TouchMyApps » Puzzle http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Tue, 28 Jul 2015 01:00:36 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.9 Stupid Zombies 3 in Review – Still Just Standing Around To Get Shot http://www.touchmyapps.com/2015/07/26/stupid-zombies-3-in-review-still-just-standing-around-to-get-shot/ http://www.touchmyapps.com/2015/07/26/stupid-zombies-3-in-review-still-just-standing-around-to-get-shot/#comments Sun, 26 Jul 2015 16:55:19 +0000 http://www.touchmyapps.com/?p=74608 I’m still one of those people that believe there’s almost nothing better than a good zombie game, and from what I’ve seen so far Stupid Zombies 3 certainly qualifies.  It’s been a while since I played the first one, and I’m not even sure if I played part 2 or not, but based on my … Read more]]>

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I’m still one of those people that believe there’s almost nothing better than a good zombie game, and from what I’ve seen so far Stupid Zombies 3 certainly qualifies.  It’s been a while since I played the first one, and I’m not even sure if I played part 2 or not, but based on my time with the third chapter I think it’s fair to say that the series gets better with every iteration.  Zombie slaying, bouncy physics and an RPG toting granny really work well together.

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If you’ve ever played a zombie game, you know what the basic premise of Stupid Zombies is.  Your territory has been overrun with the undead, and it’s up to you to clean it up.  Thankfully you have weapons to help you do just that.  Better yet, your ammunition has this uncanny ability to ricochet off of things, making the kills much more stylish and entertaining.  You even get a nice line of sight guide to help you make the tough shots, or at least get them started correctly.  Aiming is a simple matter of dragging your finger roughly to where you want to make your shot and then letting go of the screen to fire.  If you decide you want to “recalibrate” then just drag your finger back to your active character to cancel the in progress shot.  The controls are intuitive and work quite well.

The game is divided into 100 levels that span the breadth of your zombie riddled city.  Each level has several body count requirements to meet, is comprised of multiple screens worth of area, and gives you a limited amount of ammo to work with.  Besides the natural barriers provided by the various ruined walls that litter the landscape there are other obstacles like panels that move up and down and construction zombies which tote around signs that block a single shot.  Thankfully you can use some of the junk that’s lying around to your advantage: tires and crates make good zombie killers.  You’ll also run across some barrels that are quite explosive.  There are three characters to control throughout the course of the game, but you don’t get to choose who goes when.  That’s determined by the level that you’re on.  Each character has a unique weapon, and mastering these different tools will be the difference between success and failure.  I hope that the distribution of these characters shifts as the game progresses, because so far it seems to mainly focus on the guy, which doesn’t give you much of a chance to familiarize yourself with the other weapons.

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If you meet your goals before you run out of ammunition you’ll earn somewhere between 1 to 3 stars based on your score.  Each level has its own leaderboard via Facebook, and there are 6 achievements to earn through Game Center.  If you do fail your mission you can gain an additional 2 shots by spending some gold, but gold is a rare commodity that is given only one at a time as a daily reward.  That doesn’t seem so bad except that it cost 9 gold bars for two extra shots.  Of course you can spend some IAP to get more gold, but based on my performance on level 20 so far I’d probably waste all my excess on that level and be stuck again a few levels down the road.  This is my main complaint with Stupid Zombies 3 – it feels like I’m going to be punished for not being particularly skilled at this style of game play by either playing certain levels ad museum or by eventually being forced to spend more IAP than I want to in order to move forward.

The visuals are rather nice.  Backgrounds have nice details and change as you crawl through the city, while the different occupants – both the undead and your “crew” – are well designed.  I do wish there were a bit more animation, as the zombies feel a bit lethargic, but then I suppose they are zombies.  The sound effects are decent, but the zombies themselves don’t really make a whole lot of noise.  Additionally, the music only plays during the map and menu sequences, which is a shame since it’s actually pretty good.  Overall the aesthetics were fairly underplayed in this game.

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Whether or not the physics in this game are anywhere near accurate, if you’re a fan of physics based games you should enjoy Stupid Zombies 3.  Even if you’re sick of the deluge of zombie based games this one is free, so you should give it a try.  Just pretend the zombies are politicians or something.  There are plenty of interestingly designed levels, and while not overly animated the world looks good.  The sound effects and music could use some bolstering, however, and you need to keep in mind that eventually you’ll start to feel the pains of this being a F2P game where their income is derived from you buying IAP.  If you can live with that you’ll get plenty of enjoyment from this title.

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App Summary
Title: Stupid Zombies 3 Developer: GameResort LLC
Reviewed Ver: 1.0 Min OS Req:  iOS 7.0
Price: Free App Size: 84.24MB
  • I love shooting zombies
  • Challenging level designs
  • Solid artwork
  • Free… mostly
  • They don’t switch up the main characters enough
  • The sound is mediocre
  • No music during game play
  • Some levels are nearly impossible to beat without buying extra shots

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Triangulae in Review – Don’t worry, there’s no math involved http://www.touchmyapps.com/2015/07/03/triangulae-in-review-dont-worry-theres-no-math-involved/ http://www.touchmyapps.com/2015/07/03/triangulae-in-review-dont-worry-theres-no-math-involved/#comments Fri, 03 Jul 2015 14:41:40 +0000 http://www.touchmyapps.com/?p=74560 Triangulae is a puzzle game that seems to be following this delightful new trend of not being a 2048 clone or physics puzzler or “insert your favorite popular puzzle genre here”.  In fact, I’m pleased to say that I don’t think I’ve played anything quite like it before.  It’s got all the bases covered with … Read more]]>

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Triangulae is a puzzle game that seems to be following this delightful new trend of not being a 2048 clone or physics puzzler or “insert your favorite popular puzzle genre here”.  In fact, I’m pleased to say that I don’t think I’ve played anything quite like it before.  It’s got all the bases covered with three different game play modes for different types of players, the mechanics are simple to master while the game itself isn’t, and there’s enough challenge to satisfy most typical gamers.  Puzzle gamers, prepare to add another gem into your collection.

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If you adhere to the “easy to learn, difficult to master” mantra of game playing, Triangulae is right up your alley.  The playing field is a grid full of tiles, each one containing a triangle.  Your job is to slide the tiles around until you fill a square with four triangles, one pointing in each of four directions.  You can slide a tile at any time regardless of whether it has one, two or three triangles in it, so you don’t just have to move the solo triangles.

Triangulae has 3 different game play modes.  In Classic mode you keep playing until you’ve exhausted all possible moves.  Every time you fill up a square it gets cleared and replaced with a single triangle, and for every ten squares you fill you lose one spot on the board.  Occasionally a tile will be highlighted, and if you fill that tile expediently you’ll receive a power up (or possibly down) that seems to last until you advance to the next level.  Timed mode is Classic mode with the power ups and loss of spots replaced by a 60 second timer.  Finally you have Persistence mode where you have to fill in as many of the 16 spots on the board as you can, but once you’ve filled a spot it you can’t get rid of it or move it.  Thankfully you always know what piece is coming up next, so the game can be as strategic as you want it to be – although the timer in Timed mode might prohibit that a bit if you’re like me and don’t think quickly.

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You score for filling up a tile, you score bonus points if you can complete multiple tiles consecutively without a non-completion move in between, and you also score extra points in Classic and Timed modes if all four triangles in a tile are the same color.  Unfortunately, while each game play mode has its own highscore table, it’s all local rankings only.  That’s the game’s biggest drawback.  It would be nice if the scores could be placed on some social network like Game Center or Facebook so you could compare yourself to other players.  It doesn’t really diminish the fun of the game at all, but it robs you of your ability to brag… or be humiliated.

The visuals have that iOS 8 “minimalist” look that many developers like to flaunt, but in this case it looks quite nice.  There isn’t much in terms of bells and whistles where the graphics are concerned, but they do fill the screen with triangle confetti when the game is over and as you complete squares faces will appear on each of the triangles.  The sound effects are okay, but certainly nothing memorable, and while I really like the music, it would be nice if there was more than one track to listen to.

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If you’re a puzzle game fan that’s look for something out of the norm, look no further.  Triangulae is a simple to play yet challenging game that breaks away from the pack to provide a unique gaming experience.  You won’t find any fancy 3D visuals or orchestral soundtracks here, but then you don’t really need them either.  Welcome to a new generation of mobile puzzle gaming.

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App Summary
Title: Triangulae Developer: Ricardo Fonseca
Reviewed Ver: 1.0.3 Min OS Req:  iOS 7.1
Price: $1.99 App Size: 10.74MB
  • Unique game play
  • 3 different game styles for different types of players
  • Slick, minimalistic visuals
  • Nice music
  • No social integration
  • Needs some variety in the soundtrack

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Fix The Candy in Review – Sweet Success In A Puzzle Game http://www.touchmyapps.com/2015/06/23/fix-the-candy-in-review-sweet-success-in-a-puzzle-game/ http://www.touchmyapps.com/2015/06/23/fix-the-candy-in-review-sweet-success-in-a-puzzle-game/#comments Tue, 23 Jun 2015 19:14:51 +0000 http://www.touchmyapps.com/?p=74526 I have to admit that I have this really bad stigma towards games that are priced at $2.99 on the App Store.  I don’t know why, but to me that seems to be the price point that has been settled on for a wide variety of games that should honestly be free… or maybe shouldn’t … Read more]]>

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I have to admit that I have this really bad stigma towards games that are priced at $2.99 on the App Store.  I don’t know why, but to me that seems to be the price point that has been settled on for a wide variety of games that should honestly be free… or maybe shouldn’t have even made it to the App Store in the first place.  Thankfully I decided to ignore that quirk in my judgment with Fix The Candy, which has turned out to be an incredibly fun game.  Unfortunately there’s only one save slot, so I’ve had to keep shooing my kids away until I get the game completed on my own.  Oh, the trials I endure for a good game!

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The idea is that a bad earthquake has torn the magical kingdom of Candy World apart and splintered all the candy in the process.  Your job is to put all the candy back together by dragging the sweet shards onto each other to form a whole.  You have to be careful, though, because anything you touch with the candy that is not a like piece of candy will destroy it (and if it’s a different type of candy you’ll also destroy that piece of candy as well).  Additionally, if you let go of a piece of candy before you’ve joined it with another like piece of candy then you can kiss that candy goodbye.

It already sounds a bit nerve wracking, right?  Well just to make sure things aren’t so easy, there are all kinds of obstacles.  Walls, moving walls, walls with spikes (and of course moving walls with spikes) will all restrict the areas in which you can move.  And just in case that doesn’t feel modern enough for you, there are laser walls to contend with as well.  Don’t forget about the creatures that like to eat candy.  Some of them will actively seek out the candy which adds additional pressure to the already ticking clock.  Others will grow bigger when they consume a piece of candy.  Thankfully you have a few tricks up your sleeve, like pipes that let you pass through the walls and a magnet that can assemble a whole piece of candy by dragging one shard on it.

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Control is a simple matter of tapping a piece, dragging it to another like piece and letting go.  While this seems easy enough, there have been a number of times where I thought I was on a piece and started dragging only to realize it hadn’t registered the fact that I picked up the piece.  Also, dropping off the piece seems to be somewhat sensitive as again there were several occasions where I thought I was in the right place only to watch my pieces go poof in a puff of smoke.  It’s certainly not enough of an issue to keep me from playing, but seeing as it’s the only controllable mechanic in the game it could be a bit smoother.  The game has a leaderboard, though last time I checked there was one person on it which leads me to believe it’s not working right.  At the moment there are no achievements to earn.

The graphics are cute, with colorful candies and quirky critters.  The different styles of candy are distinct enough that even when they get smaller they’re easy to tell apart.  There really isn’t much to the background, but at least there are some nifty special effects when your candy gets destroyed.  The sound effects are decent enough, and the music is fun for a bit, although the single musical track gets kind of boring after a while.

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Fix The Candy is a nice combination of puzzle game and twitch fest.  Even with the timer it rarely gets frustrating, and it’s both simple enough for younger kids to understand and challenging enough to keep older kids (both in age and spirit) entertained.  The biggest down side is that with only 60 levels some skill and a little persistence will have you wanting more before long.

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App Summary
Title: Fix The Candy Developer: Evelyn Labs
Reviewed Ver: 1.0 Min OS Req:
Price: $1.99 App Size: 86.95MB
  • Simple, fun game mechanics
  • Entertaining for both young and old players
  • Cute, colorful visuals
  • Control can be a bit touchy
  • 60 levels go by quickly
  • The single background song gets boring pretty fast

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A Day In The Woods in Review – To Grandmother’s House We Go http://www.touchmyapps.com/2015/05/31/a-day-in-the-woods-in-review-to-grandmothers-house-we-go/ http://www.touchmyapps.com/2015/05/31/a-day-in-the-woods-in-review-to-grandmothers-house-we-go/#comments Sun, 31 May 2015 23:30:33 +0000 http://www.touchmyapps.com/?p=74474 When I first read the description for A Day In The Woods I got a bit nervous.  The iTunes description pegs it as a “stylish re-imagining of the traditional sliding puzzle game”, and I started having flashbacks of cheap plastic molding and the need to physically rip some tiles from their tracks and position them … Read more]]>

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When I first read the description for A Day In The Woods I got a bit nervous.  The iTunes description pegs it as a “stylish re-imagining of the traditional sliding puzzle game”, and I started having flashbacks of cheap plastic molding and the need to physically rip some tiles from their tracks and position them in the proper place forcefully in order to beat the puzzle.  Thankfully there is really very little similarity between this game and those frightful little toys.  Instead what we have is a delightful puzzle game that expands on the Red Riding Hood universe and challenges the mind to look beyond the trees for the forest (okay, I’m reaching with that pun, but it had to be done).

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The task is to help Red get through the woods to grandmother’s house.  As it turns out, this journey is a lot longer than any story has ever given it credit for, and it’s also apparently filled with a lot of imposter houses.  Nevertheless, you must aid Red in reaching each house and knocking on the door so you can get some sort of snide remark from the dwelling’s occupant, who usually doesn’t want to be bothered.  You can’t control Red directly, however, nor of that matter any other object or obstacle in the game.  Instead, you must use a magical sprite, constantly swapping tiles between the sprite and whatever object you wish to actually move.

Long before the wolf comes into play you’ll have to deal with bears and trapdoor spiders.  Thankfully you’ll have things like campfires, beehives and poor, fluffy rabbits to deal with these vile creatures.  Each has their own set of rules for how they interact with each other and with you, and as this is a family friendly game you’ll be spared the gruesomeness of watching innocent red get devoured by some hungry beast.  In fact, if there’s something you can’t get too close to the game just won’t let you do it.  This does mean you’ll have to work your way around things at times, though, and since one of the goals is limited number of footsteps, you’ll have to be creative in your movements.

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The game is comprised of 60 levels, and each level has 3 stars you can earn: one for simply completing the level, another for collecting all the flowers and berries on the level and a third for finishing the level on or below a certain number of moves.  Thankfully you can always earn one star.  The trick becomes trying to collect all the goodies on a level and still making it to the cabin door under the required number of moves.  It is quite possible on each level, but as my sorry scoreboard suggests it’s not all that easy.  There are no leaderboards to rank on or achievements to earn, but for a game like this being able to earn all three stars on a level is reward enough.  One thing that is kind of neat is that as you earn stars you’ll be able to unlock new accoutrements for the sprite as well as additional backdrops for the scenery.

Speaking of which, the graphics in A Day In The Woods are really neat.  At first things seem a bit washed out and lacking in detail, but when you realize that the characters and tiles are supposed to look like hand carved wooden pieces everything takes on a whole new dimension.  Granted the bits of animation detract from that illusion, but they are welcome none the less.  The sound effects work quite well and are much appreciated, especially since there is no music playing during the game itself.  This is really the single biggest flaw with this game, especially given the slow, methodical nature of the game play itself.  It’s easy to notice the lack of background music.

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A Day In The Woods is a breath of fresh air on the App Store.  It’s engaging, it’s challenging, and it doesn’t feel quite like anything else I’ve played.  The visuals do a great job of capturing the board game nature of the product, and the sound effects actually help bring a little life into this imagining of the Red Riding Hood tale.  If they would just add some music this game would be an A+ instead of an A.

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App Summary
Title: A Day In The Woods Developer: RetroEpic Software
Reviewed Ver: 1.0.0 Min OS Req:  iOS 6.0
Price: $4.99 App Size: 159.10MB
  • Great concept
  • Challenging but manageable levels
  • Cool board game look
  • Nice sound effects
  • No music

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Armadillo Gold Rush in Review – Rollin’, Rollin’, Rollin’… http://www.touchmyapps.com/2015/05/15/armadillo-gold-rush-in-review-rollin-rollin-rollin/ http://www.touchmyapps.com/2015/05/15/armadillo-gold-rush-in-review-rollin-rollin-rollin/#comments Sat, 16 May 2015 01:53:55 +0000 http://www.touchmyapps.com/?p=74421 When I first saw the press release for Armadillo Gold Rush I thought maybe I had missed something, because I was sure I had already played this game.  Well, it turns out I had – 7 years ago when I reviewed it for the PocketPC!  Back then I gave the game a 9 out of … Read more]]>

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When I first saw the press release for Armadillo Gold Rush I thought maybe I had missed something, because I was sure I had already played this game.  Well, it turns out I had – 7 years ago when I reviewed it for the PocketPC!  Back then I gave the game a 9 out of 10, and I have to say my feelings towards it haven’t changed much.  Things certainly don’t always age well, but this little armadillo is definitely no worse for the wear.

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Why he needs it I don’t know, but your goal is to help the armadillo gather all the gold coins that are scattered around the 75+ levels the game contains.  The problem is that this little guy likes to roll, and once he gets started there’s no stopping him unless something gets in the way.  If it’s a rock or hedge it’s no big deal, but things like spiked balls, water and lava are certainly not his friends.  Thankfully you can find plenty of miscellaneous objects like crates, non-spiked balls and more to both protect you from aggressive obstacles and help you cross over the more passive ones.  There are also things like sticky pads to stop your roll when there’s not a solid surface in sight.

With this many levels you’re bound to run across some that you don’t like, and others can be just plain evil because you keep dying or getting stuck.  For the most part, however, the level designs are extremely well done.  It’s very rarely a straight zip through the park, either.  You might have to go around a level several times to get everything you need, or criss-cross back and forth to flip levers so you can open gates or turn off bothersome devices.  Some levels even require you to perform mini-games like “playing golf” or pushing a ball across the entire level.  You can tell that a lot of thought went into the level design, and that’s a big part of what makes the game so enjoyable.

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Upon level completion you’ll be awarded with up to three stars in three different categories: time, number of moves and overall score.  The funny thing is that you can do really poorly on the first two and still earn three stars on the score, but thankfully you can revisit a level at any time to recover any stars you missed the first time around.  You also don’t have to finish an entire level set to unlock the next one, and once a level set is unlocked you can play any level in that set.  The game offers five leaderboards ranging from total overall score to the sum of the least moves taken for each level.  There are also a whopping 42 achievements to earn.  That’s just in case getting all 9 stars in each level isn’t quite enough satisfaction for you!

I really like the visuals.  While they may not be the most advanced and they certainly aren’t 3D, there’s a nice “modern old school” charm about them.  Everything is nicely detailed and there are little bits of animation where necessarily to keep things from feeling completely static.  The sound effects aren’t that great, however, and while there’s a nifty banjo track that plays during menus and such, there’s no actual in-game music.  Ironically, it’s not just the good things about the game that haven’t changed over the last seven years!

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Armadillo Gold Rush may have it’s origins as a seven+ year old PocketPC game, but it certainly holds up well enough today.  At a time when the App Store is overrun with just about every time of action / puzzle game there is, this one still feels like a breath of fresh air.  There are plenty of levels to keep you busy, numerous achievements to earn, and multiple three star ratings per level to aspire to.  The audio department could use a bit of a lift, but otherwise this is a top notch puzzle game worthy of your time and effort.

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App Summary
Title: Armadillo Gold Rush Developer: AppAbove Games LLC
Reviewed Ver: 1.0.9 Min OS Req:  iOS 4.3
Price: $2.99 App Size: 85.09MB
  • Easy to learn
  • Plenty of well designed levels
  • Lots of achievements and 5 leaderboards
  • Great visuals
  • Lackluster sound effects
  • No music during the levels

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Gummy Drop! in Review – Match 3, Quests And IAP, Oh My! http://www.touchmyapps.com/2014/10/10/gummy-drop-in-review-match-3-quests-and-iap-oh-my/ http://www.touchmyapps.com/2014/10/10/gummy-drop-in-review-match-3-quests-and-iap-oh-my/#comments Fri, 10 Oct 2014 12:09:22 +0000 http://www.touchmyapps.com/?p=74084 Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre … Read more]]>

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Most of my experience with Big Fish Games has been in relation to hidden object games, at least when it comes to my iDevices.  I was intrigued by the release of Gummy Drop!, though, because I was told that it wasn’t a cookie cutter match 3 game, and as a devout fan of the genre I’m always looking for something that feels fresh.  The truth is that from a mechanics perspective there really isn’t anything you haven’t seen before, or at least that’s the case with as far as I’ve gotten.  What does stand out, however, are all the goals and extras that come with completing the levels.  Be warned that this is a free to play game, which means you’ll need a fair amount of patience or the willingness to spend some IAP to keep progressing after a while.

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Your job is to travel the world fixing all the destruction the gummies have caused.  To do that you’ll have to match gummies like you’ve never matched before, clearing them away to reach high scores so you can move on to subsequent levels.  Some levels have special tiles that need to be cleared away in order to win, and still others have bricks that need to be collected by matching them.  There are even some cases where you have to gather souvenirs by matching away the stuff beneath them so they fall to the bottom of the screen.  Each level has three difficulties with progressively harder goals to attain and greater rewards to earn.  Besides getting to keep the bricks you match you will earn coins and other items that will help you fulfill certain missions.

You see, in addition to simply beating the levels there are various quests around the board that you’ll need to complete.  The most basic one is rebuilding certain structures which you’ll use the bricks you collect to accomplish.  In the first 10 levels you’ll need to collect special coins that you’ll use to help rebuild a lighthouse, and so on.  I like this because it gives you incentive to replay the levels at a higher difficulty and provides you with more satisfaction than just beating other people’s high scores and climbing leaderboard charts.  Of course if you really do care about that sort of thing you are more than welcome to invite your Facebook friends and challenge them to beat your scores.

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Coins are used to buy power ups that can help turn the tide when you’re not meeting your goals as well as buy extra hearts when you’ve run out and want to keep playing before the timer refreshes.  The problem is that the rewards you earn from beating levels don’t go a long way towards purchasing power ups, and the further you progress in the game the more non-optional power ups become.  Thankfully some of the quests provide you with extra coins, and you also get to scratch off a lottery ticket each day where you can win some money.  Between having only three lives and the hefty cost of the more advanced power ups, however, the game is definitely geared towards making you shell out for IAP at some point.  At least it has the courtesy of not popping up something every couple of rounds asking you to buy, though, so kudos for that.

I really like the way the game looks.  In the matching scenes there is plenty of sparkle, and on the map it has a cool “made out of paper” appearance.  There’s plenty of animation and everything is well drawn.  The sound effects are okay, but they can be useful for things like knowing that you’ve crossed a milestone in the score or cleared away yet another tile.  Your tour guide pipes up with comments quite frequently, though I’m still not sure what she means when she says “weekend”.  The music is nice and subtle so it keeps you entertained while you’re thinking yet is not overly distracting.  It’s kind of like good elevator music, if that is even possible.

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Overall Gummy Drop provides a pleasant match 3 experience, and while the actual matching mechanics don’t offer anything new there’s plenty to do with quests and multiple difficulty settings to conquer at each level.  I just wish there were some way to get the full effect of the game without having to spend a ton of money on IAP.  I could see investing $5 or $10 in this game, but to truly make smart purchases is probably going to cost you a lot more than that.

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App Summary
Title: Gummy Drop! Developer: Big Fish Games, Inc
Reviewed Ver:  1.0.3 Min OS Req:  iOS 6.0
Price: Free App Size:  72.3 MB
  • Plenty of levels to conquer
  • Each level has 3 layers of difficulty
  • Additional quests give you more to do
  • Good visuals and sound
  • Nothing new from the match 3 perspective
  • IAP basically becomes a must at some point

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Spellfall – Puzzle RPG in Review – You Better Watch Out, Puzzle Quest http://www.touchmyapps.com/2014/08/27/spellfall-puzzle-rpg-in-review-you-better-watch-out-puzzle-quest/ http://www.touchmyapps.com/2014/08/27/spellfall-puzzle-rpg-in-review-you-better-watch-out-puzzle-quest/#comments Wed, 27 Aug 2014 20:51:05 +0000 http://www.touchmyapps.com/?p=74029 Since the dawn of the match 3 / RPG hybrid Puzzle Quest has always been king of the throne.  In fact, I think it was the game that introduced me to this wonderful mash up of genres.  Now Backflip Studios has released Spellfall – Puzzle RPG, and while I’m hesitant to say that this contender … Read more]]>

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Since the dawn of the match 3 / RPG hybrid Puzzle Quest has always been king of the throne.  In fact, I think it was the game that introduced me to this wonderful mash up of genres.  Now Backflip Studios has released Spellfall – Puzzle RPG, and while I’m hesitant to say that this contender has usurped the crown, it’s pretty amazing in its own right.  The battles are fast and furious, the rewards are plenty and the rune system is a really nice bonus.  The combat effects are among the best I’ve seen in this style of game, and the overall polish is quite impressive.  Chalk up another win for Backflip.

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There is actually a story going on here, though to be perfectly frank I don’t remember what the whole point of the mission is.  It’s not like a “one and done” intro thing either because there is text at the beginning of each combat filling you in just a bit more on everything that’s going on.  In the end it won’t matter for most people because one of the pluses of Spellfall is that you can play for as little at a time as you want and you never feel like you’re missing anything the next time you load up the game to play again.  The basics are that you’re trying to conquer evil and in order to do so you must explore a series of different locations.  You’ll meet some interesting creatures along the way, and while it seems like they only introduce 2 or 3 new ones per area, given the number of areas that kind of pacing should still result in a nice range of foes to fight.

As you might have gathered, combat takes place in a match 3 scenario.  Instead of the usual breakdown of physical and magical attacks, defense and coins, however, Spellfall is all about the magic (though there are still coins to be matched).  You have four elements to work with, and most monsters will have a particular weakness to one of the elements.  Matching 4 of a kind will create a special tile that can wipe out a row or column, and matching 5 or more in a line will create a bonus attack tile.  If you match one of these tiles then when that turn is done your character will launch a special attack based on that particular element type.  There are also runes that match each element type, and if you have one of those runes and it is active it will get slightly charged each time you match the corresponding element.  When runes are fully charged they can heal, poison, shuffle tiles and more.  I do wish runes would charge as long as you had the equipped, but that’s a minor quibble and could actually make things a bit too easy.

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Monsters only get to attack once every so many rounds, but they make up for it by unleashing some deadly attacks.  If you’re victorious you can earn Exp Points which help you level up, Rune Points which enable your runes to level up, Collected Coins (those you match up during play) and Victory Coins for winning the match.  Should you fail you’ll still earn Exp Points and Collected Coins, but obviously winning is preferable.  Money can be used to buy weapons, armor and runes as well as to heal your character between battles and unlock rune slots on weapons or armor.  Thankfully runes don’t become permanent attachments to your other equipment, but sometimes to get the more powerful duds you might have to give up using some runes for a while.  That’s the single biggest point of frustration in this game – it takes a while to earn money unless you want to supplement your coffer via IAP, so you have to be real careful what you spend your loot on.  Add to that the fact that the items store is randomly supplied and items don’t stay in the store very long and you might miss out on something you really wanted.  Of course this is how they drive you to spending your cash, but since it doesn’t really hamper you from playing the game that’s okay with me.

The visuals in Spellfall are great.  The characters are very well designed so that even the creatures you’re used to feel fresh.  The animation is fluid, the creatures’ attacks are varied and interesting, and the bonus attacks your mage makes can certainly impress.  The sound effects are all pretty good, though your character does sound a bit wimpy when he gets hit.  The music has a nice fantasy tone to it, and while it’s nothing earth shattering it’s just nice to have there for the few seconds when you breathe between battles.  Otherwise you probably won’t even notice it.

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The match 3 / RPG hybrid continues to thrive, and while the basic tenets of each game is the same developers are still trying hard to add features that make their entry rise above the crowd.  Spellfall does an admirable job with that.  Quick, intense combat along with a constantly rotating inventory keep you on your toes while the deep runes system lets you customize your character to your style of play.  The whole thing is wrapped up in a slick graphical bow and topped with a wonderful incentive to keep you coming back: play for 20 days to get a special prize.  I’m working hard to see what mine is!

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App Summary
Title: Spellfall – Puzzle RPG Developer: Backflip Studios
Reviewed Ver: 1.2.0 Min OS Req: 5.0
Price: Free App Size: 78.9 MB
  • Easy to pick up and play
  • Deep, diverse rune system
  • Excellent visuals
  • Nice sound effects
  • Doesn’t hammer you about IAP
  • Runes have to be active to be charged
  • Often one fight forces you to wait or dump a bunch of money into recovering health

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Munin in Review – Puzzling Pleasure with a Twist http://www.touchmyapps.com/2014/08/14/munin-in-review-puzzling-pleasure-with-a-twist/ http://www.touchmyapps.com/2014/08/14/munin-in-review-puzzling-pleasure-with-a-twist/#comments Thu, 14 Aug 2014 09:21:48 +0000 http://www.touchmyapps.com/?p=74006 There seems to be this intense push for “console quality gaming” on mobile devices, but if I wanted that I’d just buy a console.  What I like about Munin is it takes advantage of the hardware to be the best mobile game it can be without trying to be anything else.  It can get frustrating … Read more]]>

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There seems to be this intense push for “console quality gaming” on mobile devices, but if I wanted that I’d just buy a console.  What I like about Munin is it takes advantage of the hardware to be the best mobile game it can be without trying to be anything else.  It can get frustrating at times, but you’ll always feel like you’ve accomplished something when you’ve completed a level, and you won’t feel like you’ve missed anything should you not get back to the game right away after quitting to enjoy real life for a while.  If you’re a fan of puzzle games, Munin should be at the top of your list to try.

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I’m not really sure how important a story is in puzzle games, but in case you’re interested you play a servant of Odin who was once a magnificent crow.  Thanks to Loki you’ve been transformed into a human, and you must travel the realms to gather up all your feathers and return to your avian state.  If nothing else it gives you a reason for what you’re doing.  Naturally your task won’t be easy as the locations you visit have been well designed to keep you from the plumage you seek.  Fortunately you have the ability to rotate sections of the scene 90 degrees at a time, theoretically making the job of retrieving your feathers a bit easier.

Yes, this is a platform game with a quite literal twist.  It’s been done before in various ways, but this is by far one of the most intriguing.  The intro level set just gets you used to the rotating room mechanic (you can also move your character around and jump via on screen buttons just like a typical platform game).  Once you’ve completed the first leg of your journey you’ll get to pick between three different level sets, which is itself a nice feature.  Each level set introduces a new mechanic: filling areas with water so you can swim to and reach higher areas, rolling boulders to fill gaps and break walls while making sure you don’t crush yourself in the process, and animating various platforms by manipulating souls that are trapped within the walls of the levels.  I look forward to seeing what other novelties await as I unlock the rest of the level sets, as well as potentially seeing already established mechanics combined.

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As mentioned previously, there are arrows for moving your character left, right, up and down, as well as a button to make her jump.  They work well for the most part, but trying to accomplish an angled jump (up / left or up / right at the same time) can be rather difficult.  To rotate a section you simply tap anywhere within that section, as long as your character isn’t standing in that section when you try to rotate it.  Occasionally I end up accidentally rotating a section when I’m trying to hit a movement control, but as long as you pay attention that can be avoided.  The game has no Game Center integration or 3 star rankings or anything like that, so you need to be able to handle simply beating a level as its own reward.

Sadly, the graphics are the weakest part of the game.  They aren’t bad, with plenty of details and some nice particle effects when it comes to the water.  The main character looks pretty stiff where animation is concerned, however, and she is very tiny.  Also, a lot of the background elements tend to lean on the dark side, which sometimes makes it difficult to determine where passages, walls or other important items are.  On the other hand, the audio elements are top notch.  The sound effects and ambient noise are very well done, and the different musical tracks provide a wonderful boost to the overall ambiance of the game.  There are definitely some movie soundtrack quality pieces to be found here.

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Munin is a great concept wrapped up in a stellar execution.  The puzzles are challenging but as long as you preserve you should be able to conquer most of them before pulling any hair out.  The atmosphere of the game is great as well, despite less than wowing visuals.  This game definitely belongs in any puzzle lover’s iPad collection.

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App Summary
Title: Munin Developer: Daedalic Entertainment GmbH
Reviewed Ver: 1.2 Min OS Req: 4.3
Price: $2.99 App Size: 262 MB
  • Great mechanics
  • Challenging puzzles
  • Sticks to a single screen
  • Wonderful music and sound effects
  • Controls can be slightly finicky
  • Visuals sometimes hamper game play

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Nun Attack Origins: Yuki’s Silent Quest in Review: Silent, Deadly and Fun http://www.touchmyapps.com/2014/07/29/nun-attack-origins-yukis-silent-quest-in-review-silent-deadly-and-fun/ http://www.touchmyapps.com/2014/07/29/nun-attack-origins-yukis-silent-quest-in-review-silent-deadly-and-fun/#comments Tue, 29 Jul 2014 22:07:25 +0000 http://www.touchmyapps.com/?p=73958 We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play.  The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me.  Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some … Read more]]>

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We were introduced to the nuns in 2012 with the RPG Nun Attack, which I sadly did not get the chance to play.  The following year brought us Nun Attack: Run & Gun, a runner with potential that ultimately fell flat for me.  Now we have Nun Attack Origins: Yuki’s Silent Quest, and unlike some origin stories introduced into established franchises, this one actually works.  Silent Quest takes a puzzle like approach to the nun’s adventures, and it provides a decent amount of challenge with frustrating the player.  It is lacking a bit in variety, but otherwise provides for a solid puzzle game experience.review-yukis-quest-2
In this tale of the nun known as Yuki you must help her rescue the children from her childhood village that have been captured and reconstruct the village after nefarious villains have destroyed it.  Your mission will take you through 60 hand crafted levels full of miscreants and scared kids, as well as 15 bonus levels overflowing with bread!  The bonus levels are like a mini version of Fruit Ninja, except instead of fruit you’ll be slicing through loaves of bread, and rather than solely using your finger you’ll need to guide Yuki to do the slicing.  There are still bombs that will prematurely end the level for you, though.

As for the main levels, each one has three tasks: rescue 3 children, complete the level using a certain number of moves or less and finish the level under a certain amount of time.  The tasks are all attainable (with the exception of level 29 for me), but good luck getting them all in one try.  Thankfully the game lets you earn each goal individually.  The first time you reach a goal on a given level you’ll earn a shuriken and when you have enough you’ll be able to rebuild part of one of the buildings in your village.  To finish the game you have to get through all 60 levels, but to truly complete the game you need to rebuild the village.  It seems like a pretty noble cause to me.

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To control Yuki you simply draw a line from her to where you want her to go.  A “guiding light” will appear between your finger and Yuki which will turn either green or red for any bad guy it passes over – green means they are good to attack and red indicates they will defeat you.  Control seems pretty solid, though there have been a few times where the location I ended up wasn’t quite what I was pointing to, or at least that’s how it appeared to me.  That potential quirk aside, the biggest problem with the game is the lack of variety.  Sure the levels are all configured differently, but in the 30+ levels I’ve played so far the background theme has been the same, and there are basically two types of bad guys so far, the only difference being one seems to be a bit jumpy and the other doesn’t.  Earning three shurikens on each level and ultimately rebuilding the village are your only rewards as there is no Game Center integration, but that’s actually okay in this game.

The visuals in Yuki’s Silent Quest are pretty nice.  Everything is fairly detailed and well animated, if not just a bit small.  I like how some of the bad guys are jittery and the slow motion action for the final attack on a given board.  Sound effects, on the other hand, are kind of weak.  The bad guys don’t really make any noise, and surprisingly neither do the frightened kids.  Even the sound Yuki makes when getting hit is more like a man than a woman.  There is decent music, but only in the menu section.  Why can’t we have tunes during the game itself?

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Overall I’m quite pleased with this installment of the Nun Attack franchise.  A cool game mechanic, challenging levels and the feel good desire of rebuilding the village make for a solid package.  I do hope that another level set will be added at some point to enhance the variety, and it would be nice to hear some better audio, but otherwise Yuki’s Silent Quest is certainly an enjoyable one.

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App Summary
Title: Nun Attack Origins: Yuki’s Silent Quest Developer: Frima
Reviewed Ver: 1.3.3 Min OS Req: 7.0
Price: $1.99 App Size: 65.6 MB
  • Fun Slash n Dash mechanic
  • Challenging but fair levels
  • Nice visuals
  • Lack of variety
  • Audio not so hot

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Vampire Ventures in Review – No Blood, But It Doesn’t Suck http://www.touchmyapps.com/2013/12/12/vampire-ventures-in-review-no-blood-but-it-doesnt-suck/ http://www.touchmyapps.com/2013/12/12/vampire-ventures-in-review-no-blood-but-it-doesnt-suck/#comments Thu, 12 Dec 2013 16:14:10 +0000 http://www.touchmyapps.com/?p=73462 When I first saw this game I liked the screen shots but I thought it was basically going to be a “been there, done that” sort of match 3 game.  In some ways it really is, but it packs in so many cool features from other games in the genre that it doesn’t really matter.  … Read more]]>

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When I first saw this game I liked the screen shots but I thought it was basically going to be a “been there, done that” sort of match 3 game.  In some ways it really is, but it packs in so many cool features from other games in the genre that it doesn’t really matter.  Throw in great music and a story that ties everything together and you end up with one of the best match 3 games to hit the virtual iOS shelves in quite some time, if not ever.

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You play Val, a vampire on a quest to rescue her father from the clutches of some evil fiend that seems to desire your destruction.  As a progressive vampire family that drinks strawberry juice instead of blood you can’t imagine who’d want to hurt you, but you’re sure to find out as you travel through 75 levels across a variety of locations.  Along the way you’ll encounter a variety of play styles including clearing away designated tiles, causing a variety of objects to fall off the bottom of the screen, and clearing a path so that you can move an object from one location to another.  The last mode is cool because there are buttons that let you rotate the board 90 degrees in either direction so that you can get the tiles to fall to your advantage no matter how the path twists.

Occasionally you will have to fight some bad guys as well, which is also accomplished via a match 3 board.  The difference here is that you and the villains will be making matches on the same board at the same time, so you have to be quick and pay attention to what they are doing at the same time.  In grand super hero cartoon style, the first character to push their opponent’s ray back in their face wins the battle.  There’s a lot to tackle, but thankfully at certain milestones you’ll collect talismans that give you the ability to do things like clear all the tiles of a certain color, remove all tiles in a selected area and even make diagonal moves for a short period of time.  Some talismans require you to match tiles that are the same color as the talisman, others just require matches of four or more of a tile, and some give you one use and then you have to win them with the spin of a wheel in order to use them again.

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The game uses a simple tap or swipe mechanic to swap two tiles for a match.  Some talismans require you to drag their energy to a target location on the board, while others require basic taps to activate.  Overall the control scheme is easy to use and quite responsive.  Beyond the 75 level campaign there is no infinite level but there are both relaxed and time modes as well as the ability to add additional tiles to each level where you must clear away designated tiles.  This at least adds some replay value.  The game offers 3 profiles so multiple people can play on the same device and iCloud support so you can play across multiple devices.  There are 15 achievements to earn and one leaderboard to compete on which ranks you based on your overall score for the game.

Vampire Ventures is not the fanciest looking match 3 game around, but the visuals are still pretty nice.  The characters remind me of something out of a PBS cartoon, and there are some nice special effects when you use the various talismans.  The sound effects are okay, and I do like the voice they used for Val in the cut scenes that appear between many of the levels.  The most impressive part of the aesthetics is definitely the music.  Sometimes bouncy, sometimes series and occasionally bordering on moody, I could easily see this score being used in a Hollywood soundtrack.

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When I first played Kitten Sanctuary I felt like Clockwork Pixels knew their way around the match 3 concept pretty well, and Vampire Ventures just validates that theory.  Multiple play styles, useful power ups and a story to tie everything together all help this game stand out from the crowd.  Now if they’d just throw in an infinite play mode the replay value would be incredible.

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App Summary
Title: Vampire Ventures Developer: Clockwork Pixels
Reviewed Ver: 1.02.0 Min OS Req: 4.3
Price: $1.99 App Size: 89.8 MB
  • Multiple play styles fend off repetitiveness
  • Profiles and iCloud support provide flexible playing options
  • Music is incredible
  • No infinite mode
  • Achievements on first come, first serve basis

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Cavemania in Review: Stone Age Match 3 Mayhem http://www.touchmyapps.com/2013/10/11/cavemania-in-review/ http://www.touchmyapps.com/2013/10/11/cavemania-in-review/#comments Sat, 12 Oct 2013 01:21:19 +0000 http://www.touchmyapps.com/?p=73257 Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids.  It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run.  Well, not only did Cavemania run with it, the game created its … Read more]]>

Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids.  It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run.  Well, not only did Cavemania run with it, the game created its own finish line.  Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked.  I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.

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So your job is to help a poor chieftain reunite his tribe that has been mercilessly scattered asunder.  Of course one would suppose that had the chieftain been doing his job in the first place this wouldn’t have happened, but I digress.  You’ll travel the land locating comrades, building structures and fending off predators.  Along the way you’ll have to gather resources, which is where the match 3 part of the game comes in.  The more items you match in one go the more resources you get (for example if you match 4 items you get 8 of that resource instead of just three).  You can also earn up to three power crystals by making matches of 4 or more, and you earn a prize box for every match of 5 or more that you make.  When you’re not busy making matches you’ll want to be sure that characters are next to any bad guys that are on the field, as they will automatically attack after every round.  Characters can only move one tile a turn but at least they can move independently of making a match.

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Each level has a set of tasks to accomplish in order for you to be successful, and those goals are displayed on the right side of the screen.  You only have so many slots to fill with character types that you can use, so you’ll want to pick the best ones for the tasks that you need to get done.  You also have a limited number of moves to work with, so make sure you keep an eye on the counter in the upper left corner.  You can play as many levels as you want as long as you beat them, but every time you lose a level you lose a heart, and when all the hearts are gone you either have to buy more via IAP or wait for them to regenerate.  Upon successful completion of a level you earn between 1 and 3 stars as well as coins for those stars.  If you go back and try to do better on a level you previously completed you will only get coins for extra stars you earn.  You can also collect money by matching certain items on the board.

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The money can be used to upgrade your characters’ offensive and defensive skills, as well as reduce the cost of building structures.  You can even buy boosts that will give you extra resources when you make matches.  Don’t expect the cash to be too easy to come by, however.  The three star ranking for each level also provides your “score” to place you on the Game Center leaderboards, and there are 27 different achievements to earn.  You can also connect with Facebook, though I’m not sure how that plays in other than giving them cause to display the message “beat this level before your friends do”.  Of course you can post your victories to Twitter and Facebook if you want.

The game looks great, with colorful characters and cute critters.  Everything is nicely detailed and your troops’ victory dances can be quite amusing.  The sound effects have somewhat of a Flintstones vibe to them, which I suppose is fitting giving the Stone Age nature of the setting.  The music is decent as well, with at least two or three different tracks playing throughout the various levels.

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When it comes to match 3 mash-ups, it doesn’t get much better than Cavemania.  A fun atmosphere, challenging levels and mechanics that go beyond other games of this sort make playing quite a treat.  As you get deeper into the game the levels do get rather challenging, but patience and often taking several tries usually pays off in the end.  And of course nothing says “quick boost” like IAP if you’re so inclined.  Despite the deluge of match 3 games that arrive on a weekly basis, this is one I can definitely recommend.

Kiss It Rating - 5/5

App Summary
Title: Cavemania Developer: Yodo1 Games
Reviewed Ver: 1.0.9 Min OS Req: 5.0
Price: Free App Size: 79.4 MB
  • Great mash-up of genres
  • Ability to upgrade characters and structures
  • Fun, kooky characters
  • Atmospheric sound and music
  • Great victory dances
  • Have to wait for lives to regenerate if you lose too often
  • Earning coins for decent upgrades is a slow process
  • Might be tempted to pull hair out on some levels

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An Alien With A Magnet in Review – The Developer Sure Can Attract Some Fun http://www.touchmyapps.com/2013/08/23/an-alien-with-a-magnet/ http://www.touchmyapps.com/2013/08/23/an-alien-with-a-magnet/#comments Fri, 23 Aug 2013 13:36:51 +0000 http://www.touchmyapps.com/?p=73028 Gamers are always clamouring for that next big thing that they’ve never played before.  I would hope that at least once in a while something new would come along, but I don’t hold my breath for it.  Instead, my main concern is that developers focus on ways to take the styles of game play that … Read more]]>

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Gamers are always clamouring for that next big thing that they’ve never played before.  I would hope that at least once in a while something new would come along, but I don’t hold my breath for it.  Instead, my main concern is that developers focus on ways to take the styles of game play that we have grown to love and make them even more interesting.  Personally I feel Rejected Games has done just that with An Alien with a Magnet.  I find myself loading it up even when I had the intention of playing something completely different, simply because I want to take it for another spin.  You might almost say it has a magnetic quality about it.  But we don’t go for those bad puns around here.

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You are a little alien that has crashed and just wants to get back home.  Unfortunately the only thing that still works in your craft is a magnet, but it would appear that will be enough as it can work in conjunction with the gravity of various planets to slingshot you through space.  Unlike most games of this type where you tap when you want to go, however, in An Alien With A Magnet you tap when you want to stay in orbit of a planet.  If you get too close before tapping you’ll crash into the planet, and if you get out of the planet’s orbit, designated by a ring that glows when you’re in the right proximity, you’ll just have to wait until the next one comes along (and hope you don’t collide with the rocks in the mean time).  While you’re in a planet’s orbit you’ll spin around it, and it often takes precise timing and facing the right direction while spinning to get to your next destination.

Several interesting challenges await such as planets that have no orbit until you bounce into them once or planets that don’t actually exist until you collect all of their puzzle pieces scattered about the level.  Sometimes you’ll need cannons to guide your path, and in other levels you’ll have to avoid black holes that have no problem sucking you in and not spitting you back out.  The one I’m not real fond of is the energy meter.  On some levels you only have a certain amount of energy before you can’t use your magnet any more.  Luckily that means as you’re drifting you’re fine, but while orbiting a planet you use up that precious energy.  It can only be recovered when you orbit certain planets that act as rechargers, but these don’t always exist on levels that use the meter.  I get that the developer was trying to be creative with the challenges, but this is the next worst thing to a timer, and to me doesn’t fit with the casual nature of the rest of the game.

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Controlling the game is as simple as pressing the screen to use the magnet and letting go to retract it.  It doesn’t even matter where you press on the screen, so long as you’re not pressing the pause button.  Along the way you can collect up to three green orbs on each level that act like many games’ “three star” ranking.  There are also tons of stars to collect to help bolster your overall score for the level.  Finally you can collect gems to unlock special sub-levels that aren’t required to complete the game.  How long it takes you to get through the game really depends on how much of a perfectionist you are.  If you can’t get your fill from everything the main game play mode has to offer there’s also Time Attack mode which lets you race against the clock and compare your lightning fast reflexes with other Game Center members.  Oh, and there are even some achievements to earn too if you need more.

Visually I could very easily see this being a Saturday morning cartoon.  The backgrounds have nice details while remaining bright and colorful, and the main character is full of expression.  The sound effects work well for the most part, though the sound a puzzle piece makes as it is travelling to its planet is really annoying.  The music is pretty decent, but this is one of those games where you’ll honestly not really notice it unless you’re trying to.

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An Alien with a Magnet is lots of fun.  The first time I played it I thought it was interesting but just kind of shrugged it off, and now I’m addicted.  If you’re one of those people that pride yourself on collecting every star, gem or what have you on any given level, you’ll certainly have your work cut out for you with this one.  There is plenty to do, a great feeling of satisfaction when you complete certain levels, and new surprises to be discovered throughout your journey.  An added benefit is that this is a game that is not only safe for kids, but one they will most likely really enjoy.

Grab It Rating - 4/5

App Summary
Title: An Alien with a Magnet Developer: Rejected
Reviewed Ver: Min OS Req: 5.0
Price: $2.99 App Size:
  • New spin on tested game play
  • Challenging, diverse levels
  • Plenty of extras
  • Lighthearted atmosphere
  • Cute visuals
  • Safe for children
  • Energy meter makes some levels frustrating
  • Time Attack mode uses same levels
  • No “infinite” mode

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