The Scoundrel in Review: Nostalgia Isn’t Always Great

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I remember when a PC monitor only displayed 16 colors, and the Mac was an odd rectangular device with a black and white screen. I dare say these are even fond memories, because for me many of these experiences were technical revolutions, and not just footnotes in the history of where we are today. As such I’ve been a big fan of the retro movement, as developers and publishers try to give us a glimpse into the past of computer and console gaming. Sometimes it works, but then there are those instances where it feels like maybe a particular game or era should have been left to bask in the glow of our rose colored glasses. Unfortunately for me, I think The Scoundrel falls under the latter category.
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Roll For It in Review – A New Style of Dice & Cards

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It took me one or two tries to get into Tsuro, but once I did it quickly became one of my – and my kids’ – favorite multi-player games. Without even really knowing anything about it, I was rather excited when I heard that Thunderbox would be releasing a new mobile offering, this time based off of a card collecting physical game. It’s not like a CCG, however, so if that’s your aim you’ll need to look elsewhere. This is a simple game where you roll dice to win cards on the playing field, with the ultimate goal of being the first person to score 40 points. It’s easy to understand, it doesn’t take long to get through an individual game, and it can be rather addictive if you have the right people to play it with. But, it doesn’t quite live up to the bar set by its predecessor.
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ROTii in Review – Vacuuming Doesn’t Always Suck

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Back when I was an avid console gamer I used to love 2D platform games. Castlevania, Mega-Man, Super Mario Bros.: there was just something about the format that really resonated with me. When touch screen, mobile gaming took over my electronic life I drifted towards scrolling shooters, because generally speaking the controls seemed to handle themselves better than most platforms when you didn’t have the aid of a tactile controller. Still, whenever a platformer looks like it has promise I’m more than willing to give it a try and ROTii is just such a game. ROTii certainly has many of the qualities that remind me why I like the genre so much, but there are also a few issues that keep it from rising to the top.
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Android Games Roundup [7/15/18]

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Another roundup is here and it hasn’t even been 2 months yet!  I know, I’m shocked too.  I was hoping things would pick up a bit, but life has this funny habit of continually getting in my way.  At any rate, I actually included an additional game in this roundup, and eventually I might get back up to the 10 game quota I had in the iOS days.  I tried to pick a nice variety of genres again, and I finally got to try out a game I’ve been wanting to play but that wasn’t compatible with my old Apple device.  I also found a couple of nice RPG lite games for those who like the grinding but don’t have hours at a time to invest in a mobile game, and a cool motorcycle game that reminds me just a bit of one of my SEGA Genesis favorites.  I apologize for the lack of corresponding iOS links this time around, but iTunes isn’t cooperating with me at the moment.
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Eventide 3: Legacy of Legends in Review: Not Quite So Legendary

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By now it should come as no surprise that I love adventure games, and while I continually refute the claim that they are “not dead yet”, it is hard to argue that the genre is feeling a bit stagnant lately, especially on the mobile front.  Even G5, whom we used to be able to count on for some fun Hidden Object / Adventure games seems to have resorted mainly to updating a couple of F2P offerings every now and again.  Thankfully Artifex Mundi is still delivering, and I recently got the chance to play one of their latest, Eventide 3: Legacy of Legends.  I can’t say it was my favorite offering, but it was a solid game with an enjoyable if not fairly standard fantasy plot.
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Android Games Roundup [6/9/18]

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I’m finally back again… again.  Hopefully it will be for more than a single installment this time around.  As usual I’ve tried to bring you a mix of various game styles.  I found a new infinite runner with a cool nautical theme, and a match 3 game that I’m enjoying almost as much as Homescapes (see my first Android Roundup).  On the other hand, I was disappointed with an escape game that had a lot of potential and a mine cart racing game that didn’t feel like the developer had put much effort into it.  And if you’re wondering and can remember that far back, I’m still working on King Oddball, though I’ve finished the main and hidden worlds and am now working on all the special missions.
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Android Games Roundup [2/20/18]

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Welcome to my first roundup of 2018! Sorry I’m a bit late to the party (does nearly two months count as fashionable?), but life has a funny way of not letting you do what you want to sometimes. Anyway, I’ve shifted gears a bit, because honestly I was getting tired of things just flat out not listing my iPad as a supported device or not NOT listing it but the game really not working on it anyway. Plus, I got a new-ish Android phone for Christmas, and it actually plays a lot of those games I just mentioned in the last sentence. So, my first collection of summaries is actually about Android games, though if there is an iOS version available I will provide a link for that as well. Just remember, I played all of these games on an Android phone, not on my iPad 2.

Also, I decided to do something else that I’ve not done with a roundup before, or at least not with roundups on this site. Instead of just listing games I liked (though that will still probably be the majority of what shows up), I’m actually going to mention games that I didn’t care for so much either. You should be able to tell the difference pretty readily, but just in case I’ll conclude each summary with a “Play” or “Pass” designation. And here’s a slight spoiler: Homescapes, Fastlane and Into The Dead 2 deserve a couple of extra “plays” added on to the end of my verdict. I play each of them almost every single day, which hasn’t happened for a long time even with the games that do still run on my iPad 2. So, without further ado, let’s actually get to the reviews…
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Abi: A Robot’s Tale in Review – Dystopian Robot Adventure Gaming Anyone?

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I grew up on adventure games, and while there seems to be a resurgence in popularity of the genre (disregarding the underground movement that argues they never went away), I still get really excited every time a new one pops up that isn’t filled with hidden object screens or scores of mini-games that are either mind numbing or frustratingly executed.  Abi: A Robot’s Tale definitely has more of an old school feel to it, at least in terms of game play… up until roughly the last third of the game.  I’m still rather intrigued by where this series might go – at least I hope it’s going to be a series – but I trust that future installments will steer away from where this one ended up.  Keep on reading and all will soon become clear.
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Toby: The Secret Mine in Review – What’s Not Secret Is This Game Is Fun

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Once you start playing Toby: The Secret Mine you might think to yourself that it feels a bit like Limbo.  Don’t worry, that’s to be expected.  Even the developers admit the inspiration in the first line of their iTunes description.  What makes a game like Toby worthwhile is that it stands out despite the similarities, not because of them.  I’ve run into a few games that try to emulate these two visually, but so far I’d say they are best in class in terms of the game play style.  The most important thing is that they are proof positive that a platformer doesn’t have to be all about shooting every bad guy or collecting coins and power ups.
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Deep Town: The Twin Candles HD in Review – More Of A Stagnant Spark Than A Roaring Flame

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I’ve been a fan of G5 for a long time.  I realize they don’t actually develop the games themselves, but their logo at the beginning of an adventure was usually a guarantee of a solid game play experience.  No one is perfect, however, and for G5 it seems that Deep Town is one of their rough spots.  The premise behind the game is intriguing enough that you’ll want to press through to the end, but how you get there is a big enough mess that it might not be worth it unless you are a huge fan of adventure games.
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