What can I really say about TanZen, other than this is a perfect puzzle game for the iPhone and iPod Touch. There is a lite version for you try out, but beware, if you’re going to try the lite version, chances are you’re going to upgrade to the full version.
To clarify, I’m no designer; I don’t have an eye for décor or what not; and to be honest when I heard that this game was “one in a series of design-oriented games…”, it didn’t really pump up my enthusiasm towards it. However, given that OSX iPhone platform had given rise to a new generation of applications, my curiosity got the better of me to take a look.
Fusion Development Group has recently released a unique puzzle/strategy game that could very well be the first of its kind at the App Store. Hexile is a fast paced “High-Low” tile-tapping game that will have you racing the clock and clearing the board of all stones. The premise of the game is simple: Tap the stone tiles in ascending or decending order to remove them from the screen before time runs out. While this may sound easy, Hexile is in fact a well designed game that will challenge all takers, especially as the game progresses.
Hiding away among the New section in the App Store is Granet Societe Cooperativa’s FindIT, an application which flaunts photographic faults in a spot the difference game. It makes no attempt however, to conceal its certain strengths: great photography, a wide selection of photos and a unique zooming system that will keep users engaged for hours in intricate gameplay.
Hudson has just released Crayon Physics Deluxe at the App Store. Those familiar with the popular title Touch Physics should feel right at home with this well designed puzzler. While I haven’t had the chance to explore the entire game, it seems to be well polished and challenging. One thing I did notice right away is that you are able to draw more complex shapes than in Touch Physics. Whatever it is you draw will come to life on screen. Very cool indeed. There are currently 50 levels as well as a level editor, a feature that will surely add loads of replay value. More screen shots and info after the jump.
The portable puzzler scene has a fun new addition thanks to Plaid World Studios and their new release of Mouse House for the low price of one dollar. Puzzle addicts can rejoice as this game certainly has its moments where it pokes and prods at your brain as you try to reach the solution. In this adorable game, you play as a miniscule mouse out to collect pieces of cheese in order to advance to the next level.
Ngmoco, the company of Dr. Awesome and Rolando fame has just recently made one of their older titles free: Topple. This deceptively simple game has you stacking blocks in order to reach a given vertical goal. However the game’s difficulty ramps up in the form of more unusual shapes to stack that break the conventional variations of a square block and a more distorted foundation in which to start placing pieces upon. The resultant product is a highly addictive game which uses its whimsical charms to lure you in and its surprisingly deep gameplay to keep you coming back for more.
Thorsten Kohnhorst of monsterkodi has dropped by TouchMyApps and let us know about his upcoming iPhone game called Kraut. After spending some time with Kraut, I must say that I am quite impressed by the quality and unique design of the game. It is refreshing to see that not only the EA’s and Gamelofts can come up with well polished and actually fun games!
Tatomic, developed by VGViews, may very well be one of the more addictive puzzle games you have yet to try out for the iPhone. Seemingly inspired by hit titles such as Lumines and Super Puzzle Fighter II, Tatomic successfully fuses several proven gameplay elements and adds some unique twists of its own. The premise of the game may already be familiar to those who have played enough puzzle games. Link similar colors together, clear them off the board and watch more combos come your way. What sets Tatomic apart though is HOW you trigger these explosions. VGViews has cleverly designed this puzzler with 3 game modes that will have players utilizing different strategies for each game type.
Over the years, countless puzzle games have flooded the market. A large percentage of them have been either uninspired or unoriginal, duplicating the same idea over and over. Once in awhile though, one would emerge out of nowhere and catch us by surprise for their uniqueness and addictive gameplay. Super Puzzle Fighter II in 1996, Lumines and Meteos in 2005, Puzzle Quest in 2007 and finally Frenzic for the iPhone in 2008. First released for the Mac OS X by The Iconfactory and ARTIS Software more than a year ago, Frenzic is a breath of fresh in the puzzle genre.