iTête à iTête – Heroes of iPhone and iPod Touch – An interview with Eugene and Andrey of the Palm Heroes Team


When I reviewed Palm Heroes in August, it was one of the best games on the iPhone and things haven’t changed since. Nevertheless, the developers continue updating it with better and better controls, graphics, new maps and much much more in the works. Following the 1.1 update that brought into life a completely rebuilt interface, the Palm Heroes team are working to hard to get version 1.2 to the App Store in the next couple of weeks. The list of updates shows the enormous amount of work they are continuing to put into the game:

  • better response to fingers. “quick tapping lag” solved!
  • manual zoom on “pinch in”
  • autoscroll in autozoom can be turned off now
  • Czech language support
  • minimap is scrollable now
  • new “hero” button when infobar is open
  • buttons “switch hero” and “menu” exchanged places for more convenient control
  • better description of controls in the help section
  • more maps to play

And today, Eugene and Andrei of the Palm Heroes Team have agreed to join me and talk about their experience of developing such a complex product for the iPhone, as well as to share some thoughts on the future of both their products and the iPhone in general. My questions are still in bold.

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Karnival in Review – The circus is back in town!


Don’t you just love the circus? I do, at least I did when I was a kid. I haven’t been to one in ages, but it seems that Hands-On Mobile have just given me chance to feel like a little kid again. Karnival puts you in charge of running your own travelling circus, complete with everything from rides and shops to freaks. Want to know how it feels like to run your own little travelling kingdom of fun? Well, read on!

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The Settlers in Review – Veni, Vidi, Vici on your iPhone!

The Settlers II on the PC was, probably, one the best games I’ve ever played. No wonder they recently released The Settlers II 10th Anniversary. I got acquainted with the series with the first installment back in 1993. Back then it was also known as Serf City and it came in a CD loaded with literally thousands of shareware games. With plenty of expectations, can this famed RTS live up to the hype?

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Hero Defense in Review – Good Luck, You’re Gonna Need It.

Hero Defense 1

Hero Defense is a game very similar to Townrs Defender, which I had previously reviewed for TMA. There are some differences that make this game unique in its own way, but ultimately the biggest thing that separates it from Townrs is the difficulty level. Hero Defense is hard – really hard. If that’s the kind of game you’re looking for, you’ve come to the right place – and I’m ready to tell you all about it.

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Avatar of War in Review – Waging war can be insanely addictive!


Peace is generally described as a period between war – and war is bad. But waging war on the iPhone is a whole different story. It may actually be a way to world peace, since all of the aggression would be funneled harmlessly into our glass consoles. Well, CDE have released a new and creative way to do that! Generals, forward!

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Command & Conquer™ Red Alert™ – Guns blazing at the App Store


In 1992, Westwood’s RTS fascination began with the humble Dune 2 on the MegaDrive which later exploded into the Command & Conquer franchise. Contemporary RTS games look back at Westwood’s re-imagining of the genre, and today, EA debuted Command and Conquer™ Red Alert™ in an iPhone-friendly format complete with a mobile-friendly perspective and tailored HUD menus.

EA, Command & Conquer™ Red Alert™, 9.99$, 64.7 MB

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Strongholds in Review – Build your house of cards and crush the enemy!


I was an avid Magic the Gathering fan and gamer for a couple of years in my university days, and it surprises me why there next to no games that use CCG (Collectable Card Game) mechanics on the iPhone. The genre is perfect for the platform, combining turn-based gameplay, multiplayer, low system requirements and excellent use of in-app purchasing. Well, Digital Worlds has stepped in and laid a claim to the genre!

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Dragon Slaughter Episode l in Review – Rebirth of the TD genre?


Ok folks, I know you are probably sick and tired of hearing this from me, but the Tower Defence genre has been a bit stale lately. And even the appearances of recent titles like TriDefense and geoDefense Swarm have done little to change that, with things being more of a quantitive than a qualitative difference from the older representatives of the genre. Well, this may finally have changed. Rockiphone, the developers of Battlefield, an open-field TD with a rather interesting and different upgrade path, have gone out and put together another TD game called Dragon Slaughter Episode 1.

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EGO City Invasion in Review – Zombies shall NOT pass!

review-ego-city-invasion-mainLately, there has been a mass of Castle Defense games rush to the App Store, from StickWars to the luxurious Knights Onrush and Bailout Wars. Well, the good thing is that EGO City Invasion is not like them… Sort of… and sort of is… In short, EGO City Invasion is a cross between Castle Defense, Heavy Mach and a little Worms thrown in for good measure. How is this possible? Well, read on to find how the Castle Defense concept can be twisted in new and ingenious ways.

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Animal Kingdom in Review – doesn’t matter if you’re black or white

Animal Kingdom 1Animal Kingdom is kind of like Chess mixed with rock/paper/scissors. From the introduction screen, you’re shown in what order a piece can take another – each one has a ranking and it can only take a piece under it in value – just like rock/paper/scissors. But like Chess, Animal Kingdom is deceptively deep, with lots of strategy involved if you want to emerge victorious.

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