I got interested in Rimelands back in early 2010 when I came across the first batch of screenshots and some basic information on the game. It got me so interested that I contacted Arto and Peter from Dicework Games for an exclusive interview about their project. And now, barely half-a-year later, Rimelands is in its final stages of beta-testing and scheduled to be submitted to Apple for review in a couple of weeks. What’s even better – I can give you a sneak peek of what’s in store!
Open-world space shooting/trading games have not had much of a track record on the iDevice. On the upside there are the excellent Warpgate (TMA Review) and Space Miner: Space Ore Bust (TMA Review), though the former can’t really be called a space shooter and the latter isn’t quite open world. The title that could most closely fit the bill is Flatspace (TMA Review) but the poor interface pushes the game under. And now Sad Cat Software, authors of the highly acclaimed Project Phoenix (TMA Review) have released Ultraviolet Dawn to claim the genre for their own. Can they succeed?
The adaptation of the Choose Your Own Adventure gamebook genre to the iDevice had truly exploded earlier this year, with the release of both the tried and tested classic Fighting Fantasy: The Warlock of Firetop Mountain (TMA Review) by Steve Jackson and an original Gamebook Adventures 1: An Assassin in Orlandes (TMA Review) written exclusively for the iDevice by Tin Man Games. The former was not a big surprise in terms of content, being a port of original paper gamebook. The latter, however, turned out to be truly a bold re-imagination of the genre for the platform, with some interesting design decisions. And it seems this bold step has only been the first one with the long awaited release of Gamebook Adventures 2: The Siege of the Necromancer.
In anticipation of their next Palm Heroes update, which will add cross-platform multiplayer, the Palm Heroes Team have released a Palm Heroes Map Editor for this amazing turn-based Strategy/RPG. In case you were wondering what Palm Heroes is, it is basically a perfect rendition of Heroes of Might and Magic which has been tearing up the strategy/RPG scene since the 1990′s. It is one of the best iPhone RPG’s and here’s the dirt: shigzeo plays no other game but it, especially late at night when he is supposed to be asleep. Once the update hits the AppStore, users will be able to create and upload their own maps, opening endless possibilities for gameplay in addition to the preset scenarios.
You can download the editor here which comes with a FREE version of Palm Heroes.
More info after the gap:
Having just finished up a review on Luna Story, I feel like I’m kind of in a “been there, done that” mode with Axion. However, I would consider Axion the “big brother” to the former. It has everything that Luna Story has (except that the story doesn’t seem quite as detailed), but it also has some nice additional features that weren’t present in Luna Story. The visuals are better, the controls are more user friendly, and the ability to create potions, advanced items and “super” pets through the act of compounding allows for a very detailed inventory system. It feels old school compared to a Dungeon Hunter or Chaos Rings, but there’s still a lot to be enjoyed here. Feel free to discuss Axion in our forums.
Recently a certain high profile game came out that some were even touting as the first true RPG on the iPhone. Personally, I didn’t see it as much more than a glorified combat simulator. On the other hand, I look at a game like Luna Story, and while it may not have all the glitz and glam of games like the one above that shall remain nameless, it has more old school charm going for it instead. There are plenty of NPCs to talk to, a bunch of quests to solve, and a deep if ultimately clichéd plot to unravel. The height of technology it isn’t, but it manages to remind me why I loved playing RPGs on the various consoles I’ve owned over the years.
Rimelands: Hammer of Thor – a hotly anticipated turn-based RPG by Dicework Games in collaboration with Crescent Moon Games – has just launched a dedicated website with in-depth information both about the game mechanics and the world itself. I have interviewed the developers at length about their upcoming title and was left hungry for the game itself.
The game is nearing the first phase of beta-testing so it’s about time to start reading up on the backstory in preparation. The video should also be out soon – so stay tuned for more teasing. I don’t know about you, but I’m excited!
You can check after the gap for some additional screens and artwork from the upcoming title.
There are times where you are looking for a deep, rewarding experience that requires a lot of dedication and play time. Then, there are times where you just want to run around and kill things, but you still want to feel like you’ve accomplished something. Solomon’s Keep fits that bill. It’s rougelike-lite, and that’s in no way a put down. The game is challenging, fun, and has lots of replayability given the random level generation and user driven skill selection. Don’t let the good but cute graphics fool you – this is a game for dungeon crawlers of all ages.
The one thing that iPhone users have been able to avoid thus far has been the enourmous time sucker known as MMORPG games. And don’t even think of mentioning iMobsters and the like – I think the creators of Mafia Wars should be impaled on the spot. Nevertheless, it seems the amount of free time you’ll have is soon going to decrease drastically. Two full-featured (well, almost) MMORPGs have just hit the AppStore and I’m talking, of course, about Pocket Legends (3D MMO) and the highly-anticipated IMO: The World of Magic. Both of the games are FREE, so there’s no need to think about it – just check them out! Or at least check out the descriptions and screens after the gap!
Spacetime Studios, LLC, Pocket Legends (3D MMO) – Free
Com2uS Inc., IMO: The World of Magic – Free