Thorsten Kohnhorst of monsterkodi has dropped by TouchMyApps and let us know about his upcoming iPhone game called Kraut. After spending some time with Kraut, I must say that I am quite impressed by the quality and unique design of the game. It is refreshing to see that not only the EA’s and Gamelofts can come up with well polished and actually fun games!
Tatomic, developed by VGViews, may very well be one of the more addictive puzzle games you have yet to try out for the iPhone. Seemingly inspired by hit titles such as Lumines and Super Puzzle Fighter II, Tatomic successfully fuses several proven gameplay elements and adds some unique twists of its own. The premise of the game may already be familiar to those who have played enough puzzle games. Link similar colors together, clear them off the board and watch more combos come your way. What sets Tatomic apart though is HOW you trigger these explosions. VGViews has cleverly designed this puzzler with 3 game modes that will have players utilizing different strategies for each game type.
Over the years, countless puzzle games have flooded the market. A large percentage of them have been either uninspired or unoriginal, duplicating the same idea over and over. Once in awhile though, one would emerge out of nowhere and catch us by surprise for their uniqueness and addictive gameplay. Super Puzzle Fighter II in 1996, Lumines and Meteos in 2005, Puzzle Quest in 2007 and finally Frenzic for the iPhone in 2008. First released for the Mac OS X by The Iconfactory and ARTIS Software more than a year ago, Frenzic is a breath of fresh in the puzzle genre.
Games sure have changed over the years. Developers are constantly finding new ways of bringing innovation to game design in order to engage the modern gamer. Players want new ideas and innovations that capture the imagination. Well, Touch Physics is one of these games. It won’t win awards for 3D effects or graphics any time soon. What it will do though is captivate its players with gameplay and design.