Haha! Wow, thanks Nine! Looks great. When my internet is sorted, I'll be playing this. Oh yes, and I finally got to use the iPad yesterday. Devsisters and I had lunch and they had one. Amazing, but heavy. I want one badly. The lock rotation button is great!
There is one problerm I have enchountered with the save system. When you're die you respawn at the last point you visit. That's okay if it was a planet, but if you get killed after you got barely through a warpgate you are pretty pickled. You respawn and have to strong enemies on one side, and you escape through the gate and have another group of enemies on the other side.
What starts then is a series of deaths in hope you get lucky and can outrun the enemies. I seriously needed about 20 minutes yesterday to get away from a single warpgate because there were enemies I couldn't handle on both sides. After that I hadn't any enthusiasm to play more for the day.
I think this is a little lack of thought on part of the devs. The main storyline commands you to enter the main system of a enemy faction to rescue some agents, but since it's so early in the game you have almost no chance to get there. And the quest before that was to buy your first new ship, so this isn't because I'm too bad equiped. When one quest says go buy here a new ship in this system and the very next quest says I should take this new bought ship and rescue the agents, I expect the mission to be designed to be achieveable with the new bought ship.
That was a bit of a downer because it's so frustrating.
Just started playing around with the game. The combat is indeed a dissapointment, don't understand why they decided to do it this way. I would feel much better either if it was completely automated or you had control over the ships movement. The in-between is just plain strange. On a sidenote - I don't know why but I was kind of expecting a more MMO type game rather than a singleplayer one.
This game looks as close as I am going to get to EVE on the iphone without having to deal with the million-and-one bugs of outer empires.
Crap, I'm getting more and more into this game - I simply love it! And what's looks even more promising is they already updated the HD (iPad) version with combat controls! I'm thinking about holding of the review until they do the same for the iphone version.
Brand New Combat System
Control your ship via the Accelerometer to make tactical decisions. Move in for the kill, or keep to out outside as you outrun enemy nukes.
New ability to divert all weapon power to the shields. Use the "Shield Boost" button in combat to dump the power normally found in your weapons back into your shield.
- Fixed a bug with saving
- Fixed a bug where some shield upgrades did not give full shield upgrade
- Fixed a bug with the Mjolnir Battle Cruiser
- Fixed a few typos
- Fixed an orientation bug with the Mission Log screen
- Fixed a bug when purchasing In App Purchases
I'd also say that you should hold on with your review until the changes take effect since this change would greatly change the outcome of the review.
Hmm... am I ever excited for this bad boy. I hate ChiffaN reviews though as I tend to buy a GRAB or KISS. Fortunately, my CC is out of print now. But EVE is killer and if this delivers a fraction of the gameplay... I'm in (as soon as my internet is sorted).
Nine - thanks for everything but the f-word. Please try to keep anything which might offend Sunday school teachers out of the forums. Damn is one thing, but...
Anyway, iPad version must rock; I might be able to early purchase one since I got a shady character under the sheets...
Watch for the review tmr - the update came to the iPhojne late last night. Today I'm working on another treat for you all :)