TouchMyApps » Origin8 http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Fri, 17 Oct 2014 21:42:18 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.4 Sentinel 3: Homeworld in Review – I hear you got a bug problem ma’am http://www.touchmyapps.com/2010/12/09/sentinel-3-homeworld-in-review/ http://www.touchmyapps.com/2010/12/09/sentinel-3-homeworld-in-review/#comments Thu, 09 Dec 2010 17:34:11 +0000 http://www.touchmyapps.com/?p=44519 In the myriad of Tower Defense titles available on the App Store, only a handful truly warrant attention. Origin8′s Sentinel: Mars Defense and the sequel Earth Defense certainly fall into this category, having been critically acclaimed by both the press and iDevice gamers. Third time’s the charm they say and with the recent release of Sentinel … Read more]]>

In the myriad of Tower Defense titles available on the App Store, only a handful truly warrant attention. Origin8′s Sentinel: Mars Defense and the sequel Earth Defense certainly fall into this category, having been critically acclaimed by both the press and iDevice gamers. Third time’s the charm they say and with the recent release of Sentinel 3: Homeworld the developers are obviously aiming for another hit TD game.

Sentinel 3: Homeworld follows the same TD principals as the previous chapters of the series – it’s a classic fixed path Tower Defence. After holding its own on Mars and successfully defending Earth against the alien’s onslaught, mankind has traveled back to the alien homeworld to put a stop to the war once and for all.

The basics in Sentinel 3 are the same as in any other fixed-path Tower Defense – you have enemies coming in waves across one or more paths and you have to kill’em all before they reach the base. This third installment also keeps the highlights of the series: the barriers that made the original stand out and the orbital weaponry that was one of the main selling points of the sequel. And then it adds more… a lot more! First of all, instead of having all towers available at all times you actually only get a limited amount of free spots, and thus have to choose which ones to take into a specific level. Same goes for the orbital weapons. The weapons and towers themselves are unlocked as you progress through the campaign, but to get additional spots to outfit for the mission, you’ll have to spend cash earned for completing them.

The available towers feature both the beloved classic ones, like the basic gun, artillery or beam tower as well as a few new arrivals, like the laser or flamethrower towers. And as in the previous games – it’s definitely worth investing in upgrading them, since at maximum level they gain some extremely powerful upgrades. One issue that did standout was the poor balance of some of the new arrivals, particularly the anti-air missile and the flamethrower towers. I found them all but useless, even at maximum upgrade. The orbital weapons also offer a nice choice of ways to eliminate the enemy – with both manually targetable and auto-aim weaponry to wreak mayhem on the aliens.

Another thing you’ll earn for the successful completion of campaign missions is experience, which will go towards leveling up your commander. Now we have a unique supporting unit to help us fight against the hordes of enemies. This robotic unit will defend a barrier either by using ranged guns or melee attacks, as well as boosting the power of towers within its reach. As you upgrade your commander you can also give him some special abilities, most notably one to allow him to move from barrier to barrier. And if he dies – don’t worry – after a short while he will be resurrected at the mothership and will beam down to help you out again.

Technically Sentinel 3 upholds the series’ standard as one of the most polished Tower Defence games ever. The graphics are detailed and of superb quality and the visual effects, including the multi-coloured fog are simply amazing. And full Retina-support! The interface is very intuitive and hasn’t changed much from the previous Mars and Earth Defense games. One thing that was a bit frustrating was that I always wanted to tap the commander to see his morale boost range, but instead it only displayed when you try to place a tower.

Sentinel 3: Homeworld is a logical continuation of the highly successful TD series. It doesn’t revolutionize the genre but builds on the success of its predecessors by adding more carefully chosen and polished features to an already perfect gameplay design. Superb graphics, several modes of gameplay, customizable weapons loadout, levelable commander – this is one sweet package! Homeworld is certainly one of the most addictive Tower Defense games I’ve ever played and it’s a definite recommendation from me to both die-hard fans and newcomers to the genre.

With this I declare Sentinel 3: Homeworld officially touched!

App Summary
Title: Sentinel 3: Homeworld Developer: Origin8
Reviewed Ver: 1.0.0 Min OS Req: 3.0
Price: $2.99 App Size: 92.91MB
  • Many towers and orbital weapons with customizable loadout
  • Upgradable commander
  • Polished and addictive gameplay
  • Many gaming modes
  • Beautiful detailed graphics
  • Some balancing issues on lower-end towers

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Take a look at a few more Tower Defense reviews on the iDevice:

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Robot Rampage In Review – robots, lasers, destruction – Awesome! http://www.touchmyapps.com/2010/02/15/robot-rampage-in-review/ http://www.touchmyapps.com/2010/02/15/robot-rampage-in-review/#comments Mon, 15 Feb 2010 08:40:21 +0000 http://www.touchmyapps.com/?p=28039 A while back I reviewed Underground, a great side scrolling game by Chillingo which brings back the fun of the side-scrolling genre. I hadn’t really seen anything worth looking at lately until chatter about developer Origin8′s new title Robot Rampage started filling my ears. I have been a fan of their games for quite some … Read more]]>

A while back I reviewed Underground, a great side scrolling game by Chillingo which brings back the fun of the side-scrolling genre. I hadn’t really seen anything worth looking at lately until chatter about developer Origin8′s new title Robot Rampage started filling my ears. I have been a fan of their games for quite some time and had high hopes for this one. Read on to see if the app is a worthy rampage, or worthless rubbish.

From the firist, Robot Rampage is a visual masterpiece. Origin8 in my opinion have always excelled when it comes to in game graphics and this title is no different. Lots of balanced, rich colours. Lines are clean and there is just the perfect mix of visual background and active foreground graphics to keep things interesting. The main robot looks great, reminding me of something out of an older movie, or some of the weird toys I used to play with as a child.

Controlling the game is extremely easy. In game you just tap to where you want the robot to walk. To fire lasers, just hold your finger on the screen and drag to where you are trying to hit. You can also punch or stomp by tapping in front or on the ground.  The responsiveness of the controls are great and I had no problems at all moving around or hitting all the various buildings, people or anything else that got in my way. You get to run through the how-to in the beginning but if you ever want a refresher on something it’s always available from the main screen.

The main goal of the game is to destroy as many blocks as you possibly can. You do this by simply firing your laser at anything and everything in front of you. Also, to make sure things don’t become too repetitive, you will occasionally have to deal with soldiers, tanks, choppers/bombers and even missiles! There’s a whole lot of action to be had and as soon as you think you have a handle on it, something else comes in to mess with you.

Another great feature of the game is OpenFeint integration. When it comes to games like this, I thrive on being able to show off to friends my freakin’ high scores and wait for them to try to better my mad skills. One feature I didn’t expect but was happily surprised with is iPod integration. For those of you who might tire of the in game music/sound and are running on OS3.0 or up, you can play music from your iPod.app while smashing block after block. Nothing better than having the ability to pick your own city demolishing soundtrack.

Although this is one of my shorter reviews, that is definitely not due to a lack of content. This game is an excellent side scroller that will keep almost any fan of casual “pick up and play” games locked in and addicted to its city smashing fun. I would recommend this game to anyone. It’s a great easy to learn game that is perfect anytime, anywhere.

App Summary
Title: Robot Rampage Developer: Origin8
Reviewed Ver: 1.0 Min OS Req: 2.2 (3.0 for iPod player)
Price: $1.99 App Size: 8.8Mb
  • Stunning graphics
  • Great sound/music
  • Excellent replay value
  • Easy to pick up and play/put down and come back
  • None to mention

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Tap tap tap. Enjoy arcade games? Tap tap tap. Read on!

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Space Station: Frontier in Review – Heigh-ho, Heigh-ho, it’s space from work we go! http://www.touchmyapps.com/2010/01/18/space-station-frontier-in-review/ http://www.touchmyapps.com/2010/01/18/space-station-frontier-in-review/#comments Mon, 18 Jan 2010 14:14:26 +0000 http://www.touchmyapps.com/?p=26154 Tower Defence is one of the most represented genres on the iPhone. And as such, it seems that almost every idea possible has been already implemented and that it’s impossible to think of anything new. Gladly, Origin8 has just proved this statement wrong. The creators of the excellent Sentinel: Mars Defense (TMA Review) and Sentinel … Read more]]>

Tower Defence is one of the most represented genres on the iPhone. And as such, it seems that almost every idea possible has been already implemented and that it’s impossible to think of anything new. Gladly, Origin8 has just proved this statement wrong. The creators of the excellent Sentinel: Mars Defense (TMA Review) and Sentinel 2: Earth Defense (TMA Review) fixed path TD games have recently released their first entry into the open field TD variety: Space Station: Frontier.

As with any Tower Defence game the purpose is to keep your base alive as long as possible. In regards to the 10 campaign levels in Space Station, the time you have to survive for to complete the mission is defined by either plain minutes or the amount of crystals you have to mine. And yes, here is the first thing where the game expands beyond the classic TD mechanic.

Crystals are the game’s currency. They are slowly produced by the space station itself, but in extremely low quantities. The main source, however, is the surrounding asteroids. And here is where Space Station game makes a leap into traditional RTS gaming – you have to harvest resources by building mining stations close to the asteroids.

Building is reminiscent of classic RTS’s and puzzle games. The most notable feature is that all of the segments outside the space station require power in order to construct and operate. And to get this power, they must be connected to the station (or an external generator). All of the connectors have a limited length, so you have to resort to nodes to build a pathway for the electricity to flow. An added headache is that the nodes can’t have more than 4 connections, leaving you to build vast networks to keep your external systems running. There quite a number of different building available to be created, most of which require blueprints to be purchased from the main menu for credits. These are earned by completing missions.

But don’t get too distracted by the construction works or you’ll miss the enemies. They come in 4 varieties which vary in speed, size, power and weaponry. Among them are small fighters to massive Dreadnaughts which house an infinite number of fighters. To help you defend from the onslaught, a number of defensive structures are available for construction. You can build either the quick firing laser tower or the slow, but area-affecting missile launcher. But be careful on relying exclusively on the seemingly more powerful missile – the Battleship class enemies have defensive stations of their own that shoot down the missiles. To further enhance your own defensive capabilities, you can build interceptor guns of your own that shoot down enemy torpedoes. You can also build repair drones which help you recover from attacks. Almost all of the structures can be upgraded up to 3 times to enhance wither their speed or range. And if you find yourself overrun, you can trigger the station’s EMP gun to temporarily stun any ships which are in range.

Space Station: Frontier is an extremely polished product. The graphics look great, the interface uses the tried and tested approach found in many other TD games that works and the performance of the game is excellent. For social networking addicts, there is full OpenFeint support with lots of achievements available to be unlocked. And for the die-hard gamer, there are the survival and mining modes with endless waves of enemies. The only thing I really missed in the game is a full-pause mode.

Space Station: Frontier takes Tower Defence games to a whole new level. It is really a breath of fresh air and the only thing that could possibly make it better would be the addition of more types of buildings and enemies. In any other respect, it is simply a new benchmark of the genre. The mix of new concepts implemented in the game brings a new layer of strategy and tactics to Tower Defence. This is definitely a must-have game.

With this I declare Space Station: Frontier officially touched!

App Summary
Title: Space Station: Frontier Developer: Origin8
Reviewed Ver: 1.0.0 Min OS Req: 2.2
Price: $2.99 App Size: 8.6 MB
  • A lot new ideas excellently implemented
  • Great graphics with flawless performance
  • Openfeint support with lots of achievements
  • No pause-and-build mode
  • Could use more variety on enemies and defensive structures

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More TMA Tower Defense reviews can be found here:

Navy Patrol: Coastal Defense in Review – Seamen Overboard!

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Sentinel 2: Earth Defense in Review – Added ship weapons make for a better TD http://www.touchmyapps.com/2009/07/13/sentinel-2-earth-defense-added-ship-weapons-make-for-a-better-td/ http://www.touchmyapps.com/2009/07/13/sentinel-2-earth-defense-added-ship-weapons-make-for-a-better-td/#comments Tue, 14 Jul 2009 01:07:37 +0000 http://www.touchmyapps.com/?p=15351 Origin8′s Sentinel: Mars Defense was a nice departure from cute graphics and light-hearted atmosphere among the bevy of tower defense games at the App Store (not to mention it was the first TD to successfully merge the Sci-Fi theme with the genre). It was dark and suspenseful, and planning for the bosses while defending the … Read more]]>

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Origin8′s Sentinel: Mars Defense was a nice departure from cute graphics and light-hearted atmosphere among the bevy of tower defense games at the App Store (not to mention it was the first TD to successfully merge the Sci-Fi theme with the genre). It was dark and suspenseful, and planning for the bosses while defending the barriers from the hordes was challenging. Now with their latest sequel, Earth Defense, Origin8 looks to improve on an already impressive Sentinel with more weaponry and some new and welcomed features.

sentinel2_review

App Description:
Sentinel 2: Earth Defense expands upon the acclaimed gameplay of Sentinel: Mars Defense. The action takes place across varied, lushly rendered Earth environments, and the alien assault force has grown more vicious than ever. Luckily, human turret technology has also advanced, and the ship weapons system provides a spectacular new way to eradicate invaders!

New in Sentinel 2:

  • Unleash the Sentinel’s incredible ship weapons system – if you’ve got the power to do so…
  • Deploy mobile attack drones to harass the enemy and augment static defenses.
  • Construct boosters to buff your offense, and upgrade to top-tier towers for devastating special moves!
  • Pit yourself against previously unseen members of the star spawned horde.
  • Mission mode provides quick tactical challenges. Beat a scenario to earn achievements!
  • Full online high scores, achievements, friends and chat using OpenFeint
  • Exclusive new music written by Specimen A

sentinel2_review2 Sentinel brought the concept of barriers to defend, the first I had seen that in the TD genre, as well as repair/harvesting drones to help repair damaged barriers and increase the cash flow. Now, Earth Defense introduces ship weapons that can help defend the barriers at key times. It does take a while for the weapons to recharge, and the longer you recharge, the more powerful weapons you get at your disposal.

From the get go, I did get mauled more than a few times trying that balancing act, but thankfully, I did get the hang of the strategy required. I have to admit that it took me a while to even figure out that there were ship weapons, which meant I got slaughtered halfway through the first map a few times over. After getting it, I still got slaughtered, as I didn’t save them for the bigger and nastier baddies. So in this follow up to the first, despite getting new weapons, it’s still a difficult balancing act of knowing just which towers to build and more importantly, when to use the ship weapons system.

sentinel2_review4

The other challenge lies in maintaining the defenses while saving up for and buying repair drones and ship recharging drones. The extra money flow, extra ship energy, and barrier repairs become essential to your success during the later waves. Every map has a different challenge, but if you can get the most powerful bombs and lasers at keypoints, and save the flying laser drones for the big cheeses, then you’ll likely breeze through each level.

Some other features that come with Sentinel 2 include listening to your own music collection while playing the game  and OpenFeint, the most popular iDevice social gaming platform that will allow for sharing of highscores and even chatting with friends. I was pretty satisfied with the game soundtrack, as it really does set the atmosphere for this TD, so I didn’t make use of the playlist feature often. As well, since I didn’t think any of my scores were worth sending online, seeing as I played the game on medium difficulty, I didn’t make full use of OpenFeint.

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Earth Defense comes with four difficulty settings: easy, medium, hard, and psycho. Medium gave me a good enough drubbing a few times, I wasn’t about to try anything more difficult.

Overall Sentinel 2 presents new challenges with added parts to the gameplay, which makes it not just a rehash of the original, but with new strategies that are required to succeed. The ship weapons, while at first appearing to make the game too easy, are well integrated into the game. It’s a game that follows up, but unlike a lot of sequels, Origin8′s latest delivers a nice new variety of challenges while maintaining the same feel of Mars Defense.

Sentinel 2: Earth Defense is a definite recommendation for any TD enthusiast and if you’re a fan of the genre, I don’t think you can go wrong with this purchase.

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App Summary
Title: Sentinel 2: Earth Defense (v1.1) Developer: Origin8
Price: $2.99 App Size: 0.4 MB
  • New weapons
  • New challenges
  • Same great overall dark and suspenseful feel of the first installment.
  • Your own music playlist
  • It’ll probably maul you a few times over ;)

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Sentinel 2: Earth Defense Almost Upon Us http://www.touchmyapps.com/2009/06/19/sentinel-2-earth-defense-almost-upon-us/ http://www.touchmyapps.com/2009/06/19/sentinel-2-earth-defense-almost-upon-us/#comments Sat, 20 Jun 2009 05:05:47 +0000 http://www.touchmyapps.com/?p=13782 Yesterday, we posted about the soon-to-be released Reign of Swords: Episode II, a solid multiplayer TBS (turn based strategy). Well, there’s another sequel about to hit the App Store and it’s none other than Sentinel 2: Earth Defense. The first Sentinel (Mars Defense) successfully blended the TD genre with a Sci-Fi theme and was considered … Read more]]>

sentinel2_preview11Yesterday, we posted about the soon-to-be released Reign of Swords: Episode II, a solid multiplayer TBS (turn based strategy). Well, there’s another sequel about to hit the App Store and it’s none other than Sentinel 2: Earth Defense. The first Sentinel (Mars Defense) successfully blended the TD genre with a Sci-Fi theme and was considered by some as one of the top Tower Defenses on the iDevice. With a new location  and a host of new features and gameplay elements, Sentinel 2 looks poised to take the series to new heights.

It’s war, and this time it’s too close to home. The Martian mission may be over, but the aliens haven’t finished playing space invaders yet. Extraterrestrial eyes have turned to a new target: they want Earth, and you’re the one that has to say ‘no’. Welcome to the future of Tower Defense.

We have more screenshots and a great video of Earth Defense in action after the jump. If you remotely enjoyed the first Sentinel, you are definitely going to want to check out the gameplay vid in action. The game looks downright sweet and all the new features should make it a hit once again come launch day.

Press Release

Sentinel 2: Earth Defense expands upon the acclaimed gameplay of Sentinel: Mars Defense with a host of new features. The action takes place across varied, lushly rendered Earth environments as the dropship Sentinel battles to repel an extraterrestrial threat to humanity. The alien assault force has grown more vicious than ever – luckily, human turret technology has also advanced, and the ship weapons system provides a spectacular new way to eradicate invaders!

New in Sentinel 2:

  • Unleash the Sentinel’s incredible ship weapons system – if you’ve got the power to do so…
  • Deploy mobile attack drones to harass the enemy and augment static defenses.
  • Construct boosters to buff your offense, and upgrade to top-tier towers for devastating special moves!
  • Pit yourself against previously unseen members of the star spawned horde.
  • Mission mode provides quick tactical challenges. Beat a scenario to earn achievements!
  • Full online highscores, achievements, friends and chat using the OpenFeint 2.0 system.
  • Exclusive new music written by Specimen A

Classic Sentinel features:

  • Specialised structures and units provide unique tactical gameplay.
  • Use the landscape and destructible defenses to maximize the effectiveness of your weapons.
  • Resource harvesting and interest system adds a new dimension of risk and reward.
  • Visually stunning environments, towers and enemies with fluid zooming and scrolling.

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iWire in Review – Shockingly Addicting! http://www.touchmyapps.com/2009/03/22/iwire-in-review-%e2%80%93-shockingly-addicting/ http://www.touchmyapps.com/2009/03/22/iwire-in-review-%e2%80%93-shockingly-addicting/#comments Mon, 23 Mar 2009 03:58:44 +0000 http://www.touchmyapps.com/?p=7425 iWire has just three rules: You MUST talk about the wire. Tilt left & right to move. DON’T touch the wire! These are the words you get upon opening up the application. Origin8 produced an extremely simple yet addicting game, and once again, provides an excellent layer of polish. As in Sentinel, iWire is once … Read more]]>

iwire1iWire has just three rules: You MUST talk about the wire. Tilt left & right to move. DON’T touch the wire! These are the words you get upon opening up the application. Origin8 produced an extremely simple yet addicting game, and once again, provides an excellent layer of polish.

As in Sentinel, iWire is once again a super elegant game. Sleek graphics are present, with beautifully rendered particles, and smooth images. The game is just so pleasant to look at. One aspect that was annoying about the layout though, was the fact that even though the game is played in portrait mode, the score and multiplayer are displayed in landscape mode. This makes for some rather confusing moments when I’m trying to watch my progress, and often times will occur in the demise of the ring.

iwire4As mentioned above, iWire isn’t overly complicated. Your score (in the top left) increases depending on your speed times the value of the multiplier (in the top right). Every 15 seconds your multiplier will increase by 1, up to a maximum of times 11. If you get close to the wire, you’ll see a red glow and the multiplier will decrease by 1. Getting close to the wire and scraping it will slow you down. So for very high scores, keep away from the wire! This basic gameplay is actually extremely addicting, and is great for short spurts of gaming, and steady hands are a must.

There are 3 difficulty levels: easy, medium, and hard. You have to beat easy by going all the way to completing 100% of the wire without dying, then the next level is unlocked. Same thing for hard; medium must be first completed. This makes for a good challenge and something to work for. It would be nice if there was something more to the game, like different modes somehow, but what’s present is fine.

iwire3The music and sound effects are well done, except for this one grating clip that is sometimes present, and that just bugs me. You’ll know what it is when you hear it, it sounds extremely robotic, but otherwise the sounds help add to the atmosphere of iWire.

The only statistic kept right now is the high score, and percentage completed. The online leaderboard is great at adding replay value, as there’s always a, “can I get a few spots higher?” feel. They are separated into the 3 difficulty levels and record the overall score and percentage achieved. I constantly played to see how high I would reach, and ended up reaching number 1 in the rankings!

iwire2In the end, iWire is an extremely enjoyable game that is great for playing a bit at a time. Some useful features would include a pause function, but the games are so short that it usually isn’t a factor. If you’re looking for a pretty game with simple but enjoyable app, iWire is for you, especially at only 99 cents.

iWire gets grabbed by TouchMyApps. It’s a bit dry with only one mode, and could use some more features, but what’s present makes for excellent gameplay.
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App Summary
Title: iWire (v1.0) Developer: Origin8
Price: $0.99  App Size: 8.1 MB
  • Excellent Presentation
  • “One more time” gameplay
  • Simple yet effective
  • Could use more game modes
  • More options are needed (pause button ?!?)
  • Layout isn’t the best

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Sentinel in Review – TD goes Sci-Fi! http://www.touchmyapps.com/2009/03/02/sentinel-in-review-td-goes-sci-fi/ http://www.touchmyapps.com/2009/03/02/sentinel-in-review-td-goes-sci-fi/#comments Tue, 03 Mar 2009 01:03:33 +0000 http://www.touchmyapps.com/?p=5904 One of the things I love about the app store is the sheer amount of choice.  Don’t get me wrong, some days I hate it as well also for that very same reason.  But, when you like a specific genre, such as TD games for example, it’s a nice place to be able to visit. … Read more]]>

One of the things I love about the app store is the sheer amount of choice.  Don’t get me wrong, some days I hate it as well also for that very same reason.  But, when you like a specific genre, such as TD games for example, it’s a nice place to be able to visit. Sentinel, by Origin8 is the latest addition to the TD bunch.  I won’t go into explaining TD games as it has already been done here at Touchmyapps in several reviews, but Sentinel brings in an element of science fiction and nice looking graphics which does add a fresh vibe.

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“You are commander of the dropship Sentinel. You must defend a distant colony from the alien hordes in this stunning new evolution of tower defense.

Protect key structures which block the enemies’ path as the aliens smash their way towards your stronghold. Utilize an array of advanced technology including upgradeable towers and droids which can repair buildings or harvest resources.”

Sentinel offers you 2 play modes, Assault and Endurance, though Endurance is locked until you have completed the level.  There are 4 difficulty choices ranging from easy to psycho.  And there are 3 maps to play through, with only the first also being unlocked when you startthe game.

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First thing you will notice (or at least first thing I noticed) was the pretty graphics.  The levels are highly polished, and you can zoom in and out for greater detail without any lag.  The animations are also very nicely done.  Aesthetically, this game is very nice to look at.

Second thing I noticed was the sound.  For a TD game, the sounds are great.  The intro music was fantastic, the explosions and lasers all make nice sounds which help set the atmosphere.

Probably what I liked best about this game, is the addition of the repair droids, “interest”, and bonuses for keeping your barrier/dam structure standing.  Repair droids (when you have enough money to purchase them) are able to repair (obviously) your structures, but also will go searching for resources, which in turn provide more money.  It’s a nice little change in strategy.  “Interest” is another aspect I found that was significantly altering my game play.  At the end of each wave, you receive “interest” in terms of bonus money for not using all your money and rationing the use of towers.  You are constantly debating between adding towers or playing a little game of risk, hoping to get more bonus money.  In a game that offers online global leaderboards, this brings some added replay value.

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The final other ‘twist’ to Sentinel, is the use of barriers/dams.  This essentially cuts the board/maze into smaller sections (until your barrier is destroyed of course).  You need to strategically think if you want to guard your structure and accumulate bonus points after each wave, or build your towers for the entire board.  Again, this adds more strategy in terms of how you want to complete the board and where you want to end up on those global leaderboards.

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You do need to be aware that there are only 3 levels/boards.  Your first level has 60 waves, second level has 90 waves, and the third level has a whopping 120 waves.  I don’t necessarily have an issue with only having 3 boards as I’ve already mentioned the different use of strategy that can be used (though don’t get me wrong, more levels are always appreciated).  My issue is more with the pacing of the game.  I couldn’t help but feel it was a little slow at times.  It’s likely to do with the amount of time between each wave.  Once you complete a wave, the time before the next wave starts is just a touch too long, and there does not seem to be a way to skip it.  You get notified of your score, your “interest” and it just takes a little too long, which kind of takes you out of the game.

My other comment is in regards to the lack of visual change when upgrading your towers.  There really doesn’t seem to be a lot to visually see that your tower has been upgraded.  In fact, the beam and laser when upgraded don’t appear to have any difference in what they are shooting.  It would be nice to see a different animation for those weapons.  They are extremely expensive in the game and I like to see the upgrade.  It makes me feel better…

sentinel5Don’t get me wrong, I like the new addition to the TD family.  I personally don’t think we can have enough TD games (talk to me after I’ve reviewed 50, I may reconsider).  I very much appreciate a new science fiction theme, and the graphics are extremely well done.  Each TD game has their own little nuances, and if you like TD games, there is enough that makes Sentinel fresh and worth your time.

Update: Origin8 has heard your (and ours) feedback regarding the pace of the game between enemy waves. You should be happy to know that a fast forward button has already been implemented and will be included in the upcoming lite version of Sentinel as well as the full game. And of course, more maps and enemies are also in the works.  Nice!

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App Summary
Title: Sentinel (v1.0) Developer: Origin8
Price: $4.99 App Size: 8.4 mb
  • Excellent Graphics
  • Great Sound
  • New Strategy Elements
  • A little slow between levels
  • No noticeable change for upgraded towers
  • Only 3 levels

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Sentinel Promo Code Giveaway! (Closed) http://www.touchmyapps.com/2009/03/02/sentinel-promo-code-giveaway/ http://www.touchmyapps.com/2009/03/02/sentinel-promo-code-giveaway/#comments Mon, 02 Mar 2009 15:30:38 +0000 http://www.touchmyapps.com/?p=5874 TouchMyApps has 2 7 promo codes to giveaway for Origin8′s recently released Sentinel. This new Tower Defense offering has some of the best visuals in the genre and adds a (a much welcomed) sci-fi element to the mix as you defend a distant colony from aliens hell bent on destruction (think Starship Troopers and StarCraft). … Read more]]>

sentinel_promo2TouchMyApps has 2 7 promo codes to giveaway for Origin8′s recently released Sentinel. This new Tower Defense offering has some of the best visuals in the genre and adds a (a much welcomed) sci-fi element to the mix as you defend a distant colony from aliens hell bent on destruction (think Starship Troopers and StarCraft). Fans of the genre will not want to miss out on this impressive and challenging TD game. To win a copy, simply check out the video after the break and let us know what your impressions are of Sentinel . Winners will be selected randomly and the contest will close March 5th @ 11am EST. Our review of Sentinel is now up, check it out here!

Update: Thanks to all the positive feedback with your comments, Origin8 wants to share the love and has now given us 7 codes to giveaway! Sweet! To double your chances of snagging a code, join our new Facebook group. See you on the other side!

Thanks to all who left a comment for the Sentinel promo code draw!

Congrats to the following lucky winners:

DonBurns99, Mel, Nikalus, daren, Michael, Jackie Allison and Brendon. Enjoy this awesome TD game courtesy of Origin8!

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