The imaginative lads at Electric TopHat promise a great update to the ‘horribly addictive’ puzzle game, Modulo. The TopHat team, Robert McDowell and Dave Lees are and an independent developer based out of Scotland with poise an experience in both the computing and gaming world to knock the socks off of puzzle fans. Their 1.1 update to Modulo will bring the following items to the game:
Microsoft’s CEO, dancing Steve Ballmer mentioned back in September 2008, that the iPhone would fail in the next 5 years. It is not the only silly thing to come out of his mouth, but certainly one of his best hits. A cursory glance at his reasoning reveals the following issues that the iPhone faces:
- Pricing – it is currently too expensive at 500$ (though I am quite sure you get them for under 300$ and in some cases 200$).
- insupportable in emerging markets – India and China (emerging markets? China makes the market computer for Jobs’ sake!). According to Ballmer, the most popular phones in those countries cost 25$ to build. Now wait, are we talking about smartphones here or are we talking about phones now?
While not the news we hope and pray for, we can still pray. Pray that things set themselves aright (aside from sliding prices). Apple have been losing selling power now for the 2nd straight quarter. Mac shipments for the month of April have slipped 1.8 percent and quarterly sales by 3, a number that proves that even Apple are susceptible to recession.
While some developers like to churn out apps like there’s no tomorrow, Gamevil has taken the “quality over quantity” approach. Their first release was Baseball Superstars, a well made baseball game that was a blast to play. In the coming days, their second iDevice offering will finally arrive in the form of Zenonia, an action RPG that could very well trounce the competition. Gamevil has sent us word that Zenonia was submitted to Apple on the 15th, meaning that if there are no unexpected delays (though you never know nowadays with the App Store approval process), this fantastic RPG could make its debut as early as Friday. If you’ve missed Young’s excellent hands on preview, be sure to read it here. In the meantime, the developer’s video walkthrough detailing the game’s quests, items, battlefields, skills and more await you after the jump.
While not likely to be implemented in the near future, Samsung‘s MEMS (Micro Electromechanical System) shutter is a technology to look out for in the world of mobile phones. Shutters allow light to the sensor for a determined amount of time and more quickly prepare the sensor for another shot by physically blocking light from the sensor as the image is transferred to memory. No matter the advantage to image quality, mechanical weight and voltage requirements have kept their application in the mobile phone arena impractical.
Despite enormous hype surrounding the App Store and enthusiasm from developers and customers alike, Apple may not yet be making returns from the App Store that they had hoped. Visiting a tool from O’Reilly, LightSpeed Venture Partners’ Jeremy Liew proposes that Apple may have made revenue of only 20-45 million dollars US.
Appbank, somehow got ahold of Wolfenstein RPG, a game that is still dungeon slinking rather than the tasting the free air of the App Store. It appears to be a hi-resolution port of the EA title of that has been firing up good ol’ RPG action in mobile users’ hands for some time. Thankfully, before Apple pulled Wolfenstein from the App Store, Appbank got away with a nice gameplay video and some screenshots. After a bit of drooling, I can officially declare that though I know nothing official, this game WILL be The Quest meets Wolfenstein in EA flavour. Mark me for a purchase when available and if it proves to be a quality title, then shove a tasty spot aside for this RPG.
In 2008, Apple’s Worldwide Developer Conference, otherwise known as ‘Steve Notes’ sold out for the first time since 1996. You won’t be able to get in this year either if you have not already bought your ticket and signed the non-disclosure agreement stating that you will not let any secrets fly that are not loosed already from somewhere in China. Yep, 2009’s WWDC is as good as gone but how will it fare compared to its earlier incarnations?
Ever been in a situation where your mortal enemy was in the cubical next to you? The one individual who causes you to look inferior in front of your boss, because he completes his work on time while you’re desperately trying to slack off? Has the thought ever crossed your mind that if you had control of a missile launcher in the palm of your hand, you would cause his being to explode all over Suzie, that cute receptionist who refuses to date you? If you’ve answered yes to all of these questions and aren’t currently in a padded white room, iLauncher is the application for you.
Not a fatal one, at least not yet, but a strong enough blow to pull it out of the game and off the App Store. Ow My Balls!, is described by its developers Jetson Creative as, “A comedy game that brings top shelf kicked-in-the-crotch humor to the iPhone and iPod Touch”. Yet there was nothing funny about the game’s release. Less than 24 hours after it’s eruption onto the service, it had to be yanked off due to a castrating crash bug hidden deep within its canals that play testers, “MariJane” and “Igor” along with others, were unable to find before its coming out party.