I don't think anybody understood your question.
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I don't think anybody understood your question.
I've taught a person to program an app using GameSalad in just 3 hours. She had no prior programming experience. I do believe just about anyone can use GameSalad to program an iPhone app.
How efficient is GameSalad? Maybe Unity would be a better bet?
This is all games though... (or am I wrong?)
It's not all games. I created two non-game apps, Mozart To Infinity and Visual Slide Timer. You have to really be creative.
And it's about empowerment. What's the point of efficiency when the alternative (GameSalad) actually empowers me to write apps that actually get published in the App Store? From start to finish, I picked up the skills in a single day and made apps in less than 24 hours each from ground zero.
Other SDKs, and even Xcode itself can be said to be much more efficient, but with those, I will never be able to write an app based on what I have in my head. So it should be obvious which is situationally better.
Thunderclaw, you may have inspired me to work on my own application. I'm probably gonna check out GameSalad first, as I have some prior programming knowledge.
GameSalad is also able to make iPad apps, and Mac desktop apps too. :)
I also learnt a lot from this thread. Thanks