The biggest problem I had with the roundup this week was that there were so many games that came out last week that looked interesting I didn’t know where to start when it came to testing to see which ones to include. I think I’ve given you a pretty well rounded list to work off of, though. Some intriguing ones that didn’t make it on the list this week include the new adventure game offering Device 6. It’s actually kind of hard to tell how this game works, but anything that seeks to reinvent the text adventure sure has my attention. Another one that has me excited is Rabbids Big Bang. This is a great IP, and I’m thrilled to see them in something on iOS devices besides a virtual pet simulator. To round out the intro I’ll mention D&D: Arena of War. It’s supposedly the first F2P mobile game set in the D&D universe, so if you’re a Forgotten Realms fan or just like D&D in general you might want to check it out.
The eve of tricks and treats draws closer and there are certainly plenty of games geared towards the season popping up on the App Store, but that’s for another day. The surprise hit from this past week for me was Chef’s Story – Time To Cook! This match 3 game is real time multi-player, it makes you collect ingredients in order to develop boosters, and it’s quite an addictive affair. A close second was the new platform game published by BulkyPix called Type:Rider. This homage to the history of literature didn’t look like much in the iTunes description, but once I started playing I was mesmerized. Of course if you prefer to just blow things up without putting much thought into it, Death Tour is right up your alley. It will take some patience to level up enough so you can make it through the campaign, but there’s definitely no shortage of carnage to be found here.
Not too long ago a game called Scurvy Scallywags came out that created a new breed of match 3 hybrids. It was a welcome evolution from everything we’d seen so far, and I was hoping that more games would take the concept and run. Well, not only did Cavemania run with it, the game created its own finish line. Now I’m not trying to say I love Scurvy Scallywags any less, and there are actually a couple of features in that game I like better, but Cavemania has me hooked. I’m really not quite sure what to classify this as yet, but if you had to give it a label I suppose “strategy / RPG / match 3” hybrid would work as well as anything.
Some people don’t consider iOS devices real gaming platforms, but since I started writing reviews for my iPod Touch and iPad I barely look back at all the other electronics sitting in my house. The adventure game category is covered when you get first rate releases like The Cave from Ron Gilbert and Double Fine Productions. The master of Monkey Island brings his wit to spelunking with a cast of crazy characters and plenty of oddball puzzles to solve. If you prefer your humor a bit drier and tied to the zombie apocalypse then you might want to give Zombie Apocalift a try. There are still quirky characters, but in this game you have to deal with hordes of undead while trapped in an elevator. If you just want to indulge in a lighthearted puzzle game you should give Happy Hills 2: Bombs Away! a try. This sequel has 160 levels, some new ways to get rid of the blocks and an endless arcade mode for when you want to relax your brain a little.
Pik Pok already had one incredible infinite runner on their hands with Into The Dead, so when I saw that they were the creative force behind [adult swim]’s latest release Giant Boulder of Death I just had to check it out. That was a big mistake on my part. Not because the game is bad by any means, but because now I’m addicted to the idea of crushing everything in my path with a large rocky object. Even though you might think you’re sick of “infinite whatever” style games, if you have the slightest depraved sense of humor you owe it to yourself to check out this title. The rest of you just go back to your humdrum lives.
Guess what? A whole bunch of new games came out last week, and I was there to download and try out as many as I could. Crescent Moon Games released Fading Fairytales, a turn based strategy game set in a world where dark forces threaten to tear apart everyone’s favorite childhood stories (sounds awfully familiar). Surprisingly the game is free to play, and it looks to put an interesting spin on all the fables you remember from your youth. Mines Of Mishap is a new hack ‘n slash that doesn’t actually start you off fighting bats, rats or goblins. You can have multiple save slots for each of four character types, there are 40 different gems to discover and upgrade your character with, and you can play co-op with up to four players over WiFi. As usual there were plenty of infinite runners released over the week, but one that caught my eye was Buddy & Me. Visually it looks like an interesting interpretation of The Neverending Story, and unlike most runners that have two characters in this one they work cooperatively instead of having to control them both in separate circumstances.
This was another incredible week for iOS games, starting with the release of heavy hitters Infinity Blade III and Angry Birds Star Wars II. Turns out a lot of other folks released games as well, with the powerhouse known as Disney actually publishing three separate titles. The one that caught my eye more was DuckTales: Scrooge’s Loot, a third person online treasure hunt involving all the quirky characters from one of Disney’s best 80’s after school cartoons. If you prefer something a little more offbeat you might give Captain Bubblenaut a try. This interesting take on the Tiny Wings phenomenon has you rolling over the opposition while moving the landscape back and forth to guarantee your character a safe landing. The You Don’t Know Jack franchise continues to expand with You Don’t Know Jack Party. This time around the object is to taunt your friends in person, so the focus here is to get 2-4 people together, hook the device running the game to your TV, and then use all your other devices as the controllers for this irreverent quiz game show.
Apparently I spoke too soon last week when I cried that the Christmas like flow of games had ended for now. I could probably write double my normal size article this week and still have games I’d want to cover to spare. Anyway, Tiny Death is a new platform game that’s sure to resonate well with former – or current – console gamers. Cute graphics, decent level design and a nice sense of humor may not make this game worth dying for, but it would certainly be prudent to check it out. Disney has upped the ante for cute physics puzzlers once again with the release of Where’s My Water? 2. You can expect more game play elements, additional quirky characters and I even hear rumors of gravity manipulation. If you can’t get enough of infinite runners you’ll definitely want to check out Infectonator : Hot Chase. This sequel to Infectonator takes the action to an infinite side scrolling format, but you still get to turn people into zombies.
The feeling that we were having some sort of Christmas season in the middle of summer is finally starting to recede, but there are still some developers turning out cool new offerings in the game department. Three years after the original was released the premiere vehicular zombie smashing franchise is back with Zombie Highway: Driver’s Ed. You still have some gadgets to make life a bit easier, but this time around you need to prove your driving mettle instead of just blowing away the undead with cool weapons. On the completely absurd side [adult swim] has released their latest title called Giant Boulder of Death. The story is silly and the objectives mainly revolve around rolling over as much as you can, but it sure is a lot of fun. The winner in the retro revival of the week is Ultima IV: C64. You’ll know if this is for you just by reading the title, but for those that know this is an incredible blast from the past.
The retro craze is in full swing, with many developers making games that look, sound and often play like games that came out 20 years ago or more. In some cases they have even made modern versions of those games that try to retain the “flair” of the originals. Game of Watchcraft: Spawn of Squishy takes an entirely different approach to the concept. It poses the question “What would Warcraft look like as an LCD game?” If you don’t know what that even means you can either count yourself fortunate or underprivileged depending on your perspective. Either way the developers have done a fine job of recreating a brand new “classic”, though a true fan of Warcraft would have to tell me if it captures the essence of that universe or not.