When Zenonia appeared on the AppStore almost a year ago it was a breath of fresh air for all Action/RPG fans and has held the title of best RPG for quite some time, even despite its many MANY flaws. Thank goodness the world has moved on since then and we’ve been literally swarmed by many RPG releases the past 6 months or so, each striving to set a new benchmark for others to come. And now, the long awaited and anticipated sequel – ZENONIA™ 2 has finally been released. Can it take the crown back? Feel free to discuss this review of ZENONIA™ 2 in our forums.
Gamevil’s highly anticipated sequel Zenonia 2 has finally hit the App Store. Zenonia, arguably one of the best Action RPGs for the iDevice, makes its return with a bang and this follow up looks to improve upon its predecessor in every aspect.
ZENONIA 2: The Lost Memories has been highly enhanced in every aspect compared to the original. Full character and control customization, four characters following individual epic storylines, three different modes, asynchronous online PvP feature and an extended world of ZENONIA guarantee greater enjoyment!
Fans of Zenonia will undoubtedly be snapping up this extremely promising sequel in a heart beat. At $4.99, RPG gamers could be looking at another awesome bargain – one that’ll give ‘em hours of button mashin’ gameplay. Be sure to look for our review in the coming days!
Gamevil, Zenonia 2: Lost Memories – $4.99
If you loved Gamevil’s hit RPG Zenonia last year (and enjoy watching cute Asian girls on Youtube), you’ll definitely want to check out the preview video above. The Korean mobile games developer has announced that their highly anticipated sequel ZENONIA 2: The Lost Memories will be submitted to Apple for approval by the end of the week. With four playable characters and improved “Graphics, user interface, costume customization and skill effects”, Zenonia 2 is looking like another sure fire hit for Gamevil. Barring any delays, we should be seeing its release sometime next week.
Fighting Fantasy: Deathtrap Dungeon (FFDD) is the second in the long series of the Choose-your-own-adventure type gamebooks, released by Steve Jackson & Ian Livingstone, that has been adapted to the iPhone by Big Blue Bubble. When I reviewed Fighting Fantasy: The Warlock of Firetop Mountain (TMA Review) a couple of months ago I found several areas the developers could improve on. Did they read my review? Did they take the problems into consideration? Let’s find out! Feel free to discuss this review of Fighting Fantasy: Deathtrap Dungeon in our forums.
While the AppStore often seems to be swamped with Action/RPG titles a quick look through them quickly reveals that either there is very little RPG to talk about. That, or the games are jRPG. The few left are a rare exception, that contain quite a few gems. And it seems that the recent Dark Shrine may have all it takes to join the said elite guild of AppStore games. Feel free to discuss this review of Dark Shrine in our forums.
Some time ago I reviewed Fighting Fantasy: The Warlock of Firetop Mountain – a rendition of the classic Choose Your Own Adventure Book for the iDevice and was quite satisfied with it. Just recently Tin Man Games released a similar title in Gamebook Adventures 1: An Assassin in Orlandes, but it is completely original and developed exclusively for the iPhone. How does it match up against the series, written by Steve Jackson & Ian Livingstone? It seems it is actually better! Feel free to discuss this review of Gamebook Adventures 1 in our forums.
*For the promo code giveaway, please refer to the comments area after the review for details (Closed).
It wasn’t THAT long ago that Star Wars: Yoda Stories graced workplace desktops the world over. Redshift, who brought us one of the iDevice’s most potent RPG series, The Quest, have nailed another key gaming point: the fun, apropos-of-desktop-adventuring-games-like-Yoda-Stories RPG adventure! Dungeoned is yours for 99 cents; for less than a dolla, you can bagi it; shy of a buck, not even twenty nickels! Be ready to run from baddies, strike with magic and your fists, and escape through the one true door! Dear me, I sound like a marketing telephone box.
Press, piccies and viddy after the gappy:
Despite there being over 150 000 apps on the AppStore, many of which are games, quality RPGs are few and far between. And even fewer of them don’t go the Japanimation console style RPG route. Frankly, only three come to my mind – our own shigzeo’s favourite The Quest with its many addons, the excellent old-school Undercroft (TMA Review) and, of course, the much hyped Diablo-clone Dungeon Hunter (TMA Review). And don’t even get me started on Ravensword: The Fallen King (TMA Review). But they should beware, because it seems a new contender to the RPG throne is in the works. I’m talking about the game that came to my attention recently – Rimelands: Hammer Of Thor. Intrigued, I immediately contacted the developers of this ambitious project and secured an interview to learn more details.
Dicework Games is a small company located in the city of Tampere in Finland and consists of the CEO and lead designer Arto Koistinen and the talented graphics artist Peter Finnberg. Having been laid off during company negotiations just 1.5 years after THQ Wireless’s acquisition of Universomo, they decided it was to go solo and started their own company. Their first game was the critically acclaimed Diceworks which was a test of both their skill as well as how well they could do at the AppStore. And now they are steadily finishing up the project they originally conceived when their company formed – a classic Rogue-style RPG game titled Rimelands: Hammer Of Thor. And today I have both of them on the line to talk about it!
[update 2] Our hands-on preview is now up.
Dicework Games have recently updated their blog with some in-depth information and screenshots of their upcoming RPG – Rimelands: Hammer Of Thor. Additionally they have just announced that they will be teaming up with Crescent Moon Games – the developers of Ravensword: The Fallen King (TMA Review) – to put the finishing touches and publish the upcoming game.
Though it’s quite hard to tell at this point – the game seems to be not unlike a certain legendary Rogue and is a turn-based RPG and, thankfully, does NOT involve any kind of Japanimation whatsoever. You can find the original details after the gap, but to sum it up – the combat will use a classic one-action scheme of it’s ancestor along with an expansive character development system and distinct classes. The story will be completely linear with no dialogue trees, though there will be plenty sidequests and hidden treasures to encourage thorough exploration of game areas. A nice touch is including both randomly generated levels along with some pre-designed ones to extend replayability. Oh yeah, and the latter ones will contain puzzles.
I have secured an interview with the developers of Rimelands for Monday around noon European time, so feel free to leave any questions you’d like me to raise either in the comments or in the forums. And be sure to check the full details after the gap.
Today, you can relive the heady days of the late 1980′s, but in 1990′s style: Square Enix have released both FINAL FANTASY I & II today at the App Store. Both are masked in glorious Super Famicom-style colour and iPhone-tailored resolution. FINAL FANTASY sports ‘bonus dungeons’ from Soul of Chaos and the Labyrinth of Time editions of the game while FINAL FANTASY II hacks along with the bonus dungeons from Soul of Rebirth and the Arcane Labyrinth editions of the game. Of course, this will probably be the biggest news for Anime RPG lovers till the next Final Fantasy debuts on the iPhone. Feel free to discuss the release of FINAL FANTASY I & II in our forums!
Piccies, press and video (courtesy AppBank) after the gap: