It’s hard to imagine modern video games without the polygons. Building blocks of almost all 3D graphics engines, they are everpresent in the industry. But not many people know that one of the first games to use them was the legendary Another World on the Amiga back in 1991. Revolutionary in both graphics and gameplay approach it has sold over a million copies and been ported to many platforms. And now 20 years later a re-mastered edition has found its way to the App Store: Another World – 20th Anniversary.
Don’t get me wrong when I say this, because I still love the scrolling shooter genre, but even the good ones are becoming a bit of a routine these days. Thankfully, Carrot War has decided to shake up that routine a bit. Sure you still fight wave after wave of bad guys to get to the big bad boss of each world. But the control mechanics are different than anything I’ve ever played before. That’s good… and sometimes bad. Mostly good, though.
One of the iconic cartoon shows constantly aired on the Cartoon Network when I was growing up was Hanna Barbera’s Wacky Races, where racers were pitched against each other in various road rallies across North America. Most remarkable of course were the vehicles, armed with dastardly and clever contraptions and used by the participants to gain the lead, often by questionable means. Well, anything new is just old well forgotten and this same basic idea is exploited in Mad Wheels.
Every time I start up a new “infinite jump” game, the first thing I ask myself is “do we really need another infinite jump game?” Unfortunately, by and large the answer to that question ends up being no. Thankfully, however, there are times where a game manages to elude the negative response to the aforementioned query, and Anooki Jump is one such game. The developers of Anooki Jump have managed to turn simplicity into art, and in the process made an extremely entertaining game as well. Move over Doodle Jump, Anooki is the infinite jumper for me.
If you’re looking for an action / puzzle game that is different than anything you currently have on your iDevice, look no further than Gravity Chain. I was a bit skeptical at first, especially since the screen shots didn’t really draw me in. Once I started playing, however, I realized this was the real deal. Unfortunately, its unique selling point is also its most frustrating, so it’s a bit of a give and take situation. Still, if you can learn to overcome the temperamental controls (or just resolve to deal with them), Gravity Chain will provide you with plenty of challenging and often hair pulling fun.
Aside from the whole ordeal with building wings and flying too close to the sun, I don’t know a whole lot about the tale of Icarus, so I’m not sure how accurate the intro to NyxQuest is. Regardless, it makes for interesting background in a tale with a twist that has you taking on the deity lover instead of the winged goofball. You must navigate the ruins of ancient Greece to find the missing inventor, but your journey will be no walk in the park. This game does violate one of my prime rules of portable platform games: don’t make the levels too expansive. That said, it’s an interesting affair that should certainly please most discerning platform gamers’ palettes.
I used to start out reviews of Arkanoid style games with something along the lines of “I’m not a real fan of this genre, but…”. The more I play this type of game on mobile devices, however, the more I realize that it can actually be quite entertaining, provided it brings something a bit different to the table. Welcome to the world of Anodia. You can’t get much different from your average brick breaker than to make a brick breaker with no bricks! Unique level designs and a couple of interesting power ups set this Arkanoid clone above the rest, including Arkanoid itself.
I’m generally not a big fan of the puzzle platform genre; it just feels somewhat outdated to me as a concept. I understand the nostalgia that powers a lot of the sales behind it, but am an alien to it myself. The truth is – almost everything that could have been dreamed up, already has been. Or so I thought before trying out Cavorite, a recent addition to the App Store with a unique concept wrapped beneath seemingly traditional graphics.
The epic war between pork and poultry has finally wormed its way into the line drawing genre of games thanks to the fine folks over at Pan Vision AB / Tactile Entertainment. I never knew that pigs lived in trees, but apparently they do and the woodpeckers don’t like it. The premise is quirky, but the visuals are fun and the game itself is quite challenging. The different types of birds also bring some interesting elements into play. If you thought you were done with the whole pig / bird conflict, here’s a good enough reason to join the fight once again.
Reviewing Flick Golf! (TMA Review) a few months ago I was absolutely thrilled by the new and original spin (pardon the pun) on the genre. Distilling the essence of one of the most aristocratic sports to a simple flick of the finger is pure genius. Well, Tiger Woods, it’s time to eat your golf club, as Flick Golf Extreme! takes the same unique gameplay and offers to go dunk the golf balls from helicopters and skyscrapers for the ultimate golf experience.