TouchMyApps » Preview http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Mon, 14 Apr 2014 11:45:56 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.3 FitEar ToGo! 111 – This is Trance http://www.touchmyapps.com/2012/11/15/fitear-togo-111-this-is-trance/ http://www.touchmyapps.com/2012/11/15/fitear-togo-111-this-is-trance/#comments Fri, 16 Nov 2012 01:33:36 +0000 http://www.touchmyapps.com/?p=70824 Yesterday, I was asked by Musica Acoustics to shoot a new earphone, the FitEar ToGo! 111. The 111 is the ToGo! 334′s younger sibling. It was released sometime in the summer in Japan and has had very few legit sales channels abroad. This version is spread with a Musica Acoustics label. Evidently, Jaben have their … Read more]]>

Yesterday, I was asked by Musica Acoustics to shoot a new earphone, the FitEar ToGo! 111. The 111 is the ToGo! 334′s younger sibling. It was released sometime in the summer in Japan and has had very few legit sales channels abroad. This version is spread with a Musica Acoustics label. Evidently, Jaben have their own label. You can pick it up from Musica for 645$. From what I understand, it is the same as the regular ToGo! 111. Correct me if I’m wrong.

While setting up my studio I decided on some preparatory listening. And after the shoot (evidently I have to return these on Monday), I kept listening. I’ve now got about 7 hours and 9 albums on the 111, and I’m prepared to say:

This is Trance.

Bass is oh so tight, so beautifully fast. Mids are flat, staid, and never get in the way. Highs are extended, but not peaky. Space is wide, though not continentally so and separation is top notch for a single driver earphone. The 111 is an Etymotic ER4 done perfectly. There is no plastic resonance or thick overhang anywhere, no screech, no pain. Trancing out to the 111 is as refreshing as using shampoo for the first time after a week of canoeing in July. Refreshing.

It gets on splendidly with vocal, jazz, the piano works of Nick Cave, and surprisingly, with perfect fit, with Classified’s raps. Its bass, being lean and tight, isn’t fun enough for hard IDM artists such as Anodyne Industries, Kasunagi, or thick American hip hop. And, being sensitive, it picks up a good amount of hiss from any source.

But after quite a few hours, I am almost ready to dub the 111 my favourite single driver earphone. Almost. I’ll be reviewing my current favourite, the Grado GR8 next week. Bass is harder hitting with the Grado, and more organic, but apart from that, the better overall coherence and space of the 111 is plum ear estate. Not sure yet if I will or will not do a review. Prices need to come down first.

NOTE:  about the large and ugly watermark: TMA have been ripped off by verbatim copycats in China and Russia several times. Recently, however, Audiophilia.com, a Canadian website, ripped off the FitEar 334 main image from TMA by cropping out the discreetly placed watermark. I raged about it on Twitter, sent an angry email, and waited. They fixed it later by using FitEar’s image – exactly what they should have done in the first place. They had myriad legit pictures to use, but they deliberately chose to steal TouchMyApps’ image. Their action was not a mistake. They never replied to my email, never apologised, never acknowledged their wrong. I’ve heard nothing on Twitter, either. I don’t expect to. I will continue to shoot and review, but TMA will be more careful. We have to be: the internet is full of cheap-arse freeloading website scum like Audiophilia.com.

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Preview: Azkend 2 http://www.touchmyapps.com/2012/03/10/preview-azkend-2/ http://www.touchmyapps.com/2012/03/10/preview-azkend-2/#comments Sat, 10 Mar 2012 18:25:56 +0000 http://www.touchmyapps.com/?p=66986 Thanks to the inspiration of such classics as Bejeweled there certainly isn’t a shortage of match 3 games on the App Store, but quality ones are an entirely different story.  For every Treasures Of Montezuma there are literally dozens that… well, just aren’t.  Thankfully 10 Tons rises above the ranks of “the others”, and with … Read more]]>


Thanks to the inspiration of such classics as Bejeweled there certainly isn’t a shortage of match 3 games on the App Store, but quality ones are an entirely different story.  For every Treasures Of Montezuma there are literally dozens that… well, just aren’t.  Thankfully 10 Tons rises above the ranks of “the others”, and with Azkend 2 kicks this particular series up a couple of notches [TMA's Azkend 1 review].

The first thing you’ll note is the music, which sounds more like the soundtrack of a blockbuster action movie than a puzzle game.  I bet I could sit and listen to the soundtrack for hours and not get bored.  Of course I’m not going to do that, since on top of the great music lays a pretty addictive game.

Azkend 2 uses the “select a bunch of adjoining pieces” match 3 methodology instead of the “swap two pieces to make a match” mechanic.  It’s become more frequently used but it’s still a nice change of pace.  In addition to the classic concept of changing underlying tiles from one color to another there are several variants on the theme of destroying something before it gets to a certain spot on the board.  These segments can be quite stressful, but ultimately give you a great sense of satisfaction.

The graphics are pretty sharp.  The background scenery is quite detailed and often changes as the story progresses.  The objects that you are matching are all well designed and change according to the location that you’re in.  There are even some slick special effects, especially when the Tesla coils start firing.

In a market where these games could quite likely be a dime a dozen, Azkend 2 certainly does enough to stick out.  I’ll bring you a full report when the game finally launches, but suffice it to say that you’re in for quite a journey with this match 3 sequel.

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Touchgrind BMX coming Spring 2011 http://www.touchmyapps.com/2011/03/16/touchgrind-bmx-coming-spring-2011/ http://www.touchmyapps.com/2011/03/16/touchgrind-bmx-coming-spring-2011/#comments Wed, 16 Mar 2011 14:38:11 +0000 http://www.touchmyapps.com/?p=49834 Remember Touchgrind, the excellent skateboard simulator? My fingers still dance awkward steps across my iPod when I’m looking up hard dictionary words like ‘cluster’ and ‘shill’ ’cause Touchgrind rocked them to the memory core. It made this crappy sk8tR into something special, and kept my hands busy in the best ways possible. Well, come this … Read more]]>

Remember Touchgrind, the excellent skateboard simulator? My fingers still dance awkward steps across my iPod when I’m looking up hard dictionary words like ‘cluster’ and ‘shill’ ’cause Touchgrind rocked them to the memory core. It made this crappy sk8tR into something special, and kept my hands busy in the best ways possible. Well, come this Spring, Illusian Labs will release its sequel, Touchgrind BMX. The same sort of free style physics will get things going on pipes and over rails from the relative safety of your iDevice. That means no more pinchin’ the biscuit. For now, enjoy the above video. We’ll have more as it comes.

Wanna get prepped for Touchgrind BMX on one of the iDevice’s first truly innovative titles? Check out Touchgrind now!

Touchgrind Illusion Labs, Touchgrind (TMA Review), 6.87MB – $4.99

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Ultimate Spider-Man – Total Mayhem punching for September http://www.touchmyapps.com/2010/08/27/ultimate-spiderman-total-mayhem-punching-for-september/ http://www.touchmyapps.com/2010/08/27/ultimate-spiderman-total-mayhem-punching-for-september/#comments Fri, 27 Aug 2010 13:47:34 +0000 http://www.touchmyapps.com/?p=38396 If you like beat-’em-ups (and I know you do), you might be just the person we’re looking for. Spidy, at it again against asthmatics baddies, will be slinging to an iDevice near you in the very near future. Be prepared for the combos, subtitles, and mad violence that only the webber Spiderman can deliver. Below … Read more]]>

If you like beat-’em-ups (and I know you do), you might be just the person we’re looking for. Spidy, at it again against asthmatics baddies, will be slinging to an iDevice near you in the very near future. Be prepared for the combos, subtitles, and mad violence that only the webber Spiderman can deliver. Below are some screenies and above, Gameloft’s latest trailer. Take your pick.

Piccies and more from Gameloft after the gap:

The Story

MYSTERY INFECTION STRIKES CITY!
Spider-Man is busy swinging toward the bridge back to Queens when he sees what appears at first glance to be a regular, NYC traffic jam… except this one happens to be caused by people abandoning their cars in the middle of the street and fleeing.
It might be the symbiote possessed horde advancing on them. Spidey dispatches the symbiotes and traces their source to City Hall, where he meets S.H.I.E.L.D. field researchers. The S.H.I.E.L.D (Supreme Headquarters International Espionage Law-enforcement Division) is an extra-government intelligence and security organization dedicated to protecting the nations and peoples of Earth from all threats. The lead researcher tells Spider-Man that scientists planted inside the Triskelion by the Roxxon Corporation attempted to combine Venom with OZ Serum, hoping to improve it. The resultant blast destroyed a portion of the Triskelion, allowing a number of super-villains to escape this morning… and also dispersed some of the Oz-Venom synthesis, which began possessing/infecting people throughout the city.

The researchers have been collecting samples all morning in hopes of generating a rapid-acting antidote, but S.H.I.E.L.D. is overwhelmed with another crisis elsewhere and stretched thin. They’ve detected a major infestation inside City Hall… but aren’t equipped to defend themselves from a group that size. Can Spidey get inside and procure a sample?

App Description

THE ONLY SPIDER-MAN GAME ON IPHONE!
Your friendly neighborhood Spider-Man battles to save his beloved city! Spider-Man will need to use all of his great powers to save New York from the worst breakout of Super Villains the city has ever seen. Fight against time to stop the madness and mayhem created by the Super Villains who want to take over the city and disperse a poisonous virus! Spider-Man: Total Mayhem captures all the action, humor and fun of the Ultimate series in state-of-the-art gameplay and animations. Are you up for the challenge?

WITH GREAT POWER COMES GREAT RESPONSIBILITY

  • Enjoy ultra dynamic gameplay with more than 20 fighting combos that take advantage of Spider-Man’s extraordinary agility and super powers.
  • Master the mayhem by using Spidey’s agility to master tricky platforming and quick time events. – Find yourself in a pinch? Activate Spidey’s special attack, the Ultimate Web Combo to blast danger away!
  • Use your Spider-Sense to avoid danger and get in the best position to counter-attack!

THE COMIC UNIVERSE OF ULTIMATE SPIDER-MAN

  • Play in a storyline inspired by the Ultimate Spider-Man comics: Roxxon scientists planted inside the Triskelion facility covertly attempt to combine Venom with OZ Serum to improve it. The resultant blast destroys a portion of the Triskelion, allowing some of Spider-Man’s greatest foes to escape. Released in the explosion, the Oz-Venom synthesis has also begun to infect citizens throughout the city!
  • Face off against six of Spider-Man’s toughest enemies gathered in one game for unprecedented mayhem: Sandman, Rhino, Electro, Venom, Dr Octopus, and Green Goblin!
  • A sleek graphic style with bold colors and impressive animations – including slow motion – brings the Ultimate Spider-Man universe alive in right your hands!
  • In the heat of all the action capture your greatest combat moves for your friends with our Photography mini-game. And Search for collectibles to unlock comic art from the Ultimate Universe.

THE ONLY SPIDER-MAN GAME ON IPHONE!
NEW YORK IS ALL YOURS

  • Visit 12 levels in unique New York City locations as depicted in the comic book series. Battle from the rooftops to the subway and back again!
  • Explore the city like Spider-Man! Cling to the walls and climb them and then jump, web sling or slide from rooftop to rooftop in memorable aerial sequences.
  • Unlock the Black Suit, and revisit all levels using your new capacities powered by the mysterious Symbiote substance.

For all the latest, check out Spiderman Total Mayhem.

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Preview of Rimelands: Hammer of Thor – Rogue is going steampunk! http://www.touchmyapps.com/2010/08/06/preview-rimelands-hammer-of-thor/ http://www.touchmyapps.com/2010/08/06/preview-rimelands-hammer-of-thor/#comments Fri, 06 Aug 2010 13:02:10 +0000 http://www.touchmyapps.com/?p=37209 I got interested in Rimelands back in early 2010 when I came across the first batch of screenshots and some basic information on the game. It got me so interested that I contacted Arto and Peter from Dicework Games for an exclusive interview about their project. And now, barely half-a-year later, Rimelands is in its … Read more]]>

I got interested in Rimelands back in early 2010 when I came across the first batch of screenshots and some basic information on the game. It got me so interested that I contacted Arto and Peter from Dicework Games for an exclusive interview about their project. And now, barely half-a-year later, Rimelands is in its final stages of beta-testing and scheduled to be submitted to Apple for review in a couple of weeks. What’s even better – I can give you a sneak peek of what’s in store!

Even though the game is still in beta the background story is already almost completely in place. The general population of Earth screwed up and ushered in a new ice-age. People were forced to retreat into deep vaults to survive. But then steam was discovered – and I’m not talking about the one from boiling water. This steam emanated from the bowels of the planet itself and had unique properties, allowing mankind to reach out and start reclaiming the ice-covered surface. But they were greeted with the new masters of the planet – the Fae-folk, magical creatures that have amazing powers. After a long and bloody war a peace treaty was signed, albeit a very unstable one. A new force has found its way into the world and now the survival of both races depends on the actions of a young treasure hunter.

Rimelands is an RPG in the traditions of Rogue. The game is completely turn-based, though out of combat you’ll rarely notice it. Each turn every unit can make one action, be it a use of a skill, attack or move a square. An interesting feature is the combat system itself. When an attack is made or an offensive skill is used both parties roll dice according to their stats. The die result may be a hit, a double-hit, a block or a miss. Then the rolls are tallied and compared and depending on the amount of hits of the attacker and the block dice of the defender it is decided whether a hit is scored.

But what is an RPG without character customization. And here Rimelands has enough to sacrifice even the most die-hard gamer. On a level-up you can choose what path you want to upgrade. There are 3 possible ones – barbarian, assassin and shaman – specializing in melee, ranged or magic attacks respectively. On an upgrade you may receive a skill point, an additional die or a boost to one of the characteristics. The skill trees provide ample opportunity for various styles of play with a mix of active and passive skills for all professions, as well as more offensive or defensive talents.

Another pillar of RPGness is, of course, the inventory. Chests are scattered all over the dungeons with loot to make any munchkin’s mouth water. The items themselves aren’t random, but the assortment covers both pure and hybrid builds with artifacts from the common white stuff to the extremely rare and powerful purple equipment. These items come in four categories with only one of each possible to have equipped at every single moment – melee weapon (also covers magic staffs), ranged, armour and accessory.

On the visual side Rimelands is simply gorgeous. Despite being built on the infamous Unity engine the graphics quality rivals that of Dungeon Hunter. The performance is a bit flaky on the iPhone 3G on some levels, but you can always turn off the high-end weather and lighting effects to provide for comfortable play. Lastly – Rimelands is one of the rare games, targeted for high replayability with about two thirds of the dungeons being randomly generated on each play and varied skills that easily make it worth going through at least 3 times to try out the different builds and aspects.

There are still a few weeks left for the developers to put in some additional polish on the already amazing title. But I can tell you what we have shaping up here will definitely give even the titles from the big developers a run for their money. Rimelands throws in the pot an excellent storyline and setting, great graphics, a deep and varied RPG system and superb replayability to serve the iDevice gamers one of the best RPG games on the platform.

With this I declare Rimelands: Hammer of Thor officially pretouched!

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Exclusive preview: 1112 Episode 02 – Just when you thought it couldn’t get any better… http://www.touchmyapps.com/2010/04/20/exclusive-preview-1112-episode-02/ http://www.touchmyapps.com/2010/04/20/exclusive-preview-1112-episode-02/#comments Tue, 20 Apr 2010 14:12:10 +0000 http://www.touchmyapps.com/?p=31837 A little over a year ago, while the App Store was void of even a single decent quality adventure game, a small independent developer called Agharta Studio released 1112 episode 01– the first adventure game to be exclusively developed from the ground up for the iPhone. The project came to fruition through the hard work … Read more]]>

A little over a year ago, while the App Store was void of even a single decent quality adventure game, a small independent developer called Agharta Studio released 1112 episode 01– the first adventure game to be exclusively developed from the ground up for the iPhone. The project came to fruition through the hard work of a small team led by Alexandre Leboucher and got high praise from critics all across the board (including an honorable mention in our The App Store’s Best Adventure). It was stylish, beautifully drawn and had an original storyline and puzzles to back it all up.

Despite the original promise of a sequel in about 4 month’s time, the team decided to take a little detour to make the excellent Rogue Planet, which messed up the schedule somewhat. Fastforward to April 20, 2010 – Alexandre has just informed me that the long awaited sequel has finally been submitted to Apple and graciously allowed me to take a full hands-on go with 1112 Episode 02. And here’s how it looks.

First of all – I am NOT going to go into every nook and cranny – that I will do in the full review as soon as 1112 Episode 2 is officially out on the AppStore. I am going to give you a few teasers and highlights, especially compared to the first episode.

Speaking of which – there is no need to actually play  1112 episode 01 to get full enjoyment out of the sequel. All of the necessary backstory about the previous events is told in a handy intro sequence and you find yourself right where you left off before – in an unknown hotel room somewhere in New York. You can’t remember how you got here, or where exactly HERE is. First things on the TO-DO list – find out what happened and finally get in touch with Goodman. The gameplay in this part is a bit more dialogue based than in the first part and to spice it all up, Agharta Studio added several minigame-like puzzles. Yes, be prepared for a little Sudoku and some wire-twisting.

The storyline in Episode 2 advances quite considerably, though by the end of it you’ll still have no idea what’s going on.  By the way, I’m being told that 6 episodes total have been laid out, which promises a consistency rarely found in sequels and the like. An interesting vibe I got when playing 1112 Episode 02 was one akin to watching the first season of LOST, arguably the best TV show of all time. The game sucks you in and constantly keeps you off balance with the events unfolding, and while it leaves you with more questions than answers, it feels natural and makes you hungry for more.

On the technical side the game is simply a massive improvement over Episode 1. The engine has been rewritten completely from scratch (which was the other fact responsible for the delay) and renders the beautiful hand-drawn scenes with music and sfx flawlessly even on the older iPhone 3G.

The interface also received a complete overhaul. Gone are the action buttons on the right – instead only a single small icon is present. With a tap and drag you can bring it down to reveal the same 3D backed inventory where you can take each and every item and spin it around to examine from all angles. One thing that got cut in the transition was the map – but I never thought it useful anyway. In the game scene, not only can you pan using a finger and zoom-in out using the pinch gesture, but scan around the area with a magnifying-glass-cursor that makes finding the active spots a cinch. And finally – you can do all of that at the same time (full multi-touch support – finally!).

What more is there to say?  1112 Episode 02 is a masterpiece – and once it is out it will definitely be the crown jewel of the 1st Person Adventure games on our App Store’s Best list. On my personal list, it is one of the best adventure games I ever played and I can’t wait for Episode 03 :) Coming Summer 2010 they say…

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Preview: The Egyptian Prophecy – An exclusive first look at Tetraedge’s next adventure! http://www.touchmyapps.com/2010/02/26/preview-the-egyptian-prophecy-%e2%80%93-an-exclusive-first-look-at-tetraedges-next-adventure/ http://www.touchmyapps.com/2010/02/26/preview-the-egyptian-prophecy-%e2%80%93-an-exclusive-first-look-at-tetraedges-next-adventure/#comments Sat, 27 Feb 2010 01:53:40 +0000 http://www.touchmyapps.com/?p=28777 Tetraedge, the company behind some of the best adventure games on the iDevice, have given me the unique opportunity to test out their upcoming game – The Egyptian Prophecy – a port of the PC title by Kheops Studio: Egypt 3: The Egyptian Prophecy. And being the sneaky guy that I am I also took … Read more]]>

Tetraedge, the company behind some of the best adventure games on the iDevice, have given me the unique opportunity to test out their upcoming game – The Egyptian Prophecy – a port of the PC title by Kheops Studio: Egypt 3: The Egyptian Prophecy. And being the sneaky guy that I am I also took the opportunity to take a video of the gameplay.

The Egyptian Prophecy is a classic first-person adventure set in ancient Egypt. The pharaoh is charged by the god Amun-Ra to build an obelisk in the name of the god to save his life. Unfortunately the construction works are plagued by mishaps and accidents. The story follows the adventures of Maya, who is charged by the pharaoh himself to investigate the delays.

The gameplay in Egyptian Prophecy is the classic rendition of first-person adventure games. You explore the surrounding areas, talk to people, solve puzzles, find items and then find a place to use them – you know, the usual! While the inventory management has been somewhat simplified by the absence of item combining, Egyptian Prophecy is among the few adventure games that offers the usage of special powers. You start with clairvoyance and obtain various new skills throughout the game. Timely and clever usage of the powers are essential to progress in the game and tie in logically with the puzzles.

Egyptian Prophecy uses the same 360 degree engine as the previous games by Tetraedge which accounts for the amazing graphics quality and excellent performance even on the older phones. The in-game interface is similar to earlier releases, though the inventory one has been built from scratch and looks simply gorgeous.

The game will be released in 3 episodes much like the recent Dracula: The Path Of The Dragon – Part 1 and may also be priced at $0.99 a piece. I would estimate the gameplay at about 2-3 hours per episode which would make for a fair overall time of 6-9 hours for the full game. The development is in its final stages and all episodes will probably either be released at the same time or at least in close succession since they are all fully playable and almost without bugs already. The only point not yet defined is the publisher, who may have a say in the final release dates.

The Egyptian Prophecy is an excellent title for all adventure fans to sink their teeth in to. It offers the unique opportunity of diving into the charm of ancient Egypt wrapped in a visually beautiful package and a user-friendly interface.

With this I officially declare The Egyptian Prophecy preTouched!

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Preview with hands-on video: Caligo Chaser – Chasing after whispers of glory http://www.touchmyapps.com/2010/02/24/preview-with-hands-on-video-caligo-chaser-%e2%80%93-chasing-after-whispers-of-glory/ http://www.touchmyapps.com/2010/02/24/preview-with-hands-on-video-caligo-chaser-%e2%80%93-chasing-after-whispers-of-glory/#comments Wed, 24 Feb 2010 19:49:05 +0000 http://www.touchmyapps.com/?p=28706 Some time ago I was blessed with an invitation to a closed beta-test of a new RPG from Com2US – creators of  arguably the best Action/RPG on the iDevice at the moment – Inotia 2: A Wanderer of Luone (TMA Review – Kiss It). They have undertaken an ambitious task of claiming the crown of … Read more]]>

Some time ago I was blessed with an invitation to a closed beta-test of a new RPG from Com2US – creators of  arguably the best Action/RPG on the iDevice at the moment – Inotia 2: A Wanderer of Luone (TMA Review – Kiss It). They have undertaken an ambitious task of claiming the crown of side scrolling Beat-em-up RPGs currently held by HYBRID: Eternal Whisper (TMA Review – Kiss it). And today I’m going to give you a preview of what will be in store once Caligo Chaser is released – with video nonetheless!

Well, Caligo Chaser is out now! Check it out at the App Store:

Caligo Chaser Com2uS Inc., Caligo Chaser – $2.99

The story in Caligo Chaser revolves around Chic – a young aspiring Private Knight – auspiciously shortened to PK in many conversations. As some of you may know, PK is a common abbreviation for “Player Killer” in MMORPG games – the people who run around often terrorizing newbies and such. Anyway, back to business. Having just arrived in the land of Emporioum, he’s immediately met by the president who reminds him of the 100,000 leones he’s owed. Now Chic has no choice but to join the PK to earn wealth and glory in an attempt to pay back the loan. And maybe get a girl along the way as well.

Gameplay wise Caligo Chaser is a classic side-scrolling beat-em-up. Each level is split into several stages and the only way to progress is to kill everyone on each stage. The game features the classic simple strikes and dashes, along with charge strikes and skills. A nice touch is that you’re not only scored on the completion of each level, but are also awarded extra loot depending on how well you did (which gives an extra incentive to make a perfect sweep). Levels are punctuated by towns and neutral areas where you can talk to people, buy items and even do some tinkering with equipment – like enchanting pieces off it and even combining elements to get completely new gear.

One of the more interesting features of Caligo Chaser is character development. On each level-up you will get 5 stat points to distribute. All of the effects are immediately shown in a detailed stat screen, so it’s easy to understand and tailor to your own preferences. The skills are not upgraded using stat points though. Rather they are equipped via special passive and active skill stones. The most interesting innovation is that you can actually enchant and upgrade the skill stones as you can with any other piece of equipment, instead of waiting for the proverbial power up.

The graphics in Caligo Chaser follow the Japanimation traditions and include some of the most detailed art I’ve seen on the iDevice in such a genre. The character’s appearances changes depending on the equipment and even the hair moves. The music is also very good, offering the right mood for the moment.

The biggest flaw of Caligo Chaser at the time of the beta-test, one that is likely to have been addressed by the developers already, is the interface. The game features a mix of touch-based and d-pad controlled menus, huddled in the center of screen. The buttons and text are too small to press or read comfortably. The battle interface  on the other hand is better, though the D-Pad is not as responsive as I would’ve liked. But again, it was only a beta and will probably have been fixed by the time of its release.

From what I’ve seen  Caligo Chaser is an excellent game and a real contender to take the beat-em-up RPG crown away from Hybrid. My only concern at the moment is the interface, but hopefully Com2US will have listened to the feedback provided at the beta-testing and made any necessary tweaks for that extra polish. The other issue that may affect initial sales is the seemingly coinciding release of Zenonia 2 – one of the most anticipated games of 2010. Who will rule the genre in a month? We’ll just have to see!

With this I officially declare Caligo Chaser preTouched!

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Hands on Preview – Fuzion: Lands of Fate http://www.touchmyapps.com/2009/11/03/hands-on-preview-fuzion-lands-of-fate/ http://www.touchmyapps.com/2009/11/03/hands-on-preview-fuzion-lands-of-fate/#comments Tue, 03 Nov 2009 14:26:03 +0000 http://www.touchmyapps.com/?p=22403 I’m a big fan of games that try to mash a couple of existing concepts together into a new and fresh look. Fuzion is one of those games: a mix of RPG and scrabble. So, without further ado, let’s take spell out D-A-R-K L-O-R-D and look at the preview… Fuzion takes the best parts of … Read more]]>

Fuzion 1

I’m a big fan of games that try to mash a couple of existing concepts together into a new and fresh look. Fuzion is one of those games: a mix of RPG and scrabble. So, without further ado, let’s take spell out D-A-R-K L-O-R-D and look at the preview…

Fuzion takes the best parts of a bunch of other games and makes them even better. It mixes the fantasy artwork from an RPG with a word puzzle game and uses the static screens from those so-called App store MMOs, but adds in a large overworld map with lots of locations and quests. Then there’s the detailed story-driven quests themselves which build upon one another with a sense of accomplishment. There’s even a capital city, where you can fight against monsters in the arena or earn greater powers by facing particular word puzzle challenges.

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This game feels huge. Not something you’ll beat quickly, or easily. Now I’m not particularly good at scrabble (or spelling), so at times I was perhaps more challenged than others might be. I didn’t always win a battle with a monster, nor was I always able to come up with enough words out of the letters given to pass a quest – but it’s never so frustrating that I didn’t immediately want to try again.

So the main part of Fuzion is played by choosing among a group of randomly displayed letters and creating words from them. Sometimes your goal is just to make a certain amount of words – other times, your words will cause damage against the fierce creatures you face. It’s your task to defeat those creatures before they defeat you (as shown by the balanced life meter across the top of the screen). The map is give to you in chunks, and though the quests do have an order to them, you can choose to do any that you see on your screen at any time. As you complete a series of quests, you’ll be given a challenge from a boss creature, and once you defeat it, another chunk of the map will open up.

This is the kind of game I could easily see myself losing a lot of time on. There’s some character customization at the beginning, and an open-endedness to the game that lends itself to lots of replay. Fuzion is currently in beta-testing phase, and while there are some minor bugs that still need to be worked through, it’s definitely a very polished game even at this stage. The developer is hoping to release this game soon, and I’m looking forward to everyone else being able to see how much fun Fuzion is.

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Claws-on Preview: Imp or Oaf? http://www.touchmyapps.com/2009/11/02/preview-imp-or-oaf/ http://www.touchmyapps.com/2009/11/02/preview-imp-or-oaf/#comments Mon, 02 Nov 2009 15:12:55 +0000 http://www.touchmyapps.com/?p=22379 Many people were hoping that the first game to come out from Gilded Skull Games would be Galactic Keep, an impressive looking pen-and-paper RPG emulator. But that game is still in development, and in the meantime, they’ll be releasing their first game called Imp or Oaf?. I got the chance to sit down with the … Read more]]>

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Many people were hoping that the first game to come out from Gilded Skull Games would be Galactic Keep, an impressive looking pen-and-paper RPG emulator. But that game is still in development, and in the meantime, they’ll be releasing their first game called Imp or Oaf?. I got the chance to sit down with the beta version of this game, and played it on and off with my 5-year-old son, and I’m here to give you my impressions.

The premise is fairly simple: you’re supposed to decide if the character on your screen is an Imp or an Oaf. When describing those characteristics to my son, I told him an Imp would be a trickster and an Oaf would be kind of goofy. You then have to use your own deductive reasoning to figure out which one of those two best fits the character in the picture.

Oh, there’s one more thing – you’re not actually shown the whole picture of the character. You’ll be zoomed in to a particular spot on the picture at the start of each round. Then, you decide to either click the button and choose if it’s an Imp or Oaf, or you can tap the picture on the screen to have it zoom to another spot on the picture. While that might help you by revealing more of the character and improving your odds of guessing correctly, you also lose potential points with each zoom (starting at 100 points, and decreasing by 10 for each zoom). And once you reach zero, your turn at guessing that character is over.

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In the beta build you can play 10, 20, or 50 round games. At the end, you’ll be given your score – there are plans for an online scoring system so you can strive to be the greatest Oaf of all time.

Really it’s a very cute game. My son really enjoyed playing it, and wanted to keep going after each game was over. He gladly counted each round, and his score at the end. It’s the kind of game that is great for young kids: simple to play and easy to understand. The artwork is just amazing – it’s got a style all its own and really helps it stand apart from the crowd. I did have some suggestions to give back to the developer, mostly based on how my son was playing and what he seemed to want the game to do. And of course, there are still some unfinished things in the game – like highscoring – but it actually plays very well and I had no major issues with the beta. In all, both my son and I enjoyed playing Imp or Oaf?, and I’ll be looking forward to reviewing it when it comes out.

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Hands on Preview: Moonga http://www.touchmyapps.com/2009/10/30/hands-on-preview-moonga/ http://www.touchmyapps.com/2009/10/30/hands-on-preview-moonga/#comments Fri, 30 Oct 2009 21:35:45 +0000 http://www.touchmyapps.com/?p=22393 I was given the opportunity to take a look at the beta version of Moonga, a Customizable Card Game coming soon to the App Store. I do feel like one of the few people who’s never really gotten into the whole CCG scene, but this one looked like a nice simple CCG to ease myself … Read more]]>

Moonga-Preview-1

I was given the opportunity to take a look at the beta version of Moonga, a Customizable Card Game coming soon to the App Store. I do feel like one of the few people who’s never really gotten into the whole CCG scene, but this one looked like a nice simple CCG to ease myself into. I liked the fantasy style art, so I was immediately drawn in to this easy to play game.

I’m going to do a quick run down of a typical card before I move on to describing how the game is played. A card will show you a picture of the character or creature it represents, along with a brief description of what it will do. There are three numbers to the left side of the card. The top one, over a sword, is your attack strength. The middle shield number is your defensive strength. And the bottom number is the damage you will actually cause to your enemy.

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When actually playing a game, you will play 5 cards against either a computer or live opponent. You get to decide which card you are going to play in what order, not always knowing what card your opponent is going to be playing next. Once you choose a card, you’re brought to a set up screen, where you can decide to add extra points to your card for additional attack strength and defense. You have a total of 10 points for the entire game, and can choose to add them a few at a time to each card played, or all at once to just one card. You also have an extra defensive card that can only be played once, simultaneously with one of your other cards.

Then the round begins, and your attack strength is compared to your opponent card’s defense strength. If your attack is greater than his defense, then you do damage for the amount shown on your card to his overall HPs (20 total for each of you). You will then be shown the same attack from your opponent against you, and you’ll move on to the next round. The one with the most HPs (shown as a heart) at the end of the game wins.

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In the beta, you’re limited to just the starter deck of 6 cards – there’s no upgrading or customization yet. There seem to be a number of future plans for this game, including online player vs player and tracking of high scores. There are also lots of additional cards – though I’m not sure if these will be a part of the standard game, or purchased as add-ons. It’s not clear as of now if there’s a narrative holding this game together, in beta form it’s mostly just a clean interface to allow you to play the game itself.

But I found it to be an enjoyable experience. It was easy to learn to play – I’m a complete newcomer and quickly figured out what was expected of me. At the same time, the difficulty seems average – I won as many rounds as I lost; like any card game, it was kind of the luck of the draw. As I said at the beginning, the fantasy trappings of the game are a real draw, and I think it could be just the kind of game some folks are looking for once it comes out. I don’t think it’s as deep as some CCG out there, but Moonga seems like the perfect size for this type of on-the-go gaming.

Into card games? Check out our review of Orions: Legends of Wizards

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Dracula: Path of the Dragon – Chillingo’s dark new adventure http://www.touchmyapps.com/2009/10/28/dracula-path-of-the-dragon-chillingos-dark-new-adventure/ http://www.touchmyapps.com/2009/10/28/dracula-path-of-the-dragon-chillingos-dark-new-adventure/#comments Thu, 29 Oct 2009 02:27:25 +0000 http://www.touchmyapps.com/?p=22256 Chillingo are on a Vampire kick and though Origins is yet to debut, another game, Dracula: Path of the Dragon lustily awaits the fall (hint) of night engorge on App Store adventure fans. Path of the Dragon is a port of the intricate (and hardcore) point and click PC adventure of the same name and … Read more]]>

PR-dracula-path-of-the-dragon5Chillingo are on a Vampire kick and though Origins is yet to debut, another game, Dracula: Path of the Dragon lustily awaits the fall (hint) of night engorge on App Store adventure fans. Path of the Dragon is a port of the intricate (and hardcore) point and click PC adventure of the same name and promises to be a complex and dark exploration of the occult, so get your blood-soaked, hex-marked thinking caps on for its autumn release.

Follow the gap for a sneak trailer, more screenies, and the Press Release


Press Release
In Dracula: the Path of the Dragon for the iPhone you play as Father Arno Moriani, who is sent to investigate a potential candidate for sainthood in Transylvania. Submerged into a riveting storyline, you are challenged to solve complex and engaging puzzles that lead to a final confrontation with Dracula! This gripping adventure sucks you in and leaves you “dying” for more.

The year is 1920. You begin your investigation of Dr. Martha Calugarul in the village of Vladoviste, half-destroyed in World War I. On the hillside sits the Castle of Twilight, the famed home of Vlad the Impaler. Father Arno–not being knowledgeable of the ways of the vampire–begins to track a mysterious figure he believes is responsible for evil deeds in the area. He realizes later, that he is inadvertently walking the path of the dragon. As you solve puzzles based on medicine, history, and the occult, you’ll uncover the mystery of the dragon and of the vampires.

The mechanics in Dracula : the Path of the Dragon for the iPhone, are simple: point and then click. Adventure gamers with a taste for methodical puzzle-solving could appreciate Dracula: the Path of the Dragon.

We’ll let you walk the path of the dragon yourself when Dracula: the Path of the Dragon is released this fall.

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