TouchMyApps » Dice http://www.touchmyapps.com All Things iPhone and iPad for those who like to Touch. iOS App reviews, News, New Apps, Price Drops and App Gone Free Fri, 12 Sep 2014 16:31:12 +0000 en-US hourly 1 http://wordpress.org/?v=3.7.4 Rimelands: Hammer Of Thor in Review – Post-apocolyptic Treasure Hunting http://www.touchmyapps.com/2010/09/07/rimelands-hammer-of-thor-in-review-post-apocolyptic-treasure-hunting/ http://www.touchmyapps.com/2010/09/07/rimelands-hammer-of-thor-in-review-post-apocolyptic-treasure-hunting/#comments Tue, 07 Sep 2010 19:35:35 +0000 http://www.touchmyapps.com/?p=39017 When it comes to RPGs I prefer turn based to real time combat, and while 3D looks spiffy I’d much rather see nicely rendered 2D images.  If it needs to be 3D, then more of an isometric or top down perspective is the way to go.  A world with a well developed history is a … Read more]]>

When it comes to RPGs I prefer turn based to real time combat, and while 3D looks spiffy I’d much rather see nicely rendered 2D images.  If it needs to be 3D, then more of an isometric or top down perspective is the way to go.  A world with a well developed history is a bonus, and quests and NPC interaction are basically a must.  As it turns out, Rimelands: Hammer of Thor has all of this in spades, and what at first glance appeared to be “big whoop, another RPG” is now turning into “hey, this is a pretty nice RPG”.

Rimelands feels a bit like Fallout at first in terms of plot, but instead of some altruistic motive like trying to help people, it seems that you’re basically a treasure seeker.  Sure your grandma has some ulterior motives, but since she won’t share the details you just have to trust that all will be revealed in due time – and it will.  You’ll learn about events past, present and future through plenty of NPC interaction and books that you find throughout your journeys.  That pretty much covers a fleshed out world.

So how about quests and combat?  No need to worry in that department.  You have your main objective of helping your grandmother, but along the way folks will ask you to do other things as well.  And all of these quests will be highlighted with plenty of combat.  Fighting is interesting because while most RPGs use some sort of dice mechanic behind the scenes to control the outcome, in Rimelands you actually get to see the dice.  Each combatant throws a certain number of dice depending on stats, and a simple calculation of skulls minus shields determines whether an attack was a success or failure.  What’s cool is that once per round you can use a mana point to re-roll any non-favorable dice.

Also, while not as complex as many RPGs, there is character customization in the form of three ‘specialties” – barbarian, assassin and shaman.  In general this helps build melee, ranged and magical skills respectively.  The beauty of the system is that every time you go up a level you can pick a new path to follow, so you can either have a very specialized character or a more well rounded one depending on your preferences.  The other really neat feature is the ability to build your own weapons with blueprints that you find.  You get materials from deconstructing other items you find on your journeys (at a price, of course), but once you’ve got the materials you can build the equipment on your own.

Sounds perfect, right?  Well, the save system is rather annoying.  I’m not sure what triggers a save, though I suspect it’s any time a new area is loaded, but I’d much prefer the good old fashion “click a button to save” method.  Also, while not detrimental to the overall gaming experience, the fact that you see the “loading….” screen as much as you do gets a bit frustrating.  I guess that’s the trade off for some slick visuals, though.

Speaking of which, the presentation of the world of Rimelands is top notch.  It’s rendered in 3D but uses a Diablo like perspective that works really well for this type of game.  The characters look good, though admittedly it’s kind of weird playing an RPG that’s not full of ogres and dragons and stuff.  I do wish there was a bit more variety in the locations, however.  Every vault so far basically looks the same, and while it looks good, I want to see something else.

The audio isn’t quite as spectacular.  The sound effects serve their purpose, but the screams of the characters could actually get kind of annoying if they were played with more frequency.  The music is decent enough but very subtle, really taking to heart the concept of “background”.  The audio’s certainly not intrusive, but it doesn’t wow me either.

I have several RPGs sitting on my device waiting for me to play them, and others that I’ve purchased and subsequently removed from my device for lack of time or interest, but Rimelands is the first one in a while that I’ve really gotten into.  I won’t say it’s full of revolutionary new features; rather it takes the best of old school from both computers and pen and paper and combines those attributes into a captivating game.  This is what a certain mega popular Square-Enix release should have been.

App Summary
Title: Rimelands: Hammer of Thor Developer: Crescent Moon Games
Reviewed Ver: 1.0 Min OS Req: 3.1.3
Price: $4.99 App Size: 32.78MB
  • Detailed backstory
  • Interesting combat mechanics
  • Strong visuals
  • Poor save system
  • Frequent load times

appstoreicon


Read more]]>
http://www.touchmyapps.com/2010/09/07/rimelands-hammer-of-thor-in-review-post-apocolyptic-treasure-hunting/feed/ 2
iZilch in Review – Snake Eyes http://www.touchmyapps.com/2009/05/08/izilch-in-review-snake-eyes/ http://www.touchmyapps.com/2009/05/08/izilch-in-review-snake-eyes/#comments Fri, 08 May 2009 14:49:52 +0000 http://www.touchmyapps.com/?p=10619 One of the greatest benefits of having a staggering amount of iDevice games at my disposal is that I can usually find one that fits my mood. Do I want something fast paced or slow and thoughtful? Would I want to play an RPG or delve into a sports game. While it is true that … Read more]]>

izilch1One of the greatest benefits of having a staggering amount of iDevice games at my disposal is that I can usually find one that fits my mood. Do I want something fast paced or slow and thoughtful? Would I want to play an RPG or delve into a sports game. While it is true that the offerings need a few year to be fully fleshed out, seeing the often interesting and varied types of games out there leads me to believe that this is a philosophy that many game developer are pursuing. They are seeking to develop as many game types as there are appetites for them. This is where a game like iZilch comes in.

izilch2
According to iZilch developer, Crystal Springs Software, LLC:

iZilch makes your iPhone or iPod touch come alive. A gentle shake will roll the dice. The dice look and sound real, and you drag them to the Dice Scoring Area to score points. There are other dice games on the iPhone, but none of them feel like this!

This game is easy to learn and quick to master, but because you have to constantly adapt your strategy to the changing game conditions, it stays interesting and fresh for hours of addictive game play. But watch out, the iPhone and iPod touch are tough opponents!

izilch3As the game description says, iZilch is a dice based game. You are given six dice to roll each turn. It is then up to you to determine what dice to keep and if you want to roll the remaining dice. There are point distributions that need to be taken into account. A five is worth 50 points. A one is worth 100 point. If you get a three of a kind, you multiply that number by 100 (i.e. three 4s gives you 400). If on a roll you receive 1 through 6, you automatically get 1500 points and get to roll again. You can also roll again if your utilize all your dice. On the extremely rare chance you get six of a kind, you get 2000 points.

The danger in continually rolling the dice during your turn is if you can no longer put any dice in the scoring area. This will result in your receiving a zilch that causes you to lose all your hard earned points. Once you decide you don’t want to roll anymore, you press the stay button. It is then the CPU’s turn. Scores are tallied, and the first one to receive 3000 points wins. There is also the option of playing until 10,000 points.

izilch4One of the aspects of this game that seems to be touted is dice roll.

From the iTunes page for iZilch:

  • Dice look and sound real
  • Shake iPhone or iPod touch to roll Dice
  • Animated dice rolling and game flow

While these may add some flavor to a sparsely presented game, they seem like arbitrary additions. Given the option of shaking my $399 iTouch versus touching the roll button, I’ll touch the roll button. In this way, the shaking mechanism feels like an arbitrary addition to the game. The same goes for the “realism” of the dice roll. It’s nice, but completely unnecessary and does little to enhance the quality of this game.

izilch5During my use of this game, I came to the realization that there is little strategy involved. It’s almost like a dice version of the TV show game “Deal or No Deal.” You pick numbers and decide if you want to stop. OK, so it’s more nuanced than that, but the heart behind those two games feel similar.

While I fail to see how iZilch will keep you engaged for hours, it is a decently made time waster. If you want a simple time killer that isn’t too deep but is entertaining enough, than iZilch is for you. If you’re looking for something a little more engaging, then it may be best to look elsewhere.

tap

App Summary
Title: iZilch (v1.0) Developer: Crystal Springs Software, LLC
Price: $0.99 App Size: 2.4 MB
  • Real Dice Simulation
  • Experience is Decent Enough
  • Shallow Gameplay
  • Can Only Play Against the CPU

appstoreicon

Read more]]>
http://www.touchmyapps.com/2009/05/08/izilch-in-review-snake-eyes/feed/ 1