Sometimes well executed simplicity is all it takes to make a great game. Up there is an amazing example of this concept. It has a singular objective, simple yet well done graphics, and one song. Yet, it captures that “it” quality that all developers are seeking in their games.
FlightTrack has been one of my favorite travel apps on the iPhone and one I rely on most as I make my way through airports. It provides loads of useful info for travelers and the interface makes for easy navigation. Now FlightTrack Pro includes all the great features from the original FlightTrack and integrates support for TripIt, a popular online travel organizer. For those not familiar with TripIt, it basically organizes trip details (could be airline tickets, hotels, rental cars and even restaurants) into one master online itinerary. See here for a complete list of booking sites that is supported by TripIt.
So how does this all work with FlightTrack Pro? Simply forward your airline confirmation emails to firstname.lastname@example.org, and TripIt flight itineraries will sync automatically with FlightTrack Pro. For frequent flyers, this can be an indispensible tool as your entire travel plan is always right at your finger tip, without the need for entering airline codes and flights numbers over and over. While I personally haven’t tested out the “Pro” version just yet, the early reviews at the App Store has been very positive. Those who fly more than they care to should definitely have a look at FlightTrack Pro [$9.99].
Time Crisis, the arcade rail shooter we have all come to know and love, has just been released at the App Store by Namco. Namco has already ported over the beloved Katamari Damacy (“I love Katamari“), so its no surprise then that Time Crisis gets the iPhone treatment as well. The arcade and console versions of the game are of course played with the customary light gun and foot pedal, where you step on the pedal to engage enemies and let your foot off to take cover from incoming fire and reload. Since the iPhone offers neither accessory, Namco has made use of the iPhone’s accelerometer in hopes of recreating the Time Crisis experience.
Project Momo have broken their first ground in the App Store with PC Dr. Momo. That is not ‘PC’ Politically Correct’ or President’s Choice’. It probably stands for PeeCee or PC or Personal Computer. Dr., meanwhile is probably short for doctor – and momo? I should have asked. Anyway, PC Dr. Momo rides a fine line between dross and distinction. It is not a game nor is it really a reader app. It is a reading app tech demo with the potential that could launch a genre. However, it has a long long way to go before it reaches the popularity it needs to pull the purse strings of App Store shoppers.
If you’ve been following TouchMyApps for the last little while, writers and readers alike have both voiced their concerns over farting/burping/vomit apps that have polluted the App Store. There are simply just too many of them, seemingly turning Joe Blow into a developer, all in the name of raking in a quick buck. Well I believe that after all this farting business dies down, there’s a good chance the next big craze will be virtual girls making their way into iPhones/iPod Touches. Enter “iGirl – Shake her bikini“, aimed at those who enjoy big guns (guilty!), long legs and having that babe-in-a-pocket all day(and night) long.
Pavel Kozarek of CrowdCafe has dropped by TMA to let us know that BubbleHead has landed at the App Store today. This stylishly designed game has elements of Tiltafun and racing wrapped up in one neat package. Players will navigate through 5 unique worlds all with its own theme (Computer, Medical, Forrest, Sports and Fast Food Worlds), tilting and racing Bubblehead through hand drawn obstacles. The controls actually work like a charm, as you dodge left/right by tilting the device and tapping the screen will put the brakes on the green and blue fella (there’s a feeling of gravity at work here as BubbleHead will ‘drop’ once you hit the screen). This is a game worth checking out, with great visuals and even a random mode where you compete for high score with players from around the world. More screenshots and a video after the break.
Is it a game? Is it a toy? Is it even worth it? Is there a point to it? The website itself asks, “What the heck is RjDj?” This question is one that is difficult to answer, but necessary in understanding just what Reality Jockey Ltd. is seeking to achieve. While RjDj Shake may seek for high and lofty goals, it unfortunately fails to rise above the level of novelty.
Even with the mega success of Fieldrunners, Subatomic Studios is hard at work making an awesome Tower Defense game even better via updates. 1.2 brings new Fieldrunners to blast, 2 new defense towers, improved lightning visuals and even a new map (among other goodies). The Flame tower will roast a slew of Fieldrunners while the Mortar tower will obliterate entire areas of the map. Sweeet! In terms of a new locale, the Drylands map will create even more challenges as enemies now have 3 points of entry. A complete list of new features and screenshots after the jump.
After Steve Jobs’s 2007 concession that Adobe’s Flash would be too slow on the iPhone and that a lite version wasn’t “capable enough to be used with the Web”, many potential users and even some Apple zealots were left in the cold. Proper Flash and Java implementations are fundamental building blocks of the internet. Since the launch of the iPhone, rumours and whispers of Flash and Java have tickled the ears of iPhone fans and users. However, only recently have rumours from reputable sources trickled in from blogs and newssites – many of these sites rely heavily on Java and/or Flash interfaces.
Match 3 puzzle games. What’s not to love right? Fortunately if you like them, unfortunately if you don’t, there are many many choices to be had in the App Store. Perhaps it’s the fact that these type of games seem to translate very well to the touch screen or it’s just a familiar and popular genre.