Back in my review of Conquest, I was quite sure that the perfect RISK game had been created. Simple, but loaded with extras, its gameplay is pointed and excellent. But Conquest isn’t an official game. Instead, Ukraine-smashing fans have looked forward to this summer’s release of EA’s RISK. Out it is and for better or worse, it is thrashing my good hard free time.
Board games are slowly but surely invading the App Store. Starting with the oldies like chess and backgammon up to the more recent, but no less classics like SCRABBLE and MONOPOLY (TMA Review). And more recently, even some of the lesser knowns are creeping in as well. One such example is Roll Through the Ages, a game for the whole family that has everything to provide hours of fun and enjoyment.
I used to play a game on the PocketPC called Cities, which I took to be a stripped down version of Carcassonne, especially since the tiles were taken directly from the Carcassonne tile library. While Cities would actually make a good mini-game for Carcassonne, Carcassonne has so much more to offer. I never would have guessed that a tile based city building board game could be so strategic, but even the solitaire mode pretty much gets the best of me. It’s especially compelling because there is no combat involved, which is unusual for what amounts to a turn-based strategy game. The slow pace might be a bit daunting for some, but slow pace is right up my alley these days.
I’ll be honest, I probably never would have got EA’s Trivial Pursuit if I hadn’t downloaded it for free on a promotion. However, I have to say that having spent some time with this classic trivia game, it is a fantastic App Store offering that will be staying on my iPhone for a long time to come.
I am not Dutch – I want that to be put straight. But, my family have long enjoyed one of the best board games ever: sjoelen, a great shufflepuck game which uses unique mathematics and good ol’ fashioned aim to pave a good time. Sjoelen has been available since February last year, but now the splinterless fun made possible by glass can be had for free! I whole-heartedly recommended going Dutch on this one.
I’ve spoke before about the popularity of board games being ported to the iPlatform. From The Game of LIFE to Boggle, people have just fallen in love with the idea of being able to play and experience all the games they loved on the iDevice. At the front of this explosion in popularity is Electronic Arts. Title after title, some of the best board games ever have successfully been redesigned for the iDevice. Now EA have chirped in with Battleship, their rendition of the classic. Hit or miss? Read on.
After the success of Labyrinth, which was released more than a year ago at the App Store, Illusion Labs have finally released a sequel to this massively popular iDevice game. Boasting tons of new features such as cannons, bumpers, merry-go-rounds as well as multiplayer via Bluetooth and WiFi, Illusion Labs have revamped a classic and essentially created a “must own” title for iPhone/iPod Touch gamers .
Everyone once in a while, I throw caution to the wind, damn the American App Store, and look at what the rest of the world (in small letters) is enjoying. Well, Oh Canada has been ripping its shorts on Where’s Waldo, a relatively new app which hails to the good ol’ days of magnifying glasses, colour-blind streams of cartoon characters, and perfect frustrated searching. Waldo has found some friends this time to accompany his journey through the game’s 12 magical worlds; and just in time for the holiday, seller Ludia have blessed the app with a 40% discount. For a limited time, Waldo fun can be had for 2.99$.
EA has been on a roll lately. Thanks to an amazing partnership with Hasbro they have released iDevice versions of some of the most popular board games ever. Well, Connect 4, an absolute classic goes back for generations has gotten a little iDevice makeover.
I have not seen our family’s Monopoly set in ages, but I have fond memories of the game as a child. I can still recall the feeling of anticipation when rolling the dice, the thrill of counting out money, and the satisfaction of smartly placing little green houses on my little real estate kingdom of no more than three squares. Even at a young age, the objective of Monopoly was easy enough to grasp – be the wealthiest player in the game by gaining a monopoly over properties and using it to one’s advantage.