I don't think anybody understood your question.
I don't think anybody understood your question.
Twitter: Thunderclaww
Device: iPod Touch 2nd-Gen
I can levitate birds -- but nobody cares.
Ask me anything, follow me on Twitter or visit my photostream.
I've taught a person to program an app using GameSalad in just 3 hours. She had no prior programming experience. I do believe just about anyone can use GameSalad to program an iPhone app.
Now Anyone Can Make Music | web: Scoreless Music | apps: CHORDiCA Series | blog: CHORDiCA @ Posterous
How efficient is GameSalad? Maybe Unity would be a better bet?
Oleg Neyolov aka ChiffaN
Editor and Columnist
TouchMyApps.com
Ask me something
No one said life was easy but
You never know where you might get lucky...
This is all games though... (or am I wrong?)
I can levitate birds -- but nobody cares.
Ask me anything, follow me on Twitter or visit my photostream.
It's not all games. I created two non-game apps, Mozart To Infinity and Visual Slide Timer. You have to really be creative.
And it's about empowerment. What's the point of efficiency when the alternative (GameSalad) actually empowers me to write apps that actually get published in the App Store? From start to finish, I picked up the skills in a single day and made apps in less than 24 hours each from ground zero.
Other SDKs, and even Xcode itself can be said to be much more efficient, but with those, I will never be able to write an app based on what I have in my head. So it should be obvious which is situationally better.
Now Anyone Can Make Music | web: Scoreless Music | apps: CHORDiCA Series | blog: CHORDiCA @ Posterous
Thunderclaw, you may have inspired me to work on my own application. I'm probably gonna check out GameSalad first, as I have some prior programming knowledge.
GameSalad is also able to make iPad apps, and Mac desktop apps too.![]()
Now Anyone Can Make Music | web: Scoreless Music | apps: CHORDiCA Series | blog: CHORDiCA @ Posterous
I also learnt a lot from this thread. Thanks