There’s a popular saying that “there is nothing new under the sun”. The video game industry is a prime example of this, as most popular games these days can be broken down into a handful of categories, and it’s not uncommon to see the word “clone” in a review. Still, with all the games that are released on the App Store each week, there are a few that feel fresh due to atmosphere, mechanics or some other aspect of the game. Knights of the Round Cable happens to be one such game.
There’s no question that Temple Run added a whole new dimension to infinite runners with it’s over the shoulder view, ability to slide in that view, and cool mechanic of turning to continue down a winding path. There are even times when I’m playing Zombie Run that I think to myself how the game feels like Temple Run with a different skin. Zombie Run bears many similarities to its predecessor, yet it still manages to be entertaining in its own right. I’m not saying I’ve forgotten you, Temple Run, but now you have to share the spotlight. Continue reading…
I really wanted to hate this game. Everything from the icon, to the design, to the introductory “story,” to the overly simplified controls initially made my skin crawl. I could only expect for this feeling to continue on as I trudged through next few hours of gameplay. It wasn’t until the fourth or fifth run through that I realized my cynicism had become, dare I say it, sugar coated. My frustrations began to find grounding in the fact that I wasn’t doing as well as I knew I could as opposed to a true aversion to the game itself. This is when I realized that I had more of a sweet tooth than I would have ever guessed.
There was a time when I was really into the original Diablo, and like many players I thought I was going to wear out my mouse with all the button mashing. Mad Acorn is that game for my iPod Touch. In fact, sometimes I get worried that I’m going to leave a finger indentation on the screen where my thumb is most active. Then I forget about my concerns as the next wave of bad guys roll by. I’ve never been a fan of Tap Tap Revenge style games, but when a game in an established genre tightly integrates music into the mechanics, that’s a whole different story. Not to mention that Mad Acorn is the cream of the crop in that regards. Continue reading…
You’d think by now that “infinite runner” games might be a bit stale. Well, maybe you wouldn’t, but I certainly have thought that from time to time. As I play through GoNinja I’m once again reminded that this theory isn’t necessarily true. Depending on the atmosphere, a perpetually moving protagonist on a constantly scrolling and somewhat generic background can still be entertaining. Apparently, a merciless ninja slicing down everything that crosses his path is just such a scenario. It works just fine for me, at least.
Well, BulkyPix has managed to publish another extremely addictive action platform game with Kung Fu Rabbit. Of course the fact that the protagonist is an oddly shaped rabbit wielding a deadly blade is beside the point. It also doesn’t hurt that no matter how many times you fail a level there’s this bizarre draw to give it one more try. For various reasons I’ll choose not to disclose I’m not nearly as far in this game as I’d like by now, but it hasn’t deterred me one bit from playing, and in fact is probably the reason I’ve stuck with it so long. Continue reading…
Apparently the need to add “cuteness” to puzzle games isn’t going away any time soon, but that’s okay with me as long as the game is fun to play. Thankfully that is the case with Cannon Cat, the premiere offering from new iOS developer Loqheart. It would probably be more accurate to label the game action than puzzle, though there are definitely situations that will require a bit of thought if you want to score all the fish in a level. However you want to classify the game it’s enjoyable and quite habit forming.
There is a list that sits on my desk that is infamous – at least to me – because it is the list of all the games that I have slated for review. It’s not a bad list, mind you, but rather a constant reminder that I have a lot of playing to do. The problem with this is what has compelled me to write this particular review. I sat down one day at lunch to play one of those games that I’m supposed to review, and I spent about 10 minutes with it. The game was fun, but I was ready to move on. Then I decided to go back to Trundle Unlimited. Before I knew it a half hour had passed and my lunch break was over. I felt like I had been playing for five minutes.
The week that DARIUSBURST SP came out I included it in my weekly “10 App Store Games To Watch” list and hoped that it would be half as good as another Taito “retread” called RayForce (TMA Review) . Well, after spending some time with the game I’d wager to say it’s actually better. At the very least they’ve handled the “too easy” issue amicably, but Dariusburst has a third game play mode, two fighters which need to be unlocked before use and a branching level system – all of which greatly extend the replay value. Sure the initial run through can still be fairly short, but there’s a lot more reason to keep playing this one after you’ve beaten it.
Little Acorns is one of the latest platform games from the publishing masterminds at Chillingo, and I’m beginning to think that there are a lot of closet Mega Man fans out there. Not that the premise or atmosphere is anything like those games, but Little Acorns can get tough! Thankfully it’s fun as well, though there are times when playing a level repeatedly can get frustrating, especially when it’s one small spot on the level that’s giving you grief. I honestly wasn’t quite sure about this game when I started playing it, but I’d say that Little Acorns is another solid platform game release from one of the leaders in iPhone game publishing.