The Last Ace of Space is the epic story of a cat, his flying pig, and the big green slime that wants to eat them both. The atmosphere reminds me of what might happen if Don Bluth made an infinite running game. The action, however, is a far cry from the simple “tap to jump” that dominates most infinite run games. My only concern is that it might be a bit overwhelming for the particular genre it competes in. It is certainly unique for this style of game, but robs the genre of one of its compelling points – simplicity.
I’m beginning to feel like a broken record, but the reality is that a game in the App Store these days has to stand out to have any chance at success. Luckily, Angry Business Man is a very different sort of constant running game. The premise is simple: the bus failed to stop and pick you up, so now you have to catch it. The game handles the running for you, and the only obstacle to worry about are randomly placed traffic cones that you jump by tapping on the screen. There are two things that make Angry Business Man a bit different game play wise. The first is that the landscape is 360 degrees. Yes, you might not want to play with headphones on, because you’ll often find yourself rotating your device such that headphones will simply get tangled.
Why did the chicken cross the road? If you’re doing your job right, you shouldn’t have to answer that question. Egg vs. Chicken is an interesting mash up of match 3 and tower defense that actually manages to blend the two genres fairly seamlessly. The cartoon quality visuals and 70s action TV show theme music make for a wacky atmosphere that serves a game like this well. I just wouldn’t expect too much depth from the game beyond trying to maximize your score via combos.
There’s been a lot of positive buzz about Storm in a Teacup, both before and after the first time I attempted to play it. After muddling through the first 2 levels I just didn’t get the appeal of the game. Luckily I had committed to reviewing it, so I forced myself to pick it back up and move on to level 3. It didn’t take long for me to realize that this is one of the best platform games I’ve got on my device right now. I think the visuals sometimes border on amateurish, and I’ll get to the music later, but overall I am so glad I stuck with it to see what the game had to offer.
I have to admit that I thought the X-Men arcade game came out before 1992, but apparently my memory is already starting to fail me (I thought this mainly because I didn’t think I frequented arcades so much when I was in college). Whatever the case, I played this game any chance I got, and I always longed for a nice home version – or any home version – to be released. Alas, it wasn’t meant to happen until 18 years later when the game arrived on XBLA and PSN, neither of which I had access to. Finally, however, Konami must have caught drift of how badly I wanted this game, and they released an iOS port of the arcade classic. It was so totally worth the wait.
Tower defense games have become synonymous with winding paths full of bad guys, protective offensive structures that can be upgraded, and more recently, guiding heroes that have a trick or two up their sleeves. Drake’s Tower takes the genre back to the basics, giving you one tower to control and upgrade to the hilt as you protect your little piece of land against wave after wave of zombie invaders. The fact that your playing area is so limited in scope gets a bit tedious at times, but once you start getting into some heavy action you’ll forget about that. Not being a huge fan of the TD genre, I’m finding Drake’s Tower to be a refreshing deviation from the norm.
Few games are named as appropriately as Diversion. You’ll flip through your library of games, stop on this one, then say to yourself, “am I really going to play THAT one again?” Then you’ll load the game up, play it for half an hour or more and go “yeah, I really AM going to play that one again”. It really is just another running game, but between new items being constantly added, the quest to gather gems, and the desire to grab three stars on every level, you’ll keep coming back for more. Trust me – that’s what keeps happening to me.
When you look at the screen shots Sticky seems like it would be some sort of platformer, but it really plays out more like a unique castle defense game. Whatever genre you wish to lump it into, the game is actually pretty fun. Also, despite any outward appearances, it can get rather challenging as you progress through the levels. Sticky certainly didn’t turn out to be the game I expected it would be, but I like how it turned out. The best part is that between the 3 star reward levels in story mode and four levels in survival mode, there’s lots of goo slinging to keep you occupied.
I’m sure many of you were like me and grew up with one of the greatest marble / ball rolling games ever, Marble Madness. When I got my first iPod Touch there was no sign of Marble Madness, but I did pick up an interesting variant called HydroTilt. This made me even more anxious for my childhood video game friend. I’m still waiting for Marble Madness, but after spending some time with Gears that desire has been greatly subdued. Granted Gears doesn’t have some of the features like enemies that are out to get you, but what it does have is quite an experience indeed.
Have you ever wondered what doodles do when their creators walk away? They don’t jump, that’s for sure (at least not in an infinite manner). The come to life and go on exciting adventures throughout time – or at least that’s what The Deskplorers – Episode One: “Knights” would like you to believe. This new series from Happy Blue Fish has a lot in common with such kids’ favorites as Dora The Explorer and Little Einsteins, which unfortunately includes a relatively short running time. Still, I think they have a good thing going here, and for younger kids who are okay with repetitive things they could get quite a lot of use out of this game.