Games like Diablo certainly popularized the concept, but in my opinion one of the earliest examples of a good action / RPG was The Legend Of Zelda. There have been many installments in the franchise, but more importantly there have been a ton of wannabes made in an attempt to provide the same type of game to non-Nintendo platforms. Some of them have succeeded to a limited degree, but Oceanhorn is one of the few to do so in both mechanics and spirit, and probably the only one for the iOS platform so far. Apparently you don’t need a tri-force for this type of game to be fun. Continue reading…
Temptation. Episode 1 HD is another solid offering from G5 Entertainment. The story keeps you engaged and there are plenty of rooms to explore and puzzles to solve. The mini games can be a bit on the tough side, and the hidden object scenes are basically superfluous, but overall this is once again a job well done. I do hope that if there is an episode 2 that it takes a bit more liberty with the whole concept of temptation. Continue reading…
Hero of Many is an intriguing game. I have as yet to encounter most of what is talked about in the iTunes description for the game, or at least in mass amounts, yet I find myself mesmerized every time I load it up and start playing. This game is about exploration as much as anything else, and if you’re the kind of player that needs to blast something every five seconds you might have a hard time latching on to Hero Of Many. On the other hand, if you prefer a relaxing experience that has a little bit of gameplay thrown into the mix as well, Hero Of Many will be both satisfying and unlike much of anything else you’ll play from the App Store.
I’ve always felt platform games were a staple of the mobile game world, or at least they were until everyone wanted a touch screen. It’s not even that people didn’t want platform games any more, but rather while some developers did a much better job than others, no one could really seem to master solid controls with no physical controller. LIMBO doesn’t accomplish that task either, but thankfully that didn’t stop the developers from porting the game over to iOS devices. There’s something about this game that grabs you pretty much from the beginning and just doesn’t let go… even when the main character doesn’t do what you want him to.
If you’re familiar with me, at least when it comes to my reviews, you know that I’m a big fan of Tin Man Games and their Gamebook Adventures. I remember this sort of thing when the books were actually printed and you had to use real dice for combat and pen and paper to keep track of your inventory. There are clearly so many advantages to an electronic version of this form of entertainment, and to date Tin Man Games has one of the best interfaces available. It doesn’t hurt any that their stories are generally quite interesting as well. So far The Forest of Doom has been no exception to the rule, though I will say that as a whole this one seems much harder than any of the ones I’ve played in the past. I guess that means I’ll just have to put more effort into beating it.
A good adventure game has a balanced story. It gives you enough to keep you interested but not so much that you have no reason to continue playing. The puzzles are fair and at least some of them should be challenging. There will be both inventory based challenges and riddles that simply challenge the mind. In a perfect world there would be NPC interaction as well, but sometimes the story might prohibit that. And even though you might have to do a lot of traipsing back and forth, you won’t mind because you’re too into the game. Vanished: The Island is a good adventure game.
Now that developers are comfortable with the iOS platform and have realized how well it works for adventure games we’re starting to see a lot more original content come to Apple’s mobile devices. One of the latest entries in the genre is The Silent Age, and it’s clear the folks behind this game know a thing or two about what made the old Sierra classics great. If I had to come up with a down side, it’s that the game was over just as it was reaching its peak. Thankfully the developers are already hard at work on a sequel, though, so even that little inconvenience will be rectified at some point.
I probably shouldn’t admit this, but there’s something about wandering around an asylum that’s always been oddly intriguing to me, which I think is why I tend to gravitate towards such games. It’s also a well visited subject, as I can recall games back as far as my Radio Shack color computer dealing with the topic (if you don’t know what that is, congrats on being a younger gamer). Forever Lost: Episode 1 HD is a more recent entry in the list, and it’s actually one of the best ones I’ve played in quite a while. I do miss the fact that there are no wacky inmates to converse with, but otherwise it has managed to nail the atmosphere pretty well, and has a nice balance of object puzzle solving and mini-games to complete. Now if I could just find the skip button for the puzzle I’m stuck on…
One sign that you’re getting older is when things you remember from your childhood start having their 30th anniversaries. Such is the case for me and the Fighting Fantasy gamebook series. Granted I was only 10 when the first one debuted, but you get my drift. In this year that marks the third decade of the series’ existence the man himself, Ian Livingstone, has penned a new entry called Blood of the Zombies. Thanks to Tin Man Games we can enjoy this milestone adventure on our iOS devices, and enjoy is being quite conservative. I’d say this is probably one of the best electronic gamebook adventures yet.
I first tasted of the intrigue that Phosphor Games could produce as I wandered the creepy halls of Dark Meadow. It had its issues, but overall it was a captivating game with wild creatures and a unique control scheme. That was, of course, until I played Infinity Blade and realized that I had suffered Déjà Vu in reverse. Now Phosphor Games has released Horn, and while the fantasy theme is reminiscent of Infinity Blade, it actually has a lot more to it then either of the aforementioned games in terms of things to do besides combat. At first I was a bit skeptical about it just because I was afraid it would be a clone of the Chair Entertainment Group’s franchise, but every time I load up Horn I manage to get lost in its mystery and grandeur.