TouchMyApps » Physics http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Mon, 14 Apr 2014 11:45:56 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.3 The Granny Coder – Gelex dev proves it ain’t too late to create http://www.touchmyapps.com/2009/11/15/the-granny-coder-gelex/ http://www.touchmyapps.com/2009/11/15/the-granny-coder-gelex/#comments Sun, 15 Nov 2009 08:26:01 +0000 http://www.touchmyapps.com/?p=23114 Unless you are trying to make the last train home, it is never too late to start. The Granny Coder, a 78 year-old grandmother from Czech is proving this very maxim in the creation of a new arcade physics puzzle-game, Gelex. Years ago, she studied the programming languages C and C++, for an IT stint, … Read more]]>

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Unless you are trying to make the last train home, it is never too late to start. The Granny Coder, a 78 year-old grandmother from Czech is proving this very maxim in the creation of a new arcade physics puzzle-game, Gelex. Years ago, she studied the programming languages C and C++, for an IT stint, but now, retired and battling increased free-time, she has picked up iPhone programming. Gelex has even better news: Handjoy are scheming to debut it at reduced price, or in the case that enough people shout and stamp about it on internet, it will be introduced for free in a few weeks.

By the way, “I want Gelex for free!”

Press information and contest rules after the gap:

Press Literature:
Gelex is innovative and highly addictive arcade game for both casual and hardcore players. It combines physics elements with traditional match 3 concept. It is designed and fully optimized for the touch screen with easy to learn controls.

Main goal of the game is to help crazy physicist Alex destroy his newly invented matter called Gelex. Gelex takes form of small, quite annoying, jelly bricks and the only way to destroy them is to match them by color in special vaporizing machine. The more matches you make, the higher your score.

“I’m so excited about Gelex development process and I’m even more excited about the game itself. It’s so funny and entertaining and I hope people will feel the same way” said probably the oldest iPhone game developer Marie Bila, author of the game.

The game is in the final testing phase of the development process and its debut on Apple App Store will be at the beginning of December 2009.

Contest Rules:
Gelex will be for free!!!

But there are conditions… like always :) The game will be completely for free, but just for limited time after its release. And only if people will really want it for free :) And how to prove, that you really want it for free? It’s simple. Just write anywhere on the internet message> I want Gelex for free! You can write it into YouTube comments, various discussion forums, on your twitter/facebook page, on your blog, write article about it or into comments under some other article. Simply just anywhere :)

If the Apple approval procedure will go smooth, the game will be released on Friday the 4th of December. The day before (Thursday) I’m gonna search Google using the quoted query “I want Gelex for free!” (This whole sentence with quotes. link ) and the results will set the price. Right now, there are no results on Google. So, people have nearly 3 weeks to change it :)

And how many results there should be? Well, Handjoy wants the game for 2,99$. I want it for free. Together we’ve agreed that:

  • 50 results on Google -> Starting price will be 1,99$
  • 100 results on Google -> Starting price will be 0,99$
  • 500 results on Google -> Gelex will be first day for free (Friday)
  • 1000 results on Google -> Gelex will be for free on Friday and Saturday
  • 2000 and more results on Google -> Gelex will be for free whole weekend (Friday, Saturday, Sunday and maybe Monday in the morning :) ).

So if you are waiting for Gelex and want it for free, then here is your chance. I hope you appreciate my effort in lowering the price as much as I could. Handjoy would make it for 2,99$ without comments – bad guys. Hehe. No no, they are great, but sometimes they must stop thinking only about business :)

You can read more about The Granny Coder in a recent PocketGamer
interview
.

Beta preview of Gelex:

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Ragdoll Blaster in Review – Misfired? http://www.touchmyapps.com/2009/05/18/ragdoll-blaster-in-review-misfired/ http://www.touchmyapps.com/2009/05/18/ragdoll-blaster-in-review-misfired/#comments Mon, 18 May 2009 07:13:07 +0000 http://www.touchmyapps.com/?p=11039 At first glance this game has the simplistic feel and look that I tend to enjoy in iDecive games. in fact, this one particularly reminded me of Doodle Jump and Crayon Physics, both of which are incredibly fun and intuitive games. With high hopes, I fired this app up and boy was I disappointed. The … Read more]]>

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At first glance this game has the simplistic feel and look that I tend to enjoy in iDecive games. in fact, this one particularly reminded me of Doodle Jump and Crayon Physics, both of which are incredibly fun and intuitive games. With high hopes, I fired this app up and boy was I disappointed. The cannon was loaded with a ball of potential, its aim perfect, and its fuse lit… but there was no boom. The cannoneer misfired with Ragdoll Blaster.

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The first notable issue is that there is no real start menu. After the initial loading screen you’re immediately thrown into the game. There is a menu, but you have to press it from the game screen, and it’s incredibly generic (as you can see in the picture above). There is no cute and simple piece of artwork underneath a carefully arranged menu, just a few words in a questionable font on top of a plain sheet of slightly crumpled graph paper.

I am a fan of the simple and childish style in games like iDoodle, but this really shows how incredibly nondescript the style can become. It lacks the color and flare that other games in the style have. It’s all dull blue and black and as you continue playing through the levels it just becomes monotonous. There is nothing that really pops and brings the levels to life. All of this is set to a dreary circus’ musical score.

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You’re given a cannon loaded with an infinite number of Raggedy Andy’s as I’ve affectionately named them and your goal is to fire them at the red target, using as few of them as possible. You have a crosshair which you drag around your iDevice’s screen. The further away your crosshair is from the cannon the more powerful the shot and you fire away, keeping in mind of the laws of physics and gravity. Just make sure you don’t drag your finger over the menu button or you’ll quickly find yourself in the menu instead of firing one of your Raggedy Andy’s, this is a frustrating issue in more than a couple of levels.

There are just over 70 levels in all, and as you play through them the game introduces a handful of new devices that make hitting the target more complicated. Unfortunately none of the levels require too much thought, they are all pretty straightforward which completely negates the “puzzle” aspect promised in the game’s list of features. In little under an hour I cleared about 90% of the levels. It’s not that they were too easy it’s just that they required more luck than thought, and I like to consider myself one lucky individual (I am knocking on wood as I type this).

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In the end, Ragdoll Blaster had a tremendous amount of potential that it just didn’t live up to. A facelift wouldn’t be ill-advised as the color scheme is just boring. The gameplay might have been Ragdoll Blaster’s only redeeming factor, if it hadn’t been done before by bigger and better games, like iPhyzzle. Perhaps in the near future, the developers will introduce an aspect to the game that would bring some longevity and replayability, because once you finish the 73 levels you won’t feel any real desire to replay them. Maybe if they figure out a way to allow for user generated levels, ala N: The Way of the Ninja & N+ , as well as making the levels more puzzling and thought provoking, it might bring some color to this otherwise lackluster game.

This game review was brought to you by TouchMyApps guest contributor J.D

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App Summary
Title: Ragdoll Blaster (v1.0) Developer: Backflip Studios
Price: $1.99 App Size: 3.8 MB
  • Future Potential
  • Lackluster Aesthetics
  • Dreary Circus Music
  • No Puzzling Levels

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Ouch! in Review – Masochistic Miniatures http://www.touchmyapps.com/2009/04/13/ouch-in-review-masochistic-miniatures/ http://www.touchmyapps.com/2009/04/13/ouch-in-review-masochistic-miniatures/#comments Tue, 14 Apr 2009 03:10:13 +0000 http://www.touchmyapps.com/?p=9141 In my eyes, nothing is more satisfying than ragdoll physics games. Just the idea of being able to hurl something that abides by real life physics and gravity simply overwhelms me. While there has not been an application that satisfies my need for ragdoll torture as well as the flash game “Interactive Buddy”, Ouch! by … Read more]]>

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In my eyes, nothing is more satisfying than ragdoll physics games. Just the idea of being able to hurl something that abides by real life physics and gravity simply overwhelms me. While there has not been an application that satisfies my need for ragdoll torture as well as the flash game “Interactive Buddy”, Ouch! by Hondune Games, comes pretty darn close.

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Ouch! is as simple as a game can get. Your main objective is to cause as much damage to your ragdoll as possible within a certain timeframe. The amount of “nudges” (pushes) that can be administered to your ragdoll varies per scene and Ouch! comes loaded with a total of 49 scenes spanning categories such as Starter Levels, Pushing Buttons, Tilt Tests and Community Selections. Each scene brings new challenges as you try to achieve the highest score possible. Unfortunately, Ouch! lacks an online highscore list to compare your damage results with other people.

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If you get bored of playing the packaged scenes, you can always create your own Ouch! levels. Ouch! has a built-in scene editor which adds longevity and fun. There are several items to play around with including trashcans, baseball bats, bowling balls, and even cars. Certain objects such as cars are special because they are interactive. You will know an item is interactive when there’s a little red button nearby which will trigger the item. So, when pressing the car’s button, the car automatically starts driving in the direction it is pointed. Another interactive item is the cannon, which of course shoots out cannonballs.

When creating a scene, you start by choosing from a small list of backgrounds. You can also adjust the number of possible nudges, time, and the level’s name. Once you’re done with all that, the real fun begins. Props are broken into three categories: dynamic, static, and interactive. As described before, interactive props are items in which have triggered actions. Static props are objects that stay stationary no matter what. These items include spikes and quarter pipes. The dynamic items are the ones that move when they come in contact with something. For example, if you throw your ragdoll into a trashcan, the trashcan will then fall over (elegance at its finest).

You can also add walls to your scenes so your ragdoll can follow a path. When you’ve finished your work of art, you’re given the option to export it. By exporting the scene, you not only save it for yourself, but you also enable your scene to be viewable by others by saving it as an image. Scenes can be imported from Safari or via in-game menus. Here is agallery of fan-created scenes at flickr.com. The replay system is very intricate, allowing you to easily fast forward or rewind the replay at any time. When playing back replays, pausing will allow you to freely zoom in and out of any portion of the screen.

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Scenes aren’t the only things you can create. You can even make your own homebrew ragdoll basically from scratch. Height and weight, clothing (even hats) and even faces can be customized. Using your fancy iPhone camera, you can add your own face into Ouch! and resize it to fit the ragdoll. You will need to be creative though as you need to have three different faces for each ragdoll. Each face represents an emotion (happy or sad) or state (pain, pleasure). If your ragdoll gets crushed by anvils then the upset/pain face show your avatar. Nothing is more gratifying than throwing a ragdoll with your friend’s face on it into a pit of spikes after he got ketchup all over you when you went out to lunch last evening..

My only gripes are that Ouch! has no online scoreboard or scene/character browser. I would also like to see some unlockables and/or achievements in a future update. I’m always a striver and the kind of person that will play a game twice as long just to unlock the final item or get the best achievement. Additional clothing customization such as color selection would be great as currently Ouch! is limited to pre-made outfits. Finally, a few more backgrounds for the scene editor would be nice (ex. being able to choose photos from your photo album).

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Ouch! is a game for masochists and basically everybody else. Whether you need to release bottled up anger after your nice shirt gets ruined by ketchup or you simply wanna have an ecstatic time throwing a ragdoll down stairs or into pinball flippers, Ouch! is a great outlet. With plenty of replayability thanks to the scene editor, and a plethora of objects to play around with, I definitely recommend picking up Ouch! It has well-earned a Grab It rating.
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App Summary
Title: Ouch! (v1.1) Developer: Hondune Games
Price: $2.99 App Size: 9.2 MB
  • Great ragdoll physics
  • Advanced scene editor with many objects to manipulate
  • Ability to save and review replays
  • able to import and export scenes and characters
  • No online character or scene browser within the app
  • Could use more clothing options
  • Nothing to unlock. No achievements

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