix of good intentions and poor design.

In its current form, Quantum Collapse is unworthy of a grab, slinking from our base with a Tap.

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App Summary
Title: Quantum Collapse (v1.1) Developer: Javier Davalos
Price: $2.99 App Size: 9.9 MB
  • Smooth game play
  • Real RTS feel and game play
  • Lots of units and ‘sposions
  • intuitive selection and deployment scheme
  • Poor AI and pathfinding
  • No iTunes Library access
  • many interface problems
  • tiny text and hard to push buttons

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For War strategy lovers, have at the following articles:
Mecho Wars in ReviewUniwar in ReviewReign of Swords in Review

review-games-quantum-collapse-img_0235 review-games-quantum-collapse-img_0236 review-games-quantum-collapse-img_0237 review-games-quantum-collapse-img_0238 review-games-quantum-collapse-img_0240 review-games-quantum-collapse-img_0241 review-games-quantum-collapse-img_0242 review-games-quantum-collapse-img_0269 review-games-quantum-collapse-img_0271 review-games-quantum-collapse-img_0272 review-games-quantum-collapse-img_0275 You can get closer, but why? Purdy, ain't it? review-games-quantum-collapse-img_0281Read more]]>
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Quantum Collapse Latest RTS to Hit App Store http://www.touchmyapps.com/2009/06/13/quantum-collapse-latest-rts-to-hit-app-store/ http://www.touchmyapps.com/2009/06/13/quantum-collapse-latest-rts-to-hit-app-store/#comments Sun, 14 Jun 2009 02:55:59 +0000 http://www.touchmyapps.com/?p=13079 Unlike the Tower Defense genre, iDevice gamers have yet to be bombarded with RTS (Real Time Strategy) titles. Perhaps the most notable thus far are ‘Warfare Incorporated‘ – the first real RTS to hit the App Store, ‘Rise of Lost Empires‘ – Gameloft’s answer to a mobile Warcraft and ‘Ancient Tribes‘ – CDE’s sleeper hit … Read more]]>

quantumcollapse_release2Unlike the Tower Defense genre, iDevice gamers have yet to be bombarded with RTS (Real Time Strategy) titles. Perhaps the most notable thus far are ‘Warfare Incorporated‘ – the first real RTS to hit the App Store, ‘Rise of Lost Empires‘ – Gameloft’s answer to a mobile Warcraft and ‘Ancient Tribes‘ – CDE’s sleeper hit that is suprisingly fun with deep gameplay. Now, you can add Javier Davalos’ Quantum Collapse to the mix of quality RTSes for your iPhone/Touch.

Quantum Collapse : The definitive Real Time Strategy game for the iPhone and iPod touch has arrived!

A TRUE RTS GAME FOR THE IDEVICE: Quantum Collapse is UNQUESTIONABLY the best RTS for the platform, providing hours and hours of unmatched gaming. The richly varied missions provide a unique encounter and environment for each level. Epic Battles, Hero missions, super weapons, units with unique powerups are just some of the detail you’ll find in Quantum Collapse.

Quantum Collapse does indeed look very promising and could very well be what RTS fans have been waiting for. Not only is the game on sale for the introductory price of $3.99, but Javier says that skirmish modes and multiplayer will make there way into future updates. TouchMyApps will be working on our review of Quantum Collapse shortly, so be sure to check back right here. In the meantime, whet your appetite with some impressive footage of Q.C in action while all hell breaks loose. Hells Yeah.

Javier Davalos, Quantum Collapse, $3.99, 10.1 MB
Quantum Collapse

App Description
Quantum Collapse : The definitive Real Time Strategy (RTS) game for the iPhone and iPod touch has arrived!

A TRUE RTS GAME FOR THE IDEVICE: Quantum Collapse is UNQUESTIONABLY the best RTS for the platform, providing hours and hours of unmatched gaming. The richly varied missions provide a unique encounter and environment for each level. Epic Battles, Hero missions, super weapons, units with unique powerups are just some of the detail you’ll find in Quantum Collapse.

A TRUE GAMING EXPERIENCE: Quantum Collapse was developed by a dedicated RTS expert who knows what gamers want and had one goal in mind: to deliver the BEST RTS gaming experience available on iPhone.

ACCESSIBLE TO ALL GAMERS: With 3 difficulty levels, Quantum Collapse can be enjoyed by all players, from the casual to the professional gamer.

EVEN MORE FEATURES COMING: Buy Quantum Collapse now at a discounted price before the next updates arrive! Already in development: Skirmish Mode and Multiplayer. Quantum Collapse’s price WILL ONLY GO UP.

Quantum Collapse promises a premium RTS experience for the iDevice and it DELIVERS.

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Westward in Review – Worth riding off into the sunset with? http://www.touchmyapps.com/2009/02/08/westward-in-review-worth-riding-off-into-the-sunset-with/ http://www.touchmyapps.com/2009/02/08/westward-in-review-worth-riding-off-into-the-sunset-with/#comments Mon, 09 Feb 2009 04:43:08 +0000 http://www.touchmyapps.com/?p=4889 There’s nothing quite like coming to a new world or city, to find out it hasn’t been developed yet.  Welcome to Westward pardner!  You are among the first settlers in the West!! While this may be a port of a PC game from a few years back, it’s still a whole lot of fun!  Most … Read more]]>

westward5There’s nothing quite like coming to a new world or city, to find out it hasn’t been developed yet.  Welcome to Westward pardner!  You are among the first settlers in the West!! While this may be a port of a PC game from a few years back, it’s still a whole lot of fun!  Most importantly, it really is implemented very well on the iDevice thanks to its touch screen.  But we’ll get to that in a bit…

Basically, this is somewhat of a real-time strategy simulator where you settle into a new town and help make it flourish.  It’s all about maintenance (in a good way of course).

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Starting from the intro music, I was instantly hooked.  In fact, I’ve been whistlin’ that intro song for days now.  I just can’t get that musical loop out of my head. Thankfully, the game starts off with a rather detailed tutorial spanning 3 levels.  Here, you’ll learn the basics of game play from building homes and farms (and many other structures) to chopping wood and mining for gold.  Wood and Gold are your two forms of currency in the game. You’ll quickly learn how to take care of your settlers making sure they have shelter, a job, and enough food and water to sustain.  Beware though, it’s the old days my friends where drought and famine, drunks and bandits may just be around the corner so be prepared!!

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There is a lot to do in this game.  I’ve mentioned a little in terms of creating your new town but you’ll quickly be on several adventures (or side quests as I like to call ‘em).  You may have to rescue some miners by blowing up the rocks, you may have to build a bridge to save some settlers across the lake.  In fact, there always seems to be something new to do which keeps the game feeling like it’s always evolving.  This also always keeps you feeling involved in the game.  I’ve played many sim games where you create your city and basically you just watch after.  Even other strategy games where once you’ve built your army, you just watch the destruction unfold.

The beauty of this game is that you are always involved in terms of finding the jobs for your settlers, having the sheriff round up the local drunk, helping a settler in terms of providing wood or money etc etc.  It’s really a lot of fun.  Just be prepared to invest many hours in this game, as there is a lot to do.  The game states there are over 20 levels and 4 different locations.  Trust me, you will not be completing a level in under 5 minutes.  It’s not one of those games…

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For some, there may be a lot of reading to do in this game, but it’s actually quite a funny and sarcastic read.  From the local hotel realtor Harris Pilton (get it??) to many other play on words, this game is a blast.  Everything here is done via touch control.  And they work perfectly.  It knows the difference between when you are trying to scroll and when you’re tapping to have your character move to a certain spot.  I never found the controls to be frustrating.   I did sometimes find it difficult to remember where everything was once my city started to grow bigger than the screen, but even if you played this on a computer, the same would likely happen.

The game is regularly priced at $4.99, but is currently on sale for $2.99.  Do yourself a favor and settle into a great game.  Yee Haw! Even if you missed the sale price, it’s still a fantastic purchase.

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App Summary
Title: Westward (v1.0) Developer: Sandlot Games
Price: $4.99 App Size: 11.1 mb
  • Lots of gameplay
  • Lots of humor
  • Great controls
  • Maybe too much reading for some
  • Sometimes difficult to find locations due to limited screen size

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