Rimelands: Hammer of Thor is hammering at App Store’s doorstep

Guess what – people at Apple in charge of reviewing apps seem to have stepped up on their game. Rimelands: Hammer of Thor, the recently previewed contender to one of the top spots in the App Store’s RPG games has been released for everyone to enjoy. I myself have already spent a fair amount of time on it thanks to a hands-on with an earlier build and am sure it will bring hours of fun to any RPG fan. Here’s my sum-up of it in case you’re too lazy to read the full text:

But I can tell you what we have shaping up here will definitely give even the titles from the big developers a run for their money. Rimelands throws in the pot an excellent storyline and setting, great graphics, a deep and varied RPG system and superb replayability to serve the iDevice gamers one of the best RPG games on the platform.

If you’re still in doubt – look out for a full review at TMA soon, or just go ahead and pick it up right away.

Rimelands: Hammer of Thor Crescent Moon Games, Rimelands: Hammer of Thor - $4.99

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CHAOS RINGS in Review – It’s final; there’s no fantasy!

When Square Enix announced they were developing an iDevice RPG, I was thrilled. What else could I expect from the company behind the famous Final Fantasy series? Parts 8 and 9 of the franchise were some of the best games I’ve ever played and the platform is perfect for the genre, right? And when Chaos Rings finally came out at the whopping price of $12.99 (the most expensive RPG at the App Store to date), you can imagine my interest. Boy, was I in for a surprise!

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Crimson Gem Saga in Review – Final Fantasy is weeping in the corner

Despite the prominence of the RPG genre on the App Store, an inquisitive mind quickly discovers that about 70% are Action/RPGs ported from other mobile devices, with a few originally developed for the platform. The other 30% are split between the classic cRPGs like Undercroft (TMA Review), the Diablo-clones with Dungeon Hunter (TMA Review) in the lead and, very rarely, classic console jRPGs like the famous FINAL FANTASY series. It seems the latter has just got a massive upgrade with the release of Crimson Gem Saga – a port of a highly acclaimed PSP title.

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Preview of Rimelands: Hammer of Thor – Rogue is going steampunk!

I got interested in Rimelands back in early 2010 when I came across the first batch of screenshots and some basic information on the game. It got me so interested that I contacted Arto and Peter from Dicework Games for an exclusive interview about their project. And now, barely half-a-year later, Rimelands is in its final stages of beta-testing and scheduled to be submitted to Apple for review in a couple of weeks. What’s even better – I can give you a sneak peek of what’s in store!

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Ultraviolet Dawn in Review – More like dusk than dawn…

Open-world space shooting/trading games have not had much of a track record on the iDevice. On the upside there are the excellent Warpgate (TMA Review) and Space Miner: Space Ore Bust (TMA Review), though the former can’t really be called a space shooter and the latter isn’t quite open world. The title that could most closely fit the bill is Flatspace (TMA Review) but the poor interface pushes the game under. And now Sad Cat Software, authors of the highly acclaimed Project Phoenix (TMA Review) have released Ultraviolet Dawn to claim the genre for their own. Can they succeed?

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Gamebook Adventures 2: The Siege of the Necromancer in Review – This could go wrong in so many ways…

The adaptation of the Choose Your Own Adventure gamebook genre to the iDevice had truly exploded earlier this year, with the release of both the tried and tested classic Fighting Fantasy: The Warlock of Firetop Mountain (TMA Review) by Steve Jackson and an original Gamebook Adventures 1: An Assassin in Orlandes (TMA Review) written exclusively for the iDevice by Tin Man Games. The former was not a big surprise in terms of content, being a port of original paper gamebook. The latter, however, turned out to be truly a bold re-imagination of the genre for the platform, with some interesting design decisions. And it seems this bold step has only been the first one with the long awaited release of Gamebook Adventures 2: The Siege of the Necromancer.

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Palm Heroes map editor FREE and available

In anticipation of their next Palm Heroes update, which will add cross-platform multiplayer, the Palm Heroes Team have released a Palm Heroes Map Editor for this amazing turn-based Strategy/RPG. In case you were wondering what Palm Heroes is, it is basically a perfect rendition of Heroes of Might and Magic which has been tearing up the strategy/RPG scene since the 1990′s. It is one of the best iPhone RPG’s and here’s the dirt: shigzeo plays no other game but it, especially late at night when he is supposed to be asleep. Once the update hits the AppStore, users will be able to create and upload their own maps, opening endless possibilities for gameplay in addition to the preset scenarios.

You can download the editor here which comes with a FREE version of Palm Heroes.

More info after the gap:

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Axion in review – Who let the ultimate evil out again?

Having just finished up a review on Luna Story, I feel like I’m kind of in a “been there, done that” mode with Axion. However, I would consider Axion the “big brother” to the former. It has everything that Luna Story has (except that the story doesn’t seem quite as detailed), but it also has some nice additional features that weren’t present in Luna Story. The visuals are better, the controls are more user friendly, and the ability to create potions, advanced items and “super” pets through the act of compounding allows for a very detailed inventory system. It feels old school compared to a Dungeon Hunter or Chaos Rings, but there’s still a lot to be enjoyed here. Feel free to discuss Axion in our forums.

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Luna Story in review – Rough exterior with a heart of gold

Recently a certain high profile game came out that some were even touting as the first true RPG on the iPhone. Personally, I didn’t see it as much more than a glorified combat simulator. On the other hand, I look at a game like Luna Story, and while it may not have all the glitz and glam of games like the one above that shall remain nameless, it has more old school charm going for it instead. There are plenty of NPCs to talk to, a bunch of quests to solve, and a deep if ultimately clichéd plot to unravel. The height of technology it isn’t, but it manages to remind me why I loved playing RPGs on the various consoles I’ve owned over the years.

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