Original thread: 1000: Find ‘Em All! in Review – Glu Makes Global Gift Hunts Grand!
If you’ve read my reviews in the past, you’ll notice that I’ve made no effort to hide my love for “pick up and play” type games. Having to work all day and then worry about my home/husband-ly duties at home, I don’t always have a whole bunch of time to devote to a game. Instead I prefer and enjoy titles that I can pick up and put down whenever I want without feeling like I am missing something. It’s been a while but thanks to the good folks at Glu Games and their new and addicting title 1000: Find ‘Em All! I’ve filled that want and then some.
As is often the case with titles from Glu, the design/graphics are excellent. Lots of bright vibrant colors and clean crisp graphics are a big part of what makes this game so addictive. It just looks so nice that you don’t want to stop looking at it. All the various icons, badges and pop up boxes are really well designed and rather than intrude on the game space when they do pop up, they just add to it.
The main goal of the game is to find a collection of 1000 different gifts (I know right, not just a clever name ;p). You do that by interacting with an imagined world within the game, using the map/gps system to find gifts as you travel around in real time as well as by finding “gifters” in the real world.
The “game world” reminds me of old school Age of Empires type games where you are trying to find things, but need to uncover or reveal the map as you go along. Very enjoyable and I was quite impressed with how they designed the map so that it feels like the world is never ending. As you reach what would be edges of the map there are always paths that continue along and begin you at the opposite end. Using the map system is simple enough – just allow it to find your location and it will scatter gifts in and around your path. If you aren’t happy with where the gifts landed just hit the refresh and it’ll do it all over again for you. The last system involves finding “gifters”. Basically you connect with a place or person through the game and they will give you a gift, a fun “social” twist to the game.
Now one of the main concerns I have is how Glu planned to get 1000 gifts into a small game. Well what they’ve done is allowed you to check various places throughout the map only once per day. Some places have gifts, some don’t. Come back tomorrow and the results could be completely different, you may even find a new gift in the spot you checked yesterday. This is a great method of keeping the game play going without getting stale.
Controls for the game are scattered around the edges. There are buttons to enter the various modes (searching for gifters, map/gps), overview of the in game world map, badge/gift progress. All sorted neatly and out of the way. To move your character you just tap or drag around the screen. My only issue with this is that people with larger fingers might have some issues at times moving around and trying to see. I think the introduction of a d-pad would eliminate that problem as well as offer people a comfortable alternative.
Overall I have to say I was really quite impressed with 1000: Find ‘Em All!. Glu has hyped advertising to get people excited and in my opinion I think it definitely lives up to the hype. With easy to pick up controls and an amazing design, this game has earned a permanent spot on my iPhone. I recommend this game to anyone who is a fan of casual/pick up and play titles.