Lifeline: Whiteout in Review – The Series Keeps Getting Better

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Whiteout is the fourth installment of the Lifeline series, following two outings in space as well as a wierd tangent in some mystical otherworld.  This time around we follow the progress of V. Adams, a man trapped in a snowy wilderness that has no idea who he is.  He’ll communicate his situation to you, and in turn you’ll give him advice as to what course of action to take next.  These games are very much like the old fashioned Choose Your Own Adventure books in that there is no inventory to keep track of or puzzles to solve.  Up until this installment that has been a big issue for me, because the lack of those elements really makes it feel like there are no consequences for your actions.  However, I finally ran into something in Whiteout that I had not experienced in this series before: death.  Amazingly, that makes a world of difference in how I perceive the games.
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Lifeline: Silent Night in Review – Great Story, Minimal Game Play

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Lifeline: Silent Night is the third in a series of “interactive conversations” from 3 Minute Games.  On the plus side, this chapter of the series returns us to the adventures of Taylor the astronaut, because the second installment went off on some weird mystical tangent that was anything but engrossing.  The problem with Lifeline, and with this style of game in general, is that I feel more like I’m taking a psychological exam then playing an adventure game.  I applaud the fact that they take a completely different approach to telling a story, but in the end I find that the mechanism actually removes me from the narrative instead of drawing me into it.  It’s a shame, because the story deserves more.
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Lifeline… In Review – The Next Evolution Of Adventure Games?

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Before I virtually put my foot in my mouth, I want to make it clear that I admire developers that try to do something different.  The App Store is so full of “been there, done that” games that even if I’m not keen on a particular game, if it’s a concept I’ve not played much or at all in the past I’m thankful I got to try it.  Such is the case with Lifeline from Big Fish Games and 3 Minute Games, the irony of the latter being that this doesn’t even come close to being a 3 minute game.  I’ve only played one other adventure game like this that I can recall, and while the story here is much more defined an interesting, I almost feel like I’d rather just be reading this as a book than interacting with it in the limited capacity that I’m capable of.
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