Eagerly awaited by fans and the iPhone™ press, the sequel to the epic outer space adventure starring mercenary Keith T. Maxwell is finally in the beta stage for the iPhone™. Both the iPhone™ and iPad™ versions, which will appear simultaneously in October of this year, will be introduced to trade visitors at gamescom in the Business Center Hall 4.2 Booth M034 at the gamecity:hamburg joint booth.
Along with an extreme revision of the graphics and a complete redesign, Galaxy on Fire™ 2 is also in a whole new league in terms of sound. A unique theme for each of the four factions in the game has been composed for scenes in spaces and on the space stations. In addition, special compositions have been mixed for battle scenes, now reflecting the intensity of the individual combats. Thanks to the use of 3D sound, all of the sound effects are more vivid and sudden attacks can be acoustically located. A detailed look at the sound production is provided by Gero Goerlich, Sound Director at Fishlabs, in the Developer Diaries Part 4 – The Sound of Galaxy on Fire™ at the company’s blog. Jan Werkmeister, Managing Director of the Hamburg-based Periscope Studio, who is responsible for the music composition, also has something to say in an interview.
‘Thanks to the possibilities in graphics and sound offered by the iPhone, we are now able to produce Galaxy on Fire™ 2 as cinematically as we have always wanted to,’ says Michael Schade, CEO of Fishlabs Entertainment. ‘We are convinced that Galaxy on Fire™ 2 will become the new benchmark in terms of sound, graphics, and depth in gameplay for premium games on the iPhone and iPad.’