Deep Town: The Twin Candles HD in Review – More Of A Stagnant Spark Than A Roaring Flame

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I’ve been a fan of G5 for a long time.  I realize they don’t actually develop the games themselves, but their logo at the beginning of an adventure was usually a guarantee of a solid game play experience.  No one is perfect, however, and for G5 it seems that Deep Town is one of their rough spots.  The premise behind the game is intriguing enough that you’ll want to press through to the end, but how you get there is a big enough mess that it might not be worth it unless you are a huge fan of adventure games.
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The Enchanted Books in Review – Wins Most, Loses Some

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I love adventure games, and while I have nothing against the “hidden object movement” it’s nice to play a more traditional adventure every once in a while.  The Enchanted Books certainly fits that bill for the most part, though due to its Myst-like nature there are no NPCs to interact with.  Otherwise it’s just what you’d expect from a solid adventure game – plenty of rooms to explore, lots of inventory based puzzles to solve and the occasional mini-game just to make sure that you don’t always need to find a key to unlock everything in the game.  Unfortunately there were a couple of issues with the general flow of the game, but thankfully they didn’t stop me from seeing it through to the end.  Overall this was another solid adventure from a developer with a decent catalog to their name.
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Lost Grimoires 2: Shard of Mystery in Review: A New Chapter In The Saga

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The tale of Lost Grimoires continues… sort of.  Like many of the popular Big Fish Games franchises, the only thing this has in common with its predecessor is the name, at least as far as I can tell.  That’s okay, because it’s a decent game in its own right, with most of the same features that made the first installment of the series worth playing.  I didn’t find the story quite as compelling, but that didn’t bother me too much either.  If you’re into adventure games with hidden object scenes and the occasional mini game, Lost Grimoires 2 will make another worthy addition to your collection.
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The Shadow of Devilwood – Adfree in Review – At Least They Tried

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At a time when it seems like the term “adventure game” is used to either encompass everything that’s not a puzzle game or made synonymous with hidden object games, it’s nice to find an entry that’s more along the lines of what I’d consider a “traditional” adventure game.  That is to say a game where you explore a land room by room, gathering objects to solve puzzles and occasionally playing a mini-game to unlock and area or reveal yet another object puzzle piece.  Unfortunately, The Shadow of Devilwood still has a lot of flaws, but at least its heart was in the right place.
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Lost Grimoires: Stolen Kingdom in Review – These Golems Don’t Want A Ring

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I’ve always considered the Artifex Mundi logo sort of a stamp of quality when it comes to adventure and hidden object games, and Lost Grimoires is certainly no exception to that rule.  While this may not be the most challenging offering in its genre, the story is compelling enough to keep you until the very end and there’s enough game play that you shouldn’t feel slighted in that department.  The hidden object scenes seem a bit superfluous, though the mini-games serve the correct purpose of acting merely as an occasional distraction instead of stalling the game too often.  Overall the game is well balanced, and the addition of the concept of alchemy to help solve some puzzles is a nice bonus.
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Vulture Island in Review – Donut Games Does It Again

 

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While it seems like several developers have “mastered” the art of churning out casual games one after the other, Donut Games is one of the few companies that has managed to do it with consistently high quality.  In the last couple of years they’ve started publishing some more complex offerings as well, the latest of which is Vulture Island.  On the surface it might seem like a simple platform game, but it has an inventory system that reminds me of the classic “Dizzy” games from the golden age of gaming.  It also veers away from the traditional “beat the first level, move on to the next” trope in a way that makes it much more interesting and satisfying to complete than your average Super Mario clone.  Platform gamers should rejoice in this new take on the genre, and those that find the all too linear storytelling of a traditional platform game dull might just find something they like here as well.
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Forgotten Places: Lost Circus in Review – No Scary Clowns Here

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I have already reviewed the second Forgotten Places game a while back, but I was impressed enough that I decided it was time to check out the first one.  I have to say that I’m a bit disappointed we may never see a third entry in the series, because for the most part I didn’t want to put this one down.  What intrigued me the most was that unlike some series where subsequent entries seem to vary only in content, with the Forgotten Places series the two entries feel like completely separate games.  I think the second game, Regained Castles, offers a bit more polished of an adventure game experience, but Forgotten Places: Lost Circus is still a charming adventure game in its own right.
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Isoland in Review – We Got Shipwrecks, Pyramids AND Aliens

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The adventure game landscape seems to be leaning heavily towards hidden object games or room escape style game play, so I’m always thrilled to see what I consider to be a more traditional style of adventure game. It’s even better when that game is actually fun to play, and Isoland certainly kept me going until the very end… when I was thrown a bit of a curveball. I’m not really happy with how the game ended, which I’ll explain later in a bit of a spoiler-y way (I don’t know how else to do it), but despite that I still think Isoland is definitely an adventure worth the asking price and probably more.
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60 Seconds! Atomic Adventure coming September 22nd

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If nothing else, Mad Max showed us that a post-apocalyptic future can be really bad.  Apparently, the folks over at Robot Gentlemen decided to toy with the idea that even a grim future – which just happens to take place in the 1950’s – can be sprinkled with humor.  If Home Improvement took place in a Fallout type atmosphere, that might give you some idea of what to expect from 60 Seconds! Atomic Adventure.  After receiving much acclaim for the PC version of their game, Polish developer Robot Gentlemen decide to bring their sarcastic survival adventure game over to the iOS platform in all of its 50’s PSA inspired glory.
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Lifeline: Whiteout in Review – The Series Keeps Getting Better

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Whiteout is the fourth installment of the Lifeline series, following two outings in space as well as a wierd tangent in some mystical otherworld.  This time around we follow the progress of V. Adams, a man trapped in a snowy wilderness that has no idea who he is.  He’ll communicate his situation to you, and in turn you’ll give him advice as to what course of action to take next.  These games are very much like the old fashioned Choose Your Own Adventure books in that there is no inventory to keep track of or puzzles to solve.  Up until this installment that has been a big issue for me, because the lack of those elements really makes it feel like there are no consequences for your actions.  However, I finally ran into something in Whiteout that I had not experienced in this series before: death.  Amazingly, that makes a world of difference in how I perceive the games.
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