Reiner Knizia’s Samurai in Review – strategy gaming perfection

Splashing your name across a game’s title is a rarely defensible act of hubris. If the game rocks, you’ve got a plate full of whuffie to eat. But if it sucks rocks, you’ll be fed rotten tomatoes from angry critics. Sid Meier’s CIVILIZATION (and Civilization Revolution) is perhaps the best example of defensible hubris, and Reiner Knizia’s SAMURAI, while loads simpler in scope than Civilization, is another high flying strategy game worthy of pawn-pushing iDevice strategy fans. Of course, as one of Reiner Knizia’s genius games, Samurai’s biggest selling point is its point of hubris.

Feel free to discuss Reiner Knizia’s Samurai in our forums.

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Guns’n'Glory in Review – The only good settler is a dead settler!

The Tower Defence genre has bit kind of stale lately. Apart from the release of the solid, but in no way revolutionising Star Wars: Battle for Hoth (TMA Review)  I don’t think there have been a title worthy of note for at least a few months. That’s why the arrival of Guns’n'Glory from HandyGames was even more welcome. But to further spike my interest it not only boasted mobile towers and a fresh perspective of being the bad guy, but a full featured FREE, albeit ad-supported Guns’n'Glory FREE version.

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Armageddon Wars in Review – Turn-based holocaust is here!

Turn-based strategy games are not the most populated genre on the AppStore, despite being ideal for the iDevice. At the same time the majority of the titles that do get released end up of decent quality. And some are downright excellent, like the recent Highborn (TMA Review) or the superb Rogue Planet (TMA Review). But which category does Armageddon Wars fall into?

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RISK: The Official Game in Review – Ukraine is back in full scanline glory!

Back in my review of Conquest, I was quite sure that the perfect RISK game had been created. Simple, but loaded with extras, its gameplay is pointed and excellent. But Conquest isn’t an official game. Instead, Ukraine-smashing fans have looked forward to this summer’s release of EA’s RISK. Out it is and for better or worse, it is thrashing my good hard free time.

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Star Wars: Battle for Hoth in Review – Stopped they must be; on this all depends.

Star Wars is definitely one of the pillars of science-fiction. The original trilogy revolutionized how the general public perceive the genre and has left it’s trail in almost all areas of life – be it toys, CCGs, books or videogames. Even on the iDevice the franchise has left quite an impression, with Star Wars The Force Unleashed and the recent Star Wars: Trench Run being the most noteworthy titles. And now they have been joined by arguably the best Star Wars game on the iDevice to date in the form of a Tower Defence – Star Wars: Battle for Hoth.

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Highborn in Review – The ultimate fight with an Arch-lich named Floyd

Hello there, folks! I’m finally back from my long deserved vacation in the wonderful Italian town of Rimini. I know, you missed me :) Anyhow, I won’t bore you with descriptions of the wonderful time I had. Instead, allow me to tell you about a game that has kept me entertained during the long flights there and back as well as in some lengthy train trips. I’m talking, of course, about a recently released TBS by the name of Highborn.

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Carcassonne in review – more confusing to spell than play

I used to play a game on the PocketPC called Cities, which I took to be a stripped down version of Carcassonne, especially since the tiles were taken directly from the Carcassonne tile library.  While Cities would actually make a good mini-game for Carcassonne, Carcassonne has so much more to offer.  I never would have guessed that a tile based city building board game could be so strategic, but even the solitaire mode pretty much gets the best of me.  It’s especially compelling because there is no combat involved, which is unusual for what amounts to a turn-based strategy game.  The slow pace might be a bit daunting for some, but slow pace is right up my alley these days. Continue reading…

EA’s Risk to pound weak Ukraine this summer

As if the glorious Conquest wasn’t enough, board-game mongering EA will bring out an official RISK strategy game this summer. Its name? (cue drumroll) RISK (end drumroll… I said end it dammit!). In case you were wondering, you’ll be able to demolish Ukraine with up to 5 other players in WiFi, Bluetooth and everyone’s finger-print smudging favourite: pass ‘n play. EA reckon they’ve got a great soundtrack to accompany the entire thing, something I look forward to testing myself. The release date is somewhat of a secret unless you can suss its debut by the word ‘summer’.

Need pics and info? Just pass the gap:

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Land Air Sea Warfare in Review – An RTS that is just too full-featured for the iDevice…

Real-time strategy games have had an extremely bumpy ride on the iPhone and iPod Touch. To date, not one developer has been able to prove beyond a shadow of a doubt that comfortable play is even possible for an RTS game on the iPhone. The closest one was probably COMMAND & CONQUER™ RED ALERT™ (TMA Review), which, unfortunately, still left a lot to desire in the interface department. And recently a new contender stepped on the arena – Land Air Sea Warfare. Can it succeed where many others have failed?

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