TouchMyApps » Capcom http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Mon, 14 Apr 2014 11:45:56 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.3 Capcom drops 3 App Store games to $0.99 for limited time http://www.touchmyapps.com/2012/06/29/capcom-drops-3-app-store-games-to-0-99-for-limited-time/ http://www.touchmyapps.com/2012/06/29/capcom-drops-3-app-store-games-to-0-99-for-limited-time/#comments Fri, 29 Jun 2012 13:46:37 +0000 http://www.touchmyapps.com/?p=68853 It’s Independence Day weekend in the US and Capcom has dropped three of their bestselling iOS games to $0.99: STREET FIGHTER IV VOLT (TMA Review) (was $6.99) MEGA MAN X (was $4.99) MONSTER HUNTER Dynamic Hunting (was $4.99) The sale is good until July 4th, so for those of you who’ve been patiently waiting for these excellent action-filled … Read more]]>

It’s Independence Day weekend in the US and Capcom has dropped three of their bestselling iOS games to $0.99:

The sale is good until July 4th, so for those of you who’ve been patiently waiting for these excellent action-filled games to drop in price, now would be the perfect time to snag ‘em.

STREET FIGHTER IV VOLT

◇New Feature “Battle Network” is Added:
Team up with your friends and entry the Tournaments on Battle Network.
Once you signed up in a team, you can enjoy team vs. team battle and in-team ranking!
You can now share the replay data, plus you can view the character’s winning percentage against each character!
*Please note that when you do update, replay data from the original version will be deleted.

◇Wi-Fi Match is Available
As many users expected, Wi-Fi match is finally available!
Even if you are playing on your own, someone from far distance can break in!!

◇New Characters
In addition to the characters in previous version, Balrog, M. Bison, Cody, Sakura, Makoto, FeiLong and Yun are playable!
There are 22 characters overall!

STREET FIGHTER IV VOLT CAPCOM, STREET FIGHTER IV VOLT (TMA Review) – $0.99

MEGA MAN X

The super masterpiece of the action game “MEGA MAN X” now powered up!
With variety of weapons and reinforcing parts, break Sigma’s dark ambition down!!

◆Power-up points
【Supporting Retina Display!】
“MEGA MAN X”’s old graphic was localized!

【2 Display Modes!!】
In addition to “REGULAR MODE” which displays whole screen of the game, “FULL MODE,” which displays full iPhone display, is available!

MEGA MAN X CAPCOM, MEGA MAN X - $0.99

MONSTER HUNTER Dynamic Hunting

Game Features
*Simple touch control
Drag to (MOVE), Tap to (ATTACK), Flick to (SLASH ATTACK).
Use two fingers to EVADE and GUARD.
Use (EVADE) and (GUARD) quickly to counter attack the Monster!

*1 on 1 against a Massively Huge Monster!
You take the role of a (HUNTER) in a fantasy environment to Hunt down vicious Monsters within the given time limit.
Watch out for Monsters’ (DANGER) attacks! You must evade them quickly!

*Customize your Weapons and Armor!
After each completed quest, you can acquire materials from the slain Monster. Using these materials, you can customize your weapons and armor.

You can also make new weapons from the materials.
The sum of weapons that are categorized as “SWORD & SHIELD”, “GREAT SWORD”, “DUAL SWORDS”, “HAMMER”and “LANCE”, is over 100 or more weapons.

MONSTER HUNTER Dynamic Hunting CAPCOM, MONSTER HUNTER Dynamic Hunting - $0.99

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MARVEL VS. CAPCOM 2 now available for iOS, on sale for $2.99 http://www.touchmyapps.com/2012/04/25/marvel-vs-capcom-2-now-available-for-ios-on-sale-for-2-99/ http://www.touchmyapps.com/2012/04/25/marvel-vs-capcom-2-now-available-for-ios-on-sale-for-2-99/#comments Wed, 25 Apr 2012 15:12:12 +0000 http://www.touchmyapps.com/?p=67880 (Street) Fighter fans rejoice! Capcom’s popular Marvel Vs Capcom series has made its way onto the iOS platform. Following in the footsteps of Street Fighter IV and Street Fighter IV VOLT, MARVEL VS. CAPCOM 2 packs a whooping 56 characters from both franchises and has fully optimized touchscreen controls for the iPhone and iPad. While this beloved brawler has graced … Read more]]>

(Street) Fighter fans rejoice! Capcom’s popular Marvel Vs Capcom series has made its way onto the iOS platform. Following in the footsteps of Street Fighter IV and Street Fighter IV VOLTMARVEL VS. CAPCOM 2 packs a whooping 56 characters from both franchises and has fully optimized touchscreen controls for the iPhone and iPad. While this beloved brawler has graced the arcades and various consoles over the past decade, this is the first time that the game’s been officially ported to a mobile device. Other features for the iOS version include local multiplayer via bluetooth and an all new “Flick Button” that’ll allow players to easily pull off complex moves. As for device compatibility, MvC2 works on the iPhone 4/4S, iPouch Touch 4G and iPad 2/3. It’s also currently on sale at its special launch price of $2.99 until May 6th, after which it’ll be $4.99. Check out the video gameplay footage after the gap.

MARVEL VS. CAPCOM 2 CAPCOM, MARVEL VS. CAPCOM 2 - $2.99

Description

“The game will be available for $4.99,
but in celebration of The Avengers theatrical film, act now to take advantage of the special launch price of $2.99 from April 25th until May 6th (PST)!”

Wolverine & Spider-man VS. Ryu & Chun-Li ! One of the most popular arcade-fighting games of all time arrives on the App Store for your iOS tablet or mobile device! Marvel vs. Capcom 2 brings together legendary characters from the Marvel and Capcom franchises to duke it out in an insane, action-packed, tag-team fighting experience. From Ryu to Wolverine, pit your favorite heroes in dream match-ups thanks to the robust 56-character roster. With the optimized iOS touchscreen controls, 2-player versus-mode, unlockable secrets and characters, you better buckle up and prepare to be taken for a ride!

・A full-featured port of one of the best fighting games of all-time
・Marvel vs. Capcom 2 has previously only been enjoyed in arcades and consoles for over a decade. Now enjoyable anywhere, anytime with the iOS version.
・Deep 56 Character Roster Featuring Characters from the Marvel and Capcom franchises
・One of the largest character rosters in any fighting game to date
・Bringing together Marvel’s greatest comic-book heroes and Capcom’s fiercest video-game fighters
・Versus Mode Battles
・Users can connect with other iPhone users via Bluetooth and play against each other
・New streamlined touchscreen controls optimized for iOS
・Introducing the “Flick Button,” a new control feature that streamlines complex inputs

The game can be played on any version after iOS 5.0, on iPhone 4, 4S / iPod touch 4th generation/ iPad 2, iPad 3rd generation. Note: This application will not work on the iPhone 3GS, iPod Touch 3rd generation or earlier, nor the iPad 1st generation.

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STREET FIGHTER IV VOLT in Review – All juiced up and ready to kick some online booty! http://www.touchmyapps.com/2011/11/01/street-fighter-iv-volt-in-review/ http://www.touchmyapps.com/2011/11/01/street-fighter-iv-volt-in-review/#comments Tue, 01 Nov 2011 17:12:19 +0000 http://www.touchmyapps.com/?p=60091 When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many ways the arcade fighting arena on the platform. Granted, we did have some quality titles before that, like Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. … Read more]]>

When STREET FIGHTER IV (TMA Review) first released for the iPhone, it redefined in many ways the arcade fighting arena on the platform. Granted, we did have some quality titles before that, like Bruce Lee Dragon Warrior (TMA Review), but the adaptation of the legendary franchise was the first to bring the true console experience to iOS. But one thing was missing, and a crucial thing for any arcade fighting at that. I’m talking of course, about multiplayer. Well, fans of beating your friends to a pulp, rejoice, as this has been remedied with the release of STREET FIGHTER IV VOLT.


STREET FIGHTER IV VOLT is a classic console-quality fighting game. You control one of the twenty two unique characters, each with their own background and motivation, in the tournament for the title of the greatest warrior ever. Are you waiting for more? Well forget it! This is an arcade fighting game after all!

Street Fighter 4 Volt brings the full console experience to the iOS. With a stunning twenty two playable characters, you’ll be hard pressed to be left wanting for variety. The cast features both the favourite classic characters like Ken or Ryu, as well as a bunch of brand new faces. Each warrior has more than a dozen special moves divided into several classes. There are the unique attacks, the special ones (aka combos), the EX moves, the powerful super combos, triggerable using a more complicated button mashing or a timely use of the charged up combo-meter. And let’s not forget the super powerful round-ending ultra combo, which is next to impossible to achieve via the run-of-mill button pressing, but readily available via the charged up counter-attack button.

But what would all of this goodness be without a place to bash the hell out of your opponent, right? Well, Street Fighter 4 Volt has a bunch of options for your pleasure. From the practice dojo, to pitching yourself against a single opponent, to a full-blown tournament (though I found the story lacking). The AI is a formidable opponent, especially on the higher difficulty levels. But for me the killer feature is the long-awaited online multiplayer. I had no troubles finding myself a remote human challenger and must admit I was squashed flat in a matter of seconds. Oh well, back to AI pummeling.

Visually Street Fighter 4 Volt is a treat. With full support for the Retina display the fighting looks gorgeous, although the anti-aliasing could’ve been a bit better. Street Fighter 4 Volt offers the traditional 2D perspective, and the control scheme has been a bit simplified compared to the console original. The 6 attack buttons have been replaced by just four, with the special SP button to facilitate pulling off special attacks. Unfortunately even with it included, trying to do a combo involving any kind of specific virtual joystick trajectory is a pain with the iPhone’s total lack of tactile feedback. Thankfully the most powerful combos are additionally available via tapping the charged up combo and counterstrike meters, making them accessible even to the casual gamers.

Regardless of what you think of the franchise, Street Fighter 4 Volt is currently the only serious player in the arcade fighting market of the App Store. A wide array of characters each with their own unique attacks, superb graphics and polished controls make a case for offering a full console quality experience that fits in your pocket. And the addition of online multiplayer is just that last cherry on top, making Street Fighter 4 Volt the first and only choice for anyone looking for a way to channel their anger and frustration.

With this I declare STREET FIGHTER IV VOLT officially touched!

Kiss It Rating - 5/5

App Summary
Title: STREET FIGHTER IV VOLT Developer: CAPCOM
Reviewed Ver: 1.02.01 Min OS Req: 4.2
Price: $6.99 App Size: 443.36MB
  • 22 characters with unique combos
  • polished controls
  • nice graphics
  • online multiplayer
  • making combos with the virtual joystick is a pain
  • some antialiasing wanted

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All Proceeds from Sonic Hedgehog and Super Street Fighter IV sales go to relief effort in Japan http://www.touchmyapps.com/2011/03/15/all-proceeds-from-sonic-hedgehog-and-super-street-fighter-iv-sales-go-to-relief-effort-in-japan/ http://www.touchmyapps.com/2011/03/15/all-proceeds-from-sonic-hedgehog-and-super-street-fighter-iv-sales-go-to-relief-effort-in-japan/#comments Tue, 15 Mar 2011 14:45:31 +0000 http://www.touchmyapps.com/?p=49793 Capcom and SEGA, two of the most well known games publishers in the world, have temporarily dropped prices on their marquee titles and will be donating 100% of the proceeds to the disaster relief efforts in Japan. Capcom’s STREET FIGHTER IV is now $0.99 (down from $4.99) and SEGA’s own Sonic the Hedgehog games (Sonic 4, Sonic … Read more]]>

Fight for a good cause

Capcom and SEGA, two of the most well known games publishers in the world, have temporarily dropped prices on their marquee titles and will be donating 100% of the proceeds to the disaster relief efforts in Japan. Capcom’s STREET FIGHTER IV is now $0.99 (down from $4.99) and SEGA’s own Sonic the Hedgehog games (Sonic 4Sonic Spinball etc) are also on sale for this good cause. If you have yet to buy these iOS games, now is certainly as a good a time as any. Of course, you can also donate money to American Red Cross through your iTunes account, in denominations of $5, $10, $25 and up. This can be done here.

STREET FIGHTER IV CAPCOM, STREET FIGHTER IV (TMA Review), – $0.99
Sonic The Hedgehog 4™ Episode I SEGA, Sonic The Hedgehog 4 Ep I (TMA Review), – $3.99
Sonic the Hedgehog SEGA, Sonic the Hedgehog, 4.0 MB - $1.99
Sonic the Hedgehog 2 SEGA, Sonic the Hedgehog 2, 5.2 MB – $2.99
Sonic Spinball SEGA, Sonic Spinball, 4.0 MB – $0.99

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Devil May Cry 4 refrain in Review – Let out your inner demon… http://www.touchmyapps.com/2011/02/14/devil-may-cry-4-refrain-in-review/ http://www.touchmyapps.com/2011/02/14/devil-may-cry-4-refrain-in-review/#comments Mon, 14 Feb 2011 17:26:20 +0000 http://www.touchmyapps.com/?p=48113 The Devil May Cry series is certainly one of the hallmarks of the console action/slashers. Known for spectacular stylized combos and a mix of both ranged and melee combat, it has set a standard few have been able to achieve. And it seems Nintendo and Sony have ever more reasons to be wary of the … Read more]]>

The Devil May Cry series is certainly one of the hallmarks of the console action/slashers. Known for spectacular stylized combos and a mix of both ranged and melee combat, it has set a standard few have been able to achieve. And it seems Nintendo and Sony have ever more reasons to be wary of the iOS devices, as Capcom has quite unexpectedly released a version of the latest reincarnation of the franchise on the App Store. Let’s see if Devil May Cry 4 refrain can live up to the benchmark set by the console versions of the series.

Devil May Cry 4 refrain follows all the traditions of its console action/slasher ancestors. The iOS game features Nero, a new playable character in the series, following the trail of portals to the demon dimension, which suddenly started to pop-up everywhere. Crossing paths with the infamous Dante, he learns that the Holy Knights have in fact been taken over by demonic forces and later discovers a hidden research lab that a crazed Order scientist Agnus is using to siphon the demonic souls. After many trials, Nero chases after his kidnapped love and in the end, faces Sanctus himself.

DMC4 refrain brings the famous stylish slasher to the iOS. It offers about a dozen stages for exploration, each split into a labyrinth of rooms. Some rooms have puzzles that have to be solved to proceed, some have to be cleared, though most can just be wheezed through. And this might be important for you since one of the aspects you’ll be scored on after the mission is complete is the amount of time it took you to do so. The puzzles also are more for show than to really challenge the player. Lastly, some areas of the game will be closed off on the first playthrough, with special items required (which are acquired after completing the game for the first time) to access them.

The real attractiveness of DMC4 refrain lies in the legendary combat system. You will find either Nero or the infamous Dante under your control as they jump, roll, slash and shoot the demons to your heart’s content. Each character has their own distinct style: Nero’s Devil Arm giving him the ability to grab at enemies and pull the up close for a smackdown, while Dante’s special attacks and changing styles offer for some truly spectacular combos. And as you progress and earn Proud Souls (based on your performance on each individual level) you’ll be able to unlock new and even more powerful skills.

Visually DMC4 refrain is a bit of a disappointment. Despite the advertised Retina support, the game doesn’t actually look like it does, whether it’s a case of poor anti-aliasing or the low initial quality of the models used, I can’t say for certain. But with the very limited size and layout of the virtually barren rooms with next to no environmental objects, it feels like Capcom should’ve been able to squeeze a lot LOT more out of the iDevice. What does work well are the controls, available in simplified (with gun and sword attack buttons bundled together) and expert modes and using the classic virtual d-pad + several action buttons model. Finally the built-in mini-map is invaluable while navigating the levels, even if it actually underlines the very square-ish feel of the rooms.

Devil May Cry 4 refrain is a difficult game to judge. On one hand I absolutely loved the combat system, requiring a bit of skill but making it possible to achieve truly spectacular combos. And even the gameplay design, one that requires you to complete the game at least once with a character to get the full sense of the story and even more times to fully explore the levels, falls in place quite organically here. On the other, I couldn’t help but feel it should’ve been released a couple of years ago, with the barren cube-shaped rooms and bleak graphics making a huge dent in the experience that is DMC on the iPhone. The thing that makes me optimistic about the game is the first update that actually added in Dante as a playable character and doubled the gameplay value in one glorious slash.

With this I declare Devil May Cry 4 refrain officially touched!

App Summary
Title: Devil May Cry 4 refrain Developer: CAPCOM
Reviewed Ver: 1.01.00 Min OS Req: 4.1
Price: $4.99 App Size: 154.81MB
  • Stylish combotastic combat mixing sword, gun and devil arm attacks
  • 2 playable characters with distinct styles of wreaking havoc
  • Easy-to-use controls
  • Bleak graphics not reaching the Retina standards
  • The individual rooms are too small, too rectangular and too barren

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[Updated] 8 Capcom Games on sale for $0.99 + more deals http://www.touchmyapps.com/2010/09/23/8-capcom-games-on-sale-for-0-99-more-deals/ http://www.touchmyapps.com/2010/09/23/8-capcom-games-on-sale-for-0-99-more-deals/#comments Thu, 23 Sep 2010 17:48:27 +0000 http://www.touchmyapps.com/?p=40155 Capcom, who recently updated Street Fighter IV with 2 new characters (E.Honda and C.Viper), has just dropped 8 of their popular titles to a $0.99. Now Resident Evil 4 and Mega Man II can be had for only a buck. Here’s the complete line up: Resident Evil 4 $4.99 –> $0.99 Mega Man® II $2.99 –> $0.99 … Read more]]>

Capcom, who recently updated Street Fighter IV with 2 new characters (E.Honda and C.Viper), has just dropped 8 of their popular titles to a $0.99. Now Resident Evil 4 and Mega Man II can be had for only a buck. Here’s the complete line up:

Aside from Capcom’s price drops (which will last through the weekend), other notable games have also dropped to $0.99, including Iron Man 2 and Crayon Physics Deluxe! Check out the rest of the list after the gap!

More $0.99 Deals

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1942: First Strike in Review – Three Strikes And Yer Out… http://www.touchmyapps.com/2010/07/26/1942-first-strike-in-review-three-strikes-and-yer-out/ http://www.touchmyapps.com/2010/07/26/1942-first-strike-in-review-three-strikes-and-yer-out/#comments Mon, 26 Jul 2010 17:12:01 +0000 http://www.touchmyapps.com/?p=36440 I don’t do it every time, but more often than not when I’m reviewing a vertical scroller I’ll reference 1942.  After all, this was one of my favorites in the genre when I was growing up, and it’s still fun to play today when I come across it in an arcade.  With such fond memories … Read more]]>

I don’t do it every time, but more often than not when I’m reviewing a vertical scroller I’ll reference 1942.  After all, this was one of my favorites in the genre when I was growing up, and it’s still fun to play today when I come across it in an arcade.  With such fond memories of this game I was nervous about playing the iPhone version, afraid that it might not live up to my expectations, especially from what I read about the controls.  Turns out the controls seem to work just fine.  Unfortunately, I’m not sure the game behind it is worth controlling.

There’s no real story behind who you are or what you’re doing, though I’d imagine the context is World War II.  As for game play, you know the drill.  Fly around the screen, blast everything out of the sky and don’t take names.  Sometimes fallen enemies will leave behind power ups which include 3 different types of weapons, health, extra lives and the legendary “sidekick” boost, which gives you two extra planes to fight along side you until they are destroyed or the level ends.  The game consists of 8 levels, and four of the levels have a huge boss to fight at the end.  So far it sounds like a winning formula, right?

Wrong.  You start the game by picking from one of three ships, each varying in the three categories of speed, attack and defense.  This actually does make a difference in the way the game feels for a while, but once you’ve collected enough bombs and lives and powered your weapon up to the second level the stats don’t really matter.  This game is way too easy.  On my first try I almost beat the game, and probably would have if I had actually used my homing missiles (I didn’t realize I had them until the second game).  The second time I played I chose a different ship and I did beat the game.  I’ve never even beaten the original 1942.  That’s rather depressing in my opinion.

The game allows you to use tilt or touch control to maneuver the ship, and your gun fires automatically.  Bombs and homing missiles are launched from buttons on the lower left and right sides of the screen respectively.  I didn’t actually bother to try the tilt control because touch worked just fine, and from my personal experience, tilt is not a good option for scrolling shooters.  That may be what I need to do to make the game harder, however.  I will say that the one issue with touch controls is that your hand ends up blocking enemies that come up from behind – this was the number one killer for me in this game besides the bosses.

1942 might not be much to look at now, but in its day the visuals were pretty sharp.  The same can’t really be said for First Strike.  Everything seems so tiny except for the bosses.  The landscape looks like something your mildly advanced Microsoft Paint user would turn out.  I’m normally a freak about weather effects, but even those are sub par in First Strike.  The whole idea behind the fog effect is that it is supposed to roll slowly over the playing field, sometimes obscuring your view of the enemy, but in this game it goes by so quickly it almost makes me chuckle.

The audio isn’t a whole lot better.  Sound effects are standard for this type of game, so that’s not worth much other than having them there just so the game isn’t silent.  The music is a combination of cheesy summer blockbuster and an episode of Charlie’s Angels (and no, that’s not good).  Given that these days the soundtrack is often the salvation of a particularly bad scrolling shooter, this is even a bigger letdown for First Strike.

I often offer the developers of a scrolling shooter the advice “go back and play 1942”.  So to the developers of 1942: First Strike I say “go back and play 1942”.  If you’re looking for a Capcom game that gives you warm fuzzies about the old days, check out GHOSTS’N GOBLINS GOLD KNIGHTS. If you want a good scrolling shooter however, check elsewhere.

App Summary
Title: 1942: FIRST STRIKE Developer: CE Europe Ltd
Reviewed Ver: 1.0.1 Min OS Req:
Price: $0.99 (on sale) App Size: 60.5 MB
  • It is a scrolling shooter
  • The controls are decent
  • Way too easy
  • Lackluster visuals
  • Second rate soundtrack

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Street Fighter IV in Review – How’re-you-Ken!? http://www.touchmyapps.com/2010/03/22/street-fighter-iv-in-review/ http://www.touchmyapps.com/2010/03/22/street-fighter-iv-in-review/#comments Mon, 22 Mar 2010 07:52:34 +0000 http://www.touchmyapps.com/?p=29778 When I first heard that Street Fighter IV was coming to the App Store, I was less than enthusiastic. Ever since SF2 on the SNES, I have been a big fan of the series. I wept with joy when I purchased Alpha 3. I shook with disbelief after I purchased EX3. And suddenly, Capcom announces … Read more]]>

When I first heard that Street Fighter IV was coming to the App Store, I was less than enthusiastic. Ever since SF2 on the SNES, I have been a big fan of the series. I wept with joy when I purchased Alpha 3. I shook with disbelief after I purchased EX3. And suddenly, Capcom announces that it’s porting perhaps its most beloved franchise (apologies to Dr. Light, Jill Valentine and Dante) to the iDevice. Feel free to discuss this review of Street Fighter IV in our forums.

You may find yourself saying “Why wouldn’t this be a sure-fire hit?” Cast your memory back to Capcom’s port of Mega Man II.

It’s all about the Controls.

In short, the Mega Man II controls are horrible. With terrible controls and character response (Mega Man’s jumps seemed to indicate a helium enema), each pit or spike strip becomes a boss in and of itself.

“So what,” you may ask, “does this have to do with Street Fighter IV?”

Everything.

Controls are the length and breadth of a fighting game. At the heart of a fighter is the input system. Your character lives or dies based on your immediate, accurate inputs. The more complex the required input (ever tried to pull off some of Zangeif’s more difficult supers?), the more precise and polished the controls have to be.

Did I want Street Fighter IV, a damn good game on both the console and PC, to get the “Mega Man” treatment on its journey to the appstore? Hell no. Luckily, my fears were put to rest.

The game is gorgeous and fun from start to finish. Street Fighter IV’s opening may raise an eyebrow or two. I was expecting the entire Indestructible cinematic, but Capcom probably figured that the limited roster of characters (8) would be more disappointing if they teased you with such a trailer. So, they have spliced the Ryu v. Ken portions out of the full trailer, and used that for the opening. It still looks pretty awesome, although the music is nowhere near as compelling.

But as I said, a good cinematic doesn’t mean anything in the face of the true test – the controls. Luckily, Capcom, against all odds, have engineered one of the most accurate and faithful D-Pad’s on any app to date. And that’s a good thing, too, because Street Fighter IV is a game that deserves no less.

Looking deeper at the controls, Capcom has instituted an 8-way joystick, located on the left and punch/kick/special/ex buttons on the right. This was initially difficult to adjust to, and I found myself doing wild, accidental sweeps of the HOME button with my thumb while trying to perform a Tatsumaki Senpukyaku (the helicopter spin-kick that Ryu and Ken do). Worse, in the heat of battle, you may sometimes revert back to old habits and attempt to use the traditional input for a Shoryuken, which will not end well. On the positive side, the Hadoken uses the traditional input and works flawlessly, while the updated input for Shoryuken is still doable and Tatsumaki Senpukyaku takes only a little adjustment.

What makes SF IV so difficult to review is that many of its best features are also lamentable flaws, depending on how you look at it.

TECHNIQUES:

Casual Gamer: “Wow! Characters kept about ¾ of their moves!”

Hardcore SF Fan: “Wow. Characters are missing a full ¼ of their moves.”

DOJO MODE:

Casual Gamer: “Wow, I can learn how to play!”

Hardcore Gamer: “So, instead of adding Sagat, Balrog, or Akuma, they are going to teach me that the P-button is for punch? FFFFFFFFUUUUU-“

SUPER COMBO INPUT:

Casual Gamer: “Awesome, there is an option for 1-button super combos.”

Hardcore SF Fan: “Lame, there is an option for 1-button super combos.”

CHARACTER ROSTER:

Casual Gamer: “Not bad, 8 varied playable fighters.” [yes, Ryu and Ken are different]

Hardcore SF Fan: “You have got to be kidding me.”

Yes, producer Takeshi Tezuka hinted at DLC in an interview with Kotaku. But atm, there are only 8 characters. Perhaps “space constraints” argument would make sense, but the game runs at 201 megabytes with multiple CG movies. If you had your choice between having Akuma as a playable character, or getting a cool little movie when you beat arcade mode, which would YOU prefer?

One of the things that made the more recent Street Fighter games so enjoyable was that the sense of accomplishment from defeating the arcade mode. Victories would unlock a character, a background level, outfit or even new game mode depending on the game. There is none of that in SF4. You play simply to play, win simply to win, wash and repeat. While this *IS* the essence of the fighting game, it feels like a step back from all the glamorous rewards we’ve become used to. It makes each thrashing of the arcade mode (which takes about 9-10 minutes total, due to the small list of opponents) seem rather pointless.

On the plus side, the fighting itself is fast-paced and frenzied. You completely forget that you are holding an iphone and are magically transported into that tense, stressful, magical realm where all good fighting games take you. You get the gut-clenching adrenaline shakes as you and your opponent have only a sliver of health left. You feel the triumph of timing a jump to perfectly avoid a fireball…and the misery of jumping right into a yoga-flame. The Bluetooth multiplayer is about as smooth as you could ask for and from the little that I was able to experience of it, quite responsive.

As a fighting game, Street Fighter IV is unrivalled at the appstore. While it may only be a shadow of the other Street Fighter IV versions, it still earns its rightful place among them with its beautiful graphics, tight control and immense fun-factor.

Despite my reservations, Street Fighter IV, on the whole, is the best of its kind.

While there are some caveats (the price is steep, the game feels like a “diet-mode,” Sagat and Balrog players need not apply), the game play experience is the real deal. It is a nearly-perfect game, but it suffers from artificially high expectations. The addition of character DLC may well upgrade this into a perfect “Kiss It” – if and when that happens, look for an update. But at the moment, the limited character selection and lack of purposeful replay value “goals” delivers some chip dmg to an otherwise perfect score.

grab

App Summary
Title: STREET FIGHTER IV Developer: CAPCOM
Reviewed Ver: 1.00.00 Min OS Req: 3.0
Price: $9.99 App Size: 201 MB
  • Stunningly beautiful graphics and smooth gameplay
  • Precise and accurate D-pad
  • The “feel” of a true fighting game
  • Promised DLC updates could provide the game with the depth and variety it lacks.
  • Limited character roster
  • Huge file size for bare bones
  • Game play “experience” is very short – 8-10 minutes

appstoreicon

Enjoy finishing him! in these fighting game articles

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Street Fighter IV now available for iPhone… Shoryuken!! http://www.touchmyapps.com/2010/03/10/street-fighter-iv-now-available-for-iphone/ http://www.touchmyapps.com/2010/03/10/street-fighter-iv-now-available-for-iphone/#comments Wed, 10 Mar 2010 23:46:08 +0000 http://www.touchmyapps.com/?p=29356 Update: Our review of Street Fighter IV is now live on TMA. Street Fighter, one of the biggest and most popular gaming franchises around, has finally landed at the App Store. Released earlier today for the iPhone and iPod Touch, Capcom’s highly anticipated Street Fighter IV will surely please fans of the series and those who … Read more]]>

Update: Our review of Street Fighter IV is now live on TMA.

Street Fighter, one of the biggest and most popular gaming franchises around, has finally landed at the App Store. Released earlier today for the iPhone and iPod Touch, Capcom’s highly anticipated Street Fighter IV will surely please fans of the series and those who enjoy round after round of combat mayhem.  Some of the features include:

  • Fight as eight Street Fighter characters in seven different environments.
  • Full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos.
  • For a true arcade experience, battle head-to-head on Bluetooth against friends and foes alike.
  • Robust “Dojo” boot camp transforms neophytes into Street Fighter masters in five in-depth lessons.

It’s no secret that the iDevice has yet to see a must-have fighting game on the platform. From the early (and positive) buzz however, it seems as though Capcom has taken care of business and put together a very playable and solid mobile version of the lengenadary fighter. The initial price of $9.99 may seem a bit steep to some, but for hardcore fans, this should be an easy buy. Gameplay video after the break!

STREET FIGHTER IV CAPCOM, STREET FIGHTER IV – $9.99

App Description:

Street Fighter 4 delivers the first true fighting game on iPhone. This uncompromising fighter features all the visceral thrills, fantastic graphics and brilliant gameplay that are hallmarks of the series.

Long time Street Fighter fans can jump into the action and have an instant familiarity with the controls. For more casual players Street Fighter 4 features numerous settings and tutorials that put you on the path to world warrior.

Oh, and did we mention MULTIPLAYER. Street Fighter 4 supports head-to-head arcade play over Bluetooth!
———————————————————————————————
Features:

  • Fight as eight Street Fighter characters in seven different environments.
  • Full move sets including Unique Attacks, Special Moves, Focus Attacks, Super Combos and Ultra Combos.
  • For a true arcade experience, battle head-to-head on Bluetooth against friends and foes alike.
  • Robust “Dojo” boot camp transforms neophytes into Street Fighter masters in five in-depth lessons.
  • Customize the controls for your style of play. Move the buttons anywhere you want on the screen and set the level of transparency.
  • Unleash super moves with a tap of the “SP” button, or toggle it off from the “Options” menu if you want to enter the button combo manually.
  • Four levels of difficulty.

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Street Fighter IV kicking its way to the App Store – swipe attack! http://www.touchmyapps.com/2010/02/16/street-fighter-iv-kicking-its-way-to-the-app-store-swipe-attack/ http://www.touchmyapps.com/2010/02/16/street-fighter-iv-kicking-its-way-to-the-app-store-swipe-attack/#comments Tue, 16 Feb 2010 07:16:45 +0000 http://www.touchmyapps.com/?p=28194 Street Fighter is the the biggest 2D fighter of them all will make a 4th-version debut on the iDevice. The time: unknown. The price: unknown. Its effectiveness on the platform: in question. The above information is informatively. Capcom are rumoured to debut the whirling fister/feeter in March complete with arcade-like controls, art direction, and a … Read more]]>

Street Fighter is the the biggest 2D fighter of them all will make a 4th-version debut on the iDevice. The time: unknown. The price: unknown. Its effectiveness on the platform: in question. The above information is informatively. Capcom are rumoured to debut the whirling fister/feeter in March complete with arcade-like controls, art direction, and a large roster consisting of the franchise’s favourite characters and some new additions.

More after the gap:

Think of it as an awkward family and friends reunion where that clean-shaven uncle whom everyone respects, gets sauced and starts picking up on your ex. The pictures look great, but then, there aren’t thumbs to get in the way. This may be a great port to the iDevice, or may be an all-thumbs portly massacre of the great fighter.

IGN has got the full story

Upcoming-games-StreetFighterIV-01 Upcoming-games-StreetFighterIV-02Read more]]>
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Gameloft & Capcom chumming it big time! http://www.touchmyapps.com/2009/11/24/gameloft-capcom-chumming-it-big-time/ http://www.touchmyapps.com/2009/11/24/gameloft-capcom-chumming-it-big-time/#comments Tue, 24 Nov 2009 14:43:32 +0000 http://www.touchmyapps.com/?p=23589 Well, it’s a fine day for all you iPhone gaming addicts. Gameloft, one of the largest publishers on the iDevice platform, has recently struck a deal with Capcom, the company which has shaped a large portion of the console gaming market. The new partnership is set to bring some of the greatest titles in the … Read more]]>

news-gameloft-capcom-main-sig

Well, it’s a fine day for all you iPhone gaming addicts. Gameloft, one of the largest publishers on the iDevice platform, has recently struck a deal with Capcom, the company which has shaped a large portion of the console gaming market. The new partnership is set to bring some of the greatest titles in the history of gaming to the “Jesus” phone!

The titles, that have already been announced, are:

  • Resident Evil ®
  • Uprising
  • Street Fighter ® Alpha
  • Super Puzzle Fighter™ II Turbo
  • Lost Planet™ 2
  • Dead Rising™ 2
  • Where’s Wally 2

This is the first deal between these major companies who hope the partnership to be thebeginning of a new era of quality gaming on the platform. Gameloft certainly have the resources and experience to bring Capcom’s games to European and US users.

“At Gameloft we have pretty high standards when it comes to game development and distribution,” said Gonzague de Vallois, senior vice president of publishing. “These are great titles coming from Capcom and we are very excited to partner with [Capcom] to bring these games to all consumers using different distribution channels and marketing resources.”

“Gameloft has tremendous strength with its massive distribution network in Europe,” said Matt Gillis, executive vice president of publishing, Capcom Mobile. “The company has continually proven to excel at publishing the best games for all types of audiences and we are fully confident that this partnership will not only benefit both parties involved, but most importantly the end user.”

All of the games are scheduled for 2010.

[via Gameloft] … Read more]]>
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Resident Evil 4 – creeping out at the App Store http://www.touchmyapps.com/2009/07/27/resident-evil-4-creeping-out-at-the-app-store/ http://www.touchmyapps.com/2009/07/27/resident-evil-4-creeping-out-at-the-app-store/#comments Mon, 27 Jul 2009 16:47:41 +0000 http://www.touchmyapps.com/?p=16576 I hate zombies – they actually still haunt the dark recesses of my imagination even after many years. Yup, I saw Resident Evil, the movie in the dark year, 2002, and have not been able to walk by the tøpiary my sister made for my wedding without flinching. It cowers in the hallway and on … Read more]]>

AppReleases-RE4-02

I hate zombies – they actually still haunt the dark recesses of my imagination even after many years. Yup, I saw Resident Evil, the movie in the dark year, 2002, and have not been able to walk by the tøpiary my sister made for my wedding without flinching. It cowers in the hallway and on late night milk runs, lethargically hunts something near the staircase, like a shrivelled, waiting undead.

I hate zombies.

But, many brainless cretins love them. Nice gameplay video after the jump.

Capcom, Resident Evil 4, 7.99$, 37.3 MB
Resident Evil 4

In fact, it’s not too hard to imagine Resident Evil 4 triumphing over the App Store for a spell. The game isn’t a cheap, limited port, but a rather deep horror-thriller with 3D graphics, somewhat intelligent enemies, and a hell of a lot of running.

If you can get by the somewhat awkward controls, you may find heaps to love with this shooter.

Below is an in-game video taken by AppBank.

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