I’ll make no secret of the fact that the venerable arcade hit, Asphalt 4: Elite Racing ranks highly among my favourite iDevice racers. Its combination of good graphics, playable physics, and selection of racetracks and cars is still a well-ordered kind of good. Well, its successor, whose beautiful fps you see above should be hitting the same store this week or when Apple’s arbitrary publishing arm hits the coveted ‘yes’ button. Asphalt 5 preserves the same great arcade feel while upping the race and graphics engine to 11.
If you have an questions, you won’t get answers from me till about a week after its debut – till then I’ll be snowed under a great rubbery deluge of burning tyres!
Asphalt 4 woke me up to iPhone gaming as it burst through mental barriers which had held me to an archaic need for buttons. Since then, racing games for the platform have evolved and consequently, my need for buttons has dissolved along with the residual need for something to mash. BMW Sauber F1 Team 2009 is barely a couple of weeks old, but already it is skid-marking the hallowed tarmac of very realistic F1 stages, proving the validity not only of realistic race simulations, but of collaborative works.
Before I get to the meat and potatoes of this game, don’t forget to check out Artificial Life’s BMW Sauber F1 Contest which goes on till 1 November. Prizes are nothing short of amazing: replica Sauber F1 steering wheel, official BMW Sauber team-signed overalls, and original BMW Sauber F1 wet/rain rim!
A number of apps have arrived for the coming Halloween season. Half of them are nothing special, just one-off holiday gambles, but the other half contains a mixture of apps that are good for a few laughs, until the holiday passes, or in the case of the latest app from Chillingo and NEWFX, all of the above and a little extra.
I am currently getting my own stuff on with the new racer, BMW F1, but it seems that Artificial Life have plans that move even faster than my 133t behind-the-wheel skillz. Their contest which starts now and goes to 1 November 2009 will have the developer parting with some good loot (pictured above).
Contest rules after the gap.
Believe it or not, the popular musician is back, and this time on the iPhone!
If you’re willing to change, Artificial Life (A.L.) and Robbie Williams might just be able to entertain you. The pair are partnering for the artists’ new album release, Reality Killed the Video Star, in a themed rally game which A.L. say, will feature “cutting edge 3D game play” and “the music and key visual themes from the record’s artwork”. In case you were born under a rock, Robbie Williams is one of the biggest pop stars in the world and has sold more records in the UK than any other musician.
You can read more about A.I. and Robbie Williams‘ upcoming title after the gap.
Despite good racing physics and AI, the Asphalt series has lived in the shadow of longer standing, better-known racing franchises. This year, however, Gameloft are packing the next installment with enough visual horsepower to give the big boys skid marks and its own franchise a boost across the finish line.
Photos follow the gap.
My experience with racers goes back to the original F1 Pole Position, a game which eventually burned out my Atari 2600. I graduated to Battlecars and a much-needed upgrade to the first handheld 16-bit system, the Atari Lynx, and have been trolling last place in racing games ever since. Just last week, I got onto a kick of playing racers again with the recently released Future Racer and have since been looking for a do-it-all racer. Low Grav Racer is a pen-knife among iDevice race games: fast and smooth, it feels like a racer, but adding to the thrill, it supplies you with guns and a determination to inflict damage.
You know those things in life that you always want to try, but never really get the time to make it work? When I first saw Sauce Digital’s Nano Rally, I knew that I had to try it out. Simply put, I always wanted to race remote-controlled cars around the many layers of obstacles of a house. Sadly, I didn’t have any remote controlled vehicles or much house (let alone layers of obstacles) to bump around in. Needless to say, this game piqued my interest. Nano-sized racecars cruising around everyday household objects – sounds good to anyone else?
Race fans, you have another dimension to explore if you want speed: The Future. Actually, I am not quite sure that the Future qualifies as a new dimension, but Assyria Game Studio‘s new title certainly qualifies as an interesting take on future racers. In the tradition of F-Zero, it is sci-fi esque, fast, and streamlined; but it also follows the 3D style of more modern racers like any of the myriad Star Wars Pod Racer clones. As in all racers, your basic mission is to beat each level with the best time and best placement: two details which require some leg-work. Strap in folksies, we is goin’ for a ride.
Got this from Assyria Games Studio’s Facebook page: Future Racer will be only 99 cents!
Firemint is an extremely successful development studio out of Austraila. Recently becoming popular among the iDevice crowd for their title Flight Control, they are definitely not new to the scene and have created games in all genres and across various platforms.