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<channel>
	<title>TouchMyApps &#187; Interview</title>
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	<link>http://www.touchmyapps.com</link>
	<description>All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free</description>
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		<title>Q&amp;A with Loqheart&#8217;s David Ngo and Don Quach: From Rocket Scientist to Game Developer</title>
		<link>http://www.touchmyapps.com/2012/04/19/qa-with-lochearts-david-ngo-and-don-quach-from-rocket-scientist-to-game-developer/</link>
		<comments>http://www.touchmyapps.com/2012/04/19/qa-with-lochearts-david-ngo-and-don-quach-from-rocket-scientist-to-game-developer/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 10:49:13 +0000</pubDate>
		<dc:creator>Louis</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Cannon Cat]]></category>
		<category><![CDATA[Loqheart]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=67715</guid>
		<description><![CDATA[Making games (especially good ones) is never an easy task. Just ask David Ngo of Loqheart, a rocket scientist turned app developer. Together with his trusty partner, Don Quach, the dynamic duo have been hard at work over the past several months creating an adorable, yet challenging casual game &#8211; Cannon Cat. With its simple [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2012/04/cannon-cat-iphone.jpg" rel="lightbox[67715]" title="cannon-cat-iphone"><img class="aligncenter  wp-image-67725" title="cannon-cat-iphone" src="http://www.touchmyapps.com/wp-content/uploads/2012/04/cannon-cat-iphone.jpg" alt="" width="384" height="256" /></a></p>
<p>Making games (especially good ones) is never an easy task. Just ask David Ngo of Loqheart, a rocket scientist turned app developer. Together with his trusty partner, Don Quach, the dynamic duo have been hard at work over the past several months creating an adorable, yet challenging casual game &#8211; <a href="http://cannoncat.com/">Cannon Cat</a>. With its simple &#8220;one tap&#8217; gameplay where players launch a fearless cat out of a rotating cannon to save the flying fish trapped in bubbles, there&#8217;s something endearing about the game. Set to be released for iOS in a week, David and Don recently took some time away from their busy schedules to answer some questions for TouchMyApps.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2012/04/19/qa-with-lochearts-david-ngo-and-don-quach-from-rocket-scientist-to-game-developer/">Q&#038;A with Loqheart&#8217;s David Ngo and Don Quach: From Rocket Scientist to Game Developer</a> </p>
<hr />
<p><small>© louis for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2012. |
<a href="http://www.touchmyapps.com/2012/04/19/qa-with-lochearts-david-ngo-and-don-quach-from-rocket-scientist-to-game-developer/">Permalink</a> |
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Post tags: <a href="http://www.touchmyapps.com/tag/cannon-cat/" rel="tag">Cannon Cat</a>, <a href="http://www.touchmyapps.com/tag/interview/" rel="tag">Interview</a>, <a href="http://www.touchmyapps.com/tag/loqheart/" rel="tag">Loqheart</a><br/>
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		<title>iTête à iTête – Interview with Mark DeForest from Cyan Worlds &#8211; Immersing you even more by letting you touch the game</title>
		<link>http://www.touchmyapps.com/2011/02/14/itete-a-itete-interview-mark-deforest-cyan-worlds/</link>
		<comments>http://www.touchmyapps.com/2011/02/14/itete-a-itete-interview-mark-deforest-cyan-worlds/#comments</comments>
		<pubDate>Mon, 14 Feb 2011 18:09:39 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Adventures]]></category>
		<category><![CDATA[Cyan Worlds]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[Riven]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=47967</guid>
		<description><![CDATA[If you were in any way connected or even remotely familiar with the video gaming industry in the 90&#8242;s, you couldn’t have missed Myst (TMA Review). This bestselling game of all time (at least until the dreaded &#8216;The Sims&#8217; came along in 2002) has seen a superb re-release on the iOS about a year and [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2011/02/logo-cyan-worlds.jpg" rel="lightbox[47967]" title="logo-cyan-worlds"><img class="aligncenter size-full wp-image-47968" title="logo-cyan-worlds" src="http://www.touchmyapps.com/wp-content/uploads/2011/02/logo-cyan-worlds.jpg" alt="" width="230" height="84" /></a></p>
<p>If you were in any way connected or even remotely familiar with the video gaming industry in the 90&#8242;s, you couldn’t have missed <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fmyst%252Fid311941991%253Fmt%253D8%2526uo%253D4%2526uo%253D4%2526partnerId%253D30" target="itunes_store">Myst</a> (<a title="Myst in Review" href="../../../../../2009/10/27/myst-in-review/" target="_blank">TMA Review</a>). This bestselling game of all time (at least until the dreaded &#8216;The Sims&#8217; came along in 2002) has seen a superb re-release on the iOS about a year and a half ago and nabbed a special mention in our <a href="../../../../../2009/12/28/top-app-stores-best-adventure-games-for-iphone-ipod-touch-ipad/">The App Store’s Best Adventure</a>. And with the recent release of the <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Friven-the-sequel-to-myst%252Fid400293367%253Fmt%253D8%2526uo%253D4%2526uo%253D4%2526partnerId%253D30" target="itunes_store">Riven: The Sequel to Myst</a> (<a title="Riven: The Sequel to Myst in Review" href="../../../../../2011/01/26/riven-the-sequel-to-myst-in-review/" target="_blank">TMA Review</a>) I personally couldn’t pass up the unique opportunity to interview one of the leading minds behind the scenes &#8211; Mark DeForest, the CTO of Cyan Worlds.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2011/02/14/itete-a-itete-interview-mark-deforest-cyan-worlds/">iTête à iTête – Interview with Mark DeForest from Cyan Worlds &#8211; Immersing you even more by letting you touch the game</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2011. |
<a href="http://www.touchmyapps.com/2011/02/14/itete-a-itete-interview-mark-deforest-cyan-worlds/">Permalink</a> |
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Post tags: <a href="http://www.touchmyapps.com/tag/adventures/" rel="tag">Adventures</a>, <a href="http://www.touchmyapps.com/tag/cyan-worlds/" rel="tag">Cyan Worlds</a>, <a href="http://www.touchmyapps.com/tag/games/" rel="tag">Games</a>, <a href="http://www.touchmyapps.com/tag/interview/" rel="tag">Interview</a>, <a href="http://www.touchmyapps.com/tag/itete-a-itete/" rel="tag">iTête à iTête</a>, <a href="http://www.touchmyapps.com/tag/myst/" rel="tag">Myst</a>, <a href="http://www.touchmyapps.com/tag/riven/" rel="tag">Riven</a><br/>
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		<title>iTête à iTête – Interview with Charlie McHenry from Trilobyte Games – Like a phoenix, rising again from the flames of the AppStore</title>
		<link>http://www.touchmyapps.com/2011/01/26/itete-a-itete-interview-charlie-mchenry-trilobyte-games/</link>
		<comments>http://www.touchmyapps.com/2011/01/26/itete-a-itete-interview-charlie-mchenry-trilobyte-games/#comments</comments>
		<pubDate>Wed, 26 Jan 2011 21:36:43 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[7th Guest]]></category>
		<category><![CDATA[Charlie McHenry]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Trilobyte Games]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=47168</guid>
		<description><![CDATA[The App Store model has certainly revolutionized software development as a whole and games development in particular. Thanks to the extremely low entry cost and a centralized distribution system, it has become a launch pad for many new indie developers both successful and not so much. But that isn’t much of a surprise to anyone [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2011/01/Trilobyte-games-7th-quest-interview.jpg" rel="lightbox[47168]" title="Trilobyte-games-7th-quest-interview"><img class="aligncenter size-full wp-image-47205" title="Trilobyte-games-7th-quest-interview" src="http://www.touchmyapps.com/wp-content/uploads/2011/01/Trilobyte-games-7th-quest-interview.jpg" alt="" width="320" height="374" /></a></p>
<p>The App Store model has certainly revolutionized software development as a whole and games development in particular. Thanks to the extremely low entry cost and a centralized distribution system, it has become a launch pad for many new indie developers both successful and not so much. But that isn’t much of a surprise to anyone remotely familiar with the market. What’s more interesting is that this new platform actually allowed some veteran companies many thought long gone to get back together as well.</p>
<p>And of such phoenixes, born again from the flames of App Store, is <a href="http://www.trilobytegames.com/index.html" target="_blank">Trilobyte Games</a> – the company behind the legendary PC adventure – <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fthe-7th-guest%252Fid407707744%253Fmt%253D8%2526uo%253D4%2526uo%253D4%2526partnerId%253D30" target="itunes_store">The 7th Guest</a> (<a title="The 7th Guest in Review" href="../../../../../2011/01/18/the-7th-guest-in-review/" target="_blank">TMA Review</a>), recently re-released for the iOS. Today I’m joined by Charlie McHenry, the current COO of Trilobyte, to talk about their resurrection, work on The 7th Guest, future plans, and more.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2011/01/26/itete-a-itete-interview-charlie-mchenry-trilobyte-games/">iTête à iTête – Interview with Charlie McHenry from Trilobyte Games – Like a phoenix, rising again from the flames of the AppStore</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2011. |
<a href="http://www.touchmyapps.com/2011/01/26/itete-a-itete-interview-charlie-mchenry-trilobyte-games/">Permalink</a> |
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		<title>Interview with iCrowdApps &#8211; Get Paid for your App Ideas</title>
		<link>http://www.touchmyapps.com/2010/12/09/interview-with-icrowdapps-get-paid-for-your-app-ideas/</link>
		<comments>http://www.touchmyapps.com/2010/12/09/interview-with-icrowdapps-get-paid-for-your-app-ideas/#comments</comments>
		<pubDate>Thu, 09 Dec 2010 22:29:07 +0000</pubDate>
		<dc:creator>Louis</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[iCrowdApps]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=44494</guid>
		<description><![CDATA[In the past, we&#8217;ve posted several iPhone development articles that ranged from learning how to get started with iOS programming, or for those who are allergic to coding, finding that right developer for that app project. But what if you neither want to become an iPhone developer or have the need to hire a dev to [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/12/icrowdapps-developer.jpg" rel="lightbox[44494]" title="icrowdapps-developer"><img class="aligncenter size-full wp-image-44566" title="icrowdapps-developer" src="http://www.touchmyapps.com/wp-content/uploads/2010/12/icrowdapps-developer.jpg" alt="" width="480" height="206" /></a></p>
<p>In the past, we&#8217;ve posted several<a href="http://www.touchmyapps.com/category/iphone-development/" target="_blank"> iPhone development</a> articles that ranged from learning how to get started with iOS programming, or for those who are allergic to coding, finding that right developer for that app project. But what if you neither want to become an iPhone developer or have the need to hire a dev to create an app? What if you simply have an idea that you want turned into quick and easy cash?</p>
<p>This is where <a href="http://www.icrowdapps.com/" target="_blank">iCrowdApps</a> come into play. Fairly new to the iDevice arena, this small team of individuals want your brilliant app ideas and they&#8217;re willing to pay you $500 for simply submitting them. Of course, they won&#8217;t just pay you for any idea; they have to be something that truly stands out and potentially worth investing their time and money in. And recently, Ted Kao from iCrowdapps was nice enough to join me in a Q&amp;A for TMA readers and give us a little more insight into his company.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/12/09/interview-with-icrowdapps-get-paid-for-your-app-ideas/">Interview with iCrowdApps &#8211; Get Paid for your App Ideas</a> </p>
<hr />
<p><small>© louis for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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		<title>iTête à iTête – Interview with Guillaume &amp; Romain from DotEmu – Bringing back the classics to the AppStore</title>
		<link>http://www.touchmyapps.com/2010/11/29/itete-a-itete-interview-with-dotemu/</link>
		<comments>http://www.touchmyapps.com/2010/11/29/itete-a-itete-interview-with-dotemu/#comments</comments>
		<pubDate>Mon, 29 Nov 2010 16:06:05 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[DotEmu]]></category>
		<category><![CDATA[Gobliiins]]></category>
		<category><![CDATA[Guillaume Siorak]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Romain Tisserand]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=43651</guid>
		<description><![CDATA[In this bustling world of the triumph of modern technology, a recent trend has been a rapidly rising demand for nostalgia gaming. It isn’t that much of surprise if you come to think of it. After all, people who grew up on the classic games of 80&#8242;s and 90&#8242;s are now in the position of [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/11/itete-a-itete-dotemu-guillaume.jpg"></a><a href="http://www.touchmyapps.com/wp-content/uploads/2010/11/itete-a-itete-dotemu-guillaume-2.jpg" rel="lightbox[43651]" title="itete-a-itete-dotemu-guillaume-2"><img class="aligncenter size-full wp-image-43659" title="itete-a-itete-dotemu-guillaume-2" src="http://www.touchmyapps.com/wp-content/uploads/2010/11/itete-a-itete-dotemu-guillaume-2.jpg" alt="" width="384" height="287" /></a></p>
<p>In this bustling world of the triumph of modern technology, a recent trend has been a rapidly rising demand for nostalgia gaming. It isn’t that much of surprise if you come to think of it. After all, people who grew up on the classic games of 80&#8242;s and 90&#8242;s are now in the position of making decisions and spending money&#8230; Sometimes, a LOT of money&#8230; And this in turn gave rise to a new breed of companies, focusing their efforts on bringing the classic games to modern platforms. One of the more prominent players in this market has been DotEmu, known for porting titles for almost every platform imaginable, from modern PCs and Browsers to Smartphones of all breeds. And more recently – the iOS family of devices.</p>
<p>Joining me today are the co-founder and CTO of DotEmu &#8211; Romain Tisserand and his Head of iPhone applications &#8211; Guillaume Siorak. The topic at hand: the recent release of the cult classic &#8211; <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fgobliiins%252Fid394372440%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30" target="itunes_store">Gobliiins</a> (<a title="Gobliiins in Review" href="../../../../../2010/11/22/gobliiins-in-review/" target="_blank">TMA Review</a>), along with more general talk of the iDevice world.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/11/29/itete-a-itete-interview-with-dotemu/">iTête à iTête – Interview with Guillaume &#038; Romain from DotEmu – Bringing back the classics to the AppStore</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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		<title>Interview With PlayFirst GM Chris Williams</title>
		<link>http://www.touchmyapps.com/2010/10/29/interview-with-playfirst-gm-chris-william/</link>
		<comments>http://www.touchmyapps.com/2010/10/29/interview-with-playfirst-gm-chris-william/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 15:54:28 +0000</pubDate>
		<dc:creator>Eric Pankoke</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Diner Dash]]></category>
		<category><![CDATA[Diner Dash - Grilling Green]]></category>
		<category><![CDATA[Hotel Dash]]></category>
		<category><![CDATA[PlayFirst]]></category>
		<category><![CDATA[Time Management]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=41784</guid>
		<description><![CDATA[One of my favorite styles of casual gaming on my iPod Touch is time management, and one of the top developers in this genre is PlayFirst, creators of the “Dash” series (Diner Dash, Wedding Dash, etc.)  They just released a new entry in the iPhone series called Hotel Dash, and to add icing to the cake, [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://farm2.static.flickr.com/1423/5125045918_aae0b9464f_z.jpg" rel="lightbox[41784]" title="Interview With PlayFirst GM Chris Williams"><img class="aligncenter" src="http://farm2.static.flickr.com/1423/5125045918_aae0b9464f_z.jpg" alt="" width="448" height="170" /></a><br />
One of my favorite styles of casual gaming on my iPod Touch is<a href="http://www.touchmyapps.com/tag/time-management"> time management</a>, and one of the top developers in this genre is PlayFirst, creators of the “Dash” series (<a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fdiner-dash%252Fid289530584%253Fmt%253D8%2526partnerId%253D30" target="itunes_store">Diner Dash</a>, <a href="http://www.touchmyapps.com/2009/02/11/wedding-dash-in-review-let-the-honeymoon-begin/" target="_blank">Wedding Dash</a>, etc.)  They just released a new entry in the iPhone series called <strong><a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fhotel-dash%252Fid397836467%253Fmt%253D8%2526partnerId%253D30" target="itunes_store">Hotel Dash</a></strong>, and to add icing to the cake, I recently had the opportunity to correspond with PlayFirst GM Chris Williams about their iDevice ventures and where they are headed next.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/10/29/interview-with-playfirst-gm-chris-william/">Interview With PlayFirst GM Chris Williams</a> </p>
<hr />
<p><small>© EricPankoke for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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Post tags: <a href="http://www.touchmyapps.com/tag/diner-dash/" rel="tag">Diner Dash</a>, <a href="http://www.touchmyapps.com/tag/diner-dash-grilling-green/" rel="tag">Diner Dash - Grilling Green</a>, <a href="http://www.touchmyapps.com/tag/games/" rel="tag">Games</a>, <a href="http://www.touchmyapps.com/tag/hotel-dash/" rel="tag">Hotel Dash</a>, <a href="http://www.touchmyapps.com/tag/interview/" rel="tag">Interview</a>, <a href="http://www.touchmyapps.com/tag/playfirst/" rel="tag">PlayFirst</a>, <a href="http://www.touchmyapps.com/tag/time-management/" rel="tag">Time Management</a><br/>
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		<title>iTête à iTête &#8211; A mini interview with Mark Darin from Telltale Games</title>
		<link>http://www.touchmyapps.com/2010/08/17/itete-a-itete-interview-mark-darin-telltale-games/</link>
		<comments>http://www.touchmyapps.com/2010/08/17/itete-a-itete-interview-mark-darin-telltale-games/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 16:15:44 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Mark Darin]]></category>
		<category><![CDATA[Puzzle Agent]]></category>
		<category><![CDATA[Telltale]]></category>
		<category><![CDATA[Telltale Games]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=37856</guid>
		<description><![CDATA[Adventure games are my passion, as many of you may have guessed a long time ago. And when I heard that Telltale Games, the company responsible for such great iPad titles as Sam &#38; Max Episode 1: The Penal Zone for iPad and Wallace &#38; Gromit The Last Resort for iPad, are developing a completely original [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/08/news-puzzle-agent-iphone.jpg" rel="lightbox[37856]" title="news-puzzle-agent-iphone"><img class="aligncenter size-full wp-image-37857" title="news-puzzle-agent-iphone" src="http://www.touchmyapps.com/wp-content/uploads/2010/08/news-puzzle-agent-iphone.jpg" alt="" width="336" height="228" /></a></p>
<p>Adventure games are my passion, as many of you may have guessed a long time ago. And when I heard that Telltale Games, the company responsible for such great iPad titles as <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fsam-max-episode-1-the-penal%252Fid364177936%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30" target="itunes_store">Sam &amp; Max Episode 1: The Penal Zone for iPad</a> and <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fwallace-gromit-the-last-resort%252Fid374089452%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30" target="itunes_store">Wallace &amp; Gromit The Last Resort for iPad</a>, are developing a completely original series in <strong>Puzzle Agent</strong>, I was thrilled. Thankfully, after a bit of back-and-forth with the developers, I was able to secure a mini interview with <strong>Mark Darin</strong> &#8211; the mastermind behind the new project.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/08/17/itete-a-itete-interview-mark-darin-telltale-games/">iTête à iTête &#8211; A mini interview with Mark Darin from Telltale Games</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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		<title>Jay Freemen aka Saurik gives an interview to Make It Work &#8211; iPhone 4 Jailbreak, the Dev-Team and much much more [video]</title>
		<link>http://www.touchmyapps.com/2010/07/26/jay-freemen-saurik-interview-make-it-work-iphone-4-jailbreak-the-dev-team/</link>
		<comments>http://www.touchmyapps.com/2010/07/26/jay-freemen-saurik-interview-make-it-work-iphone-4-jailbreak-the-dev-team/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 16:32:34 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Jailbreak]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Jailbreaking]]></category>
		<category><![CDATA[Jay Freemen]]></category>
		<category><![CDATA[Saurik]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=36505</guid>
		<description><![CDATA[I don&#8217;t think there is anyone left in the iDevice community who hasn&#8217;t heard about Jay Freemen, aka Saurik. Author of the legendary Cydia, a software application that brought a new era to the iDevice jailbreak app distribution and made Installer obsolete, he rarely makes a public appearance. But somehow the folks over at Make [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/07/news-saurik-interview.jpg" rel="lightbox[36505]" title="news-saurik-interview"><img class="aligncenter size-full wp-image-36506" title="news-saurik-interview" src="http://www.touchmyapps.com/wp-content/uploads/2010/07/news-saurik-interview.jpg" alt="" width="392" height="218" /></a></p>
<p>I don&#8217;t think there is anyone left in the iDevice community who hasn&#8217;t heard about Jay Freemen, aka Saurik. Author of the legendary Cydia, a software application that brought a new era to the iDevice jailbreak app distribution and made Installer obsolete, he rarely makes a public appearance. But somehow the folks over at Make It Work have coerced him into coming in for chat.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/07/26/jay-freemen-saurik-interview-make-it-work-iphone-4-jailbreak-the-dev-team/">Jay Freemen aka Saurik gives an interview to Make It Work &#8211; iPhone 4 Jailbreak, the Dev-Team and much much more [video]</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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		<title>Devsisters &#8211; Coffee with the App Store&#8217;s Harold and Kumar</title>
		<link>http://www.touchmyapps.com/2010/04/16/devsisters-coffee-with-the-app-stores-harold-and-kumar/</link>
		<comments>http://www.touchmyapps.com/2010/04/16/devsisters-coffee-with-the-app-stores-harold-and-kumar/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 08:31:05 +0000</pubDate>
		<dc:creator>shigzeo</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Devsisters]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=31375</guid>
		<description><![CDATA[Ever sat across from a bloke who can Hulk-smash through &#8211; yes, through - an elevator door? Until yesterday, I hadn&#8217;t either, but then again, Devsisters, a feisty Korean iPhone/web developer, may well just be a super hero of sorts. They&#8217;re a smart, but casual group of mates who have set out to turn the App [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.touchmyapps.com/wp-content/uploads/2010/04/Interview-Devsisters-iPadphone.jpg" rel="lightbox[31375]" title="Interview-Devsisters-iPadphone"><img class="aligncenter size-full wp-image-31563" title="Interview-Devsisters-iPadphone" src="http://www.touchmyapps.com/wp-content/uploads/2010/04/Interview-Devsisters-iPadphone.jpg" alt="" width="480" height="320" /></a></p>
<p>Ever sat across from a bloke who can Hulk-smash through &#8211; yes, <em>through</em> - an elevator door? Until yesterday, I hadn&#8217;t either, but then again, <a href="http://ax.phobos.apple.com.edgesuite.net/WebObjects/MZStoreServices.woa/wa/itmsSearchDisplayUrl?desc=Devsisters&amp;WOURLEncoding=ISO8859_1&amp;lang=1&amp;url=http%3A%2F%2Fclick.linksynergy.com%2Ffs-bin%2Fstat%3Fid%3DNnch0KL7KTA%26offerid%3D146261%26type%3D3%26subid%3D0%26tmpid%3D1826%26RD_PARM1%3Dhttp%25253A%25252F%25252Fitunes.apple.com%25252Fus%25252Fartist%25252Fdevsisters%25252Fid311464410%25253Fuo%25253D6%252526partnerId%25253D30" target="_blank">Devsisters</a>, a feisty Korean iPhone/web developer, may well just be a super hero of sorts. They&#8217;re a smart, but casual group of mates who have set out to turn the App Store on its nose with fun and unique apps. The eleven-person company sent its bouncer, Jibong (G) Koo (right), and its snake, David Ryu (left &#8211; a man whose Korean name bleeds secrecy like a Free Mason&#8217;s handshake) to my neck of the woods to chat, to laugh, to threaten, and to keep things off the record.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/04/16/devsisters-coffee-with-the-app-stores-harold-and-kumar/">Devsisters &#8211; Coffee with the App Store&#8217;s Harold and Kumar</a> </p>
<hr />
<p><small>© shigzeo for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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		<title>iTête à iTête – Interview with Frédéric Aloé from Coladia &#8211;  We need to do a more casual game on the iPhone</title>
		<link>http://www.touchmyapps.com/2010/03/22/itete-a-itete-interview-frederic-aloe-coladia/</link>
		<comments>http://www.touchmyapps.com/2010/03/22/itete-a-itete-interview-frederic-aloe-coladia/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 15:06:57 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Coladia]]></category>
		<category><![CDATA[Frédéric Aloé]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Secret of the Lost Cavern]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=29696</guid>
		<description><![CDATA[Quite a few high-profile titles have been brought to the iPhone in the last several months. And one such release came almost out of the blue from a company, previously only a player on Mac OS market. I’m talking, of course, about Secret of the Lost Cavern from Coladia – an adaptation of the excellent [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.touchmyapps.com/wp-content/uploads/2010/03/logo_coladia.gif"><br />
</a></p>
<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/03/itete-a-itete-frederic-aloe.jpg" rel="lightbox[29696]" title="itete-a-itete-frederic-aloe"><img class="aligncenter size-full wp-image-30874" title="itete-a-itete-frederic-aloe" src="http://www.touchmyapps.com/wp-content/uploads/2010/03/itete-a-itete-frederic-aloe.jpg" alt="" width="280" height="295" /></a></p>
<p style="text-align: left;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/03/itete-a-itete-frederic-aloe.jpg"></a>Quite a few high-profile titles have been brought to the iPhone in the last several months. And one such release came almost out of the blue from a company, previously only a player on Mac OS market. I’m talking, of course, about <a title="Secret of the  Lost Cavern Episode 1 in Review" href="../../../../../2009/11/24/secret-of-the-lost-cavern-episode-1-in-review/" target="_blank">Secret of the Lost Cavern</a> from Coladia – an adaptation of the excellent ECHO: Secrets of the Lost Cavern PC adventure by Kheops Studio. It got a Grab-it rating from me and earned a well deserved spot in our <a href="http://touchmyapps.com/2009/12/28/app-stores-best-adventure-games-for-iphone/">The App Store&#8217;s Best Adventure Games</a>. And joining me today is <strong>Frédéric Aloé</strong> – the founder and CEO of <strong>Coladia</strong> to talk about the iPhone, iPad and their plans for bringing new and exciting games to the iDevice platform.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/03/22/itete-a-itete-interview-frederic-aloe-coladia/">iTête à iTête – Interview with Frédéric Aloé from Coladia &#8211;  We need to do a more casual game on the iPhone</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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		<title>iTête à iTête – Interview with Arto &amp; Peter from Dicework Games &#8211; Rimelands: Hammer Of Thor was actually the game we originally wanted to do.</title>
		<link>http://www.touchmyapps.com/2010/03/02/itete-a-itete-interview-with-arto-peter-dicework-games/</link>
		<comments>http://www.touchmyapps.com/2010/03/02/itete-a-itete-interview-with-arto-peter-dicework-games/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:29:40 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Role Playing]]></category>
		<category><![CDATA[Arto Koistinen]]></category>
		<category><![CDATA[Dicework Games]]></category>
		<category><![CDATA[Diceworks]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Peter Finnberg]]></category>
		<category><![CDATA[Rimelands: Hammer Of Thor]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=28924</guid>
		<description><![CDATA[Despite there being over 150 000 apps on the AppStore, many of which are games, quality RPGs are few and far between. And even fewer of them don’t go the Japanimation console style RPG route. Frankly, only three come to my mind – our own shigzeo’s favourite The Quest with its many addons, the excellent [...]]]></description>
				<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.touchmyapps.com/wp-content/uploads/2010/03/itete-a-itete-dicework-main.jpg" rel="lightbox[28924]" title="itete-a-itete-dicework-main"><img class="aligncenter size-full wp-image-28927" title="itete-a-itete-dicework-main" src="http://www.touchmyapps.com/wp-content/uploads/2010/03/itete-a-itete-dicework-main.jpg" alt="" width="361" height="243" /></a></p>
<p>Despite there being over 150 000 apps on the AppStore, many of which are games, quality RPGs are few and far between. And even fewer of them don’t go the Japanimation console style RPG route. Frankly, only three come to my mind – our own shigzeo’s favourite <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fthe-quest%252Fid305553708%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30">The Quest</a> with its many addons, the excellent old-school <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fundercroft%252Fid334240336%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30">Undercroft</a> (<a title="Undercroft in Review" href="http://www.touchmyapps.com/2009/10/29/undercroft-in-review/" target="_blank">TMA Review</a>) and, of course, the much hyped Diablo-clone <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fdungeon-hunter%252Fid329899071%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30">Dungeon Hunter</a> (<a title="Dungeon Hunter in Review" href="http://www.touchmyapps.com/2009/10/07/dungeon-hunter-in-review-diablo-on-the-iphone/" target="_blank">TMA Review</a>). And don’t even get me started on <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fravensword-the-fallen-king%252Fid335594384%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30">Ravensword: The Fallen King</a> (<a title="Ravensword: The Fallen King in  Review" href="http://www.touchmyapps.com/2009/11/18/ravensword-the-fallen-king-in-review/" target="_blank">TMA Review</a>). But they should beware, because it seems a new contender to the RPG throne is in the works. I’m talking about the game that <a href="../../../../../2010/02/27/rimelands-hammer-of-thor-rpg-for-iphone-ipod-touch/">came to my attention recently</a> &#8211; <strong>Rimelands: Hammer Of Thor</strong>. Intrigued, I immediately contacted the developers of this ambitious project and secured an interview to learn more details.</p>
<p><strong>Dicework Games</strong> is a small company located in the city of Tampere in Finland and consists of the CEO and lead designer <strong>Arto Koistinen</strong> and the talented graphics artist <strong>Peter  Finnberg. </strong>Having been laid off during company negotiations just 1.5 years after THQ Wireless’s acquisition of Universomo, they decided it was to go solo and started their own company. Their first game was the critically acclaimed <a href="http://click.linksynergy.com/fs-bin/stat?id=Nnch0KL7KTA&amp;offerid=146261&amp;type=3&amp;subid=0&amp;tmpid=1826&amp;RD_PARM1=http%253A%252F%252Fitunes.apple.com%252Fus%252Fapp%252Fdiceworks%252Fid324683906%253Fmt%253D8%2526uo%253D4%2526partnerId%253D30">Diceworks</a> which was a test of both their skill as well as how well they could do at the AppStore. And now they are steadily finishing up the project they originally conceived when their company formed – a classic Rogue-style RPG game titled <strong>Rimelands: Hammer Of Thor. </strong>And today I have both of them on the line to talk about it!</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/03/02/itete-a-itete-interview-with-arto-peter-dicework-games/">iTête à iTête – Interview with Arto &#038; Peter from Dicework Games &#8211; Rimelands: Hammer Of Thor was actually the game we originally wanted to do.</a> </p>
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<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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Post tags: <a href="http://www.touchmyapps.com/tag/arto-koistinen/" rel="tag">Arto Koistinen</a>, <a href="http://www.touchmyapps.com/tag/dicework-games/" rel="tag">Dicework Games</a>, <a href="http://www.touchmyapps.com/tag/diceworks/" rel="tag">Diceworks</a>, <a href="http://www.touchmyapps.com/tag/games/" rel="tag">Games</a>, <a href="http://www.touchmyapps.com/tag/interview/" rel="tag">Interview</a>, <a href="http://www.touchmyapps.com/tag/itete-a-itete/" rel="tag">iTête à iTête</a>, <a href="http://www.touchmyapps.com/tag/peter-finnberg/" rel="tag">Peter Finnberg</a>, <a href="http://www.touchmyapps.com/tag/rimelands-hammer-of-thor/" rel="tag">Rimelands: Hammer Of Thor</a>, <a href="http://www.touchmyapps.com/tag/role-playing/" rel="tag">Role Playing</a><br/>
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		<title>iTête à iTête – Interview with ZodTTD &#8211; I found my love for porting software and learning about console emulation</title>
		<link>http://www.touchmyapps.com/2010/02/27/itete-a-itete-interview-with-zodttd/</link>
		<comments>http://www.touchmyapps.com/2010/02/27/itete-a-itete-interview-with-zodttd/#comments</comments>
		<pubDate>Sun, 28 Feb 2010 03:45:13 +0000</pubDate>
		<dc:creator>ChiffaN</dc:creator>
				<category><![CDATA[Interview]]></category>
		<category><![CDATA[Jailbreak]]></category>
		<category><![CDATA[iTête à iTête]]></category>
		<category><![CDATA[Jailbreaking]]></category>
		<category><![CDATA[ZodTTD]]></category>

		<guid isPermaLink="false">http://www.touchmyapps.com/?p=28824</guid>
		<description><![CDATA[For quite some time now I have been running the iTête à iTête column, doing interviews with a variety of prominent iPhone figures but one area has yet stayed untapped. I’m talking about the Jailbreaking community which, according to some reports, constitutes up to 10% of the overall iDevice users. To repent for such a [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.touchmyapps.com/wp-content/uploads/2010/02/ZodTTD_Logo.png" rel="lightbox[28824]" title="ZodTTD_Logo"><img class="aligncenter size-full wp-image-28825" title="ZodTTD_Logo" src="http://www.touchmyapps.com/wp-content/uploads/2010/02/ZodTTD_Logo.png" alt="" width="267" height="99" /></a></p>
<p>For quite some time now I have been running the <a href="http://www.touchmyapps.com/tag/iTete-a-iTete/">iTête à iTête column</a>, doing interviews with a variety of prominent iPhone figures but one area has yet stayed untapped. I’m talking about the Jailbreaking community which, according to some reports, constitutes up to 10% of the overall iDevice users. To repent for such a huge sin I have gone hunting and bagged me an interview with <strong>ZodTTD</strong> – one of the most famous developer of Cydia and Rock apps for the Jailbroken iPhones – best known for his line of emulators, including two emulators for the iPhone: N64 and PSone.</p>
<p>(...)<br/>Read the rest of <a href="http://www.touchmyapps.com/2010/02/27/itete-a-itete-interview-with-zodttd/">iTête à iTête – Interview with ZodTTD &#8211; I found my love for porting software and learning about console emulation</a> </p>
<hr />
<p><small>© ChiffaN for <a href="http://www.touchmyapps.com">TouchMyApps</a>, 2010. |
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Post tags: <a href="http://www.touchmyapps.com/tag/interview/" rel="tag">Interview</a>, <a href="http://www.touchmyapps.com/tag/itete-a-itete/" rel="tag">iTête à iTête</a>, <a href="http://www.touchmyapps.com/tag/jailbreaking/" rel="tag">Jailbreaking</a>, <a href="http://www.touchmyapps.com/tag/zodttd/" rel="tag">ZodTTD</a><br/>
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