Full Control ApS, the devs behind the iPhone’s first boxing game has released a ‘lite’ version of the light hearted and Punch Out like Smack Boxing. This free offering also coincides with the recent upgrade of the game to version 2.0, where a new career mode and a completely rewritten A.I awaits all challengers. Judging from the lite version, gameplay is rather intuitive, as you tilt left and right to move your boxer. Using the touch controls you, you tap the screen to jab, swipe left/right for hooks and upwards for an uppercut. There are also touch screen controls, where you simply tap the labeled buttons for the corresponding punches. If you enjoy boxing titles, try out the lite version here first. There’s a video of the game in action after the jump.
Initially when Apple came out with its first iPhone/ iPod Touch app on the App Store, the Remote app, I just wasn’t interested in installing it, even though it was free. This was because whenever I was listening to music, I would be within reach of my computer, and therefore really don’t need the redundant control on my iPhone. However, when I recently bought an Apple TV to put next to my TV, I decided to give the application a go.
TouchMyApps is giving away 3 promo codes for the enjoyable and unique word game STITCH’em WORDS. TMA gave it a “Grab It” rating in our review of the game and found it lots of fun. To win a copy of STITCH’em WORDS (currently priced at $2.99), submit a comment and tell us what your favorite word game is of all time. Winners will be selected randomly and the contest will close Feb 4th, 2009 @ 10pm EST.
If you’re like me and always on the lookout for new and worthwhile productivity apps, there’s a chance you may have already come across apps developed by Readdle. Among them are ReaddleDocs, One Disk and Write A Note. Take A Note is Readdle’s fully featured Note app that offers users four note types and even allows for easy transferring of notes to and from any Mac or PC. Not only is it loaded with options, its interface is also one of the best I have seen amongst memo/note apps.
Racing games. It feels like I’ve played them since the beginning of time. I remember playing Turbo on my ColecoVision (I know… what the heck is/was a ColecoVision?). I played Pole Position and OutRun in the arcades, and the updated racers from Need for Speed, Forza to Burnout. I don’t want to toot my own horn (no pun intended) but I’m pretty good at them…
Ian Marsh’s Scoops has been around the App Store for quite some time now and yet it remains one of the more popular and well liked titles for the iPhone/iPod Touch. This shouldn’t come as a surprise really considering how easy it is to appreciate a game like Scoops and the amount of fun that can be had from such a simple concept.
The App store is a wild success. No one can deny that. With over 15 000 apps, it is proving every major naysayer wrong. However, there are many trends in the store. Everyone is out for a quick buck and with some apps certainly requiring no more than a few hours programming, it is like a crowded lazy person’s lottery. In fact I can story this with my own creation, iNails®. It is super top secret — basically you just shake the iPhone near any wall and it will make fingernail-on-chalkboard sounds. Naysayers beware, it will make me a rich man because the market is huge. Idea thieves, beware, this is in before you thought of it!
First, why don’t I explain what exactly a Tangram puzzle is. In a Tangram puzzle, you have a shape. This shape is actually comprised of a group of other shapes. In Tangram, you have seven pieces: Two large triangles, two small triangles, one medium triangle, a square, and a strange slanted rectangle piece. The key is to place and rotate these seven pieces until they form the shape that you’re looking for. So, now that you’re in the loop, let’s get to the review!
In a recent article, Macrumors.com reavealed that Apple’s own iPhone 2.2.1 firmware hosts a juicy morsel: the current iPhone -1,2 will be superceded by iPhone 2,1. While it was bound to happen at some point, this rather well-founded rumour spells some uncertainty especially in the mobile gaming arena.
TMA and other review sites will of course have to get our lovely iPhone 2,1 as soon as it comes out (certainly not soon) but barring massive changes, developers and users too could be forced to use emulation layers or old-style moslo type of software to run our favourites.
It’s tempting to judge a game by the companionship it keeps. Payback falls victim to this by the obvious comparisons to the original GTA I and GTA II. It has the immense task of measuring up to one of the greatest and well recognized gaming franchise in current history. So, does Payback meet these great expectations? Does it deserve a place in the App Store pantheon of great games? Is it worth spending $6.99? I say yes. Payback is, without a doubt, the most comprehensive gaming experience the App Store has to offer.