The ever popular Car Jack Streets (CJS) has just gotten better with its first update and more promised to come. 1.1 brings heaps and heaps of improvements and accordind to TagGames, stability. Everyone who owns this game should update as soon as possible (and remember to restart your iDevice to eliminate OS memory errors). The next update is scheduled for a release in June by an eager Paul and Team. Take a look at our detailed and very fair review of CJS 1.0. Also, keep an eye out for an updated review based on the features of 1.1.
Brushes, by Steve Sprang is no slouch when it comes to digital pixel art. I reviewed it and loved it – in fact, Grabbed it; but imagine if, instead of the zombie-head drawn by yours truly, a masterpiece could have been brushed? Artist Jorge Colombo has done just that. Hitherto, painting iPhone painting apps have been simple doodlers for the bored. Brushes, which will surely inspire imitators from around the web, is a masterpiece itself; it is the raw material for artists in a new age.
Dragon Panic pits you, the dragon against the knight that has come to just ruin your day. Featuring tilt and tap controls, Dragon Panic is a throwback to days of delightful sound, graphics and simple but addicting gameplay. It is developed by Binary Square and published by Clickgamer. Follow the jump for press literature, gameplay footage and some more screenies.
The imaginative lads at Electric TopHat promise a great update to the ‘horribly addictive’ puzzle game, Modulo. The TopHat team, Robert McDowell and Dave Lees are and an independent developer based out of Scotland with poise an experience in both the computing and gaming world to knock the socks off of puzzle fans. Their 1.1 update to Modulo will bring the following items to the game:
Microsoft’s CEO, dancing Steve Ballmer mentioned back in September 2008, that the iPhone would fail in the next 5 years. It is not the only silly thing to come out of his mouth, but certainly one of his best hits. A cursory glance at his reasoning reveals the following issues that the iPhone faces:
- Pricing – it is currently too expensive at 500$ (though I am quite sure you get them for under 300$ and in some cases 200$).
- insupportable in emerging markets – India and China (emerging markets? China makes the market computer for Jobs’ sake!). According to Ballmer, the most popular phones in those countries cost 25$ to build. Now wait, are we talking about smartphones here or are we talking about phones now?
While not the news we hope and pray for, we can still pray. Pray that things set themselves aright (aside from sliding prices). Apple have been losing selling power now for the 2nd straight quarter. Mac shipments for the month of April have slipped 1.8 percent and quarterly sales by 3, a number that proves that even Apple are susceptible to recession.
While some developers like to churn out apps like there’s no tomorrow, Gamevil has taken the “quality over quantity” approach. Their first release was Baseball Superstars, a well made baseball game that was a blast to play. In the coming days, their second iDevice offering will finally arrive in the form of Zenonia, an action RPG that could very well trounce the competition. Gamevil has sent us word that Zenonia was submitted to Apple on the 15th, meaning that if there are no unexpected delays (though you never know nowadays with the App Store approval process), this fantastic RPG could make its debut as early as Friday. If you’ve missed Young’s excellent hands on preview, be sure to read it here. In the meantime, the developer’s video walkthrough detailing the game’s quests, items, battlefields, skills and more await you after the jump.
While not likely to be implemented in the near future, Samsung‘s MEMS (Micro Electromechanical System) shutter is a technology to look out for in the world of mobile phones. Shutters allow light to the sensor for a determined amount of time and more quickly prepare the sensor for another shot by physically blocking light from the sensor as the image is transferred to memory. No matter the advantage to image quality, mechanical weight and voltage requirements have kept their application in the mobile phone arena impractical.
Despite enormous hype surrounding the App Store and enthusiasm from developers and customers alike, Apple may not yet be making returns from the App Store that they had hoped. Visiting a tool from O’Reilly, LightSpeed Venture Partners’ Jeremy Liew proposes that Apple may have made revenue of only 20-45 million dollars US.
Appbank, somehow got ahold of Wolfenstein RPG, a game that is still dungeon slinking rather than the tasting the free air of the App Store. It appears to be a hi-resolution port of the EA title of that has been firing up good ol’ RPG action in mobile users’ hands for some time. Thankfully, before Apple pulled Wolfenstein from the App Store, Appbank got away with a nice gameplay video and some screenshots. After a bit of drooling, I can officially declare that though I know nothing official, this game WILL be The Quest meets Wolfenstein in EA flavour. Mark me for a purchase when available and if it proves to be a quality title, then shove a tasty spot aside for this RPG.