Physics puzzle games seem to be all the rage these days on the App Store, and one sub-genre that seems to be picking up steam is the concept of using the gravity of objects spread across the screen to get your characters to their destination. Not too long ago I reviewed a game called Sheepernova (TMA Review) that used this technique to great effect, and now to an extent I feel like I’m reliving that fun with Brave Ghost. The mechanics and some of the obstacles are different, but the goal of getting your avatar from point A to point B using the gravitational pull of objects is central to victory in this game. There are certainly some hair pulling moments, but overall it’s been a lot of fun.
Most puzzle games that revolve around trains deal with you trying to keep the trains from crashing. In From A to B, however, the trains are merely the main obstacle. Your goal is to get a single car from point A to point B without it crashing or running out of fuel. While I’ve struggled to get into many of the “don’t crash the train” puzzle games, I’ve found this one quite intriguing so far. It’s certainly one of the most challenging ones that I’ve played to date, and I love the fact that it relies on careful ingenuity, and not your ability to beat a clock by chucking random parts on a track, in order to truly be victorious.
Despite all my parents’ warnings, I’ve always loved playing with fire. The way the flames dance fascinates me and burning stuff is always fun. Verrry fun. And thanks to BulkyPix I can now do so on-the-go on my iPhone with Burn it All – Journey to the Sun – one of the most recent and highly acclaimed additions to the casual puzzle genre on the App Store.
Due to the nature of the App Store, for every game you’ve heard of there are literally hundreds that get swept under the rug, both good and bad. Sheepernova is one such game, and to be perfectly frank, I pretty much dismissed it myself when I first saw it. Once I actually tried it, however, I realized there was a decent game that just needed the highly coveted item called exposure. That’s exactly what I hope to do by bringing you this review. Games like this are exactly why mobile device companies should encourage a thriving indie development community. Continue reading…
The App Store is heaven for all things creative and a unique opportunity for developers to sell an original idea at a very low staring cost. Thanks to this we’ve seen a bunch of simple but addictive games created by one-two man teams that have found phenomenal success. The latest one, exploiting the cute and cuddly but hungry concept is Catch The Candy, released under the patronage of Bulkypix, a publisher you should definitely keep your eye on. Lately they’ve released some superb titles and seem to be well on their way to rival Chillingo and Gameloft.
I don’t know about you, but I hate bugs. Passionately and of all shapes and sizes. For people like me the App Store has a myriad of bug-killing games. But Cyan, the legendary makers of Myst (TMA Review) and Riven: The Sequel to Myst (TMA Review) have gone one step further and actually made it a fun and entertaining artillery puzzler out of the concept of flinging bugs into space. Ready, aim, chuck!
Apparently quite satisfied with the performance of Gobliiins (TMA Review) on the App Store, DotEmu with the support of BulkyPix, have decided to go ahead and release the second part of the series, detailing the misadventures of the goblins. True to the spirit of the franchise, Gobliins 2 puts you in control of a duo of characters on a quest to solve devious riddles and rescue the prince.
Every so often, a top-notch title springs up out of the blue. Late 2009 one such game was Call of Duty: Zombies (TMA Review); in 2010 we had a number of surprise releases, and now in 2011, that distinction belongs to City of Secrets. This superb adventure game featuring the famous duo – Rex and Moles the Mole – has been waltzing across European TV shows for years and recently picked the iOS as their foothold for global stardom.
I remember back in the good old days when home computers were still a long way away from being the preferred past time of younglings, we entertained ourselves with various “hardware” games. And among these were the popular “Where’s Waldo” style exercises, printed in just about any kid’s magazine you could think of. If you’re by any chance not familiar with those, the goal was simple – Find Waldo (a skinny guy in a funny striped shirt and hat) on a picture. Just 20 years and some clever devs have taken the concept to a whole new level with the range of Hidden Object games, recently joined by Pirate Mysteries.