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Probably the most advertised “flaw” of the iPhone is, of course, Flash (or lack thereof). Well, at least until the recent Antennagate Anyhow, after the whole Apple vs Adobe saga over the last year or so, one would be safe to assume that hell will freeze over before the infamously resource-hungry platform finds it’s way onto the iOS. Well, it seems it’s time for the Devil to start shopping for a new pair of wooly underwear because Comex, the developer responsible for the most recent iDevice jailbreak, has just updated Frash – the port of the Android flash player for the iOS.
George Hotz, better known as Geohot and author of the infamous blackra1n jailbreak and unlock tool that set a new standard for ease of use and speed of jailbreaking back in early autumn 2009, has officially hung his metaphorical boxing gloves in the closet.
In a historical amendment to the DMCA rules, Jailbreaking has finally been made officially legal, without all of the ifs, buts and uncertainties of the past. According to the copyright office:
The Librarian of Congress has announced the classes of works subject to the exemption from the prohibition against circumvention of technological measures that control access to copyrighted works. Persons making noninfringing uses of the following six classes of works will not be subject to the prohibition against circumventing access controls (17 U.S.C. § 1201(a)(1)) until the conclusion of the next rulemaking…
Computer programs that enable wireless telephone handsets to execute software applications, where circumvention is accomplished for the sole purpose of enabling interoperability of such applications, when they have been lawfully obtained, with computer programs on the telephone handset….
Computer programs, in the form of firmware or software, that enable used wireless telephone handsets to connect to a wireless telecommunications network, when circumvention is initiated by the owner of the copy of the computer program solely in order to connect to a wireless telecommunications network and access to the network is authorized by the operator of the network.
What does all of this hubbub mean exactly? Well, it means no one will be able to prosecute neither the developers of the jailbreak and unlock tools, like Geohot or the Dev Team, nor any users of such tools, namely you and I. Furthermore, any applications, not infringing on copyright (read purchased through Cydia and the like) regardless of the channels they have been acquired through are allowed as well.
We don’t care!
WWDC has just passed and Apple has just unveiled the iPhone 4. At the same moment the older models, namely iPhone 2G and 3G, are not available anymore barring bartering around the net. The net effect? devs may try to get away with creating apps for fast iDevices, leaving our oldies in the dust. If the latest iPhone 4 still is not reason enough for you to upgrade, here’s the closing article in my cycle of getting the maximum from your old and tested workhorse.
With this in mind let’s dig in to our today’s topic. iOS has support for over 3000 language packs. Realising the overhead these packs are supporting, clever people over at sinfuliphone.com have created a special script that allows you to remove the excess language packs and significantly improve the performance of all iPhone applications. Improvements include everything from native apps to the springboard. Join me on a journey to strip away the language ability of iDevice.
Last week in the JBnator column I covered a VM hack for the iDevice that utilizes the age-old virtual memory technology to make up to 70MB of free RAM available for all your app needs. Unfortunately that technology was omitted from the iPhone OS for a reason: it ramps up app loading time considerably can cause frame-rate massacring when the disk swaps. This week I’m going to tell you how to get a bit more free RAM, though in no way as spectacular in terms of the increase, but with zero performance drops.
As I promised in my iDevice overclocking article, I will tell you how to free RAM on your Jesus device. As most of you probably know limited RAM is THE iDevices most limiting factor today and the reason for most app crashes. The iPhone OS tracks the amount of free memory available and starts killing off background apps when it gets low (remember, even on the the OS 3.0 Apple’s stock apps like Mail, Safari and iPod still support backgrounding out of the box). If the memory still gets under a certain threshold the OS kills the running app as well.
Well, the jailbreaking community has an answer to this, as it turns out. And the funny thing is – it is an age old technology, present in the desktop OSs for years. I’m talking of course about Virtual Memory.
Hey folks, I’m baaaack. I know it has been a while since my last JBnator article, but nothing much has been happening on the Jailbreak scene. Until now that is. With the recent iPad Spirit jailbreak and a few other bits of interesting stuff I finally have enough to put out another half-a-dozen or so articles. So, let’s get to today’s hot topic: overclocking your iPhone/iPod touch.
Today, there are many different “to do” apps in the App Store. Everything from a tweaked notepad app, to a full fledged list/chart/reminder/push notifications/etc type app wallows with its pushy digital brethren. Today I got my hands on something that’s a more or less in the middle. Developer IWonderPhone’s app, Voodo – Todo Magic, is an interesting todo app that incorporates a lot of great features without packing on the unnecessary garbage. From the outside looking in, Voodoo Todo itself seems promising. Read on to see if Voodo had the magic touch.
The AppStore will soon turn 2 years old and has matured enough to see a flurry of sequels start hitting the market. One such game that has recently seen a followup is Stranded! Without A Phone – an interesting and original adventure / RPG game that I thoroughly enjoyed a few months ago. Today, I’d like to welcome Glu’s take: Stranded: Mysteries of Time.
In my interview with the creators of Rogue Planet (TMA Review), Agharta Studio hinted at the sequel to their highly acclaimed adventure game – 1112 episode 01 – the first adventure game originally and exclusively designed for the iDevice and it’s unique capabilities. Following our sneak peak at the beta version a couple of weeks ago, 1112 episode 02 has now been released, so it’s time to give it a thorough run-down and sum up what we’ve got. Can the sequel to an excellent adventure that received an honorable mention in our The App Store’s Best Adventure hold its ground against the fierce competition of the App Store?