Hi again. This is Jesse Waites here, Founder and CEO of Beacon Hill Apps. Last week we discussed choosing the right app idea to pull theÂ trigger on [Developing Apps for Fun and Profit â€“ Part 1]. This week, we’re going to discuss the process of findingÂ the right app developer for your project.
Hi everyone- Jesse Waites here, Founder and CEO of Beacon Hill Apps. We are based in Boston and make iOS and Android apps for individuals and corporations. As a developer with experience in dealing with clients, I was asked to write a guest post about helping regular people bring their app concepts to reality. There are a few technical and legal hurdles that you, as an app developer, will have to go through to make it happen, but no worries – I’m an expert and I’ve got you covered.
Now that the app sales ecosystem has been around for a few years, it seems apparent that the smartphone software industry is here to stay. New platforms and devices are still launching (looking at you, Windows 7 phone), so clever folks that are attentive to the marketplace can still do very well for themselves. Whether you sell it for 99 cents or give it away for free and collect ad revenue, there is a very good chance that your app will be profitable, especially if you can keep a few things in mind.
Game devs, you do a great service to iDevice gamers. You have brought life what once was a barren platform, and you have done it at serviceable price points. In return, I’d like to give you a hint – a supplication really: that you need to heed the desire of gamers by implementing what is fast becoming a gaming necessity: social networking.
Get ready for a bit of 24-esque red-eye on the 6th of this month; but don’t worry, it’s a Saturday, meaning your ‘rents won’t rip you a new one for staying up late. Creature24 is an odd band of brothers who will be expanding upon their already marketable resume of achievements by programming an iPhone game in 24 hours, live, and sociable. Their fans will be given some love too – to be mentioned in the game’s Fan Wall, just follow Creature24’s website and Twitter account: @Creature24hr for the goodness. The game will be started from just a ‘skeleton idea’, Creature24 will hank and pank a game from idea to submission to Apple in 24 hours!
The three lads represent their respective companies:
Teaser vid and more after the gap:
Devs, testers and QA peeps, FoneMonkey, an open source script tester by Gorilla Logic, has been released. FoneMoneky provides “iPhone app developers and testers with the ability to record, edit, and playback user interface tests and fully automate iPhone app testing”- essentially removing the need to manually monitor script testing for simple user interface guides. Adding to its flare, FoneMonkey is open source.
More after the gap:
When I first got started with iPhone programming, I went through the helpful Beginning iPhone Development: Exploring the iPhone SDK by Dave Mark and Jeff LaMarche. It did a great job helping me get up to speed with the iPhone, so I thought I’d write a review to let others know a bit more about it!
If you’ve decided to take the plunge and get started with iPhone programming yourself, one of the first things you’ll want to do is start visiting some of the best iPhone development sites out there.
This is important because you’ll learn a lot, keep up with industry news, and maybe even get to know some of the fellow developers out there! This article lists of some of the sites I’ve found most helpful – feel free to chime in with any of your own!
If you have an iPhone or iPod Touch, chances are you’ve come up with a couple good app ideas. Wouldn’t it be cool to take the next step and develop your app and get it in the App Store?
In this article you’ll learn just what it takes to get started – what you need to have or buy and what the best way to learn is–whether or not you’re already familiar with programming!