Making games (especially good ones) is never an easy task. Just ask David Ngo of Loqheart, a rocket scientist turned app developer. Together with his trusty partner, Don Quach, the dynamic duo have been hard at work over the past several months creating an adorable, yet challenging casual game – Cannon Cat. With its simple “one tap’ gameplay where players launch a fearless cat out of a rotating cannon to save the flying fish trapped in bubbles, there’s something endearing about the game. Set to be released for iOS in a week, David and Don recently took some time away from their busy schedules to answer some questions for TouchMyApps.
iTête à iTête – Interview with Mark DeForest from Cyan Worlds – Immersing you even more by letting you touch the game
If you were in any way connected or even remotely familiar with the video gaming industry in the 90′s, you couldn’t have missed Myst (TMA Review). This bestselling game of all time (at least until the dreaded ‘The Sims’ came along in 2002) has seen a superb re-release on the iOS about a year and a half ago and nabbed a special mention in our The App Store’s Best Adventure. And with the recent release of the Riven: The Sequel to Myst (TMA Review) I personally couldn’t pass up the unique opportunity to interview one of the leading minds behind the scenes – Mark DeForest, the CTO of Cyan Worlds.
iTête à iTête – Interview with Charlie McHenry from Trilobyte Games – Like a phoenix, rising again from the flames of the AppStore
The App Store model has certainly revolutionized software development as a whole and games development in particular. Thanks to the extremely low entry cost and a centralized distribution system, it has become a launch pad for many new indie developers both successful and not so much. But that isn’t much of a surprise to anyone remotely familiar with the market. What’s more interesting is that this new platform actually allowed some veteran companies many thought long gone to get back together as well.
And of such phoenixes, born again from the flames of App Store, is Trilobyte Games – the company behind the legendary PC adventure – The 7th Guest (TMA Review), recently re-released for the iOS. Today I’m joined by Charlie McHenry, the current COO of Trilobyte, to talk about their resurrection, work on The 7th Guest, future plans, and more.
In the past, we’ve posted several iPhone development articles that ranged from learning how to get started with iOS programming, or for those who are allergic to coding, finding that right developer for that app project. But what if you neither want to become an iPhone developer or have the need to hire a dev to create an app? What if you simply have an idea that you want turned into quick and easy cash?
This is where iCrowdApps come into play. Fairly new to the iDevice arena, this small team of individuals want your brilliant app ideas and they’re willing to pay you $500 for simply submitting them. Of course, they won’t just pay you for any idea; they have to be something that truly stands out and potentially worth investing their time and money in. And recently, Ted Kao from iCrowdapps was nice enough to join me in a Q&A for TMA readers and give us a little more insight into his company.
iTête à iTête – Interview with Guillaume & Romain from DotEmu – Bringing back the classics to the AppStore
In this bustling world of the triumph of modern technology, a recent trend has been a rapidly rising demand for nostalgia gaming. It isn’t that much of surprise if you come to think of it. After all, people who grew up on the classic games of 80′s and 90′s are now in the position of making decisions and spending money… Sometimes, a LOT of money… And this in turn gave rise to a new breed of companies, focusing their efforts on bringing the classic games to modern platforms. One of the more prominent players in this market has been DotEmu, known for porting titles for almost every platform imaginable, from modern PCs and Browsers to Smartphones of all breeds. And more recently – the iOS family of devices.
Joining me today are the co-founder and CTO of DotEmu – Romain Tisserand and his Head of iPhone applications – Guillaume Siorak. The topic at hand: the recent release of the cult classic – Gobliiins (TMA Review), along with more general talk of the iDevice world.
One of my favorite styles of casual gaming on my iPod Touch is time management, and one of the top developers in this genre is PlayFirst, creators of the “Dash” series (Diner Dash, Wedding Dash, etc.) They just released a new entry in the iPhone series called Hotel Dash, and to add icing to the cake, I recently had the opportunity to correspond with PlayFirst GM Chris Williams about their iDevice ventures and where they are headed next.
Adventure games are my passion, as many of you may have guessed a long time ago. And when I heard that Telltale Games, the company responsible for such great iPad titles as Sam & Max Episode 1: The Penal Zone for iPad and Wallace & Gromit The Last Resort for iPad, are developing a completely original series in Puzzle Agent, I was thrilled. Thankfully, after a bit of back-and-forth with the developers, I was able to secure a mini interview with Mark Darin – the mastermind behind the new project.
Jay Freemen aka Saurik gives an interview to Make It Work – iPhone 4 Jailbreak, the Dev-Team and much much more [video]
I don’t think there is anyone left in the iDevice community who hasn’t heard about Jay Freemen, aka Saurik. Author of the legendary Cydia, a software application that brought a new era to the iDevice jailbreak app distribution and made Installer obsolete, he rarely makes a public appearance. But somehow the folks over at Make It Work have coerced him into coming in for chat.
Ever sat across from a bloke who can Hulk-smash through – yes, through - an elevator door? Until yesterday, I hadn’t either, but then again, Devsisters, a feisty Korean iPhone/web developer, may well just be a super hero of sorts. They’re a smart, but casual group of mates who have set out to turn the App Store on its nose with fun and unique apps. The eleven-person company sent its bouncer, Jibong (G) Koo (right), and its snake, David Ryu (left – a man whose Korean name bleeds secrecy like a Free Mason’s handshake) to my neck of the woods to chat, to laugh, to threaten, and to keep things off the record.
iTête à iTête – Interview with Frédéric Aloé from Coladia – We need to do a more casual game on the iPhone
Quite a few high-profile titles have been brought to the iPhone in the last several months. And one such release came almost out of the blue from a company, previously only a player on Mac OS market. I’m talking, of course, about Secret of the Lost Cavern from Coladia – an adaptation of the excellent ECHO: Secrets of the Lost Cavern PC adventure by Kheops Studio. It got a Grab-it rating from me and earned a well deserved spot in our The App Store’s Best Adventure Games. And joining me today is Frédéric Aloé – the founder and CEO of Coladia to talk about the iPhone, iPad and their plans for bringing new and exciting games to the iDevice platform.