TouchMyApps » Review http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Tue, 29 Jul 2014 22:08:11 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.3 Nun Attack Origins: Yuki’s Silent Quest in Review: Silent, Deadly and Fun http://www.touchmyapps.com/2014/07/29/nun-attack-origins-yukis-silent-quest-in-review-silent-deadly-and-fun/ http://www.touchmyapps.com/2014/07/29/nun-attack-origins-yukis-silent-quest-in-review-silent-deadly-and-fun/#comments Tue, 29 Jul 2014 22:07:25 +0000 http://www.touchmyapps.com/?p=73958 We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play.  The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me.  Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some … Read more]]>

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We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play.  The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me.  Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some origin stories introduced into established franchises, this one actually works.  Silent Quest takes a puzzle like approach to the nun’s adventures, and it provides a decent amount of challenge with frustrating the player.  It is lacking a bit in variety, but otherwise provides for a solid puzzle game experience.review-yukis-quest-2
In this tale of the nun known as Yuki you must help her rescue the children from her childhood village that have been captured and reconstruct the village after nefarious villains have destroyed it.  Your mission will take you through 60 hand crafted levels full of miscreants and scared kids, as well as 15 bonus levels overflowing with bread!  The bonus levels are like a mini version of Fruit Ninja, except instead of fruit you’ll be slicing through loaves of bread, and rather than solely using your finger you’ll need to guide Yuki to do the slicing.  There are still bombs that will prematurely end the level for you, though.

As for the main levels, each one has three tasks: rescue 3 children, complete the level using a certain number of moves or less and finish the level under a certain amount of time.  The tasks are all attainable (with the exception of level 29 for me), but good luck getting them all in one try.  Thankfully the game lets you earn each goal individually.  The first time you reach a goal on a given level you’ll earn a shuriken and when you have enough you’ll be able to rebuild part of one of the buildings in your village.  To finish the game you have to get through all 60 levels, but to truly complete the game you need to rebuild the village.  It seems like a pretty noble cause to me.

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To control Yuki you simply draw a line from her to where you want her to go.  A “guiding light” will appear between your finger and Yuki which will turn either green or red for any bad guy it passes over – green means they are good to attack and red indicates they will defeat you.  Control seems pretty solid, though there have been a few times where the location I ended up wasn’t quite what I was pointing to, or at least that’s how it appeared to me.  That potential quirk aside, the biggest problem with the game is the lack of variety.  Sure the levels are all configured differently, but in the 30+ levels I’ve played so far the background theme has been the same, and there are basically two types of bad guys so far, the only difference being one seems to be a bit jumpy and the other doesn’t.  Earning three shurikens on each level and ultimately rebuilding the village are your only rewards as there is no Game Center integration, but that’s actually okay in this game.

The visuals in Yuki’s Silent Quest are pretty nice.  Everything is fairly detailed and well animated, if not just a bit small.  I like how some of the bad guys are jittery and the slow motion action for the final attack on a given board.  Sound effects, on the other hand, are kind of weak.  The bad guys don’t really make any noise, and surprisingly neither do the frightened kids.  Even the sound Yuki makes when getting hit is more like a man than a woman.  There is decent music, but only in the menu section.  Why can’t we have tunes during the game itself?

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Overall I’m quite pleased with this installment of the Nun Attack franchise.  A cool game mechanic, challenging levels and the feel good desire of rebuilding the village make for a solid package.  I do hope that another level set will be added at some point to enhance the variety, and it would be nice to hear some better audio, but otherwise Yuki’s Silent Quest is certainly an enjoyable one.

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App Summary
Title: Nun Attack Origins: Yuki’s Silent Quest Developer: Frima
Reviewed Ver: 1.3.3 Min OS Req: 7.0
Price: $1.99 App Size: 65.6 MB
  • Fun Slash n Dash mechanic
  • Challenging but fair levels
  • Nice visuals
  • Lack of variety
  • Audio not so hot

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Blowfish Meets Meteor in Review: A Brick Breaker, And So Much More http://www.touchmyapps.com/2014/06/04/blowfish-meets-meteor-in-review-a-brick-breaker-and-so-much-more/ http://www.touchmyapps.com/2014/06/04/blowfish-meets-meteor-in-review-a-brick-breaker-and-so-much-more/#comments Thu, 05 Jun 2014 06:30:43 +0000 http://www.touchmyapps.com/?p=73880 The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, … Read more]]>

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The brick breaker genre has never been a particular favorite of mine, but just like with most other styles of game play, if a certain offering is well designed I can definitely be entertained.  Such is the case with Blowfish Meets Meteor, which would have caught my attention with the name alone.  Smart level design, power ups that serve a purpose rather than just being bombarded at you and a wacky atmosphere make this one of the best brick breakers I’ve played.  The main down side is that some levels can be frustratingly challenging, even to the point where I couldn’t earn a single gem in the three gem rating scheme.

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You play a loving father who must rescue his mermaid daughters after a catastrophic incident resulted in all of them getting captured.  Surely that won’t take long, you think.  Apparently this guy has a lot of kids.  Anyway, the kids have been imprisoned in cells made out of bricks, so you have to use your trusty meteor fragments along with a sizeable clam shell to bust them out from their captivity.  Oh, and did I mention the manatee and oversized piranha?  If I haven’t done a good enough job of making it evident yet, this game is not the norm when it comes to atmosphere for a brick breaker game.  And that’s just one of its charms.

The basic mechanics are that of a brick breaker: move the dad back and forth so that he can keep the meteor fragments bouncing up towards the top of the screen.  And yes, there are some bricks up there to break.  Sometimes, though, there might be just as many sticks of dynamite as there are bricks.  In other cases you might find giant piranha or schools of smaller fish providing obstacles to your ultimate goal, which is clearing a path so that each of the trapped mermaids can get free and swim to the dome at the bottom of the screen.  You also have to protect the dome from any falling objects because one hit is grace, but two hits means you start the level over.  On some levels you might get a power up such as a sticky paddle or a temporary shield, but this is more the exception than the rule and is determined by what you must accomplish in the level.  What really makes this game shine is that levels were extremely well thought out, and it never once feels like a traditional brick breaker in terms of boring rows of bricks.

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The world appears to be divided into at least 5 areas, and so far each has been comprised of 9 subordinate levels and one boss level.  In most cases you just have to rescue the daughters (and occasionally beat a boss) in order to progress to the next level.  To earn gems, however, you are judged on several criteria like damage sustained and number of bricks broken.  This will get you the red and / or green gems, but you must complete a specific task to earn the blue gem.  Out of the 18 levels I’ve completed so far I’ve only managed to acquire all three gems on three of them, and in a couple of cases I didn’t even get one gem right off the bat.  This is my main gripe – I personally feel the goals are often too difficult to achieve, especially early on in the game.  Blowfish Meets Meteor is integrated with Game Center where you can find 60 different leaderboards, so those that like to climb ranks should be extremely happy.  There are also 11 achievements, many of which suffer the same difficulty curve as the gem based goals.

The graphics are great, with well designed and animated characters atop nicely detailed backgrounds.  A couple of the levels have a cool sunset silhouette type look as well.  I could easily picture this being a Cartoon Network offering from a visual perspective.  The sound effects are pretty decent, though the grating cry of the mermaids when the dome is shattered or they get eaten by a piranha almost makes you not feel sorry for them.  The music is quite nice and does a good job of setting a peaceful mood despite the “dire” circumstances.

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While I’m no more of a brick breaker junkie than I was before playing Blowfish Meets Meteor, I definitely like this game.  The level design is far superior to most of its peers, and I love the fact that the main goal is to rescue the mermaids, not to remove every brick from the screen.  The visuals are colorful, the music is good and the overall atmosphere is fun.  Some of the goals are discouragingly tough, but fans of the genre and those that normally shy away should both find something to like here.

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App Summary
Title: Blowfish Meets Meteor Developer: Sky Tyrannosaur, LLC
Reviewed Ver: 1.06 Min OS Req: 6.0
Price: $2.99 App Size: 93.1 MB
  • Unique level design
  • Not just about brick breaking
  • Cartoon like atmosphere
  • Goals can be frustrating
  • Mermaid cries are annoying

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Pahelika: Secret Legends in Review: Questing For A Mystical Book http://www.touchmyapps.com/2014/05/15/pahelika-secret-legends-in-review-questing-for-a-mystical-book/ http://www.touchmyapps.com/2014/05/15/pahelika-secret-legends-in-review-questing-for-a-mystical-book/#comments Fri, 16 May 2014 06:21:25 +0000 http://www.touchmyapps.com/?p=73829 I’ve already written may reviews on adventure games, yet in spite of, or maybe because of that I’ve been struggling with how to start this one.  Something I’ve noticed with most adventure games these days is that they struggle to provide a decent balance between story telling, puzzle solving and any of the various extras … Read more]]>

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I’ve already written may reviews on adventure games, yet in spite of, or maybe because of that I’ve been struggling with how to start this one.  Something I’ve noticed with most adventure games these days is that they struggle to provide a decent balance between story telling, puzzle solving and any of the various extras like hidden object scenes or mini games that they choose to throw in.  Pahelika: Secret Legends seems to do a pretty decent job in terms of game play because it’s mostly puzzle solving with just a few mini games thrown in, which is the way I like it to be balanced.  It even does a decent job of trying to present a story, though most of the communication outside of cut scenes between levels is just your character describing where he’s at.  Still, Pahelika is overall a decent adventure game that just suffers from a few niggling annoyances.review-pahelika-secret-legends-2

Pahelika begins with a brief narrated comic book style intro that discusses leadership, tyranny and redemption, and before long you inadvertently find yourself on a quest to find a mystical book.  There’s something just slightly Jumanji-ish about the whole thing, but it makes for a nice adventure game background.  Unfortunately, once you stray from the cut scenes there’s little to advance the stories short of the main character’s narration when he enters most rooms, though all that does is really give you his point of view on the room you’re entering.  I’m not a big proponent of things like notes or diary pages strewn throughout the locations, but fleshing out the story at a consistent pace is something more of these games need to strive for.  If you don’t know what I mean, check out the old Lucas Arts or Sierra games, or more recently the folks at TellTale Games to get a good feel for the way it should be.

Game play is pretty typical – discover a new location, explore it for items to solve puzzles then solve said puzzles.  Usually the answers to the puzzles are somewhere fairly intuitive or even spelled out in the level somehow, though occasionally the answers to situations felt a bit arbitrary and forced.  There were no hidden object scenes, but it did feel like sometimes you had to hunt and peck for the items you needed because they didn’t stand out from anything else in the scene you were exploring.  Mini-games basically came in three flavors – putting a jigsaw puzzle together, sliding blocks around so that you could move one of them to a specific location and arranging runes based on a pattern that was established by three that were preset for you.  Generally the mini games were easy to complete, but you always have the option to skip them after a set amount of time.  Overall the game play felt pretty balanced though there were a couple of instances where I had no clue what to do and one time the hint button told me it had no hints for me no matter which room I walked into.

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The interface is also pretty standard.  Tap an item to pick it up, and then either drag it from your inventory to where you want to use it in your current scene or tap the item and tap the destination location.  You can also drag items onto each other to combine them if appropriate.  Most of the time this wasn’t a problem, but a couple of puzzles are a bit too small and can get a bit frustrating trying to place objects in the appropriate spots.  If you’re one of those folks that like achievements no matter what the genre there are 18 of them for you to earn.  You can also create multiple profiles so several people can play at the same time, which is a feature every adventure game should employ.

Visually Pahelika is quite pleasant.  As I mentioned before some objects can blend in a bit too well or be a tad small, but as a whole the graphics are very well rendered with a nice level of detail.  The sound effects aren’t bad, and there is typically quite a bit of ambient noise throughout the levels.  The music is extremely well written.  I honestly didn’t notice it much the first time I played through the game (maybe I had the sound down too low), but as I replayed the first three worlds while writing this review I realized that the songs can be quite beautiful at times.

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As a freshman effort from IronCode Gaming, Pahelika: Secret Legends is an extremely solid starting point.  The engine interface is polished and fairly solid, the aesthetics are professional and the game play is pretty well balanced.  I’d like to see a bit more story throughout the game instead of just between worlds, and if you’re only going to have a couple of different styles of mini-game strewn throughout please don’t make any of them be sliding block style games.  Otherwise I can say that everything I’ve experienced on this journey has me excited to check out part 2, which is already available on the App Store.

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App Summary
Title: Pahelika: Secret Legends – A Search and Find Hidden Object Adventure Developer: IronCode Gaming
Reviewed Ver: 1.1 Min OS Req: 6.0
Price: $4.99 App Size: 90.2 MB
  • Solid, polished interface
  • Balanced game play
  • Sharp visuals
  • Excellent music
  • Objects sometimes blend into the background too well
  • Occasionally difficult to determine how to proceed
  • Story could be unveiled at a better pace

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Splash Dash in Review – Infinite Isn’t Just For Running Any More http://www.touchmyapps.com/2014/05/10/splash-dash-in-review-infinite-isnt-just-for-running-any-more/ http://www.touchmyapps.com/2014/05/10/splash-dash-in-review-infinite-isnt-just-for-running-any-more/#comments Sat, 10 May 2014 18:32:03 +0000 http://www.touchmyapps.com/?p=73808 These days it’s not uncommon for several infinite runners to come out in a single week.  The problem is trying to figure out which ones are worth playing.  Lucky for you I’m a huge infinite runner fan, so I try to do a lot of the leg work for you.  Unfortunately even a lot of … Read more]]>

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These days it’s not uncommon for several infinite runners to come out in a single week.  The problem is trying to figure out which ones are worth playing.  Lucky for you I’m a huge infinite runner fan, so I try to do a lot of the leg work for you.  Unfortunately even a lot of the better entries in the genre any more are starting to feel the same, but there are still some that are worth playing.  I happen to think one of those is Splash Dash.  The game feels kind of like a third person 3D Frogger, and it’s hard to go wrong with that.
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In Splash Dash you have one primary goal: don’t become frog legs for the alligators.  Of course you’ll also want to travel as far as you can and collect as much loot as possible to both rank on leaderboards and be able to buy cool accessories and useful power ups.  In other words, Splash Dash has all the markings of a typical infinite runner.  The fact that you’re constantly jumping changes the dynamic a bit because it is possible to suddenly find yourself leaping to a spot where there is no place to land.  You are afforded a few mistakes, but if you’re not careful eventually the alligator that’s chasing you will catch up and make a nice meal out of you.  There are also alligators along the trail that will be more than happy to sample your slender green appendages if you don’t land in the right spot.

On the other hand ducks, dragonflies and grasshoppers can help you progress more quickly through the level.  There are also flowers that spring up occasionally and give you a super jump should you land on them.  And of course there is the generic magnet that lets you attract coins without actually touching them.  This is the one power up or boost that doesn’t really seem very creative or really even in context with the rest of the game.  But, it works so why complain?  If you really get into trouble and your meter is full you can swipe up to launch yourself forward a few meters, though this action bypasses any coins you might come across.  And, as luck would have it, coins are what fill the meter in the first place.

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Your frog constantly moves forward on its own, and you can choose to either tilt the device or swipe your finger across the device to move left and right.  The tilt functionality actually works pretty well, but I just naturally prefer to use touch screen options for this type of game when possible.  To execute a super jump you swipe up which always executes flawlessly for me.  There are three leaderboards, one each for distance, most coins collected and total score.  There are also 38 achievements to earn, though you don’t actually seem to accrue any points for ones that you’ve completed.  If you’re a “collector” there is plenty of gear to work towards as well as several different frogs to buy, and of course being an infinite runner you can always try to better your best run.

The visuals are pretty high quality, and the swamp theme sets the game apart from most similar romps.  The character designs are decent and as you buy new apparel your amphibians are more than happy to model it for you.  The sound effects have a nice arcade-y ring to them and the game is kind enough to play a specific tone when your “super jump” meter is full.  The music is quick and lively, but it can get a bit repetitive if you pay too much attention to it.

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I’ve begun to accept the fact that we’re currently at a point where new runners by and large won’t bring anything unique to the table.  As such I’m perfectly happy with offerings that do the job well and at least look like they are trying to be different, and Splash Dash certainly fits the bill in that regards.  Colorful characters, upbeat music and a swampy motif give the game a fun atmosphere.  Plenty of items to unlock and achievements to earn give you something to do besides just jump, and solid controls make the trip enjoyable.  Splash Dash doesn’t tread much new ground, but it’s towards ahead of the pack in making old ground feel fresh.

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App Summary
Title: Splash Dash Developer: Capedy LLC
Reviewed Ver: 1.3.2 Min OS Req: 5.1
Price: Free App Size: 50.6 MB
  • Cool swamp motif
  • Plenty of stuff to unlock
  • Lots of achievements to earn
  • Nice visuals
  • Doesn’t offer up much new
  • Music can get repetitive quickly

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Bridge Me in Review – Creative But Needs More Subtance http://www.touchmyapps.com/2014/05/05/bridge-me-in-review-creative-but-needs-more-subtance/ http://www.touchmyapps.com/2014/05/05/bridge-me-in-review-creative-but-needs-more-subtance/#comments Mon, 05 May 2014 15:35:40 +0000 http://www.touchmyapps.com/?p=73786 Quite often I only play certain games because of the weekly roundup that I write, and such is the case with Bridge Me.  It’s not that I necessarily didn’t want to play it, but I download so many games in a given week that I only ever get around to trying a small fraction of … Read more]]>

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Quite often I only play certain games because of the weekly roundup that I write, and such is the case with Bridge Me.  It’s not that I necessarily didn’t want to play it, but I download so many games in a given week that I only ever get around to trying a small fraction of them.  In this case I’m glad that I did take Bridge Me for a spin.  The game is pretty basic and can get repetitive after a while, but the concept is cool and it definitely has a lot of potential.

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The premise is simple: you want to get from one platform to the next, and in order to do so you have to build a bridge.  Construction is a simple matter of holding the hammer button down until the bridge is as long as you’d like.  The problem is that the bridge is built straight up, so you have to use your best judgment to determine if the bridge is long enough but not too long.  As you play the game more you’ll start to get the hang of it and build the bridges right fairly consistently.  That’s where the bonus levels come in, though, as they throw in things like disappearing target platforms, moving target platforms, target platforms that split up into multiple segments and bridges built of invisible wood.  It’s a nice way to break up what can become monotonous, and I’d personally love to see a mode that’s comprised of just random bonus levels.

The main problem is that what I described above is basically all there is to Bridge Me.  There is only one game play mode, and there are no power ups or obstacles besides simply building the bridge the wrong length.  You can connect to Facebook to compare scores or post what you earned on your latest run, and thankfully as of the last update there are now 58 achievements for you to earn.  The concept is actually pretty creative, but while it’s fun for a while the game really needs to be fleshed out in order to have sustainable replay value.

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The graphics are decent in a Minecraft sort of way.  The backgrounds are interesting because for the most part they are faded and blocky, but you’ll often see a nicely detailed imagine of some sort of famous building passing by.  The sound effects are okay, and unfortunately there is no music playing in the background.

Bridge Me’s biggest selling point is that it’s not like anything else you’ll find on the App Store.  The problem is that while a unique concept is enough to grab your attention for a while, the concept needs to have enough substance to keep you hooked, and I’m not sure that’s the case here.  I think Bridge Me is worth checking out, but I wouldn’t expect much more from it than quick bursts of game play every now and again.

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App Summary
Title: Bridge Me Developer: Snagon Studio
Reviewed Ver: 1.1.0 Min OS Req: 5.1
Price: Free App Size: 16.5 MB
  • Interesting game concept
  • Easy to learn
  • Decent Minecraft like visuals
  • Not much variety
  • Only one game mode
  • No music

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Disco Zoo in Review – Zoo Management To A Funky Beat http://www.touchmyapps.com/2014/04/04/disco-zoo-in-review-zoo-management-to-a-funky-beat/ http://www.touchmyapps.com/2014/04/04/disco-zoo-in-review-zoo-management-to-a-funky-beat/#comments Fri, 04 Apr 2014 19:38:50 +0000 http://www.touchmyapps.com/?p=73721 There have been a decent number of zoo simulation games on the App Store, but they usually feel like a city builder with animals.  Disco Zoo offers a completely different experience as your focus is on acquiring the animals and you don’t have to worry about building extraneous structures or training critters to do anything.  … Read more]]>

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There have been a decent number of zoo simulation games on the App Store, but they usually feel like a city builder with animals.  Disco Zoo offers a completely different experience as your focus is on acquiring the animals and you don’t have to worry about building extraneous structures or training critters to do anything.  It’s a freemium game, and I could see how one could easily get caught up in it and sink a bunch of money into buying coins or disco bux, but so far I’ve managed to put quite a bit of time into it without emptying my wallet.  This well balanced game play is actually making me want to give them some of my cash.

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You are the curator of a zoo and it’s your job to build up from the ground up by bringing animals to it.  There are seven different areas to collect animals from including a Jurassic zone, but only the Farm is available at the beginning.  The other areas can be unlocked by spending disco bux or acquiring a certain number of animals and spending coins.  Coins also allow you to go on rescues and are earned simply by owning animals and from generous zoo patrons.  You have to be sure your animals stay awake, though, because sleeping creatures don’t earn any money.  Disco Bux are sometimes awarded for doing things around the zoo, but if you want to earn these in any great number you’ll have to spend some real money.

Collecting animals takes place on a 5 x 5 grid and is sort of like playing Battleship.  You get 10 attempts which consist of picking a tile to see what’s underneath it.  If you uncover all the tiles for a particular animal you get to keep that animal.  As it happens each animal has the same pattern every time, so as you start getting used to them it makes it easier to uncover the animals based on logic rather than guessing – assuming you find a starting point, of course.  Some tiles will contain nothing, but in addition to the animals you might find coins or on rare occasions Disco Bux.  If you use all your attempts and still have animals left to find you can expend Disco Bux to continue the search, but I wouldn’t advise that unless you have mythical or rare animals to search for.

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In the zoo itself you can collect coins that visitors toss out and you can also search for escaped animals in other pens.  If too many animals fall asleep at the same time you can start a disco party to wake everyone up and get the whole place hopping instead of just the rabbits.  The main reward system is watching the critics give each of your sections a higher rating as you accumulate more animals.  There are only two leaderboards in Game Center, neither of which are all that exciting, and no achievements to earn.  However, that by no means detracts from the addictive quality of the game, which I have to confess I’m having trouble pinpointing.  All I know is that right now I’m hooked.

The graphics are cute, with a highly pixilated look that still manages to convey some cool details.  On the zoo screens you get to watch the animals walk around their habitats and see the patrons make a variety of different comments.  The sound effects are kind of Sims-ish but serve their purpose, while the music is well done and diverse – so far each group of animals has had its own theme during the rescue operations.

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Sometimes a genre or sub-genre just needs a developer to think outside the box to make it interesting, and for zoo simulators that was Nimble Bit.  From actually collecting the animals to simply watching them play around in the zoo, this game is a lot more appealing than its peers.  I even broke down and bought 10 Disco Bux via IAP, even though I know I’ll go through them a lot more quickly than I’d like.  It’s definitely worth it for the entertainment I’ve received from Disco Zoo so far.

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App Summary
Title: Disco Zoo Developer: NimbleBit LLC
Reviewed Ver: 1.1.1 Min OS Req: 6.0
Price: Free App Size: 57.3 MB
  • Unique method for capturing animals
  • Don’t feel pressured to buy IAP
  • Cool pixel visuals
  • Good music
  • Disco Bux are scarce
  • Strangely addictive

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Toast Time in Review – When Breakfast Fights Back http://www.touchmyapps.com/2014/03/21/toast-time-in-review-when-breakfast-fights-back/ http://www.touchmyapps.com/2014/03/21/toast-time-in-review-when-breakfast-fights-back/#comments Fri, 21 Mar 2014 21:14:56 +0000 http://www.touchmyapps.com/?p=73653 The idea is simple: protect the clock from a swarm of aliens for a designated number of seconds.  The thing is you’re just a toaster, so you do what toasters do best.  Each tap of the screen has you ejecting a nicely cooked piece of bread with the intention of either flinging yourself to a … Read more]]>

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The idea is simple: protect the clock from a swarm of aliens for a designated number of seconds.  The thing is you’re just a toaster, so you do what toasters do best.  Each tap of the screen has you ejecting a nicely cooked piece of bread with the intention of either flinging yourself to a more accessible spot or taking out a slimy critter before it gets too close to the clock.  You start with your basic slice of white bread, but you can change your weapon by shooting creates that appear from time to time on the screen.  Crates also help you unlock new weapons and outfits, so be sure to get as many as you can per level.

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There are 5 different worlds, each with nine levels to conquer.  You can just save the clock to beat a level, but in order to earn three stars you have to work at getting a nice high score.  In addition to the campaign mode there is an ironman survival mode where you have to play through all the levels in succession until you fail to save the clock.  This mode can only be beaten when you play through all 45 levels in a row without losing.  There are seven leaderboards to compete on: one for each world, one for all worlds combined and one for beating the ironman mode.  There are also 9 achievements to earn, and while this doesn’t sound like much some of them should prove to be quite a challenge.

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The graphics have an original Gameboy feel about them, though there is some color strewn throughout the levels.  The game does a decent job of making blocky look good.  The sound effects aren’t bad, but I do really like the music.  At first I thought there was a theme per level set, and there are definitely multiple themes, but I’m not sure if the music is chosen at random or there are just multiple themes per level set.  Either way the music is probably the best part of the aesthetics.

While I can’t say that I ever recall playing a game quite like this “back in the day”, Toast Time does an excellent job of capturing the feel of retro video games.  There are a decent number of levels to complete, plenty of weapons and outfits to unlock, and if you really get bored there’s the ironman survival mode to tackle.  All in all this is the perfect offering for those that enjoy the “simple to pick up, challenging to master” type of game.

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App Summary
Title: Toast Time Developer: Force Of Habit
Reviewed Ver: 1.01 Min OS Req: 5.1
Price: $2.99 App Size: 20.3 MB
  • Simple, challenging game play
  • Plenty to unlock
  • Nice retro visuals
  • Great music
  • Outfits don’t affect game play

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Galaxy Run in Review: Out Of This World Fun http://www.touchmyapps.com/2014/03/10/galaxy-run-in-review-out-of-this-world-fun/ http://www.touchmyapps.com/2014/03/10/galaxy-run-in-review-out-of-this-world-fun/#comments Mon, 10 Mar 2014 16:02:32 +0000 http://www.touchmyapps.com/?p=73596 Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The … Read more]]>

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Galaxy Run is a one screen, one button platform game from Spiel Studio, the folks that brought us the cool “launch an object” game Propel Man.  Generally I get into this style of game play pretty easily, and I like the progression of game mechanics Galaxy Run employs as well as the space motif.  The main problem I have with the game is that there seems to be a strong lack of difficulty, at least in the initial sets of levels that come with the game.  Thankfully the bonus worlds start to fix that problem, but I think the initial six worlds could use a bit of balancing.

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Your job is to help Rez get home after he crash lands on an alien planet.  All you have to do on each level is make sure he gets from point A to point B without falling into a pit, impaling himself on spikes or electrocuting himself.  Of course your basic method for doing this is simply tapping the screen to jump.  Thankfully each new level set brings a new mechanic to the table like double jumping, moving fast and even swinging on ropes.  Some actions like double jumping require you to pick up the power up first, while others happen automatically like stepping on an accelerator that causes you to run.  Some of the mechanics work a bit differently than you might be used to from other games, like swinging which is activated automatically when you’re close enough to a swing point and stops as soon as you tap the screen.

The initial game is divided into 6 sets of 20 levels apiece.  You have to complete the first 15 levels to move on to the next set, and then you can work on the last five, known as the “extreme” levels, at your own pace.  Once you complete the initial 6 level sets you unlock the bonus levels, which currently provide another 12 sets of levels for your platforming pleasure.  As long as you complete a level you can move on to the next, and once you complete the basic levels of one set the next set is unlocked, but earning stars on a given level is based on the amount of time it takes to complete a level.  Sadly, aside from having to replay on occasional level a few times in order to score three stars, you generally won’t run into any issues until you start getting into the bonus levels.  I think I completed the initial 6 worlds (minus the extreme levels) in less than an hour.

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As mentioned before, all you need to do is tap.  The trick is making sure you tap at just the right moment to do whatever actions you need in order to complete a level.  The game seems pretty responsive, though as I mentioned with the rope jumping some mechanics take a bit of getting used to because they work differently than you’d expect.  The game offers 65 achievements to earn and a leaderboard for each level set as well as various totals leaderboards, so there is plenty to work towards in Galaxy Run.  The game also supports Facebook and Twitter, which I presume is for communicating high scores and achievements with your followers.

I like the visuals in Galaxy Run, though things do tend to be a bit small because the levels have to fit on one screen.  Still, there’s a decent amount of detail and some nice animation, which can especially be appreciated when poor Rez gets fried by a laser.  The sound effects aren’t great, but thankfully they don’t get too annoying.  The music has its moments although it’s hard to appreciate when you go through most of the levels as fast as you will.

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As far as this style of platform gaming goes, Galaxy Run is a pretty decent little game.  Folks that aren’t so good with this type of game or prefer their platformers a bit easier will feel right at home.  If you like a bit more of a challenge and are willing to tough it out through the first few level sets the difficulty later on will be more to your liking.  With 360 levels and tons of achievements there’s certainly plenty to do, and a recent update is supposedly adding 3 new levels a day to each of the three worlds.  Add to that a level editor that the developers are working on releasing and Galaxy Run is definitely a worthwhile investment.

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App Summary
Title: Galaxy Run Developer: Spiel Studios
Reviewed Ver: 1.65 Min OS Req: 4.3
Price: $0.99 App Size: 48.6 MB
  • Easy to learn
  • Lots of levels
  • New elements introduced in every level set
  • Nice visuals
  • Levels are rarely challenging

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10 App Store Games To Watch [January 27 - February 2] http://www.touchmyapps.com/2014/02/09/10-app-store-games-to-watch-january-27-february-2/ http://www.touchmyapps.com/2014/02/09/10-app-store-games-to-watch-january-27-february-2/#comments Mon, 10 Feb 2014 04:26:07 +0000 http://www.touchmyapps.com/?p=73548 Did you miss me?  I know it’s been a while, and I’ve missed bringing you the latest in iOS game releases, so now I’m back to once again give you the scoop on what games the App Store has to offer.  As always there were a nice variety of games released to the App Store … Read more]]>

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Did you miss me?  I know it’s been a while, and I’ve missed bringing you the latest in iOS game releases, so now I’m back to once again give you the scoop on what games the App Store has to offer.  As always there were a nice variety of games released to the App Store last week, and since this is my first week back on the job in a couple of months I’m just going to skip the summation and jump right into the games…

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Pocket Martians – Pocket Martians like an alien form of pinball where the balls are the alien ships and you must knock your opponents into pockets on the perimeter of the playing field before they do the same to you (or just destroy their ships if that’s easier for you).  As you win matches and level up you can increase your characters’ skills and buy boosts to give you an advantage.  You can also collect parts so that your mechanic can upgrade your ships to be more effective.  There are several planets each with many locations to visit, and you can also unlock new characters along the way.  The game is “free”, but the caveat is that you must repair your ships at the beginning of each match which requires wrenches, and you not only start with a limited number but you only earn one every few hours.  There are two additional types of currencies that are used for things like buying boosts and crafting enhancements for your ships, but naturally those don’t pile up as fast as you’d like either.  Of course all of these things are available via IAP, so it really depends on how patient you can be.  I do recommend giving Pocket Martians a try, because aside from the almost inevitable need to buy IAP it can be rather entertaining.

Pocket Martians Game Insight, LLC, Pocket Martians – Free

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Pulse Logic – Some might be shocked to find out this is a puzzle game since the concept has sadly become roughly synonymous with physics and Angry Birds.  This is about the farthest from such a game as you can get as it relies solely on observation and timing.  Your goal is to get at least one pulse to each of the numbered circles at the end of a pathway.  The trick is that the pathway might have several looping portions, and there will always be one or more gates between the start point and your ultimate goal.  Some gates will simply split particles between multiple paths, others will hold particles back until both portions of the gate are filled, and some will toggle between multiple paths based on certain criteria.  While the tutorial levels are fairly straightforward, it doesn’t take long in the “you’re on your own” levels until you have to start playing the level multiple times to get the optimal score – or to even pass it in the first place.  The basic challenge comes in reaching all the objectives for a level, but the crowning achievement is when you earn a high enough score to get three stars.  If you’re looking for a puzzle game that will really wrack your brain, Pulse Logic is for you.

Pulse Logic Jeff Cohen, Pulse Logic – Free

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Lego Star Wars: Microfighters – I don’t really know anything about this offshoot of the LEGO Star Wars franchise, but I kind of expected it to be “kiddie” oriented.  Thankfully the game is not, or at least not any more so than you might consider any LEGO based game.  I didn’t even know what genre the game was when I dove in, but I was happy to see that it was a shmup and even happier that it’s actually a decently challenging game.  There’s nothing really revolutionary, or even evolutionary for that matter, about the game play, but it should appeal to those that are fans of the sci-fi mythos.  You do get to visit four planets that are key to the intergalactic space drama, and you also get the opportunity to pilot 6 different well known ships.  There are 18 levels to conquer that are split between the good and bad forces, so you’ll have plenty to keep you occupied.  I’ve never been much of a fan of the LEGO games but I do like the visuals, and you’ll definitely get lots of things blowing up and falling into little LEGO parts here.  You also get some great Star Wars music as well as a nice combination of classic Star Wars laser effects and digital LEGO crumbling sounds.  Overall I’d have to say this is probably one of my favorite iOS Star Wars games so far.

LEGO® Star Wars™:  Microfighters Warner Bros., LEGO® Star Wars™: Microfighters – $0.99

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Lost Oddies – It’s a good thing I covered Microfighters, or this might have turned into an all puzzle edition!  This is one of those games where you have to fill each of the target squares with an object, in this case an alien, by moving said objects around the screen.  Wrinkle number one is that all aliens of a like color move at the same time unless something is in their way.  Better yet, you will have multiple colors on most boards, each of which need to get to their own target spots.  Then you get the neutral ones that are asleep and take on the color of the first alien you bump them with.  Add to that the eventual environmental items like switches and doors, teleports and color changers and you’ll have your hands full with techniques to master.  Fill all the target squares to pass a level, but fill them efficiently to earn three stars.  The game currently has 96 levels with more to come, and there are 23 achievements to challenge your skills as well.  Lost Oddies is free to play, though you’re perfectly welcome to buy some hints which will also remove the pesky ads for you.

Lost Oddies Youda Games Holding B.V., Lost Oddies – Free

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Fea: Clash Of The Avian Minion – The iTunes description says that you get two control two characters in this game for a twist in game play.  I was intrigued because I thought playing multiple characters in a platform game was fairly common, so I decided to give Fea a try.  Turns out you actually control both characters at the same time using the left side of the screen to make the girl jump and the right side to move the crow up and down.  From my experience on the iOS platform this is a fairly original control scheme, and it actually proves quite challenging.  There are coins to collect which can be used to upgrade power ups, and the power ups themselves which can only be collected by and only impact the crow.  The visuals are rather interesting, and the music is enjoyable to listen to.  The best part is that the game is completely free, with no IAP to buy (at least that I can see) and no annoying ads to interfere with your playing.

Feá: Clash of the Avian Minion Alan Mc Grane, Feá: Clash of the Avian Minion – Free

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Tiki Monkeys – This is a great new casual game where you have to help a band of pirates recover their treasure from some mischievous monkeys.  You’ll jump from one randomly generated room to the next, tapping on simians and fruit but avoiding things with spikes or lava encrusted objects.  You can take out monkeys one at a time, but the big payoff comes when you touch several monkeys at once before lifting up your finger.  If you can get all of the monkeys with one gesture you’ll get a perfect for that level and the game will even collect the coins automatically for you.  Every few levels you’ll enter a whack-a-mole mode where you have to tap a certain number of enemies to continue.  As you collect enough coins you’ll be able to unlock new weapons and characters that have special bonuses, and you’ll also be able to extend the usefulness of your power ups or buy one time boosts to help on your current run.  Compete with your friends on Facebook and through Game Center or try to earn the 33 achievements that Game Center has to offer.  The game is free, and while you can certainly boost your in-game riches via IAP, I haven’t noticed any limitations on the game because I haven’t indulged.

Tiki Monkeys MilkCap, Tiki Monkeys – Free

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Clock Day – Clock Day is one of those games that appear to be for kids, and they will probably love it.  The problem is that you’ll sneak a peek when they’ve gone to sleep, and suddenly you’ll find yourself getting hooked on it as well.  Your task is simply to get all the clocks to read 12:00.  Of course it can’t be that simple, so changing one clock naturally affects others around it as well.  As you get further into the game you’ll have more clocks on screen at once, and eventually they’ll start having unique traits that make things more difficult.  For example, the first new clock you meet does everything backwards, and the second only moves her hands when she’s awake.  There are 11 different clocks to unlock altogether over the course of 120 levels, and there are also some stickers to collect (the game’s equivalent of achievements, I suppose).  You only get 15 levels for free, but it’s definitely enough to whet your appetite for the full game.  I just wish there was a more “adult” option for the music, because I really don’t want to hear Twinkle, Twinkle Little Star one more time.

Clock Day Yoseph Hadi, Clock Day – Free

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Evhacon – War Stories – This is the first in what appears to be a planned series of episodes that take place in a new fantasy world.  With names more complicated than those you’ll find in some Bible stories, you take on the role of an unknown hero helping some soldiers investigate several mysterious events.  In typical RPG fashion you’ll go on quests, fight monsters and level up your character.  Enhance your attributes and talents as you see fit to achieve the playing style that most fits your comfort level.  Gather an assortment of gear from all the usual venues: chests, traders and fallen foes.  In a neat little twist some chests and doors may actually require you to complete a lock-picking mini-game in order to gain access to them.  Once you’ve completed the designated quests you’ll still be able to scour the countryside looking for items to build up your character for the next part of the journey.  Future enhancements will include professions, a place to stash excess goods and the ability to transfer your character from one episode to the next.  Vivid, detailed graphics help the game world come to life, and every character is voice acted, which is still pretty uncommon for RPGs.

Evhacon - War Stories Pietro Nifosi, Evhacon – War Stories – $2.99

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BetaMax – Sherbet Plains – If you can’t get enough of the old Super Mario Bros style platform games and are tired of waiting for Nintendo to really commit to mobile phone development, BetaMax might be a good way to tide yourself over.  The game features a goofy looking hero and somewhat “creepy in a cute sort of way” villain, the backgrounds look like they were borrowed from an early Mario game, and at one point you have to dodge giant rolling donuts.  There’s no real “wow” factor to the level design, but you do get 21 levels plus a final boss battle for the sum total of zero – no IAP, no ads, just solid, comfortable platform game play.  Each level does have a three star rating, so there’s even some replay factor if you don’t get all three stars the first time around.  My one real frustration is that the only way to get achievements is through Facebook.  Now despite not being a Facebook fan I have been willing to let past iOS games interface with my Facebook account, but after one recent game decided to post just about everything I did to Facebook and Twitter I’ve decided to shy away from said integration for a while.  Just add Game Center for achievements and I’d be a happy man.

BetaMax - Sherbet Plains James Cook, BetaMax – Sherbet Plains – Free

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Adventures in Zombie World – Multiplayer Car Racing – Zombie World is one of those games that at first glance looks like a cookie cutter demo from some guide to programming.  I have to say that the more I play it the more I’m really enjoying it.  Your basic goal is to get to the end of the level at each location, avoiding barriers and abandoned vehicles and crushing zombies and pigs along the way.  When you run over things that can be crushed you’ll often be rewarded with coins, and once you’ve completed a level you can run it again to complete missions for even more coins.  These coins are used for buying one time boosts, new cars, upgrades to cars and companions.  You can have up to two companions at a time that mostly add to your destructive capabilities.  There are single player campaign and endless modes as well as a multiplayer mode so you can compete against live opponents.  Game Center provides a leaderboard as well as 39 achievements to earn.

Adventures in Zombie World – Multiplayer Car Racing Toccata Technologies Inc., Adventures in Zombie World – Multiplayer Car Racing – Free

That was just 10 of the many new releases this past week. Here are several more notable titles you may find of interest:

Well that wraps up another week of games to watch on the App Store. As always, if there’s something you’ve played from the past week that you feel should be part of this list, please leave a reply to this post. Previous weekly installments of our New App Store Games Roundup:

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Shadow Blade in Review – Old School Action With Modern Looks http://www.touchmyapps.com/2014/02/06/shadow-blade-in-review-old-school-action-with-modern-looks/ http://www.touchmyapps.com/2014/02/06/shadow-blade-in-review-old-school-action-with-modern-looks/#comments Fri, 07 Feb 2014 05:50:44 +0000 http://www.touchmyapps.com/?p=73539 Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  … Read more]]>

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Amongst all of my past console excursions, the one that I remember with the most fondness was my time spent playing my Nintendo Entertainment System.  A franchise that kept me entertained if not a bit frustrated was Ninja Gaiden, the tale of a ninja named Ryu that kicked butt and liked to do back flips.  At first glance one might feel that Shadow Blade is a modern interpretation of this classic series, and there’s nothing wrong with that.  After spending some time with the game I’m not so sure if it’s meant to be an homage to or simply inspired by the old favorites, but either way the game is quite entertaining.  It also manages to pretty much conquer the issues most action games have with controls on a touch screen device.

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There are no cutsecnes in the game or story panels hidden away in some obscure help menu, so you really don’t know why you’re doing what you do.  What you do figure out early on, however, is that you’re a cool ninja with some decent skillz that likes to collect shiny lights and glowing green Japanese symbols.  To complete a level you just need to find the exit, but to master a level you must collect three shurkiens: one for finishing the level below a certain time, another for collecting all the shiny lights and a third for uncovering the two glowing green symbols somewhere within the level.  These goals must be completed simultaneously in order to get all three shurkiens, so don’t think you’ll leisurely stroll through collecting goods in one round and then just fly through the level to earn that third elusive timing star.

Along the way you’ll face all the usual platforming pratfalls like deadly spikes, platforms that spin, platforms with deadly spikes that spin and more.  There are also plenty of enemies to take out before they get the drop on you.  Thankfully you’ve apparently been trained well because you can double jump, flip between walls to climb high, and smash through ice walls by attacking while in mid air.  You can also kill your opponents in several different ways, the most efficient of which is executed when you sneak up behind them.  Keep in mind that while it make take you multiple hits to down a foe, they will take you out in one, as will the unfortunate circumstance of running into anything that you shouldn’t.  At least there are checkpoints along the way so you don’t have to start over, but these can really mess you up if you’re trying for that timer star since the timer doesn’t reset to where it was when you first activated the checkpoint.

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There are two ways to control your ninja: gesture based and with a virtual joystick.  I gave the gesture controls a try for a few seconds, and they might not be bad once you get used to them, but the virtual joystick works so well that I’ve not looked back again.  There are arrows for moving left and right as well as buttons for jumping and attacking, and aside from the occasional misstep that I think is inherent to touch controls I’ve not had a single issue doing what I’ve needed to unless I just haven’t had the skill to do it.  The game is made up of three chapters with 10 levels each and a hardcore mode with 9 levels.  Unfortunately, without and leaderboards or Game Center achievements there’s little cause to replay anything once you’ve earned the maximum number of stars available on a given level.

The game looks great.  The backgrounds have a gritty feel to them and are nicely detailed.  The characters are well designed and the animation is well done.  The game doesn’t get overly bloody or anything, but it might be a bit gruesome for the younger set.  The sound effects are decent and while there’s not a lot of ambient noise there are a couple of nice touches like the sound of the train in the background of certain scenes.  The music isn’t bad, but from what I can tell there’s only one track that plays throughout all the levels.  Either that or it all sounds the same to me.

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Shadow Blade is a prime example of platforming done right on a touch screen device.  The bite size levels make it more than tolerable if you have to play one several times before getting it right, and the spot on controls make sure you don’t have to worry about that too often.  The game looks good and sounds decent, and the levels are actually designed pretty well.  The down side is that there isn’t much replay value, and a skilled player will probably make it through most levels rather quickly.  Some achievements and a leaderboard would certainly help sweeten the pot, and hopefully decent sales will inspire the developer to add a couple more level sets.  Despite its shortcomings Shadow Blade is a lot of fun to play.

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App Summary
Title: Shadow Blade Developer: Crescent Moon Games
Reviewed Ver: 1.1.1 Min OS Req: 4.0
Price: $1.99 App Size: 155 MB
  • Fun game play
  • Well designed levels
  • Tight controls
  • Excellent visuals and good sound
  • Low replay value
  • No achievements or leaderboards
  • Only one musical track

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Crazy Chicken: Pirates in Review – More Tame Than Crazy http://www.touchmyapps.com/2014/01/29/crazy-chicken-pirates-in-review-more-tame-than-crazy/ http://www.touchmyapps.com/2014/01/29/crazy-chicken-pirates-in-review-more-tame-than-crazy/#comments Thu, 30 Jan 2014 05:17:15 +0000 http://www.touchmyapps.com/?p=73530 While some developers have come a long way towards making playable FPS games on touch screen devices, the shooting gallery style game is really a much more pleasant experience for said hardware.  One franchise in particular that has always brought entertaining installments to this genre is Moorhuhn, aka Crazy Chicken depending on where you live … Read more]]>

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While some developers have come a long way towards making playable FPS games on touch screen devices, the shooting gallery style game is really a much more pleasant experience for said hardware.  One franchise in particular that has always brought entertaining installments to this genre is Moorhuhn, aka Crazy Chicken depending on where you live in the world.  One recent edition to the franchise is Crazy Chicken: Pirates for iOS devices, which as of the writing of this article has been subtitled Christmas Edition for the holidays.  It has all the wackiness you’d expect if you were familiar with the brand, and three different game play modes to boot.

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Despite having 3 different game play modes, Crazy Chicken: Pirates basically has one overriding goal: shoot as many chickens as you can.  Defense mode is the most basic in the sense that you only have one screen and besides the chickens the only thing you have to shoot is falling presents.  Chickens will come from both directions and you lose a heart each time a chicken exits the screen on the opposite side.  Every 15 presents you shoot earns you an extra life, but they won’t last long.

In Classic and Arcade modes you have multiple screens that not only offer up poultry to pulverize but provide you with skulls to collect, coins to capture, diamonds to dredge up and other miscellaneous items to use as target practice.  There are counters for the diamonds, coins and skulls, but I honestly don’t know what happens when you collect all of a particular item.  Both Classic and arcade modes are timed, the big distinction being that Classic mode only gives you 90 seconds, whereas Arcade mode gives you extra time when you shoot chickens.

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To shoot you simply tap the screen, and on levels with multiple scenes you just swipe left or right to get to other parts of the island.  Like I said, from a control perspective this is the perfect fit for a touch screen.  There are 59 achievements to earn, and while there is a “current objective” when you begin each game you can complete each achievement at any time.  There is a leaderboard for each game play mode as well as a special one for the Halloween update, which I assume will become active again if the game is still around for Halloween next year.  The biggest thing missing from this game is a clear explanation of anything.  You actually have to select a game play mode and then pause the game to find out what the mode is actually about, and there are no clues given as to what, if anything, you earn for collecting things like diamonds, coins or skulls.

The visuals are extremely well done.  The animation is good, the design for the chickens looks great, and there are all kinds of nifty details if you can spare the time to look around.  The sound effects are a bit lackluster, mostly comprised of gunfire and the sounds when the chickens die.  I do like the tapping when one of the chickens “knocks” on the inside of your screen.  Unfortunately there is no music unless you’re on the menu screens, which is kind of a shame.

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I remember having a lot of fun with this series on my PC, and I was fully expecting the same enjoyment from this iOS installment.  Maybe I’ve grown a bit more finicky over the years, but it just felt like there wasn’t quite enough there this time around.  It’s certainly enjoyable trying to find all the little things you can shoot, and the chickens are quite humorous to watch, but after a while it gets extremely repetitive.  Add to that the lack of explanation from certain achievements to what collecting the “special” items gets you and the game just doesn’t rise to the top where it should be.  If you like shooting gallery style games you’ll still get a kick out of it, but it sadly rests squarely in the middle of the pack.

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App Summary
Title: Crazy Chicken: Pirates (Christmas Edition) Developer: Teyon
Reviewed Ver: 1.0.6 Min OS Req: 5.0
Price: $0.99 App Size: 69.7 MB
  • Lots of things to shoot
  • Three different game play modes
  • Plenty of achievements
  • Love the chickens!
  • Not much variety in game play
  • Way too light on explanation
  • Lackluster sound and no music

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Nightmares from the Deep: The Siren’s Call HD in Review – Davey Jones Is Still A Fish Out Of Water http://www.touchmyapps.com/2014/01/19/nightmares-from-the-deep-the-sirens-call-hd-in-review-davey-jones-is-still-a-fish-out-of-water/ http://www.touchmyapps.com/2014/01/19/nightmares-from-the-deep-the-sirens-call-hd-in-review-davey-jones-is-still-a-fish-out-of-water/#comments Sun, 19 Jan 2014 21:36:05 +0000 http://www.touchmyapps.com/?p=73520 I’ve been pondering how to keep this review from sounding like a simple retread of the first installment, but that might be a bit of a losing battle.  Thankfully that’s not entirely a bad thing because the original Nightmares From The Deep was definitely one of my favorite G5 offerings, and so far the sequel … Read more]]>

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I’ve been pondering how to keep this review from sounding like a simple retread of the first installment, but that might be a bit of a losing battle.  Thankfully that’s not entirely a bad thing because the original Nightmares From The Deep was definitely one of my favorite G5 offerings, and so far the sequel has been just as entertaining.  The protagonist Sarah Black is back, as is the slimy sea serpent Davey Jones.  The backstory is different, but ultimately it’s still you against evil incarnate with a healthy dose of exploration, puzzle solving and mini-games coming your way.  Are you ready to match wits with the stuff of legends once again?

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This time around you’re trying to save an island-bound village whose mayor made a pact with the devil and has now gone mad with power.  You’ll make friends with a rebel fish-man and set out to rescue Caliope and reclaim her siren powers so that you can defeat the Kraken and whip Davey Jones into shape once and for all – or at least force him to slither away until your next adventure.  A bulk of the story will be communicated through your fish-man ally and journals you find scattered throughout the world, though the annoying treasure chest and its goblin-like guardian do return for this second installment.  There are plenty of rooms to explore and like most adventure games these days you’ll find yourself traipsing back and forth to certain locations several times before fully completing some tasks.  The game does actually offer maps, and if you’re playing in casual mode it will mark the map to show locations where you can actually do something.

In order to fully explore the vibrant world there are plenty of object based puzzles to solve.  Occasionally you’ll run into a situation that requires a bit more than what’s in your inventory to conquer, at which point you’ll enter into a mini-game.  None of the games so far have been overly difficult to solve, really acting more as a diversification element than anything else.  Finally there are several hidden object scenes, which in this case are broken up into three distinct types.  The first is your typical “find a list of objects”, while the second requires you to find all the silhouetted parts to a single object.  The last hidden object style is much like a mini-adventure as you have to find items and then use them elsewhere in the screen until you find the object you’re ultimately looking for.  I really like this last type of hidden object screen and hope to see it more in future games.

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To navigate between rooms you can double tap the direction you want to go, or you can actually pull up the map and double tap the location on the map to which you’d like to travel.  Pretty much anything you need to do in the game will be some combination of tapping and dragging which naturally works great on the touch screen but doesn’t really take advantage of anything unique to the device.  Once you’ve completed the main story you can play it again on a different difficulty setting if you want or you can continue the story with a bonus adventure that gets unlocked the first time you win the game.  There are 29 achievements to earn and 3 different types of “secret” objects to collect, but these seem pretty superfluous given that this is, in fact, an adventure game.  The thrill should come in seeing the story to a close (though I’ll admit the ending wasn’t quite as interesting as that of the original game).

Graphically the second Nightmares is on par with if not maybe slightly better than the first installment.  There are plenty of details in the backgrounds and surprisingly enough the hidden object scenes are often challenging without being overly crowded.  The character models are really well done also, rounding out the visuals quite nicely.  The sound effects are pretty decent, and the voiceovers for the most part are well acted and don’t sound stiff.  The music is pretty good when you notice it, but I usually found myself too engrossed in the game to care.

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I’m not too surprised, but this is another fine adventure game from G5 and Artifex Mundi.  The developer does a great job of telling a story, and is quite skilled at balancing the game play elements so it never gets boring.  I was a bit annoyed that they revisited the concept of collecting the coins to open a treasure chest, and the extras to find like birds and octopi seemed a bit overkill, but by and large I enjoyed traveling with Sarah Black just as much this time around.  If there’s ever a third Nightmare you can bet I’ll be there.

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App Summary
Title: Nightmares from the Deep™: The Siren’s Call HD Developer: G5 Entertainment
Reviewed Ver: 1.0 Min OS Req: 5.0
Price: Free App Size: 896 MB
  • Interesting story
  • Balanced, fun game play
  • Excellent video and quality audio
  • Another dwarf-protected treasure chest!
  • Secret collectibles seemed unnecessary

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