Sometimes well executed simplicity is all it takes to make a great game. Up there is an amazing example of this concept. It has a singular objective, simple yet well done graphics, and one song. Yet, it captures that “it” quality that all developers are seeking in their games.
Pavel Kozarek of CrowdCafe has dropped by TMA to let us know that BubbleHead has landed at the App Store today. This stylishly designed game has elements of Tiltafun and racing wrapped up in one neat package. Players will navigate through 5 unique worlds all with its own theme (Computer, Medical, Forrest, Sports and Fast Food Worlds), tilting and racing Bubblehead through hand drawn obstacles. The controls actually work like a charm, as you dodge left/right by tilting the device and tapping the screen will put the brakes on the green and blue fella (there’s a feeling of gravity at work here as BubbleHead will ‘drop’ once you hit the screen). This is a game worth checking out, with great visuals and even a random mode where you compete for high score with players from around the world. More screenshots and a video after the break.
Ian Marsh’s Scoops has been around the App Store for quite some time now and yet it remains one of the more popular and well liked titles for the iPhone/iPod Touch. This shouldn’t come as a surprise really considering how easy it is to appreciate a game like Scoops and the amount of fun that can be had from such a simple concept.
Let me begin by saying I love Qix style games. I remember playing them in arcades… Yes, I know it’s hard to believe but us “elderly” folks actually used to go to arcades to socialize and play games, rather than in our basements talking through headphones with our friends who are in a different household, or over 2 iphones via wifi. But this isn’t a history lesson. It’s simply to point out that I hold a special place in my heart for these type of games. Perhaps unfortunately and/or unfairly, I also come in with certain expectations.
playtoniq, the folks behind the well received “Aqua” Sports series (Aqua Hoops /Aqua Punt), has dropped by TouchMyApps to let us know about their brand new game Just Fillin’. Set to be released tomorrow (Jan 28th), Just Fillin’ takes gameplay elements of the classic Qix and adds its own unique twist. Having spent time testing out the game, I must say it got me hooked with its simple but addictive gameplay.
Being from New Jersey, there’s something about bowling that stirs the soul. The sights, the smells, the horrifically colored shoes… they all appeal to he suburban part of my heart. The App Store has given us a few good games that seek to emulate this experience. They seek to translate the feel of the ‘lanes’ to a mobile experience. Downhill Bowling, though, strives for something far grander.
There is a word I rarely use when reviewing a game: exceptional. Yet, Blue Attack! rightly deserves this description. John Kooistra has managed to create a game that reaches a level of polish, gameplay, and affordability that sets it apart from most others in the SHMUP (Shoot ‘em up) genre and within the landfill that is the App Store. This is one game that definitely rises above the rest.
Not long ago, TouchMyApps gave you an exclusive first look at Tiltafun, an adorable looking tilt controlled game developed by On the Rocks. Well the game has finally arrived at the App Store and being their first app release for the iPhone/iPod Touch, On the Rocks has come through with a simple yet fun and well designed game in Tiltafun.
Upon starting this game, I was filed with hesitation and a little doubt. Would I be able to handle the cutesy graphics without the rise of self-loathing? Would the gameplay be engaging? Despite my apprehension, I can confidently say that this is a game I am enjoying. There’s something about Bugz that gets under your skin, and this is definitely not a bad thing.
In my 28 year old eyes, I am able to see Disney World for what it truly is. It is a magical land of glitz and glamour. Everything is immaculate, well done, well organized, and meant to capture your eyes and imagination. Yet, once the exterior is taken away, once you move past the facade, Disney World becomes just another mundane tourist trap. In a way, I believe that Pudge follows a similar philosophy.