Backflip Studios has had a number of interesting properties over the years, but for me the most endearing title in their collection has to be NinJump. The game took the infinite runner and turned it on its side as well as introducing the concept of defeating 3 similar enemies in order to temporarily gain a power related to that enemy. The ninja’s back, though this time he’s headed to the rooftops in what feels just slightly like a more traditional infinite runner. That doesn’t make it any less addictive, though, and I fear it might suffer the same fate as the original: removal from my device so I can actually find the time for something else.
The biggest problem I had with the roundup this week was that there were so many games that came out last week that looked interesting I didn’t know where to start when it came to testing to see which ones to include. I think I’ve given you a pretty well rounded list to work off of, though. Some intriguing ones that didn’t make it on the list this week include the new adventure game offering Device 6. It’s actually kind of hard to tell how this game works, but anything that seeks to reinvent the text adventure sure has my attention. Another one that has me excited is Rabbids Big Bang. This is a great IP, and I’m thrilled to see them in something on iOS devices besides a virtual pet simulator. To round out the intro I’ll mention D&D: Arena of War. It’s supposedly the first F2P mobile game set in the D&D universe, so if you’re a Forgotten Realms fan or just like D&D in general you might want to check it out.
People have not stopped talking about iOS 7, Apple’s latest upgrade to the iPhone operating system. Praise, complaints, and traffic-hawking blog posts about iOS 7 began flying around ever since the release of the new Apple operating system a few weeks ago. Along with a completely different look and feel, Apple’s hit us with some new features and large improvements to things that weren’t all that valuable in iOS 6, but are now going to change the way you interact with your iPhone.
Back when Cube, was rolling with Lorenzo in a Benzo, Sleek was polishing their chrome-trimmed SA6. Under da hood was a single ultra-wide band driver that laughed in the faces of the tubby competition. But times is changing. Sleek has doubled the SA6’s ultra-wide band armature count and dropped most of the chrome. Sleek’s hard core: the customisable VQ system, the coaxial detachable cable still roll with their shit off safety.
The eve of tricks and treats draws closer and there are certainly plenty of games geared towards the season popping up on the App Store, but that’s for another day. The surprise hit from this past week for me was Chef’s Story – Time To Cook! This match 3 game is real time multi-player, it makes you collect ingredients in order to develop boosters, and it’s quite an addictive affair. A close second was the new platform game published by BulkyPix called Type:Rider. This homage to the history of literature didn’t look like much in the iTunes description, but once I started playing I was mesmerized. Of course if you prefer to just blow things up without putting much thought into it, Death Tour is right up your alley. It will take some patience to level up enough so you can make it through the campaign, but there’s definitely no shortage of carnage to be found here.
Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids. It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run. Well, not only did Cavemania run with it, the game created its own finish line. Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked. I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.
Some people don’t consider iOS devices real gaming platforms, but since I started writing reviews for my iPod Touch and iPad I barely look back at all the other electronics sitting in my house. The adventure game category is covered when you get first rate releases like The Cave from Ron Gilbert and Double Fine Productions. The master of Monkey Island brings his wit to spelunking with a cast of crazy characters and plenty of oddball puzzles to solve. If you prefer your humor a bit drier and tied to the zombie apocalypse then you might want to give Zombie Apocalift a try. There are still quirky characters, but in this game you have to deal with hordes of undead while trapped in an elevator. If you just want to indulge in a lighthearted puzzle game you should give Happy Hills 2: Bombs Away! a try. This sequel has 160 levels, some new ways to get rid of the blocks and an endless arcade mode for when you want to relax your brain a little.
While the bulk of shiggy’s headphone and earphone reviews have moved to ohm-image, expect a few good reviews to come to TMA. Shiggy’s most recent review is of Earsonic’s SM64. Earsonics are a favourite here at TMA and the SM64 seems to be the hit of the SM line. Why? Shiggy has this to say:
The SM64 delivers not only crisp mids and highs, it serves up boiling, authoritative punches that roll through most of audible spectrum. Lower mids are fast up and down. They never tangle with bass. Kudos to kick drums, bass guitar, electronic kicks, and pretty much anything with a beat from there on down. Thruma thwaaaarck! goes lower bass. Thwacka thwacka! go upper mids. Speed is king.
Timeliness – while stereotypically not very French an asset – has a pigeonhole with an SM64-shaped aperture.
Timely and taut though it is, the SM64 stops far before it ever reaches the shrill, metallic highs that has ER4 lovers all agog. Some may take issue here. Metal-tipped responses can be hugely fun. But Earsonics are a musician-oriented company; and in Earsonics 2,0, equitability takes precedence over wow.
Fans of crispy crisp crisp will probably look elsewhere for their bacon. Similarly, fans of warm fuzzies may also have to turn elsewhere. With few outliers, the SM64 sounds rather flat – and certainly crisp – at the ear.
Pik Pok already had one incredible infinite runner on their hands with Into The Dead, so when I saw that they were the creative force behind [adult swim]’s latest release Giant Boulder of Death I just had to check it out. That was a big mistake on my part. Not because the game is bad by any means, but because now I’m addicted to the idea of crushing everything in my path with a large rocky object. Even though you might think you’re sick of “infinite whatever” style games, if you have the slightest depraved sense of humor you owe it to yourself to check out this title. The rest of you just go back to your humdrum lives.
Guess what? A whole bunch of new games came out last week, and I was there to download and try out as many as I could. Crescent Moon Games released Fading Fairytales, a turn based strategy game set in a world where dark forces threaten to tear apart everyone’s favorite childhood stories (sounds awfully familiar). Surprisingly the game is free to play, and it looks to put an interesting spin on all the fables you remember from your youth. Mines Of Mishap is a new hack ‘n slash that doesn’t actually start you off fighting bats, rats or goblins. You can have multiple save slots for each of four character types, there are 40 different gems to discover and upgrade your character with, and you can play co-op with up to four players over WiFi. As usual there were plenty of infinite runners released over the week, but one that caught my eye was Buddy & Me. Visually it looks like an interesting interpretation of The Neverending Story, and unlike most runners that have two characters in this one they work cooperatively instead of having to control them both in separate circumstances.