Everyone and their mother is aware that Need for Speed: Undercover is coming soon to the iPhone platform and that release is ~about~ a month away. It looks fab and knowing EA – their flagship racer will not be put too early to the App Store and in no way will they let it fall behind the competition. It will be the new Messiah App for the iPhone – or it will be the last straw. There is much hope riding on this app that has until now been the recipient of a mishmash of reviews that are not inspiring the greatest of confidence in fans for the iPhone version.
30 January, 2009, a beautiful shooter popped onto the App Store. ExZeus is developed by HyperDevBox and reminiscent of the days of Galaga or Space Harrier, but gloriously rendered and spectrally highlighted in 3D. If you like Japanese robots in particular and shooting things as a hobby, get excited because no one does robots better than the Japanese and no one shoots better than a robot. ExZeus is as per the App Description, a port of the famous arcade hit that has more recently made waves in in the Nintendo Wii and Playstation 2 crowd.
Gameplay video after the jump.
It is no small statement to say that sports games contribute largely to a console’s success. In Apple’s bid to legitimize their iDevice platform to the same level as their portable competitors, this is one area that is, unfortunately, severely lacking. With less than a handful of fully fleshed out sports games, any addition to the app store is a welcome one and a huge step forward in cementing the iPhone and iTouch as the gaming system it has the potential to be.
Sometimes well executed simplicity is all it takes to make a great game. Up there is an amazing example of this concept. It has a singular objective, simple yet well done graphics, and one song. Yet, it captures that “it” quality that all developers are seeking in their games.
Time Crisis, the arcade rail shooter we have all come to know and love, has just been released at the App Store by Namco. Namco has already ported over the beloved Katamari Damacy (“I love Katamari“), so its no surprise then that Time Crisis gets the iPhone treatment as well. The arcade and console versions of the game are of course played with the customary light gun and foot pedal, where you step on the pedal to engage enemies and let your foot off to take cover from incoming fire and reload. Since the iPhone offers neither accessory, Namco has made use of the iPhone’s accelerometer in hopes of recreating the Time Crisis experience.
Pavel Kozarek of CrowdCafe has dropped by TMA to let us know that BubbleHead has landed at the App Store today. This stylishly designed game has elements of Tiltafun and racing wrapped up in one neat package. Players will navigate through 5 unique worlds all with its own theme (Computer, Medical, Forrest, Sports and Fast Food Worlds), tilting and racing Bubblehead through hand drawn obstacles. The controls actually work like a charm, as you dodge left/right by tilting the device and tapping the screen will put the brakes on the green and blue fella (there’s a feeling of gravity at work here as BubbleHead will ‘drop’ once you hit the screen). This is a game worth checking out, with great visuals and even a random mode where you compete for high score with players from around the world. More screenshots and a video after the break.
Even with the mega success of Fieldrunners, Subatomic Studios is hard at work making an awesome Tower Defense game even better via updates. 1.2 brings new Fieldrunners to blast, 2 new defense towers, improved lightning visuals and even a new map (among other goodies). The Flame tower will roast a slew of Fieldrunners while the Mortar tower will obliterate entire areas of the map. Sweeet! In terms of a new locale, the Drylands map will create even more challenges as enemies now have 3 points of entry. A complete list of new features and screenshots after the jump.
Match 3 puzzle games. What’s not to love right? Fortunately if you like them, unfortunately if you don’t, there are many many choices to be had in the App Store. Perhaps it’s the fact that these type of games seem to translate very well to the touch screen or it’s just a familiar and popular genre.
Full Control ApS, the devs behind the iPhone’s first boxing game has released a ‘lite’ version of the light hearted and Punch Out like Smack Boxing. This free offering also coincides with the recent upgrade of the game to version 2.0, where a new career mode and a completely rewritten A.I awaits all challengers. Judging from the lite version, gameplay is rather intuitive, as you tilt left and right to move your boxer. Using the touch controls you, you tap the screen to jab, swipe left/right for hooks and upwards for an uppercut. There are also touch screen controls, where you simply tap the labeled buttons for the corresponding punches. If you enjoy boxing titles, try out the lite version here first. There’s a video of the game in action after the jump.
Racing games. It feels like I’ve played them since the beginning of time. I remember playing Turbo on my ColecoVision (I know… what the heck is/was a ColecoVision?). I played Pole Position and OutRun in the arcades, and the updated racers from Need for Speed, Forza to Burnout. I don’t want to toot my own horn (no pun intended) but I’m pretty good at them…